This is the BOP configuration file description, FALSE = No, True = Yes, the text in the [] on the right is briefly explained. If there are errors and omissions, you are welcome to revise and supplement.
Configuration file: biomegen.cfg [Genesis of biological groups]
# Configuration file
#######################
# beach variaos to generate
#######################
"Beach Variations to Generate" {[Whether the landscape shown below will be generated on the beach]
B: "Gravel Beach" = TRUE
B: "Overgrown Beach" = False
}
#######################
# biomes to generate [Whether to generate the following biological group system in the main world]
#######################
"biomes to generate" {
B: Alps = TRUE
B: Arctic = TRUE
B: Autumnhills = TRUE
B: badlands = true
B: Bambooforest = TRUE
B: Bayou = TRUE
B: Birchforest = TRUE
B: BOG = TRUE
B: Borealforest = TRUE
B: Brushland = TRUE
B: Canyon = TRUE
B: chaparral = true
B: Cherryblossomgrove = TRUE
B: ConiferousForest = TRUE
B: ConiferousForestsnow = TRUE
B: Crag = TRUE
B: DEADFOREST = TRUE
B: DEADFORESTSNOW = TRUE
B: DEADSWAMP = TRUE
B: DEADLANDS = FALSE
B: deciduousForest = TRUE
B: dunes = true
B: Fen = TRUE
B: Field = TRUE
B: FromForest = TRUE
B: fungiforest = TRUE
B: Garden = TRUE
B: GLACIER = TRUE
B: grassland = true
B: GROVE = TRUE
B: headland = true
B: highland = true
B: HotSprings = TRUE
B: isehills = true
B: jadecliffs = true
B: LavenderFields = TRUE
B: lushdesert = TRUE
B: lushswamp = TRUE
B: mangRove = true
B: MAPLEWOODS = TRUE B: Marsh = TRUE
B: Meadow = true
B: MESA = TRUE
B: Moor = TRUE
B: muntain = true
B: Mysticgrove = TRUE
B: Oasis = TRUE
B: Ominouswoods = TRUE
B: Orchard = TRUE
B: Originvalley = TRUE
B: Outback = TRUE
B: Overgrowreens = TRUE
B: Pasture = TRUE
B: POLAR = FALSE
B: Prairie = TRUE
B: quagmire = true
B: rainforest = truest
B: RedwoodForest = TRUE
B: SacredSprings = TRUE
B: Savanna = TRUE
B: scrubland = true
B: SeasonalForest = TRUE
B: Shield = TRUE
B: shrubland = true
B: Silkglades = TRUE
B: SludGepit = TRUE
B: sprucewoods = true
B: Steppe = TRUE
B: TEMPERANFOREST = TRUE
B: Thicket = TRUE
B: Timber = TRUE
B: Tropicalrainforest = TRUE
B: Tropics = TRUE
B: Tundra = TRUE
B: Volcano = TRUE
B: wasteland = true
B: Wetland = TRUE
B: Woodland = TRUE
}
#######################
# Nether Biomes to Generate [Whether to generate these biological groups in the lower realm]
#######################
"Nether Biomes to Generate" {
B: Bloodyheap = TRUE
B: boneyard = true
B: CorruptEdsands = TRUE
B: Phantasmagoricinferno = TRUE
B: Undergarden = TRUE
}
#######################
# Ocean biomes to generate [Whether to generate these landscapes in the marine biological group]
#######################
"Ocean Biomes to Generate" {
B: "CORAL Reef" = TRUE
B: "Kelp Forest" = TRUE B: "Oceanic ABYSS" = TRUE
}
#######################
# vanilla biomes to generate [Whether to generate the following original biological group system]
#######################
"vanilla biomes to generate" {
B: DESERT = TRUE
B: ExtremeHills = TRUE
B: Forest = TRUE
B: jungle = true
B: Ocean = TRUE
B: Plains = TRUE
