[1.12.2] The design and development of high difficulty and long life integration package [MC] My world's original (

This tutorial is set by the author to use the CC By-NC-SA protocol.

Foreword

This tutorial will introduce the idea of ​​significant extension of the life of the integration package, rather than the crooked door of the stack of Shit.This tutorial does not necessarily apply to the integrated package of any subject matter, nor is it necessarily applicable to any game version. This tutorial will mainly focus on 1.12.2 magic adventure packets. At the same timeIt is used as a reference.

It is also for the so -called "design and development of super difficulty, long life integration package".

Start the game

Why is the high version integration package obviously not as high as the low -version integration package?

When the number of modules is approximate, the loading time of the high -version integration package is usually within 1 minute, and the low version integration package is usually 5 ~ 20 or even 30 minutes, let alone Ajang draws during the loading process.The name collapse.That's right, it's you, greedy 2

Speaking of the collapse, the low version, especially the Mixin chaotic period of 1.12.2, if the wrong preservation is the original version, it means that the Mixin of a certain SB module collapse, but there will be no information that can be locked in the error.Relying on your experience.That's right!Relying on which module do you remember about Mixin!If you don't know?The two -point method, the child, or submit it to the author/her headache for him/her, if you are the author ... I wish God bless you ...

When the number of modules is similar, the stability of the high version of the packaging package is generally greater than the low version.

Summarize

Before publishing, you need to carefully optimize the start time and stability

Pits

Splashanimation-easily causes collapse at the beginning.

Custom loading screen-delay game loading time. Due to the author's SHIT mountain, each module is dormant for 20 milliseconds, and the addition of the star core seems to be resolved.

Early stage

The start of each good integrated package is to have itself-> increase the exposition of the life of the integration package.The characteristics of the characteristics are either characteristic (such as Fei 3's craftsmanship tools instead of nothing, greedy vermiculite ax), or let the players laugh because of some content, or have the plot and successfully attract the player (the day of light disappears).

But the feature gameplay can easily make players the idea of ​​preconception:

If the player A played the B integrated package and played the C integrated package after playing, and the start of the two integrated packages is similar, then you will definitely say that "this C integrated package starts with a medium B integrated package."

Therefore, the design needs to be cautious and highlight the characteristics of the package.

If it is not an empty island, you can add eggs in the world, or something that can be pitted with players, which is best to be related to random.

For example, lucky blocks, opportunity blocks-such things with random elements can increase the rich things in the early stage

The value of integration package life is not high in the early stages. It is recommended that players enter the mid -term as soon as possible.

For the strong dragging of the seven spells, the freshness has actually passed fast. After being killed by the last filmmaker several times, even the adventure package will become an empty island to survive.

The method of extending time in the early stage: It is best to continue to throw multiple things with freshness (such as the lucky block and opportunity block above), or recommend many people to play friends to reduce the lack of content.

Medium term

The medium term is obviously much more important than the previous period, which means that it can no longer be filled with small content in the early stage.

And the mid -term time must be the big head of the total tour time, and the production must also want to leave the player without being boring.

At this time, the collective filling of multiple modules is needed. At this time, the process needs to be designed. The relaxed integration package needs to think less, and the difficult integrated package needs to be carefully designed.When completing the positive feedback obtained by the player, some authors may also study how this positive feedback should not allow the player to jump stage/process.

Regardless of whether it is an empty island, you must think about different synthesis methods at this stage. The original and modules must be carried out. Do not let players perform repeated operations in the same place in the same place.

Original: Bebord synthesis, explosion synthesis, crushing and synthesis of mining carts, collapse synthesis (cautious!) ...

Module: biological fusion, synthesis of magic injection, rituals, elf trading ..

Adventure -related content also depends on the theme of the integrated package, but there is also one thing that will not change. Add buildings to the appropriate extent to make the map not look so empty. You can mix the adventure content with the technology/magic content and grasp the rhythm.The game experience can be much better.

This period is also a critical period for highlighting the technical strength of the producer. You can use modules such as modular machinery and MultiBlock for supplement.However, the current 1.12.2 main producer's friendly mother's friendly mother is stopped, and it is in the period of opening and shovel, and it can almost all be transferred to the MMCE of Nova.Enjoy the rendering magic and visual editing by KB guy 1.12.2 crying.

