This tutorial is set by the author's setting without permission.
Foreword
AE2, that is, Applied Energy 2, is a module with almost infinite potential that can interact with a machine with a large number of modules to achieve automation
At the same time, it is also very difficult to get started, which makes many people discourage
Through this tutorial, I hope everyone can truly understand the gameplay of AE2, so as to achieve automation and liberate hands!
Game version: 1.12.2 and below
In addition, it is recommended to look at this tutorial:
Open your MC by hand, and then select the creative mode for practice
Study while learning, you will get more effort to get more effort
Preliminary work
First of all, you need to go to the mining, dig the Setz quartz mine and charging Energy Setz quartz ore:
This kind of no particle is Setz quartz ore:
This kind of particle is charging Setz quartz ore:
TIPS:
In the early stage, there must be a charging Setz quartz, otherwise there is no way to start
The probability of the production of Setz quartz is relatively low. If you encounter meteorites at the beginning, it is recommended to find it around
The probability of generating this ore on the 30 ~ 40 layer will be larger
If other technology modules are also installed, the machines of other modules, such as the energy irrigation machine of thermal power, fill the Energy of Setus quartz, so as to obtain the energy of the Energy Setus quartz.
After finding the charging energy Setz quartz, you can make Fayex Crystal through the charging Energy Setz quartz:
The production method is shown below:
Next, use Faru Ix Crystal to make a charger:
It can convert Setz quartz into charging Setus quartz
In this way, you don’t have to work hard to find the charging Setz quartz ore
Of course, we need to give it energy to run. We can use a wooden crank handle to fill it with a manual generator:
You can also use a generator to charge it with any technology module generator.
Provide energy to the top of the energy charger here. I use a thermal energy furnace, and then put the Setz quartz in to get the charging Energy Setus quartz:
Then make a meteorite compass and find meteorites:
If the meteorite compass turns, it means that the meteorite is in this position:
If the meteorite is not seen at the time, it means that the meteorite is underground, and you can find it when you dig it down:
Then dig into the center of the meteorite and find the meteorite box (the material of the meteorite is very similar, but it will be smaller):
Then get these four printing templates (which are computing pressing templates, engineering pressure templates, logic pressure templates, and silicon -printed templates):
These four must be collected!If you do n’t gather together, you ca n’t play AE2. If you find a meteorite and have not collected it, go to another meteorite until the four print templates are collected.
Then make a printed device:
The printer can be used to make a processor, and the processor can be used to make each machine of AE
It also needs energy supply
You can use pressure printing templates to make circuit board:
Then use a good circuit board, plus red stones, and a silicon plate to make the corresponding processor
Next, we need to make a controller, so that the door to AE2 is really opened:
To make a ME controller, we need to make Gao Chunfulux Crystal:
Gao Chunfulu's Crystal requires Five Rujes seeds to make:
For the Faru Ix seeds, Faru Iks powder needs to be grinded out:
If there is no grinding machine for other modules, then you need to use AE2's quartz mill:
Then make a wooden crank, put it on the quartz mill:
The method of use is as follows:
Then use Faru Ex powder and sand to make Faru Ix crystal seeds
Soak Faru Ix Crystal in the water, and wait for it to grow up to get the Gaochen Furux Crystal Crystal
But you will find that it grows very slowly. If in the server, it will still be swept away from the server sweeping maiden: your daughter
So we need to use a crystal birthplace
Place the crystal birthpool around the pool:
The crystal birthplace only receives AE energy, so we need to convert the energy of other technology modules into AE energy through the energy receiver
In this way, the growth of seed growth can be greatly accelerated
Then we can make the ME controller
Next, let's push the door of AE2!
Also, it should be noted that AE2 is not a technology module with obvious development line
It is more inclined to instrumentality and practicality
It’s not that you need to make a certain machine, but you need to use a machine as the premise
All machines are produced for actual automation needs
Therefore, this tutorial will not introduce to you what machine first, what machine, and then what machine, and what machine is finally, because it is meaningless to AE2
Okay, after knowing this, let's start
Some concepts
network
What is AE network?
There are many AE networks, including but not limited to: logistics network, storage network, quantum network ...
