This tutorial is set by the author's setting without permission.
Precautions
This translation will continue to follow up, so there may be unequal values, please ignore this difference;
Please make sure what you find is the configuration file in.
Whoever uses decompressing files to disassemble the MOD and find a path, I will turn you into a dead soul
This configuration file used in the official Chinese to be personalized by my personal Chinese;
Both annotations and small TIP use the star number "*".
Special: "Forgotten" was translated by me as "Forgotten"
#Configuration fileConfiguration_general {
#ADITIONAL Weakness (Everything that is not mobile) for the revenants. [DEFAULT:]
S: "DAMAGE Additional Weakness Else" <
"
// The extra weakness of the dead soul (non -item and non -biological type) (guessing effect may be the same as SRP next door, such as "Infire; 2" for the burning brought by itself, which will cause 2 times damage to the dead soul)
#ADITIONAL Weakness (only items) for the revenants. [Default:]
S: "DAMAGE Additional Weakness ites" <
"
// The extra weakness of the dead soul (only type of items)
#ADITIONAL Weakness (only mobs) for the revenants. [Default:]
S: "Damage Additional Weakness Mobs" <
"
// The extra weakness of the dead soul (only biological type)
#DAMAGE (Everything that is not mobile) that Will Ignore Damage Cap [default:]
S: "DAMAGE CAP BLACKLIST ELSE" <
"
// Attack the damage caused by the damage that can ignore the upper limit of the damage (non -biological and non -item)#set to true if you want to use the list as a whitelist. [DEFAULT: FALSE]
B: "DAMAGE CAP BLACKList Inverted" = false
// Whether the upper list is reversed (after reversal, the type of damage in the list above cannot ignore the damage limit, but not in the list, but you can ignore the damage limit)
// The default is false (no)
#DAMAGE (only items) that will impnore damage cap [default:]
S: "DAMAGE CAP BLACKLIST ITEMS" <
"
// Attack the type of damage caused by the damage that ignores the upper limit of damage (only creatures)
#DAMAGE (only mobs) that will impnore damage cap [default:]
S: "DAMAGE CAP BLACKLIST MOBS" <
"
// Attack the type of damage caused by the damage that ignores the upper limit of damage (only items)
#Global armor multiplier for all the revenants. [Range: 0.01 ~ 100.0, default: 1.0]
S: "Global Armor Multiplier" = 1.0
// The global armor rate of all dead souls
//*The actual armor of the dead soul in the game = this value*The armor value set in "SrrevenantsMobs.cfg"
#Global damage multiplier for all the revenants. [Range: 0.01 ~ 100.0, default: 1.0]
S: "Global Damage Multiplier" = 1.0
// The global attack damage multiplier rate of all dead souls
//*The actual attack damage of the dead soul in the game = the value of the undead in the attack damage value set by the "SrrevenantsMobs.cfg"#Global Health Multiplier for All the Revenants. [Range: 0.01 ~ 100.0, Default: 1.0]
S: "Global Health Multiplier" = 1.0
// The global blood volume rate of all dead souls
//*The actual blood volume of the dead soul in the game = this value*The blood volume value set by the undead in "SrrevenantsMobs.cfg"
#Set to true so that the damage bonus (Low Player Level) affect the mobs. [DEFAULT: TRUE]
B: "Level Affecting Mobs" = TRUE
// Set it to true, to open the player's harm from creatures when the level is lower
//*This mechanism is referred to as "level suppression" after this mechanism
#Set to false if you want the revenants to only target the player. [DEFAULT: TRUE]
B: "Mobile Attacking" = TRUE
// If you want the dead soul to attack only the player, set it to FALSE
// In Chinese translation: Do you want the dead soul to attack non -player creatures
// The default is true (yes) (that is, the dead soul will attack non -player creatures)
#List of mobs that the revenants will no longer attack if "mob attacking" is true, ex: "minecraft: zombie" or just "minecraft" for a whole [default: [Minecraft: Creeper]]]
S: "mob attacking blacklist" <
Minecraft: Creeper
> // The dead soul will maintain friendship with the creatures in the list (that is, no creatures in the list)
//*You can fill in the biological registration name, or you can fill in the Modid (if you fill in the Modid, the creatures contained in the Modid will perform this operation)
#Set to true if you want to use the list as a whitelist. [Default: false]
B: "Mob Attacking Blacklist Inverted" = false
// Whether to reverse the list above (after reversal, the dead soul will only attack the creatures in the list)
//*Facten False (No)
#Revenants will not spawn if local number is great than this. [Range: 0 ~ 50000, default: 40]
I: "mob cap" = 40
// When the number of dead souls at the same time exceeds the set value, the dead soul will not generate naturally
//*This configuration is the natural generation of the dead soul
//*Like the SRP next door, it will not be generated naturally
//*Note: The number of this entry may be referred to as "generated limit" or "biological limit" in the subsequent translation (including the translation of other SRR configuration files)
#Each player will increase the mob cap by this value. [Range: 0 ~ 50000, default: 1]
I: "Mobile Per Player" = 1
// Every time you add a player, how much will increase the natural generation of the dead soul
#Revenants can'T spawn in the dimensions.
