BOP configuration file description [BOP] Biomes o'Pinder

This is the BOP configuration file description, FALSE = No, True = Yes, the text in the [] on the right is briefly explained. If there are errors and omissions, you are welcome to revise and supplement.

Configuration file: biomegen.cfg [Genesis of biological groups]

# Configuration file

#######################

# beach variaos to generate

#######################

"Beach Variations to Generate" {[Whether the landscape shown below will be generated on the beach]

B: "Gravel Beach" = TRUE

B: "Overgrown Beach" = False

}

#######################

# biomes to generate [Whether to generate the following biological group system in the main world]

#######################

"biomes to generate" {

B: Alps = TRUE

B: Arctic = TRUE

B: Autumnhills = TRUE

B: badlands = true

B: Bambooforest = TRUE

B: Bayou = TRUE

B: Birchforest = TRUE

B: BOG = TRUE

B: Borealforest = TRUE

B: Brushland = TRUE

B: Canyon = TRUE

B: chaparral = true

B: Cherryblossomgrove = TRUE

B: ConiferousForest = TRUE

B: ConiferousForestsnow = TRUE

B: Crag = TRUE

B: DEADFOREST = TRUE

B: DEADFORESTSNOW = TRUE

B: DEADSWAMP = TRUE

B: DEADLANDS = FALSE

B: deciduousForest = TRUE

B: dunes = true

B: Fen = TRUE

B: Field = TRUE

B: FromForest = TRUE

B: fungiforest = TRUE

B: Garden = TRUE

B: GLACIER = TRUE

B: grassland = true

B: GROVE = TRUE

B: headland = true

B: highland = true

B: HotSprings = TRUE

B: isehills = true

B: jadecliffs = true

B: LavenderFields = TRUE

B: lushdesert = TRUE

B: lushswamp = TRUE

B: mangRove = true

B: MAPLEWOODS = TRUE B: Marsh = TRUE

B: Meadow = true

B: MESA = TRUE

B: Moor = TRUE

B: muntain = true

B: Mysticgrove = TRUE

B: Oasis = TRUE

B: Ominouswoods = TRUE

B: Orchard = TRUE

B: Originvalley = TRUE

B: Outback = TRUE

B: Overgrowreens = TRUE

B: Pasture = TRUE

B: POLAR = FALSE

B: Prairie = TRUE

B: quagmire = true

B: rainforest = truest

B: RedwoodForest = TRUE

B: SacredSprings = TRUE

B: Savanna = TRUE

B: scrubland = true

B: SeasonalForest = TRUE

B: Shield = TRUE

B: shrubland = true

B: Silkglades = TRUE

B: SludGepit = TRUE

B: sprucewoods = true

B: Steppe = TRUE

B: TEMPERANFOREST = TRUE

B: Thicket = TRUE

B: Timber = TRUE

B: Tropicalrainforest = TRUE

B: Tropics = TRUE

B: Tundra = TRUE

B: Volcano = TRUE

B: wasteland = true

B: Wetland = TRUE

B: Woodland = TRUE

}

#######################

# Nether Biomes to Generate [Whether to generate these biological groups in the lower realm]

#######################

"Nether Biomes to Generate" {

B: Bloodyheap = TRUE

B: boneyard = true

B: CorruptEdsands = TRUE

B: Phantasmagoricinferno = TRUE

B: Undergarden = TRUE

}

#######################

# Ocean biomes to generate [Whether to generate these landscapes in the marine biological group]

#######################

"Ocean Biomes to Generate" {

B: "CORAL Reef" = TRUE

B: "Kelp Forest" = TRUE B: "Oceanic ABYSS" = TRUE

}

#######################

# vanilla biomes to generate [Whether to generate the following original biological group system]

#######################

"vanilla biomes to generate" {

B: DESERT = TRUE

B: ExtremeHills = TRUE

B: Forest = TRUE

B: jungle = true

B: Ocean = TRUE

B: Plains = TRUE

B: swampland = true

B: TAIGA = TRUE

}

Configuration file: IDS.CFG [ID settings]

