PlayStation veteran Shuhei Yoshida said that if the PS4 classic action-adventure game "The Last Guardian" is handed over to an ordinary publisher, it is likely that it will not be released.Even though technical problems arise in the development process, he still insists on launching them.
At the 2025 Taipei International Game Exhibition, Yoshida Shuhei talked about the long development process of "The Last Guardian".The game was officially launched on the Ico team in 2007 and was not released until 2016, and lasted nine years.This game was originally developed for the PS3 platform, but the hardware performance of PS3 cannot satisfy the developer's idea of the game.
Yoshida Shuhei said The Last Guardian runs as low as an astonishing 10-15 frames per second on PS3.After trying all the ways you can think of to improve performance, PlayStation moved the development platform to PS4, and many pre-written programs had to start from scratch.
Yoshida Shuhei also said that he believes that "The Last Guardian" may not be able to pass the review if it were another publisher.However, he insists on bringing new works to the Ico team and its previous works "The Castle" and "Wanda and the Colossus".Yoshida Shuhei was full of confidence in the idea of Ueda Mitsuto, director of "The Last Guardian", which made him believe that "no failure".At some stage, he made up his mind to "launch this game anyway!" and kept encouraging everyone to "let's go all out!" to complete the development.
In addition to the above technical difficulties, "The Last Guardian" has also encountered many setbacks, the most important of which is the departure of Ueda Minor and other core members of the Ico team in 2011.Fortunately, Ueda Mitsuko, chief programmer of The Castle and Wanda and Colossus, created a new studio and helped Sony complete the outsourcing workThe development of the Last Guardian.Looking back, combined with these new insights from Yoshida Shuhei, "The Last Guardian" was finally released, which is a small miracle.