This tutorial is set by the author's setting without permission.
Notice!This tutorial is purely convenient for the authors of the integrated package. If it is an ordinary player, try not to modify the file.
Otherwise, it will seriously destroy the balance of the game!
The configuration file of this MOD is shown below.
First item
What does this mean?
Second
This means whether to enable custom rights to heavy minerals.
When you choose True, the CFG folder will add a JSON file [Figure]
Use NotePad ++ or Notebook to open [Suggest Note Pad ++, and arrange more organized]
After opening, you will find that this pile of numbers and the English names of minerals can adjust their values and change the probability of changing mineral flowers to turn stones into XX ore.
Example: I changed to 10W of the ore of this picture. It should have been 77. After I changed it, I entered the game with Orechid IV. There were 5 ores in 22 stones.
Third
This refers to whether the minerals that can turn low -level flowers into high -grade flowers are True by default
For example: By default, using ouchid I can get a lignite ore [first -class ore], and the orechid II can be used to get level 1 to 2.If you enter false, then Orechid II can only turn the stone into a level 2 ore, and it will not become a first -class mine.
The tutorial is above.
Outsider
It's not a special case. Try not to change it. After all, I believe that the purpose of the author to make this MOD is not to let an integrated package finished quickly, but to increase the playable
But if you really want to change.Can't stop, after all
If you don't change this kind of thing, you can see it.