Ubisoft once wanted to create a heavy armor ninja for Assassin's Creed: Shadow

Recently, Jonathan Dumont, the creative director of Assassin's Creed: Shadow, was interviewed by foreign media. He said that this work has two protagonists' ideas and was not designed from the beginning.Initially they wanted to build a ninja that could wear heavy armor, but the idea felt strange because ninjas would lose mobility and some of their skills.

育碧曾想为《刺客信条:影》打造一个重甲忍者

Ubisoft realizes that combining samurai and ninja into one hero is not in line with the essence of the game.So they added a new character to the game - the Black Samurai Yasuke.The two protagonists make Assassin's Creed Shadow more diverse because both of them have their own unique characteristics.

"When we think about how to make a Japanese-style Assassin's Creed game, the first thing that comes to mind is ninjas, after all, ninjas are essentially assassins. However, in the early stages of development, when we study different prototypes, we realize that samurai is alsoA good choice, deeply rooted in Japanese culture.”

育碧曾想为《刺客信条:影》打造一个重甲忍者

Dumont said that because of the two protagonists from different classes, Naoe and Yasuke, they can also show the life of peasants and aristocratic life in the Warring States Period in the story, making the story more three-dimensional and layered.

Dumont also talked about the cultural shocks during the development process, saying: "What impressed us was the 'protons' among the princes at that time. They sent their children to the other side's territory as a guarantee of the peace treaty, which made usLearned a lot.”Dumont also hopes that players can experience the grandeur and shock of Japanese castles during actual play.