# Configuration file

#######################

# biome IDS [Biological Group ID]

#######################

"biome IDS" {

I: "Alps Forest (Sub-Biome) ID" = 42

I: "ALPS ID" = 170

I: "ALPS MOUNTAINSIDE (Sub-Biome) ID" = 43

I: "ARCTIC ID" = 171

I: "Autumn Hills ID" = 33

I: "Badlands ID" = 172

I: "Bamboo Forest ID" = 173

I: "Bayou ID" = 174

I: "Birch Forest ID" = 175

I: "Blessed Bog (Promised Land) ID" = 64

I: "Bloody Heap (Nether) ID" = 30

I: "bog ID" = 176

I: "Boneyard (Nether) ID" = 69

I: "Boreal Forest ID" = 177

I: "Brushland ID" = 178

I: "Canyon ID" = 179

I: "Canyon Ravine (Sub-Biome) ID" = 49

I: "Chaparral ID" = 180

I: "Cherry BLOSSOM GROVE ID" = 181

I: "Coniferous Forest (SNOW) ID" = 183

I: "Coniferous Forest ID" = 182

I: "CORAL Reef (Ocean) ID" = 58

I: "Corrupt Sands (Nether) ID" = 67 I: "Crag ID" = 184

I: "DEAD FOREST (SNOW) ID" = 186

I: "DEAD FOREST ID" = 185

I: "DEAD SWAMP ID" = 187

I: "DEADLANDS ID" = 188

I: "Deciduous Forest ID" = 189

I: "Desert (New) ID" = 249

I: "dunes id" = 190

I: "Extreme Hills (New) ID" = 253

I: "fen ID" = 191

I: "Field ID" = 192

I: "Forest (New) ID" = 250

I: "Forest Hills (Sub-Biome) ID" = 35

I: "Forested Field (Sub-Biome) ID" = 40

I: "From Forest ID" = 193

I: "FUNGI Forest ID" = 194

I: "Garden ID" = 195

I: "Glacier ID" = 196

I: "Grassland ID" = 197

I: "Gravel Beach ID" = 60

I: "GROVE ID" = 198

I: "Heathland ID" = 199

I: "Highland ID" = 200

I: "Hot Springs ID" = 201

I: "Icy Hills ID" = 202

I: "Jade Cliffs ID" = 203

I: "jungle (new) ID" = 254

I: "Jungle Hills (Sub-Biome) ID" = 37

I: "Kelp Forest (Ocean) ID" = 59

I: "Lavender Fields ID" = 31

I: "Lush Desert ID" = 204

I: "Lush Swamp ID" = 205

I: "Majestic Meadow (Promised Land) ID" = 63

I: "MangRove ID" = 206

I: "MAPLE WOODS ID" = 210 I: "Marsh ID" = 211

I: "Meadow Forest (Sub-Biome) ID" = 50

I: "Meadow ID" = 212

I: "Mesa ID" = 213

I: "Moor ID" = 214

I: "Mountain ID" = 215

I: "Mystic Grove ID" = 216

I: "Nether Base (Nether) ID" = 65

I: "OASIS ID" = 217

I: "Oceanic ABYSS (Ocean) ID" = 57

I: "Ominous Woods ID" = 218

I: "Orchard ID" = 219

I: "Origin Valley ID" = 220

I: "Outback ID" = 221

I: "Overgrown Beach ID" = 61

I: "Overgrown Greens ID" = 34

I: "Pasture ID" = 222

I: "Pasture Meadow (Sub-Biome) ID" = 46

I: "Phantasmagoric Inferno (Nether) ID" = 68

I: "Plains (NEW) ID" = 248

I: "Polar ID" = 223

I: "Praielie ID" = 224

I: "Quagmire ID" = 225

I: "Rainforest ID" = 226

I: "Redwood Forest ID" = 227

I: "Sacred Springs ID" = 228

I: "Savanna ID" = 229

I: "SAVANNA PLATEAU (SUB-BIOME) ID" = 39

I: "scrubland id" = 230

I: "Seasonal Forest ID" = 231

I: "Seasonal Sprure Forest (Sub-Biome) ID" = 41

I: "shield id" = 232

I: "Shore ID" = 233

I: "shRubland ID" = 234

I: "Silkglades ID" = 38 I: "Sludgepit ID" = 235

I: "spruce woods id" = 236

