This tutorial is from MC Encyclopedia (MCMOD.CN) using the CC By-NC-SA protocol.
Another one bites the dust (aobd) custom part
Another One Bites the Dust (AOBD) as a MOD that exists as compatibility, it must have a custom function. It is mainly divided into two parts:
Mekanism gas add
Custom parts (Gear, Stick ...)
Prerequisite for work
Gaming body
Corresponding MOD version
It is recommended that at least one MOD (such as TE) that exists in AOBD linkage (such as Te)
The game version used in the following tutorials is 1.7.10, and the MOD version is AOBD-2.9.2
1. After adding MOD to the MOD, the game will be loaded once and the game will generate a AOBD.CFG file in the Config folder of the root directory.
After opening it, look for it carefully and see the custom part
CUSTOM {#Add Ore Names that will be turned into mekanism gases (FIRST RERSTER MST Be CapitalISED). IUM S: GASES =#Add Prefixes Separated by Commamas.#Textures will be aobd: prefix and aobd: prefix_over.#Example: dust, cluster s: items =}The part of the input of custom gas can be entered inside, if you want to enter moreIndividual materials are separated by comma, such as:
s: jses = fzdarkIron, magnetite
FZDarkiron is FZ's mysterious iron, Magnetite is a magnet
2. Customized parts
Still the CFG just now, it is just the next part
#add prefixes space by commit.#Textures will be aobd: prefix and aobd: prefix_overelay.#Example: dust, cluster s: items =Use some components to use [such as gears (Gear), stick, dust (dust)] Before adding, first two stickers are required, named xxx.png and xxx_overlay.png
XXX_Overlay.png is the coverage part of xxx.png, which can be understood as the second layer, covering the first layer IMG1
IMG2
Layer 1 is the overlay of the layer 0, so the two pictures are combined to combine the above
If you don't need Overlay, Overlay's sticker is transparent
The following tutorial takes gear (Gear) as an example
1) The first step
Make two stickers IMG3 naming on it, and then open the MODS folder, find the AOBD MOD, right -click to open with the compressed file
According to Assets> AOBD> Textures> items, open the IMG4 and then compress the just now. This is half completed here
2) Input component name
The name of the part is named according to the name of the texture. For example, the gear just now is named Gear, and then enter the equal number of the aobd.cfg section.
#Add Prefixes SEPARATED by COMMAS.#Textures Will Be Aobd: Prefix and Aobd: Prefix_over.like
s: item = gearIf you need to enter multiple custom projects, it is also separated by a comma
3) Localization
In fact, according to the above two steps, you can already enter the game to watch the results, but when you go in, you will find that the name of the custom item becomes item.aobd.gear.name, so the last step is to add the entry entries.
Still open to open the MOD with compressed files, open assets> AOBD> LANG, this is the folder of the language file, zh_cn is Chinese
For the sake of insurance, first unlock the zh_cn.lang and put it in one place, then open it, and add a row of blank places to add:
Item.aobd.gear.name =%s gearAfter saving it, then compressed into the MOD, cover the original entering the game, you can find that the great achievement is the IMG5PS: only the zh_cn of zh_cn adds the Chinese entry. If other languages need to be addeden_us, the entry should be added as
item.aobd.gear.name =%s gear
Then the name of the item after changing it to English can be displayed normally
4) Note
The third step in the Item.aobd.Gear.name should add a custom name. If it is sitck, it is Item.aobd.Stick.name
It is recommended to add materials related to mineral rhetoric, such as gears, sticks, powder, ingots, etc., otherwise unexpected problems may occur
Archite
This MOD has been abandoned at present, and 1.1X Jaopca is no longer applicable