This tutorial will show several examples of rendering blocks in the world
renderjsevents.addworldRender (event => {Event.addworldReder (context => {{
// ...
})
})
To increase world rendering.
#1
renderjsevents.addworldRender (event => {Event.addworldReder (context => {{
// Drawing blocks
RenderJSWORLDRENDER.RenderBlock1 (New Blockpos (0,0,0), blocks.grass.defaultBlockstate (), 15,15, null)
})
})
#2
renderjsevents.addworldRender (event => {Event.addworldReder (context => {{
// Drawing blocks
RenderJSWorldRender.RenderBlock1 (New Blockpos (0,0,0), blocks.grass. PE uses this to penetrate the rendered block penetrating the terrain
})
})
#3
renderjsevents.addworldRender (event => {Event.addworldReder (context => {{
// Draw the box edge line
RenderJSWorldRender.RenderBlockoutLine1 (New Blockpos (0,1,0), blocks.lectrn.defaultBlockstate (), renderjsworldRender.gettoplayerLineType () // Rey NDERTYPE uses this that can make the rendered block penetrating the terrain
})
})