I: "Steppe ID" = 237

I: "Sublime Shrubland (Promised Land) ID" = 28

I: "SWAMPland (New) ID" = 252

I: "Taiga (New) ID" = 251

I: "Taiga Hills (Sub-Biome) ID" = 36

I: "TEMPERATE RAINFOREST ID" = 238

I: "Thick Ominous Woods (Sub-Biome) ID" = 47

I: "Thick Shrubland (Sub-Biome) ID" = 48

I: "Thicket ID" = 239

I: "Thinned Mystic Grove (Sub-Biome) ID" = 29

I: "Thinned Pasture (Sub-Biome) ID" = 45

I: "Thinned Timber (Sub-Biome) ID" = 44

I: "Timber ID" = 240

I: "Tropical Rainforest ID" = 241

I: "Tropics ID" = 242

I: "Tropics Mountain (sub-Biome) ID" = 32

I: "Tundra ID" = 243

I: "Undergarden (Nether) ID" = 66

I: "Volcano ID" = 244

I: "wasteland id" = 245

I: "Wetland ID" = 246

I: "Wonderous Woods (Promised Land) ID" = 62

I: "Woodland ID" = 247

}

#######################

# Block [square ID]

#######################

block {

I: "Acacia Stairs ID" = 1971

I: "amthyst ore ID" = 1921

I: "Bamboo ID" = 2014

I: "bones id" = 1926

I: "Cherry Stairs ID" = 1972

I: "Cloud ID" = 1923

I: "COLOURIZED Leaves 1 ID" = 1955 I: "Coloiced Leaves 2 ID" = 1956

I: "Colourized Leaves 3 ID" = 1957

I: "Colourized Leaves 4 ID" = 1958

I: "Colourized Sapling ID" = 1999

I: "CORAL ID" = 2018

I: "Crystal ID" = 1922

I: "Dark Stairs ID" = 1973

I: "FIR STAIRS ID" = 1974

I: "Flower 2 ID" = 2001

I: "Flower ID" = 2000

I: "Foliage ID" = 2006

I: "FRUIT Leaf Block 2 ID" = 1961

I: "FRUIT Leaf Block ID" = 1960

I: "Grave ID" = 2027

I: "Hell Bark Stairs ID" = 1982

I: "Hive ID" = 1924

I: "Holy Stairs ID" = 1975

I: "Honey Block ID" = 1925

I: "Ivy ID" = 2009

I: "Jacaranda ID" = 1983

I: "Leaf Block ID 1" = 1950

I: "Leaf Block ID 2" = 1951

I: "Leaf Block ID 3" = 1952

I: "Leaf Block ID 4" = 1953

I: "Log Block ID 1" = 1940

I: "Log Block ID 2" = 1941

I: "Log Block ID 3" = 1942

I: "Log Block ID 4" = 1943

I: "Magic Stairs ID" = 1976

I: "MangRove Stairs ID" = 1977

I: "moss id" = 2015

I: "MUD Brick Stairs ID" = 1988

I: "MUD Bricks ID" = 1920

I: "Mushroom ID" = 2017

I: "Overgrown Netherrack ID" = 1928 I: "Palm Stairs ID" = 1978

I: "Petal ID" = 1962

I: "Pine Stairs ID" = 1981

I: "Planks ID" = 1970

I: "Plant ID" = 2013

I: "Promised Land Portal ID" = 2025

I: "Puddle ID" = 1927

I: "Red Brick Stairs ID" = 1990

I: "Red Cobble Stairs ID" = 1989

I: "Redwood Stairs ID" = 1979

I: "Sapling ID" = 1998

I: "Skystone Brick Stairs ID" = 1992

I: "Skystone Cobble Stairs ID" = 1991

I: "Stone Double SLAB ID" = 1996

I: "Stone Formations ID" = 2026

I: "Stone Single Slab ID" = 1997

I: "Tree Moss ID" = 2016

I: "turnip crop id" = 2034

I: "Willow ID" = 2008

I: "Willow Stairs ID" = 1980

I: "Wooden Double Slab 1 ID" = 1984

I: "Wooden Double Slab 2 ID" = 1986

I: "Wooden Single Slab 1 ID" = 1985

I: "Wooden Single Slab 2 ID" = 1987

}

#######################

# dimension settings

#######################