The most basic AE network has three elements: energy, storage, interaction
The simplest AE network is shown below:
TIPS:
Figure 1 uses a device that creates an unlimited energy component to supply AE energy+ME box (it contains both the function of the ME drive, in addition to the other five surfaces of the top surface, but also the function top surface of the ME terminal, but only 1 can be placed 1Storage component) Figure 2 uses energy components+ME drives (can place 10 storage components)+ME terminal
If you want to give a popular example, take the computer we use now
Energy: That is, the energy in reality
Storage: That is the hard disk in our computer
Interaction: That is, our keyboard, mouse, screen and other equipment that can interact with the computer
And these extended to AE, it becomes:
Energy: that is, AE energy
Storage: that is, storage elements, ME drivers, or ME boxes, they can be used to store items (where the ME drive and ME box are used to place and drive the storage component. Those who can really store items are actually storage elements)
Interaction: That is, the ME terminal, players can access and release synthetic tasks in the storage element through the ME terminal. It is a bridge between the AE network and the player.Interaction is like we must use the keyboard, mouse, screen to interact with the computer hard disk
However, there are only 8 channels of the most basic network, which is not enough for AE2
So, what is the channel?
Channel
Channel is an important concept of AE2
In AE2, almost every device must take up the channel
And AE2 provides us with 5 cables for transmitting channels: glass cables, packaging cables, intelligent cables, dense bag layer cables, dense cables
There is also a device for providing channels: ME controller
Let me talk about the ME controller first
ME controller
One side of the ME controller can provide 32 channels
At the same time, it has the effect of energy receiver, which can automatically convert the energy of other modules to AE energy for use
The two ME controller cannot share the same device, otherwise there will be errors
You can build a ME controller framework to achieve better channel management:
The largest controller framework is 7*7*7
Next, talk about AE2 used to pass the cable of the channel
ME cable
AE2 has five cables. These cables can pass channels and can pass AE energy
Glass cable
Glass cable is the most basic cable
Can pass 8 channels
Coating cable
Like the glass cable, the packaging cable can only pass 8 channels, which is only different from the glass cable.
Intelligent cable
Smart cables are the same as the two cables above, and can only pass 8 channels
But it can view the use of the channel
Each occupation of one channel, it will add a horizontal bar:
Trends club cable
The difference from the above cable is that it can pass 32 channels
Dense cable
The dense cable can also pass 32 channels
But like smart cables, you can see the use of the channel
OK, this is the network and channel system of AE2
If you really don't understand what the channel means, you can understand it as a signal for transmitting items data information
These cables of AE2 are considered optical fiber cables. There are many optical fibers in the cables. Each AE device needs to occupy one of the fibers in the cable and let it pass the signal to it
There are only 8 fiber in ordinary cables, and only 8 equipment can be used for use
There are 32 optical fibers in the dense cable, which can provide 32 equipment for use
The ME controller is the origin of the optical fiber signal. The AE device is the receiver of the fiber signal
Just understand it like this
Some equipment of AE2
Next, I will briefly talk about some equipment of AE2
Although these devices have a certain description of these devices, in order to let everyone understand some of the subsequent online samples
So let me talk briefly here
Storage device
AE2 is not only a powerful logistics and automation module, but also a powerful storage module. Through a large amount of storage components, through storage components, the AE network can store a large amount of items to form a extremely powerful storage system
Here are some components of a storage system:
Storage component
The storage element is an important component of AE2, which can be used to store items
It is divided into four storage elements: 1K, 4K, 16K, 64K
And the specific characteristics of the storage element, such as the number of storage items and the number of bytes, please see here.
ME driver
The ME drive is a device used to place, drive, and run storage components. One ME drive can place 10 storage components
See it here for the specific characteristics
ME box
ME boxes can also be placed, driving storage components, and can also directly interact with the storage elements it placed
However, only one storage element can be placed. After all, it integrates the function of the terminal and the ME drive. If it has the same grid as the driver, what is the terminal and the ME drive of the AWA:
Storage bus
The storage bus can be used to access the external storage container and incorporate the items in the external storage container into the AE network's storage system, but it will not occupy the storage resources of the AE network:
For example, pick up a storage bus for the box (there are no drivers in the network), and then put a set of boxes in the box, open the terminal, we can see the items in the box in the terminalAccess operation: And this will not occupy the storage resources of the network (not using storage elements), and it can also operate the items in the container
If you cooperate with some modules dedicated to storage, such as storage drawers, endless containment, dragon boxes, basically do not need storage elements
In addition, the GUI of the storage bus is as follows:
Maybe friends will ask, what do these markers do?
Here I give an example. If you have two boxes A and B, and then get them to the storage bus
Now you want to put a set of wood for box A. If you do not mark it, the network may put the wood in Box B
If you mark the wooden storage bus of box A, then the network will definitely put the wood in box A instead of box B
And then I will tell you about this input/output mode
It has three modes: two -way, only read, only write
Two -way: It refers to the Internet that can be seen in the box storage, but also the access to the box
Read only: The network can only be seen that is to read the items in the box. You cannot store items in the box but you can take out the items in the box.
