Methods of cracking flames and defeating the flames (L_nder 's Cataclysm) Minecraft Game

This tutorial is set by the author's setting without permission.

Introduction

Flame Demon is a BOSS added by the catastrophe module. It has powerful combat effectiveness and various attack methods. Although most attack methods are not high (19.5 less difficult than the guardian)This debuff is given to players to reduce the player's armor value, so that the player's ability to afford the damage is severely reduced.Therefore, the combat of players and flames is still difficult, and inappropriate combat methods often make players defeat.Fortunately, the author of the catastrophe module intentionally left room for the player to avoid attacks. Therefore, the player can avoid the attack of the flames through the appropriate operation, and find the opportunity to fight back to defeat the flames.

Why do you

The material dropped by the flames can synthesize the powerful flame armor and weapons.For the flame-magic armor suite, the earlier version is provided with 26 armor values ​​and 14 armor toughness (2 points ( ) x13, point 2 ( ) x7, damage to <= 33 ( ) X16.5 can be reduced by 80%), now the latest catalog version, provides 32 armor values ​​and 16 armor toughness (2 points ( ) X16, 2 ( ) x8, damage <= 72 ( ), it can be reduced by 80%), so that players evenYou can also get better defense when playing in difficulties.If the player has mastered the method, you can consider defeating the flames first. After getting the flame armor and weapon, you can significantly reduce the difficulty when fighting with other BOSS biology.

Part 1: Different attack methods and its response strategies

1-1, Flame Demon Melee attack

The following three ways are attacking the flames with a sword.Seeing the flames raising his hand, he immediately retreated or turned around. As long as the player is not very close to the flames (about 3 cells), the player can avoid it directly (if there is no fast potion, you can consider torrentially.run).

Among them, when encountering the attack method of the second picture, the player can find the opportunity to retreat the action of avoiding the flames of the flames, and then step forward to attack the flames, and then retreat quickly.But when there is no fast potion, try not to do this, because if the player is beaten by the flames of the flames, the player will also compete 1 or 2 knives, causing damage and seriously reduce the player's nail value.

In addition, if you encounter the attack method of the third picture, be careful, if you find that the flame demon swords on the sword, it will keep the above posture, which means that after 2 seconds, the flame demon will hit with a shield (when there is no shield) player, it will be players, it will be a player.Stranger the player for about 5 seconds.Players cannot move directly when they press the mobile key when they are dizziness, but the flames will continue to try to attack the player.For this reason, the player needs to lift the shield to block in advance, and also give the flames a shield anti -crit.

The shield counterattack is similar to the PVP. As shown in the figure below, the opponent prepared to break my shield with the ax. When I was attacked, I was in a whereabouts and immediately countered.In the following, I blocked the first ax of the opponent's first damage of 13.5 (about 4.52 after the drill armor was reduced) and broke the shield.), But I have a backhand full of power to fight 13.5 crit damage.Note that the flames in actual combat will not attack twice as fast as players. There are few creatures that will replenish the knife immediately after breaking the shield.

There are some players in the flames that may not meet often:

1. If the player is almost together with the flames (relying on such a close player in actual combat, the player is often defeated by the flames), the flame demon has another melee, raised the shield high and smashed to the player,And can shake a small amount of squares.2. Sometimes the flame demon in the second and third stages sometimes swords on the ground. The sword is very close to the ground.

3. Sometimes the flames make the pre -jump of the charging movement, but do not jump, but take a step forward and hit the ground with a shield or fist.

If you deal with these situations, you can avoid it as much as possible.For the case of 1 and 2, it is uncertain whether it can be avoided after the close.

1-2, Flame Demon's fight

When the flames are injured, they may make a piercing action.The specific manifestation is that when there is a shield, the shield will be raised in front of it, and the sword will block the sword in front of the shield.

When the flames of the defensive gesture are attacked, the immune player's bow and arrow and melee, and there is also the damage of immune void runes when there are shields.If the flames are attacked at this time, a large number of blocks will be shocked, and the shocked square will hurt the player.

If it is a three -stage flame demon, when the defensive posture is attacked, it will roar first (you can give about 8 -second dizziness effect in about 8 grids), and then the square is shocked.If the player is dizzy because of the roar of the flames, it is easy to be injured by the blocks behind them.

Overall thinking: When the flame is in a defensive gesture, try not to try to attack it. If you still attack, try to run to the distance and avoid the shocked square.

1-3, Flame Demon's sword thorns

When the player and the flames are about 6-12 cells, the Flame Mo often tries to use a sword to stab the player. If the player is blocked, the player's shield will be disabled for 5 seconds, but this is also a chance to counterattack the player.This attack can be divided into two ways.

In the first type, after the flames were assassinated, there was no shield (three stages of punches) to hit the player. Players can run from the left hand or right hand side of the flames, jumping through continuously, avoiding the flames of the flames and walking around the back of the flames.Perform counterattacks.The player can attack the back of the flames at most 2 times, and then retreat immediately, so that the other tricks of the Flame Mo can be avoided.

The second is that after the stabbing of the flames, you will try to shield the player (three stages of punching), which will give players damage and 5 seconds of dizziness effect.However, the player can still run around the flame demon body, which can easily avoid the impact of the flames.After the flames extended out of the shield, they attacked up to 4 times behind the flames, and then retreated immediately.

1-4, Flame Demon's ordinary fireball attack

When the target is far away, the flames will summon 5 fireballs above the head. Among them, the purple fireball must be the last launch.

