Star Tutorial and Miscellaneous Talks [New] Nva Engineering World Game

This tutorial is set by the author to use the CC By-NC-SA protocol.

Write the tutorial in first, and I haven't figured out what to write

ECO tutorial

Tutorial on ECO,

L series

The L series needs to prepare the following materials:

The picture above is all the materials you need to prepare. The red frame is circled by the L series. Of course, a normal AE system is also required.

Put a most basic AE system according to the figure below. The model terminal is placed here:

Then take out L4:

The mouse opens the JEI in the controller in the backpack and adjusts the dynamic structure into a suitable size. Find a place you like and put it down.

In order to show the adjustment to 2, if you do too much, you can adjust it accordingly.

Then right -click facing the controller:

After right -click, take the wooden stick to the controller and right -click. If you do n’t respond, right -click several times. If you do n’t assemble, check whether the original energy is charged.

After the assembly is completed, it will become as shown below:

Then take out the storage matrix.

Squat the storage matrix driver and right -click to insert:

After the insertion, you can open the controller to watch it:

Then take out the cable to connect to the matrix communication port:

After the connection, it can be used normally. The L series is a driver. The inserted matrix determines whether we can deposit items or fluid:

You have set up the most basic AE, that is, the big box that can only be stored. Here are other and other AE.

F series

The F series and the L series are the same. This is no longer repeated only the display process:

It is worth noting that the L series is one less than F and C, so they will not be exactly the same. This tutorial is adjusted to 6:

The row of the red frame pointed to the arrow is the place where the pattern is coded. If the model position is not enough, please lengthen the dynamic structure.

I still use a wooden stick to control the controller, connect the AE cable to the communication port. After the connection is completed, open the controller, and open the overclocking and active cooling. The corresponding function is clear:

After opening the water source and output outside, why is it clear that the introduction of water games is clear and please read the in -game introduction:

Here are the sinks and mechanical fluid pipelines if they are not replaced with other, the F series is the molecular assembly room. How to use below:

After writing the model in the model terminal, click on the red box into a coding model, and then click on the yellow box to upload it to the smart model bus in the F series. Open the F series controller and click the arrow position to view and search for the model:

You can see that the model we wrote was uploaded here, and then you can click to synthesize:

I found that we do not have a CPU, and the next step is the C -series tutorial, that is, the CPU

C series

The blocks required for the C series are as follows. Although there are fluid input and output, it does not need to provide fluid:

How many flash drives are required for how many crystal drivers. The construction method is the same as the above, and it can be lengthened:

It should be noted that the C series has a replacement block: thread core, super thread core.For their advantages and disadvantages, please see Jei. This tutorial will recommend the core of the thread:

After the crystal is inserted, the AE is connected as shown above. You can also open the appreciation interface. Now your AE has a synthetic memory, molecular assembly room, and ME drive.Upgrade, the limit length can be seen in Jei. All of this tutorial are level 4, and the upper position and level 6 level 9.

You have successfully built a set of basic AE, and now only support the workbench formula, please expand your AE!