Only write: the Internet can’t see the items in the box, but you can save the items in the writing.
In addition, through the storage bus, the output/input bus can output the items in the box through the items in the network, or enter the item into the box through the terminal
It can also achieve the role of the sub -network:
In this way, you can see the items in the sub -network in the main network, and perform related operations
This is actually regarding the subnet as a container
TIPS: Sub -network cannot operate the items of the main network.
However, the two networks can be a sub -network, that is, the A network can access the items of the network B, the B network can also access the items of the network A.
Automation equipment
ME input/output bus
ME output bus, which can output the items in the network into the container/machine
ME input bus: can input the items in the container/machine into the network
As shown in the figure below
Many friends will confuse the difference between these two devices
Input or output is relative to the network as the main body
If the item needs to go out of the Internet, it is called output
To enter the Internet, it is called input
Enter the bus (enter the items in the container to the network):
Output bus (output the items in the network to the container):
The input/output bus also has its own mark:
You can mark the item, so that the input/output bus can only output/input specific items
You can run the bus without labeling. It will automatically enter all the items in the container into the network
The output bus must be marked to run, because there are many items in the network, and the output bus does not know which item you want to output, and it cannot output all the items in the network
If you want to add a standard, you can put the capacity card in the upgrade slot on the right (will be mentioned later)
ME trigger bus/anti -phase trigger bus:
The ME trigger bus can use the redstone signal to conduct a cross -breaking operation of the cable
When the ME trigger the bus to receive the redstone signal, the cable will be connected. If there is no redstone signal, the cable will be disconnected:
As we all know, the ME controller needs energy to run
Next, I will make a demonstration through this:
On the right side of the figure is the creation of energy elements, and on the left is the ME controller
When the pull rod is pulled down, the ME trigger bus keeps the cable disconnected. Energy components cannot supply energy to the ME controller, so the ME controller does not run
After pulling down the lever, a redstone signal is given to the ME trigger bus. The ME trigger bus will connect the cable, so that the energy component can provide the ME controller by the cable, and the ME controller can run to run.
The opposite trigger bus is the opposite. The receiving redstone signal will be disconnected. If there is no redstone signal, it will be connected.
By triggering the characteristics of the bus, it allows redstone to link with AE devices and allows AE2 to have more automation solutions
Destruction panel
Destruction panel, as the name suggests, can destroy the items and enter it into the network
In addition, the destruction panel does not have a GUI, so it cannot perform the labeling operation.
for example:
If the network can only store the soil, if other blocks are placed in front of it, it will not be destroyed, it will only destroy the soil
TIPS: If the network can only store the operation of a certain item, you can put the storage element in the component workbench for mark
The specific demonstration is a bit confused with the following screen, which is faster, and basically what you can see:
Precise destruction panel
The accurate destruction panel is the same as destroying panels, and it can also destroy items, but the difference between it and destroying the panel is:
Under the premise that the network cannot store a certain block, but it can store the block drops,
Destroy the panel to destroy the square and save the dropped object into the network
And the precise destroying the panel will not destroy the square
If the network can store a certain block, but it cannot be stored by the block, the destruction panel will not destroy the square
The precision destroying the panel will destroy the square, but it will not absorb the drop of the block
For example:
We all know that digging coal ore will drop coal
If the network can store coal mines, but not to store coal:
On the left is the damage panel, and the right is precisely destroy the panel
Destruction panel will not destroy the coal mine
Precision destroying the panel will destroy the coal mine, but it will not absorb coal
If the network cannot store coal mines, it can store coal:
Destroy the panel to destroy the coal mines, and at the same time absorb the drop of coal
Accurately destroying the panel will not destroy the coal mine
In other words:
Destroy the panel to recognize the drop. If the dropped object can be stored, it will destroy it
Determine the panel to recognize the square block. If the block cannot be stored, it will not be damaged
If you can store the drops and squares, they will destroy both
Molding panel
Formed panels, you can automatically place the square, which will put the items entered into the network
It has a GUI that can be tagged and allows the block panel to place the marked block. If it is not marked, it will put all the items entered into the network
It can’t be placed on the existing items of the network, and it will only place items entering the network into the network
If you want to output the items that exist in the network, you can first output the corresponding items to the box with the output bus, and then give the box to the input bus and enter the network into the network into the network
These are the marks that can be marked with the other party and items
The button on the left is the adjustment mode, and now it is the square placement mode. In this mode, the items will be placed in the form of square blocks (if the items cannot be placed, it will spit it out in the form of drop objects))
There is also a mode that drops the block in the form of items, that is, it is dropped in the form of a drop object. In this mode, the square will be spit out in the form of a drop object.
