Magic crops have the following features:
1. The player loses the health when he encounters magic crops (it will not be planted on the crop).Note here: only agricultural craft shelf
2. The bone meal is invalid for magic crops (the magic fertilizer that needs to be increased by the current module, but the other ripening methods are used).
3. Most of the original matter can be synthesized by 9 corresponding seeds (the essence is not good).
The first feature limits the large -scale planting magic crops of players, because players cannot bear so many times and their lives are reduced so low.(What harm? Isn't it a deceleration?)
The second feature allows players to quickly obtain materials by using bone meal, and can only choose magic fertilizers.(Original player: WTF)
The third feature can be said to be a chicken rib.(Nothing, have you tried the use of agricultural craftsmanship to surrender a group of non -10.10.10 seeds nowhere to feel?)
By the way, the identified seeds cannot be planted normally.