For the latest version, oil can be obtained by burning oil -containing shale, but oil wells still exist, and this tutorial is still useful
Petroleum is a necessity for GT6 to enter the electrical era
In principle, except GT6, all other mods are reducing the difficulty of GT6
Many mods will have oil, and it is relatively easy to find
But for players who like to play pure GT6, how to find oil is a headache problem
Below I introduce two methods to find GT oil:
First, the same seeds are flat and flattened for coordinates
The world generated in the same seed is basically not much different. You can use the same seed to generate an ultra -flat world to determine the coordinates of oil, and then reflect the reflection of returning to your own archive.
But it has certain disadvantages, such as:
Sometimes coordinates are not so accurate
If there is no seed to generate the world from the beginning, then this method is useless
Second, spiral mining method
First determine a central coordinates
(I recommend this coordinates (0, 0), because it is convenient to count)
Then hit the vertical straight hole to the height of 5, dig the height of 2 grids, and excavate it out with 10 grids of spiral
Choose clockwise or counterclockwise
If you are lucky, you will encounter oil in 3 ~ 5 laps
Live a chestnut that digs the clockwise chestnut
The narrowest part of the oil generation noodles is 10 grids, and so that 9 grids are used as spiral excavation, it will definitely not miss the oil.
At the same time, it is convenient for counting
The reason for the height is 5 that the generation of oil will definitely contact the base rock, and the overall height of the oil will not exceed 10 grids.
Coupled with the height of the production height of oil is 0 ~ 16 grid
So height 5 is a good value
The only problem is probably through the underground magma from time to time
But I believe that everyone will be involved in the magma river, right?
Third, why are there three?(Modify the file Dafa, the actual measurement fails)
The idea is: change the oil to other colors, and then it will be displayed in the small map's hole mode
I changed the oil to red, and the effect was pulled out in the super flat test
However, in the actual archive, the oil will only be displayed if the oil is in the case of open -air, or the space above it is large.
And oil is mostly generated in the sealing space, so it fails
However, this is an idea, which may inspire everyone