I: "Mobs BlackListed Dimensions" <
-1
1
"
// Dead soul cannot be generated in the dimension in the list (the default is the end and the lower bound)
//*You need to fill in the dimension ID (the dimension ID can be viewed by instructions/forge)#set to true if you want to use the list as a whitelist. [Default: false]
B: "Mobs BlackListed Dimensions Inverted" = false
// Whether to reverse the list (after reversal, the dead soul only generates the dimension in the list)
//*Facten False (No)
#NUMBER of Ticks Required for the Mobs to Spawn. [Range: 0 ~ 2147483640, DEFAULT: 0]
I: "Mobs Ticks Required" = 0
// After the world is generated, how many games are needed to generate
//*here is the abbreviation of Game Tick
#MOBS that will avoid the revenants. Ex: "Minecraft: Zombie" or Just "Minecraft" for a Whole mod. [Default: [Minecraft: Villager]]]
S: "Mobs with New Avoid Task" <
Minecraft: Villager
"
// Will actively avoid the creatures of the dead soul
//*You can fill in the biological registration name, or you can fill in the Modid (if you fill in the Modid, the creatures contained in the Modid will perform this operation)
#Set to true if you want to use the list as a blacklist. [Default: false]
B: "Mobs with New Avoid Task Inverted" = false
// Whether to reverse the list above (after reversal, only creatures in the list will not actively avoid the dead soul)
//*Facten False (No)
#MOBS that will target the revenants. Ex: "Minecraft: Zombie" or Just "Minecraft" for a Whole mod. s with new target task "<
Minecraft: villager_golem
"
// Will actively attack the creatures of the dead soul
//*You can fill in the biological registration name, or you can fill in the Modid (if you fill in the Modid, the creatures contained in the Modid will perform this operation)
#Set to true if you want to use the list as a blacklist. [Default: false]
B: "Mobs with New Target task Inverted" = false
// Whether to reverse the list above (after reversal, only the creatures in the list will not actively attack the dead soul)
}
revenant_properties_Forgotten {
#Alpha value (rendering). [Range: 0.0 ~ 100.0, default: 0.3]
S: "Version Forgotten Alpha Value" = 0.3
// Forgotten the Alpha value of the body and stickers in the default state of the dead soul
//*Alpha value is transparency
#Special Alpha Value (Rendering). [Range: 0.0 ~ 100.0, Default: 0.03]
S: "Version FORGOTEN Alpha Value Special" = 0.03
// Forgotten the Alpha value of the body and texture in the state of the dead soul
//*Alpha value is transparency
#Damage cap. [Range: 0 ~ 100, default: 3]
I: "Version FORGOTEN DAMAGE CAP" = 3 // Forgotten the upper limit of the damage of the dead soul
#NUMBER of Debuffs A Single Projectile Can Have. [Range: 0 ~ 100, default: 1]
I: "Version Forgotten Debuff Cap" = 1
// Forgotten the maximum number of BUFFs that can be superimposed at the same time as the goal
#List of Effects FORGOTEN VERSIONS Will Apply. iGUE; 0], [140; MINECRAFT: hunger; 0], [140; Srrevenants: tredam; 0], [140; Srrevenants: Nonhos; 0]]]
S: "Version Forgotten Effects" <
140; Srrevenants: Freeze; 0
140; MINECRAFT: Mining_fative; 0
140; Minecraft: Hunger; 0
140; Srrevenants: tredam; 0
140; Srrevenants: Nonhos; 0
"
// Forgotten the dead soul shooting bomb can superimposed the BUFF pool
// Sorting method: number of seconds; buff registration name; level
//*The bomb can be extracted from the BUFF of the biological superposition
#Follow range. [Range: 0.0 ~ 100.0, default: 24.0]
S: "Version FORGOTEN FOLLOW RANGE" = 24.0
// Forgotten the dead soul distance
#If player is below this level, Attacks from this are going to be more efficiency.
// If the player is lower than this level, then the attack from this level will hurt the player more
// In the level suppression, the player's low -level judgment point (below this level will be judged as low level)
#Multiplier of Attacks. [Range: 0.0 ~ 100.0, Default: 2.0]
S: "Version FORGOTEN Level Penalty Multiplier" = 2.0
// The damage multiplier brought by the level suppression (that is, when the existence level suppression, the suppressed players will be damaged by X times, x is the value of the filling, here is 2.0, which is 200%)
#Minimum damage. [Range: 0.0 ~ 100.0, default: 1.0]
S: "Version FORGOTEN Minimum Damage" = 1.0
// Forgotten the minimum damage that can be caused by the soul of the dead
#Experience this will drop. [Range: 0 ~ 100, default: 21]
I: "Version FORGOTEN XP" = 21
// Forgotten the experience value dropped after the death of the dead soul
}