"Dimension Settings" {

I: "Promised Land Dimension ID" = 20

}

#######################

# ENTITY IDS [physical ID]

#######################

"Entity IDs" {

I: "dart ID" = 104

I: "MUDBALL ID" = 103

I: "Poison Dart ID" = 105

}

#######################

# item [Item ID]

#######################

item {i: "amthyst axe id" = 21031

I: "AMETHYST BOOTS ID" = 21037

I: "AMETHYST Chestplate ID" = 21035

I: "AMETHYST Helmet ID" = 21034

I: "AMETHYST HOE ID" = 21032

I: "AMETHYST Leggings ID" = 21036

I: "AMETHYST PICKAXE ID" = 21030

I: "AMETHYST SCYTHE ID" = 21033

I: "AMETHYSS Shovel ID" = 21029

I: "AMETHYST SWORD ID" = 21028

I: "Ancient Staff ID" = 21010

I: "DART BLOWER ID" = 21016

I: "dart ID" = 21017

I: "Diamond Scythe ID" = 21042

I: "EnderPorter ID" = 21011

I: "Flippers ID" = 21014

I: "Flower Band ID" = 21015

I: "Food ID" = 21009

I: "GEMS ID" = 21008

I: "Gold Scythe ID" = 21041

I: "Iron Scythe ID" = 21040

I: "jar (Empty) ID" = 21005

I: "jar (Filled) ID" = 21006

I: "Misc items ID" = 21003

I: "Mud Ball ID" = 21007

I: "MUD SCYTHE ID" = 21023

I: "MUDDY AXE ID" = 21021

I: "MUDDY BOOTS ID" = 21027

I: "MUDDY Chestplate ID" = 21025

I: "MUDDY HELMET ID" = 21024

I: "MUDDY HOE ID" = 21022

I: "MUDDY Leggings ID" = 21026

I: "MUDDY MUSIC DISC ID" = 21044

I: "MUDDY PICKAXE ID" = 21020

I: "MUDDY SHOVEL ID" = 21019 I: "Muddy Sword ID" = 21018

I: "Spring Water Bucket ID" = 21012

I: "Stone Scythe ID" = 21039

I: "Traversia Music Disc ID" = 21043

I: "turnip seeds id" = 21004

I: "Wading Boots ID" = 21013

I: "Wood Scythe ID" = 21038

}

#######################

# liquid IDS [liquid ID]

#######################

"liquid IDS" {

I: "Honey Still ID (ID BeFore This Must be free!" = 2032

I: "liquid Poison Still ID (ID BeFore This Must be free!)"

I: "Spring Water Still ID (ID BeFore This Must be free!" = 2028

}

#######################

# MOB IDS [Monster ID]

#######################

"mob IDS" {

I: "BIRD ID" = 109

I: "Glob ID" = 106

I: "Jungle Spider ID" = 101

I: "Phantom ID" = 107

I: "Pixie ID" = 110

I: "Roster ID" = 102

I: "WASP ID" = 108

}

#######################

# terrain block ID

#######################

"Terrain Block IDS -Must be Below 255" {{{

I: "Ash Block ID" = 163

I: "Ash Stone ID" = 164

I: "Crag Rock ID" = 253

I: "Dribly DIRT ID" = 161

I: "Flesh ID" = 174

I: "Hard Dirt ID" = 168

I: "Hard Ice ID" = 165

I: "Hard Sand ID" = 167

I: "Holy Dirt ID" = 255

I: "Holy Grass ID" = 169 I: "Long Grass ID" = 252

I: "MUD ID" = 160

I: "Origin Grass ID" = 166

I: "Red Rock ID" = 162

I: "Skystone ID" = 254

}

Configuration file: main.cfg [meaning unknown]

# Configuration file

#######################

# VARS

#######################

vars {

S: "seen version" = null

B: "Seen WorldType MSG" = TRUE

Configuration file: Misc.cfg [Miscellaneous settings]