ME standard sender
The ME standard sender can be used to detect the number of items in the network, and the redstone signal is issued according to the judgment conditions
We open its GUI:
Its detection types are divided into: items and AE energy, we often use items
There are two types of judgment conditions, namely:
1. When the number of items in the network is greater than or equal to the set number, the redstone signal will be issued
That is, the number of items in the network ≥ the number of settings set, send out the redstone signal
For example, I set the value to 10, and there are 100 items in the network, 100> 10, so the sender will send a redstone signal
2. When the number of items in the network is less than the set number, the redstone signal will be issued
That is to say
For example, I set the value to 10, and there is only one item in the network, 1 <10, so the sender will send the redstone signal
Let's take an example below (as shown below)
For example, there are 64 stones in the network now, and the sender is put down, and the mode is transferred to "the number of items in the network is greater than or equal to the set number set, and the redstone signal is issued."Will find that the sender sends out the redstone signal:
Because the quantity and setting at this time are: 64 (the number of stones in the network)> 10 (the set value), which meets the judgment conditions, it will issue a redstone signal
If we adjust it to 100, it will not send a redstone signal (as shown below)
Because 64 (the number of stones in the network) <100 (set value), does not meet the judgment conditions, the redstone signal is not issued
The "number of items in the network is smaller than the number of setting, the redstone signal will be issued" is the opposite:
At this time, the number of stones in the network is still 64
I set the numerical value to 10, and I will find that the redstone sender is not on:
This is because 64 (the number of stones in the network)> 10 (set value), does not meet the judgment conditions, so the redstone signal is not issued
If I change the value to 100, it will light up:
This is because 64 (the number of stones in the network) <100 (set number), which meets the judgment conditions, so the redstone signal is issued
Automatic synthetic device
Automatic synthesis is one of the important functions of AE2. Its power is:
Not only can it be synthesized by the workbench, but it can also guide other module machines to achieve the manufacturing of items
Let's take a look together!
Synthetic CPU
Synthetic CPU is an important multi -block structure of automatic synthesis
Without the synthetic CPU, there is no way to automatically synthesize
Below are some equipment that forms a multi -square structure of the synthetic CPU
Synthetic memory
Synthetic memory is an important part of the synthetic CPU
Without it, the synthetic CPU cannot be formed
A single synthetic memory can become a synthetic CPU
A synthetic CPU composed of 1K synthetic memory is shown in the figure below:
If it is white, it means that the synthetic CPU is not successfully built, and the cable cannot be connected to the synthetic memory at the same time:
Synthetic monitor
Synthetic monitor can be used to form a synthetic CPU, but it is not a necessary device to form a synthetic CPU
The synthetic monitor can be used to intuitively view the synthesis of the items:
If there is no synthetic memory, it will not run (as shown in the figure above is an invalid synthetic monitor)
The figure below shows an effective synthetic memory:
Parallel processing unit
The parallel processing unit can improve the speed of the hair distribution material of the synthetic CPU, thereby speeding up the synthetic speed
Similarly, it is not a necessary device to form a synthetic CPU
At the same time, it also needs to be used with synthetic memory to use
The above are some squares used to form a synthetic CPU
A synthetic CPU composed of synthetic memory, synthetic monitor, and parallel processing unit is as shown below::
ME model terminal and synthetic coding
Synthetic coding, don't listen to such tall, in fact, adding the synthetic formula to the blank model, so that the AE network can be identified
Here we need to use a new terminal -the ME model terminal:
It has two modes:
Synthetic model mode can add the workbench formula to the blank model (current mode)
Treatment of the model mode can add the machine formula or other non -workbench formulas to the blank model
Synthetic model mode
Let's talk about the synthetic model mode first. Here is an example of the composite of the box:
The encoding method is shown below (here is the box as an example):
Put the blank model, and then put the synthesis method like a workbench. After pressing the coding button, you can get the corresponding synthetic coding model.
Processing model mode
This mode is very important for AE2, and it is also the key to AE2 with infinite possible possible
It can mark the machine formula. Here we use the extraction machine of Industrial 2 to extract the viscosity resin as a rubber formula as an example:
The synthetic formula is shown below:
The demonstration is as follows:
You must mark the finished product, and the finished product cannot be wrong, otherwise AE2 will not be able to complete the synthesis
Do not make a mistake in the number of finished products (such as the formula of the rubber is 1 sticky resin-> 3 rubber, so you must mark 3 rubber in the finished mark bar)
Because the mechanism of processing the model is this:
Players posted synthetic tasks in the terminal -the ME interface based on the encoding model content, extracted raw materials from the network -ME interface submits the material to the next machine -the machine operation is processed as the finished product -the finished product is input into the bus and returned to the network by entering the bus back to the network.
