The core screenwriter of the "Elder Scrolls" series admitted that the Dragon Poker setting has been abused

The "Dragon Breaks" setting, which was born as an explanation of the multiple endings of "Daughter Rain", is the special period when the timeline splits, resulting in the occurrence of all possible reality at the same time and the contradiction of historical records - is always the most important "The Elder Scrolls" series.Controversial setting.Ted Peterson, co-founder of the series, writer of the Arena, Dagger Rain and author of the Morning Breeze classic, recently admitted in a podcast: "Although I appreciate its concept, 'Dragon Bree' has become an overused narrative crutch."

Peterson made it clear: "In short, I don't like Longpo. Although the concept itself is interesting, it is always used as a universal excuse to schew logical bugs - just one sentence, 'Ah, this is Longpo!'Perfunctory." According to statistics, there have been five major dragon break incidents in the history of the fictional universe, which has caused polarization of the player group (some are fanatical and some are extremely disgusted).

《上古卷轴》系列核心编剧坦言:龙破设定已被滥用

Although Longpo plays an important role in setting, the "Elderly Scrolls" series has always avoided in-depth discussion of its mechanisms, mainly because it is very easy to cause narrative confusion.Although small time abnormalities such as "time cracks" have occurred in the game, there are still huge challenges to fully present the entire picture of Long Po in the game while maintaining the seriousness of the setting.

Currently, Peterson is working hard to develop its highly anticipated sequel to The Wayward Realms, the spirit of the Elder Scrolls.The work aims to reproduce the freedom of "The Elder Scrolls 2: Dagger Rain", and clearly states that it will not introduce a setting similar to Dragon Po.