B: swampland = true
B: TAIGA = TRUE
}
Configuration file: IDS.CFG [ID settings]
# Configuration file
#######################
# biome IDS [Biological Group ID]
#######################
"biome IDS" {
I: "Alps Forest (Sub-Biome) ID" = 42
I: "ALPS ID" = 170
I: "ALPS MOUNTAINSIDE (Sub-Biome) ID" = 43
I: "ARCTIC ID" = 171
I: "Autumn Hills ID" = 33
I: "Badlands ID" = 172
I: "Bamboo Forest ID" = 173
I: "Bayou ID" = 174
I: "Birch Forest ID" = 175
I: "Blessed Bog (Promised Land) ID" = 64
I: "Bloody Heap (Nether) ID" = 30
I: "bog ID" = 176
I: "Boneyard (Nether) ID" = 69
I: "Boreal Forest ID" = 177
I: "Brushland ID" = 178
I: "Canyon ID" = 179
I: "Canyon Ravine (Sub-Biome) ID" = 49
I: "Chaparral ID" = 180
I: "Cherry BLOSSOM GROVE ID" = 181
I: "Coniferous Forest (SNOW) ID" = 183
I: "Coniferous Forest ID" = 182
I: "CORAL Reef (Ocean) ID" = 58
I: "Corrupt Sands (Nether) ID" = 67 I: "Crag ID" = 184
I: "DEAD FOREST (SNOW) ID" = 186
I: "DEAD FOREST ID" = 185
I: "DEAD SWAMP ID" = 187
I: "DEADLANDS ID" = 188
I: "Deciduous Forest ID" = 189
I: "Desert (New) ID" = 249
I: "dunes id" = 190
I: "Extreme Hills (New) ID" = 253
I: "fen ID" = 191
I: "Field ID" = 192
I: "Forest (New) ID" = 250
I: "Forest Hills (Sub-Biome) ID" = 35
I: "Forested Field (Sub-Biome) ID" = 40
I: "From Forest ID" = 193
I: "FUNGI Forest ID" = 194
I: "Garden ID" = 195
I: "Glacier ID" = 196
I: "Grassland ID" = 197
I: "Gravel Beach ID" = 60
I: "GROVE ID" = 198
I: "Heathland ID" = 199
I: "Highland ID" = 200
I: "Hot Springs ID" = 201
I: "Icy Hills ID" = 202
I: "Jade Cliffs ID" = 203
I: "jungle (new) ID" = 254
I: "Jungle Hills (Sub-Biome) ID" = 37
I: "Kelp Forest (Ocean) ID" = 59
I: "Lavender Fields ID" = 31
I: "Lush Desert ID" = 204
I: "Lush Swamp ID" = 205
I: "Majestic Meadow (Promised Land) ID" = 63
I: "MangRove ID" = 206
I: "MAPLE WOODS ID" = 210 I: "Marsh ID" = 211
I: "Meadow Forest (Sub-Biome) ID" = 50
I: "Meadow ID" = 212
I: "Mesa ID" = 213
I: "Moor ID" = 214
I: "Mountain ID" = 215
I: "Mystic Grove ID" = 216
I: "Nether Base (Nether) ID" = 65
I: "OASIS ID" = 217
I: "Oceanic ABYSS (Ocean) ID" = 57
I: "Ominous Woods ID" = 218
I: "Orchard ID" = 219
I: "Origin Valley ID" = 220
I: "Outback ID" = 221
I: "Overgrown Beach ID" = 61
I: "Overgrown Greens ID" = 34
I: "Pasture ID" = 222
I: "Pasture Meadow (Sub-Biome) ID" = 46
I: "Phantasmagoric Inferno (Nether) ID" = 68
I: "Plains (NEW) ID" = 248
I: "Polar ID" = 223
I: "Praielie ID" = 224
I: "Quagmire ID" = 225
I: "Rainforest ID" = 226
I: "Redwood Forest ID" = 227
I: "Sacred Springs ID" = 228
I: "Savanna ID" = 229
I: "SAVANNA PLATEAU (SUB-BIOME) ID" = 39
I: "scrubland id" = 230
I: "Seasonal Forest ID" = 231
I: "Seasonal Sprure Forest (Sub-Biome) ID" = 41
I: "shield id" = 232
I: "Shore ID" = 233
I: "shRubland ID" = 234
I: "Silkglades ID" = 38 I: "Sludgepit ID" = 235
I: "spruce woods id" = 236
I: "Steppe ID" = 237
I: "Sublime Shrubland (Promised Land) ID" = 28
I: "SWAMPland (New) ID" = 252
I: "Taiga (New) ID" = 251
I: "Taiga Hills (Sub-Biome) ID" = 36
I: "TEMPERATE RAINFOREST ID" = 238
I: "Thick Ominous Woods (Sub-Biome) ID" = 47