The life of the integrated package in the middle period is even more important. You can be shorter before and in the middle period, but the mid -term must be long.

It is no longer possible to throw fresh things in the early stage. What is needed in the middle period is multiple fresh settings/mechanisms, and this setting/mechanism must run through a large number of content (at least one of the big chapters in FTBQ below)Take my bag as an example, associate Adam with the Aurora Young Realm, can only stay in Adam during the day, and can only stay in the Aurora End in the evening. When switching, it will reach the highest point of the same dimension of the same dimension.

This is undoubtedly a fresh setting/mechanism, running through the two modules of Adam and Aurora, and when the players feel fresh, they can play for a long time.

Under this method of operation, even the light journey of the light can give players a better experience, but this setting/mechanism requires your long -term thinking or clever movement.

Later

In the later period, the integration package is ended. MC is not as interested in playing after the end of the open world games, so this stage is to avoid bad tails at this stage.

Remember the style of the mid -term, otherwise it will be easy to set up a baby in the later stage.

If it is the integration package of the RPG style, it is easy to hit the wall of the INT limit in the later period, and the compromise can easily make the players in the early period and the middle period suddenly feel unhappy- "I cut it for so long, in the later period, in the later stageDo you cut me hurt/add mechanism? ".

Each module must be reused. It is absolutely not advisable to discard it after playing once. This point must also be considered when designing the design process.

If you have the ambition to make the next one (xxx1, xxx2), you can make part of the white at the end, and the white part is given to the next series integration package.

If the integrated package forcibly increases the game time to extend life, it will play a reaction.

Therefore, it is recommended to increase the life of the game in the medium term.

Full period

Why are there so many artisan soul integration packs?

Because the material mechanism of the artisan soul can simply link the irrelevant modules, it is also because it is also very common, so it must also have its own characteristics!

For example, my integrated package has added more accessories to contact the module. Those who have the ability can write ideas into modules.

Another example is the various organs of crispy osteopia, using one thing to connect the global.

There are a handful of high -quality modules, a large number of inferior modules, and the useless module is left.

Almost all good modules have been played by players many times or even rotten. At this time, we can add expansion to it, such as extra botology of plant magic, blood magic bloodwood factory, etc., you can even expand the original extensionProduction extension.

It is also important to have a good guidance. Usually BQ or FTBQ is usually used. BQ is not discussed for the time being. I only use FTBQ.

What prompts should be detailed?What prompts should be mysterious?This depends on your experience.

The connection style of one chapter must be similar, and don't make the first impression of people's first impression.

If you have the ability, you can attach pixel paintings with the theme behind the task line.

In the case where you can't write a module, CRT,, GRS, KJS, is the best choice, but because there are too many related tutorials in the site, you do not describe it, but the end of the magic reform is writing a module!

Phase lock and feedback

In the middle of each magic change integration package, almost all of the locks are necessary, which is a fixed linear process.

And what I advocate here is that if the phase lock is a "weak lock"

So what is weak lock?That is, in some game processes, players are not banned from the development of the player. This is to mention the feedback. Players try to give a feedback as much as possible when they complete a goal. These two are in some specific scenes. Players can cross the current development process across the current development process.This can undoubtedly give players a feeling of stealing chicken.

What should I do if that jumping technology?This "crossing the current development" can be lonely, such as EIO's loot capacitors.Is it strong?Some must be strong, and can even surpass 8 times capacitors, but it is unstable and random, so players will continue to develop until eight times the capacitance after gaining a strong one.

Related words

The author who dare not play his own integration package must not be a good author, and the quality of his/her integration package will not be high.

In ancient Confucius, he said: "Do not do what you want, do not do it."

You dare not taste what you get, and what qualifications to ask others to be calm and feedback/play?

I hope that the author of the integrated package will think about it.

Update log

2024.10.1 9:40-> Increase the discussion of the life of the integrated package.

2024.10.27 16:06-> Increase the discussion of phase locks and feedback.

Uncondurable ...