Dungeon world -related [WESLEY's Roguelike Dungeons) Minecraft Game

In the main world x = 0, Z = 0, a building consists of colorful glass and sea crystal lamps.

In the building, there is a portal frame that has been built. There are skull images on the framework. Players need to put the skull (non -original skull, a high -definition skull, currently there are five styles, namely ordinary, ice, desert,Jungle and hell) can be placed in a gray skull avatar, any type.

Right -click the green square under the right and start the portal.

After entering the portal, players will be transmitted to a dimension of base rocks and magma everywhere.

Here, right -click the colorful skull back to the birth point, and the "elevator" comes to the top of the world.

Standing under this blue -green and yellow squares jump to the top of the world.

You can jump down from the two grids at the top, and there will be water below to catch the player.

There are four doors that can enter here. The red and blue cross on the left side of the door can open the door. It takes a certain amount of time to open it.

The world of dungeons is extremely dim, and there are monsters everywhere, so please bring a torch.

It is worth mentioning that the module realizes the unlimited dungeon to open a door in the player to generate a room, and the generated room seems to be aligned with the block.If the player skips the steps to open the door, no dungeon will be generated behind this door. Each door opens by the player. If there is no room on the opposite side, the module will add a random type of room.Types include but not limited to:

Forest (with brushing monster cage)

The woods with a wooden house (will generate a building similar to the wooden house at the entrance)

Forest with boxes (no monster cage)

Maze (there are a large number of stones blocking)

Shulin BOSS room (the top dungeon enters the entrance to the next floor dungeon, with a large number of Slime and a tree man BOSS.

The kiyan room (the entrance is blocked by the barrier, and the room will be reset again from another entrance to reset the room as other types)

Cave (there is no excavation block except the brush cage)

Mine (from stones, An Shanyan and wooden fences forming an environment similar to waste ore)

Brush the monster room (there are a lot of monster cages and a large box full of items in the middle)

... ...

(Personal speculation will have more boss types, but unfortunately the room with BOSS is particularly rare. If anyone finds it wants to add it at the module data.)

In addition to the generated original blocks, other frames (unknown doors, leaves, leaves, stones, and materials are particularly paste. You can distinguish it with other styles of resource packages, or you can use hwyla to distinguish) cannot be distinguished).)Digging, this may block the player's way.

The following is a comparison of the front and rear scale from the external observation.

In addition: The heroic bow of the great hero of the Era II is very effective; because most of the dungeon is generated at a high altitude, Voxelmap will be difficult to use.

(The resource package used is Unity resource package)