I: "Thick Shrubland (Sub-Biome) ID" = 48
I: "Thicket ID" = 239
I: "Thinned Mystic Grove (Sub-Biome) ID" = 29
I: "Thinned Pasture (Sub-Biome) ID" = 45
I: "Thinned Timber (Sub-Biome) ID" = 44
I: "Timber ID" = 240
I: "Tropical Rainforest ID" = 241
I: "Tropics ID" = 242
I: "Tropics Mountain (sub-Biome) ID" = 32
I: "Tundra ID" = 243
I: "Undergarden (Nether) ID" = 66
I: "Volcano ID" = 244
I: "wasteland id" = 245
I: "Wetland ID" = 246
I: "Wonderous Woods (Promised Land) ID" = 62
I: "Woodland ID" = 247
}
#######################
# Block [square ID]
#######################
block {
I: "Acacia Stairs ID" = 1971
I: "amthyst ore ID" = 1921
I: "Bamboo ID" = 2014
I: "bones id" = 1926
I: "Cherry Stairs ID" = 1972
I: "Cloud ID" = 1923
I: "COLOURIZED Leaves 1 ID" = 1955 I: "Coloiced Leaves 2 ID" = 1956
I: "Colourized Leaves 3 ID" = 1957
I: "Colourized Leaves 4 ID" = 1958
I: "Colourized Sapling ID" = 1999
I: "CORAL ID" = 2018
I: "Crystal ID" = 1922
I: "Dark Stairs ID" = 1973
I: "FIR STAIRS ID" = 1974
I: "Flower 2 ID" = 2001
I: "Flower ID" = 2000
I: "Foliage ID" = 2006
I: "FRUIT Leaf Block 2 ID" = 1961
I: "FRUIT Leaf Block ID" = 1960
I: "Grave ID" = 2027
I: "Hell Bark Stairs ID" = 1982
I: "Hive ID" = 1924
I: "Holy Stairs ID" = 1975
I: "Honey Block ID" = 1925
I: "Ivy ID" = 2009
I: "Jacaranda ID" = 1983
I: "Leaf Block ID 1" = 1950
I: "Leaf Block ID 2" = 1951
I: "Leaf Block ID 3" = 1952
I: "Leaf Block ID 4" = 1953
I: "Log Block ID 1" = 1940
I: "Log Block ID 2" = 1941
I: "Log Block ID 3" = 1942
I: "Log Block ID 4" = 1943
I: "Magic Stairs ID" = 1976
I: "MangRove Stairs ID" = 1977
I: "moss id" = 2015
I: "MUD Brick Stairs ID" = 1988
I: "MUD Bricks ID" = 1920
I: "Mushroom ID" = 2017
I: "Overgrown Netherrack ID" = 1928 I: "Palm Stairs ID" = 1978
I: "Petal ID" = 1962
I: "Pine Stairs ID" = 1981
I: "Planks ID" = 1970
I: "Plant ID" = 2013
I: "Promised Land Portal ID" = 2025
I: "Puddle ID" = 1927
I: "Red Brick Stairs ID" = 1990
I: "Red Cobble Stairs ID" = 1989
I: "Redwood Stairs ID" = 1979
I: "Sapling ID" = 1998
I: "Skystone Brick Stairs ID" = 1992
I: "Skystone Cobble Stairs ID" = 1991
I: "Stone Double SLAB ID" = 1996
I: "Stone Formations ID" = 2026
I: "Stone Single Slab ID" = 1997
I: "Tree Moss ID" = 2016
I: "turnip crop id" = 2034
I: "Willow ID" = 2008
I: "Willow Stairs ID" = 1980
I: "Wooden Double Slab 1 ID" = 1984
I: "Wooden Double Slab 2 ID" = 1986
I: "Wooden Single Slab 1 ID" = 1985
I: "Wooden Single Slab 2 ID" = 1987
}
#######################
# dimension settings
#######################
"Dimension Settings" {
I: "Promised Land Dimension ID" = 20
}
#######################
# ENTITY IDS [physical ID]
#######################
"Entity IDs" {
I: "dart ID" = 104
I: "MUDBALL ID" = 103
I: "Poison Dart ID" = 105
}
#######################
# item [Item ID]
#######################
item {i: "amthyst axe id" = 21031
I: "AMETHYST BOOTS ID" = 21037
I: "AMETHYST Chestplate ID" = 21035
I: "AMETHYST Helmet ID" = 21034
I: "AMETHYST HOE ID" = 21032
I: "AMETHYST Leggings ID" = 21036
I: "AMETHYST PICKAXE ID" = 21030
I: "AMETHYST SCYTHE ID" = 21033
I: "AMETHYSS Shovel ID" = 21029