At this time, the network will determine whether the input items are finished products:
If so, then the synthesis will end automatically
If not, it will not end automatically, but always stuck there there
OK, now put these coding samples in the backpack first, and will be placed in the corresponding ME interface later
ME interface
ME interface is an important part of automatic synthesis
Code models need to be placed in the ME interface
Its working mechanism is as follows:
Players issue synthetic tasks -receiving synthetic tasks, scanning the coding models stored by themselves, and finding the matched coding model -drawing raw materials from the network according to the content of the encoded model -posting raw materials to adjacent machines for processing
Therefore, he is the publisher of the synthetic material, but it will not return to the finished product automatically (versions above 1.16 have the function of returning finished products)
If you need to return to the finished product, you also need to add an input bus to the next machine (the molecular assembly room is not used because it will automatically return the finished product)
The red box part is the place where the model is placed
Molecular assembly room and automatic synthesis
Automatic synthesis, that is, automatically synthesize the workbench formula
We need to use the molecular assembly room:
The molecular assembly room can be regarded as an automatic synthetic machine that can automatically imitate the workbench synthesis.
In addition, it can only be synthesized by the 3*3 workbench formula
After it is synthetic, it will automatically return the finished product, so you don’t need to add an input bus
Therefore, the ME interface next to it is generally placed "synthetic model" instead of "processing the model"
Of course, you can also stack it in stacked to achieve high efficiency in the molecular assembly room, but pay attention to the consumption of the channel:
Next, I will show you the sample of automatic synthesis of "box":
First of all, make a coding model first:
Then put the coding model in the ME interface next to the molecular assembly room:
Next, click Synthesis in the terminal, and you can see that the molecular assembly room is automatically making the box:
Automatic processing
Automatic processing, that is, automatic use of machine processing materials to obtain finished products
We need to place the ME interface next to the corresponding machine and place the corresponding encoding model in the ME interface
For example, this is the formula of the extraction machine.
As shown below:
Then we put the code on the ME interface next to the extraction machine:
Of course, this is not enough, because neither the metal molding machine and the ME interface will not return to the finished product, so we also need to add an input bus to the metal molding machine:
That's it.
Next, I will also show you that the next one is the generator next to the extraction machine, which is used to provide energy to the extraction machine, please ignore:
Similarly, first make coding model:
Then put the coding model on the ME interface next to the extractor:
Finally, click Synthesis in the terminal, and the rubber starts automatically:
Treatment of the model can also be extended to other machines for use. The specific usage method is similar to the above
Published by the synthetic task
After putting a model and a ME interface
When we open the terminal, we will see these two things: Now we can click on them for automatic synthesis!We press one of the items, press the mouse in the key:
Then select the quantity, and then click the next page:
If the material is not enough, it will prompt you:
If the material is enough, we click "Start":
If we right -click the synthetic CPU, we can see the current synthetic process:
In this way, we can realize automatic synthesis!
Interactive equipment
ME terminal
The ME terminal is the most important interactive device of AE2. It is an interactive bridge between players and the network. If the player does not have it as an intermediary, it cannot interact with the Internet
Just like the screen, mouse and keyboard of our computer, how can you interact with the computer without them?
We right -click to open its GUI:
We can interact with the storage element through it,
Including storage items, removing items, etc.
Specific operation:
You can take out a set of (stored) items from the left -click on the item
Hold down the shift+left -click item, you can take a set of items directly (stored) into the backpack (terminal)
Hold down shift+right -click to remove (store in) a item
Press the key to hold the key in the mouse to automatically synthesize (provided that this item already has a model, and put it in the corresponding ME interface)
ME synthesis terminal
The ME synthetic terminal is equivalent to the built -in workbench of the network. It can be marked with items in the network, and then directly calls the items in the network for synthesis:
We right -click and open its GUI:
Then we marked the items, for example, I want to synthesize some wooden sticks:
Then you can click on the wooden stick directly. Each click once, it will be synthesized.
If you press and hold the shift+left button, you can directly use all the wooden boards in the network to form a wooden stick.
Place the corresponding material, you can use the items in the network to synthesize
In addition, hold down Shift to directly synthesize a group and put it directly in the backpack:
At the same time, it can also import the formula directly from JEI, which is very convenient:
ME interface terminal
We all know that the coding model after encoding needs to be placed in the ME interface to automatically synthesize
But I don't want to run around, what should I do?