# Configuration file

#######################

# crafting settings [Whether the equipment below can be synthesized]

#######################

"Crafting Settings" {

B: "ENABLE AMETHYST TOOL/ARMOR CRAFTING" = TRUE

B: "ENABLE ANCIENT STAFF CRAFTING" = TRUE

B: "Enable DartBlower/DART CRAFTING" = TRUE

B: "Enable Enderporter Crafting" = TRUE

B: "Enable Flower Band Crafting" = TRUE

B: "Enable Mud Tool/Armor Crafting" = TRUE

B: "Enable Scythe Crafting" = TRUE

}

#######################

# Hard-coded colors [Hard-coded color]

#######################

"Hard-coded colors" {

B: "Enable Sky Colors" = TRUE

I: "Promised Land Sky Color" = 5883101

}

#######################

# Miscellanious Settings [Miscellaneous configuration]

#######################

"Miscellanious Settings" {

B: "Add Biomes o'lenty Achievements" = True

B: "Add Custom Dungeon Loot" = TRUE

B: "Enable Puddles During Rain" = TRUE

B: "Enable Spring Water Regneitive Effect" = True

}

Configuration file: terraingen.cfg

# Configuration file

#######################

#Allow Villages [Can these biological groups generate villages] ####################

"Allow Village" {{

B: Alps = false

B: Arctic = TRUE

B: Autumnhills = false

B: badlands = false

B: Bambooforest = false

B: Bayou = false

B: Birchforest = TRUE

B: bog = false

B: Borealforest = FALSE

B: Brushland = TRUE

B: Canyon = false

B: chaparral = true

B: Cherryblossomgrove = false

B: ConiferousForest = TRUE

B: ConiferousForestsnow = TRUE

B: DEADFOREST = false

B: DEADFORESTSNOW = FALSE

B: DEADSWAMP = FALSE

B: deciduousForest = TRUE

B: DESERT = TRUE

B: dunes = false

B: ExtremeHills = false

B: fen = false

B: Field = TRUE

B: Forest = false

B: FromForest = TRUE

B: Glacier = false

B: grassland = true

B: GROVE = TRUE

B: headland = true

B: highland = false

B: HotSprings = FALSE

B: jadecliffs = false

B: jungle = false

B: lushdesert = TRUE

B: lushswamp = TRUE

B: mangRove = false

B: MAPLEWOODS = TRUE

B: Marsh = false

B: Meadow = true

B: Mesa = false

B: moor = false

B: mountain = false

B: oasis = false

B: Orchard = False

B: Outback = TRUE

B: Overgrowreens = TRUE

B: Pasture = false

B: Plains = TRUE

B: POLAR = FALSE

B: Prairie = TRUE

B: quagmire = false

B: rainforest = false

B: RedwoodForest = FALSE

B: Savanna = TRUE

B: scrubland = true

B: SeasonalForest = FALSE

B: shield = false

B: shrubland = true

B: SludGepit = False

B: sprucewoods = true

B: Steppe = TRUE

B: swampland = false

B: Taiga = FALSE

B: TEMPERANFOREST = FALSE

B: Thicket = false

B: Timber = TRUE

B: Tropicalrainforest = TRUE

B: Tropics = false

B: Tundra = TRUE

B: VOLCANO = FALSE

B: Wetland = TRUE

B: Woodland = TRUE

}

#######################

# biome settings [Settings of biological groups]

#######################

"biome settings" {{

B: "Add Biomes to Default World" = False [Whether to generate BOP in the default world type]

B: "ENHANCED VANILLA BIOMES" = True [Enhanced Original Biological Group]

}

#######################

# BIOMES o'Pelly World Type Settings [Rich World Type Settings of Biodeline]

#######################

"biomes o'lenty world type settings" {{{

# Default World Type Has 4. Large Biomes World Type Has 6. [The default biological group is 4, the giant biological group is 6]

I: "biome size" = 4

# In vanilla it is set to 32

I: "Distance Between Villages" = 32

# In vanilla it is set to 10. Takes value from 0 to 100.

I: "Landmass Percentage" = 10

}

#######################

# decoration settings [Decoration settings]

#######################

"decoration settings" {{

B: "Generate Burning Blossoms" = TRUE

B: "Generate Hot Springs" = TRUE

B: "Generate Poison Ivy" = TRUE

B: "Generate Poison Pools" = True B: "Generate Pumpkins with Faces" = TRUE

B: "Generate Quicksand" = TRUE

B: "Generate Sections of Exposed Stone" = True

# Stalagmites, Stalactites, ETC.

B: "Generate Stone Formations" = TRUE

B: "Generate Thorns" = TRUE

B: "Generate Wither Wart" = TRUE

}

#######################

# Dimension Settings [Disperton Settings]

#######################

"Dimension Settings" {

B: "Enable Nether Override" = TRUE

}