I: "AMETHYST SWORD ID" = 21028
I: "Ancient Staff ID" = 21010
I: "DART BLOWER ID" = 21016
I: "dart ID" = 21017
I: "Diamond Scythe ID" = 21042
I: "EnderPorter ID" = 21011
I: "Flippers ID" = 21014
I: "Flower Band ID" = 21015
I: "Food ID" = 21009
I: "GEMS ID" = 21008
I: "Gold Scythe ID" = 21041
I: "Iron Scythe ID" = 21040
I: "jar (Empty) ID" = 21005
I: "jar (Filled) ID" = 21006
I: "Misc items ID" = 21003
I: "Mud Ball ID" = 21007
I: "MUD SCYTHE ID" = 21023
I: "MUDDY AXE ID" = 21021
I: "MUDDY BOOTS ID" = 21027
I: "MUDDY Chestplate ID" = 21025
I: "MUDDY HELMET ID" = 21024
I: "MUDDY HOE ID" = 21022
I: "MUDDY Leggings ID" = 21026
I: "MUDDY MUSIC DISC ID" = 21044
I: "MUDDY PICKAXE ID" = 21020
I: "MUDDY SHOVEL ID" = 21019 I: "Muddy Sword ID" = 21018
I: "Spring Water Bucket ID" = 21012
I: "Stone Scythe ID" = 21039
I: "Traversia Music Disc ID" = 21043
I: "turnip seeds id" = 21004
I: "Wading Boots ID" = 21013
I: "Wood Scythe ID" = 21038
}
#######################
# liquid IDS [liquid ID]
#######################
"liquid IDS" {
I: "Honey Still ID (ID BeFore This Must be free!" = 2032
I: "liquid Poison Still ID (ID BeFore This Must be free!)"
I: "Spring Water Still ID (ID BeFore This Must be free!" = 2028
}
#######################
# MOB IDS [Monster ID]
#######################
"mob IDS" {
I: "BIRD ID" = 109
I: "Glob ID" = 106
I: "Jungle Spider ID" = 101
I: "Phantom ID" = 107
I: "Pixie ID" = 110
I: "Roster ID" = 102
I: "WASP ID" = 108
}
#######################
# terrain block ID
#######################
"Terrain Block IDS -Must be Below 255" {{{
I: "Ash Block ID" = 163
I: "Ash Stone ID" = 164
I: "Crag Rock ID" = 253
I: "Dribly DIRT ID" = 161
I: "Flesh ID" = 174
I: "Hard Dirt ID" = 168
I: "Hard Ice ID" = 165
I: "Hard Sand ID" = 167
I: "Holy Dirt ID" = 255
I: "Holy Grass ID" = 169 I: "Long Grass ID" = 252
I: "MUD ID" = 160
I: "Origin Grass ID" = 166
I: "Red Rock ID" = 162
I: "Skystone ID" = 254
}
Configuration file: main.cfg [meaning unknown]
# Configuration file
#######################
# VARS
#######################
vars {
S: "seen version" = null
B: "Seen WorldType MSG" = TRUE
Configuration file: Misc.cfg [Miscellaneous settings]
# Configuration file
#######################
# crafting settings [Whether the equipment below can be synthesized]
#######################
"Crafting Settings" {
B: "ENABLE AMETHYST TOOL/ARMOR CRAFTING" = TRUE
B: "ENABLE ANCIENT STAFF CRAFTING" = TRUE
B: "Enable DartBlower/DART CRAFTING" = TRUE
B: "Enable Enderporter Crafting" = TRUE
B: "Enable Flower Band Crafting" = TRUE
B: "Enable Mud Tool/Armor Crafting" = TRUE
B: "Enable Scythe Crafting" = TRUE
}
#######################
# Hard-coded colors [Hard-coded color]
#######################
"Hard-coded colors" {
B: "Enable Sky Colors" = TRUE
I: "Promised Land Sky Color" = 5883101
}
#######################
# Miscellanious Settings [Miscellaneous configuration]
#######################
"Miscellanious Settings" {
B: "Add Biomes o'lenty Achievements" = True
B: "Add Custom Dungeon Loot" = TRUE
B: "Enable Puddles During Rain" = TRUE
B: "Enable Spring Water Regneitive Effect" = True
