MinecraftDamage instruction

This characteristic is unique to the base rock version and the education version.

Minecraftdamage指令

Minecraftdamage指令

This page contains content that will appear in the next update.

These characteristics have appeared in the development version of the 1.19.4 version of the Java version, but the official update containing these characteristics has not been released.

DAMAGE

Permanent level Java version: 2 Basan version: 1
Limited conditions Enable cheating >

Causes damage to the specified entity.

Grammar Java version [New: Je 1.19.4] Damage [] [AT ] DAMAGE [] [By ] [From ] Basan version Damage Entity Damage [CAUSE: DAMAGECAUSS e] Parameter java version [New: Je 1.19.4]

: Entity

Specify the target entity to be injured.It must be the player's name, target selector or UUID.And the target selector allows only one entity.

: Float

Specify the damage value to be caused.

The cause of specified damage is the type of damage, and the content of the game that will affect the news of death.When not specified, use Minecraft: GENERIC .

: VEC3

Specify the position of the source of damage.It must be a three -dimensional coordinate, and the element is floating -point number.Allow the wave number and the deficit number mark.

: Entity

Specify the direct source of damage, which will affect the direction of the knocking caused by the damage.It can be used to specify the direct source of injury or activated TNT as the actual source of the emitter as the actual source of damage.It must be the player's name, target selector or UUID.And the target selector allows only one entity.

: Entity

The actual source of specified damage is deemed to cause the creature to cause this damage and increase the relevant statistics, resulting in a biological counterattack or decline in prestige, and causing the killer during death.When there is no specified, the entity specified by the parameter of is deemed to be the actual source.It must be the player's name, target selector or UUID.And the target selector allows only one entity.Base rock version

Target: Target : CommandSelector Specify the target entity to be injured.The player must be selected for the player's name or target.

amount: int : int

Specify the damage value to be caused.

Cauise: DamageCause

The cause of specified damage is the type of damage, and the content of the game that will affect the news of death.All the specified types of damage are shown in the official additional package document.

Damager: Target : CommandSelector

Specify the exertion of the damage.The player must be selected for the player's name or target.Effect

Select multiple targets Can't find the target >
Command trigger conditions java version Kinetan version
Any Parameters are not properly specified Unable to parse Unable to parse
Excessive range (0-2147483647) n/td> Execution failure
cause: damagecause is an invalid damage type
/... Entity ...
Any
/... Entity ... I can't find the target
Any Select multiple targets Unable to parse n/a
damageType is an invalid damage type
Excessive range (0.0-3.402835e38)
/... by ... Select multiple targets
/... by ... Select multiple multipleObjective
Any Execution failure
/... by... "> /... by ... From ...

Can't find the target

Any Target immunity should be damaged
When the execution is successful cause damage to the target
Output n/td> n/a
Number of success /execute store success ... /Execute Store Result ... /th>
Any java version 0 0 0
Success 1 1 1
Kiba version Fail/td> 0 n/a
Success Number of injured entities n/a
Code> Dummy
A villagers caused 1 to a iron puppet (

) damage: /damage @e [type = IRON_GOLEM, LIMIT = 1] 1 GENERIC by @e [Type = Villager, Limit = 1, Name = "Dummy"] <] [Java version] /damage @e [type = IRON_GOLEM, C = 1] 1 Entity_attack Entity @e [Type = vi = vi llager, C = 1, name = "dummy"] < /code>

Minecraftdamage指令

Minecraftdamage指令