This requires us to use the interface terminal:
It can search for all ME interfaces in the network, so that players can manage coding models directly in the interface terminal
For example, I now have these ME interfaces in the Internet, but I am too lazy to go and watch them one by one
We open the ME interface terminal:
You can see the machine corresponding to all ME interfaces here, all show you the name
If you want to put the coding, just put the encoding pattern in just
Wireless/safety equipment
Security terminal
The security terminal can protect your network well. Of course
But this does not mean that it has no effect. It can also bind the wireless terminal and then talk about it. Now it mainly talks about its safety function.
The following is its GUI:
Note: The person who placed the security terminal is default to the owner of this network.
Identity card
If you want to share items in the network with your good friends
Then you need to use your identity card
The method of use is as follows:
Let your friends make a card first
Then let him hold the identity card and hold the shift+right button to bind his information into the identity card
Then let it throw you identity card to you
At this time, you need to edit your identity card to the security terminal permissions:
There are five types of permissions:
Stocking: Allow the player to save the item into the network;
Take it out: Allow the player to take out the item from the network
Synthetic: Allow the player to issue a synthetic task
Construction: Allow the player to change the structure of the network (such as adding new AE equipment, demolition equipment and other operations)
Safety: Allow the player to modify the security terminal (modify the permissions of the identity card inside, take out the corresponding identity card, and give others network permissions). If there are more people in the home, this permissions should be carefully selected.
Wireless terminal
If I need the Internet items for some synthesis, but I don’t want to run around, it’s too troublesome
What should I do at this time?
This requires a wireless terminal!
Putting the wireless terminal in the security terminal for binding, you can realize the non -contact access network. You can access the device or release the corresponding synthetic task remotely in the distance from the distance.
Wireless visit node
If you only have a wireless terminal, and there is no wireless access node
You will find that you can't open the wireless terminal at all
Therefore, we also need to use wireless access nodes to provide a node for access to the wireless terminal and expand the scope of its access:
Wireless access nodes can be used directly on the cable for use
We right -click and open its GUI:
We can see its scope and energy consumption information here
The lattice below can be placed wireless amplifier to improve the range of use of wireless terminals:
The larger the range, the more energy consumed
Space
Space storage equipment
The strength of AE2 is not only in its storage, logistics, automation, etc.
The most important thing is that it can also store space!It scans the space through the space tower, and all the blocks in the space are stored in the space storage element
The specific equipment demonstration is performed below:
Spatial tower
A single space tower is shown in the figure below, he has no GUI
The space tower can be arranged like this and scan the space
It can’t be placed like this, that is, it is not allowed to turn around, but it can only be placed in a straight line.
It can be placed in the figure below:
So how do you save space into the space storage element?
This requires space IO port IO
Space IO port
Right -click to open its GUI:
As we all know, there is no way to dig out the port transfer door
But I want to get home, what should I do?
At this time, you can use the space tower
First of all, we put in space storage components:
Then install a lever, and after pulling down the lever, the end -of -ground portal is stored in the space storage element:
If you want to put out the portal portal, we only need to put the space storage element up, and then pull down the lever:
Of course you can also save yourself, don't mess around, if you go in, it is difficult to come out of AWA
Quantum network equipment
Quantum network, also called quantum cross -border network
It can realize network interaction between different dimensions
For example, transport the items or fluid in the lower bound
Next, I will introduce to you
Quantum network structure
The quantum network structure, which is called the multi -square structure of the quantum network
The correct multi -square structure must be built in order to use the quantum network:
The cables must be connected to the four quantum rings up, down, left and right to connect:
We right -click the quantum link position, and we can see that there is a thing that needs to be placed inside
What is this thing?
This thing is actually a strange point of quantum entanglement
Quantum entanglement is made from strange points and last shadow powder
And the strange point needs to be made with a material polymer:
Model the mode into a wonderful point mode:
Then pay attention to the 64K storage component as the storage component, not the storage component to the above:
Then put 256000 (that is, 4000 groups), just keep it. You can put everything, as long as the number is enough
After making strange points and last shadow powder, we can throw the strange points and the last shadow powder to the ground, and then use TNT to detonate (you can use the mini TNT of AE2, which will not cause too large terrain destruction)
You will get two quantum entanglement states
These two quantum wound states are a pair, do not confuse with other quantum entanglement states.
It's not a pair of quantum entanglement states that are unavailable
And this quantum entanglement is strange, placed on the quantum network at both ends,
For example, you want to transport magma from the lower boundary to the network of the main world
Then you need to build a quantum network structure in the main world, and put one of the quantum entanglement and put it into the quantum link warehouse
In addition, you need to build another quantum network structure in the lower boundary, and put another quantum wound -wrapped point in the quantum link warehouse
In this way, the interoperability of the two quantum network structures can be realized
Some precautions:
The quantum network structure at both ends is deemed to be the same network, so do not add an ME controller at the other end, otherwise there will be errors
Both ends have to be loaded, and you need to install a block loader at the end that the player is not often.