As long as it moves, players can easily avoid the fireball attack.You can hit the purple fireball back, which will cause 20 damage to the flame demon (2 points ( ) X10), the actual damage of the fireball to the flames of the flames is 100 (2 points ( ) x50), but the flame demon has a single damage limit of 20.But be careful that some fireballs will rebound in the wall of the arena, and you may hit the player.

1-5, the general jump of the flame demon

Flame Mo often uses a jump attack to launch a small amount of blocks by jumping to the player's head and falling into a small amount of blocks.When the player jumps up, he can escape from a certain distance in a certain direction, and can use the void core and other items to fight back in the flames.

1-6, Flame Demon hit the ground with a sword

The flames will hit the ground with a sword three times. There are fewer blocks in the first shock.The range of the blocks of the second and third shock is shown in the figure

Players only need to see the flames raising their hands, and they can avoid all the attacks when they turn their heads.

At the same time, there are other players that after the first wave of shocking blocks passed, the second wave of blocks from the outside to the inside, so this can be the time to get forward melee attacking the flames.

1-7. Flame Demon's fireball increases jumper

The flames turned around and waved their swords, produced 3 fireballs on the head and fired towards the player. After that, orange or blue flame particles were generated, and they jumped to the player.A fireball, one of which is purple.For purple fireballs, players can still return it back.For the dodge of the flames, it can be divided into two types: orange fire jump and blue fire jump.

The first is the orange fire jump, and the flames produce orange flame particles (as shown in Figure 1). After that, the blocks that jump shocked, the first wave from the inside to the outside, the second wave from the outside to the inside.

The first wave of blocks from the interior

The second wave of blocks from the outside to the inside

Copy idea: After seeing the orange fire particles, jump in a certain direction. At the same time, the distance from the distance between about 4 jumps at the same time is enough to avoid the shocked blocks. After thatJust accept it.

The second is the blue fire jump, and the flame demon generates blue flame particles (as shown in Figure 1). After that, the blocks of the shocked blocks are then from the outside to the inside and the second wave from the inside to the outside.The direction is the opposite of the orange fire jump.The first wave of blocks from the outside to the inside

The second wave of blocks from the interior

Copy idea: When the Blue Flame particles jump in the blue flame particles, move in a certain direction of about 4-5 grids (a reference is that the player just attacked the flames when the flames fell down), and the first wave of vibration blocks quickly disappeared.At the time, you can quickly run out of the outside, so that you can completely avoid the shocked block, and then hit the purple fireball attack.

1-8, Flame Demon's magic array attack

After the flames reaches the third stage, the sword will be lifted over the top of the head. When the ground is hit hard, it will generate a law array.The French formation can cause damage to the player.Therefore, players need to face the flame demon and find the right to jump out of the legal formation on the left or right.

When the Sword of the Flame Demon was just a little bit before landing, walking towards the side and jumping to complete the evasion of the Fa.When there is no fast potion, players are sometimes burned by the French formation, and sometimes they do n’t. If you want to ensure that you can avoid the French array attack, you need to quickly turn 90 ° and jump.

1-9, Flame Demon's eight consecutive moves

The flames are in the third stage. If they are too close to the player, they will perform eight consecutive moves to cause a lot of harm to the players.The specific process is as follows:

The first trick: sword attack attack

Second trick: sword sword attack

The third trick: sword attack

The fourth trick: sword attack

The fifth trick: uppercut, the flame demon stops, and use the sword to point to the player's direction. After 2 seconds, the flames will rush to the player and punch the left hand. This will cause harm to the player.Dizziness effect

Sixth trick: sword attack

Seventh trick: sword attack

The eighth trick: a large number of blocks shake the sword

Copy strategy:

1. The best way is to avoid the flames from eight consecutive moves. Therefore, players and three -stage flame demon should keep a distance, do not get close to the flame demon

2. Once you encounter eight consecutive moves, it is best to run out of the flame demon sword attack. This can avoid part of the attack. During the time before the flames paused, raised the shield to block, and thenAlways running outwards until the eighth move of the flames.Players can generally avoid the attack of the flames and not be hurt too much.

3. If the player has a flame barrier, the fifth move shakes the pocket in the fifth move, you can squat and press the right button to block, and release the right -click when the flame demons just punch.While being stunned, hitting the flames and repelled the flames, and the player can keep running away.

4. Other players have discovered some methods of dodge of eight consecutive moves. See the following 2-4 parts

Part 2: Other tips about actual combat

2-1. Fix the ground of the Flame Arena before the battle (as shown in the figure), and replace the crack hell tiles with cubes such as round stones.The lava below makes the player's fighting more difficult.

2-2. Although the flames are damaged, you can destroy the square (you can modify the configuration file#IGNIS ’s Cracked Block Breaking Ignore the MobGrieFing Ignisblockbreaking = False and turn off the biological destruction in the game to stop it), but the player can use a very thick tower form. ConstructCover the flames and prevent the flames from moving everywhere, as shown in the figure:

Players can shoot the flames with bows and arrows. Just pay attention to repair the endstone on the side, and they can trap the flames and defeat the flames.

2-3. The control distance is very important. The speed of the flames chasing the player is roughly comparable to the player's running speed. In order to reduce the melee, players need to pay attention to the same distance at any time.

2-4, actual combat video demonstration

This is the method of defeating the flames without injuries without a shield, but the overall play is more conservative. Video number: BV1JT41167p3

Other players find that they can completely avoid the eight consecutive moves, and they can go upstairs, because the flames will basically not jump out of the arena.In addition, in the earlier disaster version, you can suddenly change to deceive the flames of the flames. You can even escape eight consecutive moves after closer. This is the number of TA video: BV1YX4Y1H7RU.Note that the disaster can be set up to lock the player, so it can no longer make the flame demon punch.