Foreword
This tutorial only considers the full square. The block of the special model needs to be made or other methods. It is not within the scope of this article.
Export texture is preferred to use other tools. It must be added manually, but when the game version of the module is not the same as Block Renderer, you can refer to this tutorial.
The tutorial takes the polymer of the nothingness of the world 3 (1.18.2+) as an example. The MC version is 1.16.5.Look at the effect first:
Before and after
All modules, including the original blocks, are rendered by single -sided texture, which means that different from the items, the texture of the square cannot be obtained directly from the jar file., But they are more time -consuming and poor.
Block Renderer can export block texture. Of course, the texture of the items is exported, which requires that your items are the normal square texture, otherwise it will be useless.
You can also obtain texture with tools such as IRR, but the exported texture pictures are stored in Base64. Block Renderer can directly skip the picture to change this process.
After speaking nonsense, cut directly into the topic.
Replace/export
Unpacking module file (jar file), find the block texture you want to find in the ASSETS folder (make good use of file search), take AOA3 as an example, find the name of the name of the name_table, infusion_table_bottom, infusion_table_topThe side texture of the table, the texture below, and the texture.
Here the original workbench is used as a replacement target, because its three places (top, left, right side, because the exported pictures do not have the following texture, so you don’t need to consider it)., Is the best replacement goal.
Find the texture of the workbench's texture_table_front, crafting_table_side, crafting_table_top file, the corresponding position is as follows:
Because the side texture of the aggregation platform is the same, use two infusion_table to replace the crafting_table_front, crafting_table_side. At this time, remember to rename it!
After replacing it, pack the original files of the dismissal, and change it to JAR, replace the original original file, and then find a promoter to start.Those, be sure to check the file!Emphasized things three times!
After starting, you will find that the texture of the workbench has been replaced with the texture of the aggregate table. At this time, use Block Renderer to export the square texture to get a clear 512*512 block texture. At this time, you can compress the texture file.It should be paid to the use of hard edges (near) when zooming pictures, or directly finding an AI and throwing it in. Otherwise, it is still confused.
Other instructions
If you want to export the texture of the fence, wall, etc., you can replace the corresponding wooden boards, bricks, squares, etc., so that your texture can be obtained.