Various system samples
Now everyone has a certain understanding of these devices. How can I use it?
Here is some examples for everyone, so that everyone can make a deeper understanding of the equipment
In addition, please do not be limited by these samples
The sample is only for the tutorial. If there is a better solution in the actual situation, please choose a better solution to use
TIPS: In order not to affect teaching and perception, the energy supply equipment of the following systems has been hidden. Everyone remembers energy when actual use
Storage system
Minimalist version storage system:
The minimalist storage system, that is, the ME box storage system, we only need to use a ME box to achieve simple storage:
You only need to put a storage element, and then right -click the interactive panel on the top surface to use
However, its storage volume is very limited, and it is generally used only as a sub -network or temporary network
Common version storage system
Common version of storage system, that is, ME drive+ME terminal, this is the most commonly used storage system
The ME drive can place 10 storage components and interact with the storage element through the ME terminal
External version storage system
Storage systems built without using ME storage bus+box (or other container) without using storage device storage
Under normal circumstances, we mainly use the ME driver+ME terminal to build a storage system, and the storage bus is used as auxiliary
Logistics system
ME input bus-automatic input system
Suppose there is a situation now
We have a crop harvester.
It ’s too troublesome to move slowly one by one, and it’ s full for a long time, but I don’t have so much time to move.
At this time, you need to use the ME input bus to make a simple crop input system from the motion to store the item input network for storage
We only need to install a bus to the crop harvesting machine, and then receive the main network:
In this way, the crops in the crop harvesting machine will automatically enter into the terminal, and no longer need to use manpower to carry the ME output bus-fuel output system
Suppose there is a situation now
I am burning potatoes in batches, but potatoes and fuels are not enough every time. I need to put the fuel in person every time, so troublesome
Can you directly output the coal in the network into the furnace?
In fact, we only need to add two output bus to the furnace, mark the output bus to mark potatoes and coal, and then receive the main network:
In this way, the output bus will output coal and potatoes from the network, and pass it to the furnace to burn
If you put a buses for the furnace, you can input the burning roasted potatoes into the network at the same time, so that a logistics system for input-output is formed
Automation system
Destruction panel-automatic stone brush system
Suppose there is a situation
I am on the empty island, but digging stones is so tired and waste time, but there is no stone and can not expand the island.
Is there any device in AE2 that can realize the automatic stone digging, and then does the system automatically put the stones into the main network?
And this problem can realize a automatic stone brush system based on the destruction panel, liberating both hands
Put a destruction panel with a face with a face
Then access the main network
It can be seen that the destructive panel is already running
It will dig stones and enter the stone into the network
It will tapstone for you all the time ~
Molding panel-white daisy automatic placement
Suppose there is a situation now
I'm playing with plant magic
We all know that the white daisy of plant magic can turn stones into living rocks
But I'm too lazy to put
what to do?
At this time, we can make an automatic placement system for making white daisy based on the molding panel
First of all, let's do a furnace of automatic firing stone:
Then put the formation panel on the side of the kindergrise:
Remember to add a box as a transit. After all, the formation panel cannot directly call the items in the network (you can use quartz fiber to the input bus on the right)
If it cooperates with an automated destruction system that destroys living stones, it can realize the fully automation of white daisy
ME trigger bus, ME standard sender-control output system
Suppose a situation
I output stones from the Internet to another network, but I don't want to all output, I just want to output 32, and let him be added automatically. Anyway
How to do it?
At this time, we can detect the number of network items based on the ME standard sender, and then use the trigger bus to open the cable.
We set the quantity
Then adjust the mode
Put a trigger bus here:
The trigger bus has a redstone signal to connect, and it will not disconnect if it is not disconnected
Connect the cable:
In this way, when the stones in this network reach 32, it will be disconnected:
Automatic synthetic sample
In the network of the following tutorials, synthetic equipment such as synthetic CPU, ME model coding, ME interface, molecular assembly room, etc.
In order not to affect the tutorial, I won't repeat it too much
Fate synthesis-automatic synthetic sample
Suppose a situation
I want to build a large pig farm now!
It requires a lot of fences
If it is synthetic one by one, it is too tired
So how to use the synthesis system of AE2 to automatically synthesize?
We "put in" the synthesis of the fence into the blank model:
Then click the code:
You get a synthetic coding model about the fence
Then put the encoding model in the ME interface next to the molecular assembly room:
Then we hang the mouse on the fence, and then press the mouse key to select the number of synthesis to automatically synthesize!
