This tutorial is set by the author to use the CC by-NC protocol.
Here are the default configuration
# Configuration file
"Creative Blocks: Breakable" {{
# Allow non-Creative Players to Break/Harves Creative Blocks. [DEFAULT: FALSE]
B: Gameplay = false
}
// Setting whether a non -creative mode can also destroy the creation of special items/squares
"Creative Blocks: CONFIGURABLE" {{{
# Allow non-creation players to configure creative blocks. [Default: false]
B: Gameplay = false
}
// Setting whether it is a non -creative mode, you can also use creating special items/squares
"Dimension IDs" {
I: "Deep dark" = -11325 // Set the dark world ID
I: Extrautils2_quarry_dim = -9999 // Set the virtual dimension ID
}
enabled {
B: Analogcraft = TRUE
B: Angelblock = TRUE
B: Angelring = TRUE
B: Bagofholding = TRUE
B: biomemarker = true
B: BOOK = TRUE
B: boomerang = true
B: Chickenring = TRUE
B: chunkloader = true
B: Compoundbow = TRUE
B: CompressedCobblestone = TRUE
B: Compresseddirt = TRUE
B: CompressedGravel = TRUE
B: Compressetnetherrack = TRUE
B: Compressedsand = TRUE
B: Contract = TRUE
B: crafter = true
B: CreativeChes = TRUE
B: Creativenergy = TRUE
B: Creativeharvest = TRUE
B: CursedeAtearth = TRUE
B: decorativebedrolk = true
B: decorativeglass = true
B: decorativeSolid = TRUE
B: decoratIVESOLIDWOOD = TRUE
B: "Deep Dark" = TRUE
B: Drum = TRUE
B: Enderlilly = TRUE
B: Endershard = TRUE
B: extrautils2_quarry_dim = true
B: Fakecopy = True B: Filter = TRUE
B: Filterfluids = TRUE
B: Fireaxe = TRUE
B: Flattransfernode = TRUE
B: GlassCutter = TRUE
B: Goldenlasso = TRUE
B: indexer = true
B: Indexerremote = TRUE
B: IneffableGlass = TRUE
B: Ingredients = TRUE
B: InternetProxy = TRUE
B: Itembuilderswand = TRUE
B: ItemcreativeBuilderswand = TRUE
B: ItemcreativeDESTRUCTIONWAND = TRUE
B: ItemDestructionWand = TRUE
B: Klein = TRUE
B: Largishchest = TRUE
B: LAWSWORD = TRUE
B: luxsaber = true
B: Machine = TRUE
B: MagicApple = TRUE
B: Miner = TRUE
B: Miniches = TRUE
B: Moonstone = true
B: Opinium = TRUE
B: PassiveGenerator = TRUE
B: Playerchest = TRUE
B: PowerBattery = TRUE
B: PowerManager = TRUE
B: PowerOverLoad = TRUE
B: Powrtransmitter = TRUE
B: Quarry = TRUE
B: QuarryProxy = TRUE
B: RainbowGenerator = TRUE
B: RedorChid = TRUE
B: RedstoneClock = TRUE
B: Redstonelantern = TRUE
B: Resonator = TRUE
B: Scanner = TRUE
B: Screen = TRUE
B: SimpleDecorative = TRUE
B: Snowglobe = TRUE
B: soundmufferr = true
B: Spotlight = TRUE
B: suncrystal = TRUE
B: SuperMobspawner = TRUE
B: Synergy = false
B: Teleporter = TRUE
B: TerraFormer = TRUE
B: trashcan = true
B: trashcanenergy = true b: trashcanflum = true
B: trashchest = TRUE
B: trowel = true
B: Unstableings = TRUE
B: User = TRUE
B: Wateringcan = TRUE
B: Woodenstickpoke = TRUE
B: WRENCH = TRUE
B: AdDitionalVanillareCipes = TRUE
B: Ironwood = TRUE
B: pipe = true
B: POTION_PURGE = TRUE
B: POTION_DOOM = TRUE
B: POTION_FIZY_LIFTING = TRUE
B: POTION_GRAVITY = TRUE
B: Potion_greek_fire = TRUE
B: POTION_LOVE = TRUE
B: POTION_RELAPSE = TRUE
B: POTION_SECOND_CHANCE = TRUE
B: SendcapabilitiesaFTERDIMINSIONCHANGE = TRUE
B: Sickle_diamond = TRUE
B: Sickle_gold = TRUE
B: Sickle_iron = TRUE
B: Sickle_stone = TRUE
B: Sickle_wood = TRUE
B: spike_creative = true
B: spike_diamond = true
B: spike_gold = true
B: spike_iron = TRUE
B: spike_stone = true
B: spike_wood = true
B: SquidspawnrestricTservations = TRUE
B: Villager_alchemist = TRUE
B: Villager_red_mechanic = TRUE
B: Villager_shady_merchant = TRUE
B: Wall_World_type = TRUE
}
// Set opening/disable some items or characteristics. TRUE is the opening, and false is a disable
Energy {
I: "Quantum Quarry: Base Energy Per Operation" = 20000
}
// Set up the basic power consumption of quantum quarry field (unit RF/T)
GamePlay {{
#ADD An Entity ID (MOD: name) to this list to prevent cursed from the spawning it. [Default:]
S: "Cursed Earth Earth Blacklist" <
"
// Black list of black soil brush monsters
B: "Quantum Quarry: Enable Nether/End Biome Generation (Has Been Buggy)" = False // Set whether the quantum cooked field can be dug to hell/last ground ore ore
# ChOOSE Allowed Container ClassNames.
S: "UNSTABLE Ingot: Allowed Classes" <
Net.minecraft.inventory.containerworkbench
"
// Which GUI can be set to synthesize unstable metal ingots
}
settings {
B: Wallworld_giveSpawnitems = TRUE
// Will you set a world -type world?
}
"Unstable Ingot: Explosion Time" {
# Chooose the time un someone. [Range: 0 ~ 2400, default: 200]
I: Gameplay = 200
// Set the time of unstable metal ingot explosion, the unit is TICKS
}