}
Configuration file: terraingen.cfg
# Configuration file
#######################
#Allow Villages [Can these biological groups generate villages] ####################
"Allow Village" {{
B: Alps = false
B: Arctic = TRUE
B: Autumnhills = false
B: badlands = false
B: Bambooforest = false
B: Bayou = false
B: Birchforest = TRUE
B: bog = false
B: Borealforest = FALSE
B: Brushland = TRUE
B: Canyon = false
B: chaparral = true
B: Cherryblossomgrove = false
B: ConiferousForest = TRUE
B: ConiferousForestsnow = TRUE
B: DEADFOREST = false
B: DEADFORESTSNOW = FALSE
B: DEADSWAMP = FALSE
B: deciduousForest = TRUE
B: DESERT = TRUE
B: dunes = false
B: ExtremeHills = false
B: fen = false
B: Field = TRUE
B: Forest = false
B: FromForest = TRUE
B: Glacier = false
B: grassland = true
B: GROVE = TRUE
B: headland = true
B: highland = false
B: HotSprings = FALSE
B: jadecliffs = false
B: jungle = false
B: lushdesert = TRUE
B: lushswamp = TRUE
B: mangRove = false
B: MAPLEWOODS = TRUE
B: Marsh = false
B: Meadow = true
B: Mesa = false
B: moor = false
B: mountain = false
B: oasis = false
B: Orchard = False
B: Outback = TRUE
B: Overgrowreens = TRUE
B: Pasture = false
B: Plains = TRUE
B: POLAR = FALSE
B: Prairie = TRUE
B: quagmire = false
B: rainforest = false
B: RedwoodForest = FALSE
B: Savanna = TRUE
B: scrubland = true
B: SeasonalForest = FALSE
B: shield = false
B: shrubland = true
B: SludGepit = False
B: sprucewoods = true
B: Steppe = TRUE
B: swampland = false
B: Taiga = FALSE
B: TEMPERANFOREST = FALSE
B: Thicket = false
B: Timber = TRUE
B: Tropicalrainforest = TRUE
B: Tropics = false
B: Tundra = TRUE
B: VOLCANO = FALSE
B: Wetland = TRUE
B: Woodland = TRUE
}
#######################
# biome settings [Settings of biological groups]
#######################
"biome settings" {{
B: "Add Biomes to Default World" = False [Whether to generate BOP in the default world type]
B: "ENHANCED VANILLA BIOMES" = True [Enhanced Original Biological Group]
}
#######################
# BIOMES o'Pelly World Type Settings [Rich World Type Settings of Biodeline]
#######################
"biomes o'lenty world type settings" {{{
# Default World Type Has 4. Large Biomes World Type Has 6. [The default biological group is 4, the giant biological group is 6]
I: "biome size" = 4
# In vanilla it is set to 32
I: "Distance Between Villages" = 32
# In vanilla it is set to 10. Takes value from 0 to 100.
I: "Landmass Percentage" = 10
}
#######################
# decoration settings [Decoration settings]
#######################
"decoration settings" {{
B: "Generate Burning Blossoms" = TRUE
B: "Generate Hot Springs" = TRUE
B: "Generate Poison Ivy" = TRUE
B: "Generate Poison Pools" = True B: "Generate Pumpkins with Faces" = TRUE
B: "Generate Quicksand" = TRUE
B: "Generate Sections of Exposed Stone" = True
# Stalagmites, Stalactites, ETC.
B: "Generate Stone Formations" = TRUE
B: "Generate Thorns" = TRUE
B: "Generate Wither Wart" = TRUE
}
#######################
# Dimension Settings [Disperton Settings]
#######################
"Dimension Settings" {
B: "Enable Nether Override" = TRUE
}