Then click the start, you can automatically synthesize the fence!
OK, build your pig farm well!
Rubber extraction-automatic processing sample
Suppose a situation
I'm playing Industry 2 now, and now I need a lot of rubber
The viscous resin can be placed in the extract machine to extract 3 rubber. I know that the output bus outputs the viscous resin, but I only make 30 rubber
The output bus can not be output only 30 rubber to the machine
What should I do?
This requires useful to process coding model
The processing pattern can be combined with adjacent machines through the ME interface to automatically process the material!
First of all, we need to "put" this machine formula into the blank model:
First adjust the mode to "processing model"
Then do the number of labels based on the formula above?
After clicking the coding button, you can get the corresponding processing model!
Then put the processing model in the ME interface next to the extractor:
Then you can click synthesis in the terminal to publish the synthetic task!
These are the simpler AE2 system samples
Of course, the above does not represent the best solution. Please use the best solution in actual
P2P channel
P2P channel, that is, point -to -point transmission
It is another powerful feature of AE2
P2P channels can be transmitted by point -to -point point -to -point transmission of redstone, channels, items, and even light
As shown below:
One input end can have multiple outputs
But for the output end, you can only accept one input terminal
But multiple output inputs can share a channel
At the same time, the P2P channel also needs energy supply, and it will also occupy the channel
At the same time, the memory card is required to bind the output terminal and the input terminal. Press Shifit Right -click one of the P2P channels. It can be set as the input terminal
Then right -click the other P2P channel to set it as the output end:
Next, let's talk about these P2P channels
P2P channel -ME
P2P channel -ME can be used to transmit channels:
In the later period, the wires are messy. The use of P2P-ME can optimize the management of the channel to a large extent. It is often used on 1 line to pass 128 channels
Because the entire channel can only provide 8 channels, the maximum and maximum can only be installed with 8 P2P channel -ME, so it can only transmit 32*4 = 128 channels
In actual use, the middle channel can be scattered and extended to any place you need to use, rather than next to each other like an example.
As shown in the figure below:
P2P Channel-Red Stone
P2P channel-red stone, right-click the P2P channel -ME with hand holding red stone
Can transmit redstone signals
Each output can output and input the same intensity redstone signal:
P2P channel-light
Right-click the P2P channel-ME with a torch to get the P2P channel-light
Let's introduce these P2P channels first
Other P2P channels are the same, nothing more than a transmission of "input -> output end"
Upgrade card
Let's talk about the upgrade card next
The upgrade card is used to expand some other capabilities to expand some other capabilities
Some special automation solutions need to use these expansion cards
Basic upgrade card
Capacity card
Capacity card, as the name suggests, can be used to expand the label capacity of the machine
For example, enter the bus, you can increase the mark:
Red stone card
The redstone card can be placed in the machine, giving the machine to the function of red stone control
After putting it on the machine, it will give the machine four modes:
1. Always activated: In this mode, the machine will not be controlled by red stone, and it will continue to run
2. Event when there is no redstone signal: in this mode
When there is no redstone signal, the machine runs
When there is a redstone signal, the machine stops running
3. activation when there is a redstone signal: in this mode
The machine runs when there is a redstone signal.
The machine stops running when there is no redstone signal.
4. Event when there is a pulse signal: In this mode
When there is a red stone pulse signal, the machine runs
When there is no red stone pulse signal, the machine stops running
Synthetic card
Synthetic card can allow the machine to automatically release the synthetic task, as follows
The first mode allows the output bus does not use the items stored in the network, and only output items by publishing synthetic tasks
The second mode can be used by both output bus, but if there is no such thing in the network, you will synthesize items yourself
And there are different characteristics in the sender. This has been talked about in detail in the entry.
Advanced upgrade card
Speed card
Speed card, as the name implies, can improve the operating speed of the machine, such as increasing the transmission speed of the input and output bus, the pressure of the pressure printing device, etc.
Fuzzy card
The fuzzy card allows the machine to blur the machine with different values of similar items (such as durable iron swords and iron swords that are durable)
Look here
Anti -phase card
Anti -phase card can be used to reverse the judgment of the machine
For example, a formal panel, if I mark the stone, it will only place stones
If I added an anti -phase card at this time and marked the stone, then it will place everything except the stone
OK, these 6 upgrade cards are all the upgrade cards of AE2
Through these upgrade cards, we can make the machine have more powerful functions, and at the same time, many automated problems can be solved to a certain amount
This tutorial is here first
If you have any questions about this tutorial, or if you don't understand, you can point out in the comment area