This tutorial is set by the author to use the CC By-NC-SA protocol.
The main content of this tutorial is to sinlate the "ore hierarchical Guide" that is not Chinese in the ore subcontracting, and simply interpret the content of part of the hard -understanding part of the book.
Note: The content in all brackets is not translated by the original text in the book, but interpretation of content.
Dead Biomes refers to all biological groups similar to Mushroom Island (original), Death Forest (BOP);
Wet Biomes refers to all high humidity biological groups like swamps, lakes;
Sandy Biomes refers to all low humidity and high -temperature biological groups similar to the desert;
Hot Biomes refers to all high -temperature biological groups,
Because forcibly translation is easy to cause misunderstandings, the original text is used.
This tutorial is based on the ore subcontracting MOD version: 3.10, Minecraft version: 1.12.2 as the reference standard.
Introduction to P1 ~ P2
The purpose of the ore level is to make the main resources (referring to C and Fe) no longer cheap and make them more challenging.The original ore will be replaced by the number/quality generated by their biological group system, height, and the quality of the same element ore in the rock subcontract (eg, coal-> peat/lignite/coal/coal coal/burning coal mines)EssenceYou need to investigate and minimize them while getting basic resources while formulating the most effective mining plan.Generally speaking, better ore is always buried deeper (because the year is long), but these parameters can be modified in the configuration file.
P3 ~ P14 Coal Mine
The original coal mines were replaced by 5 kinds of coal mines with different combustion efficiency at different heights, and charcoal was also modified.All coal can be synthesized as a block, and they make torches and the output of coal balls are different.
Tobacco -free coal: It can be found in the height of 15 ~ 33 except DEAD BIOMES, and it will also appear in a small amount in areas from 120 to 200.This is the most efficient coal. It can burn 16 things in the furnace, make 16 coal balls, or synthesize 8 torches.
Tobacco Coal: It can be found at a height of 29 ~ 44 except Wet Biomes.It can burn 12 things, make 12 coal balls, or synthesize 6 torches.
Ya Coal: It can be found in a height of 40 ~ 70, but it will only appear in the Wet Biomes species.This is the original coal. It can burn 8 things, make 8 coal balls, and synthesize 4 torches.
Clling: It can be found at the altitude of 60 ~ 150 except Sandy Biomes.It is a young and fragile coal. It can burn 5 things, make 5 coal balls, and synthesize 3 torches.
Peat: It only appears on the surface of Wet Biomes, generating a height of 55 ~ 70.It is fragile and moisture. You need to dry the wet peat on the drying rack of the peat and dry it into dry peat.It can burn 2 things, make 2 bronographs, and synthesize 1 torch.
Burning coal mines: You may find densely built coal mines in the ground.They are very dangerous. Players will fire when they are in contact with them, and at the same time they will ignite a fire when they are destroyed, so do not put them in unreasonable areas (such as wood, combustible buildings).This thing is only useful to cool into a coal block in the refining pot filled with water.
(In the actual game, the burned coal mines can easily fall into the coal mines below or the surrounding flames. I burn myself? Pour water around the surroundings can solve these problems well.However, the burning coal mines will still lose blood, even if you are not ignited, this is similar to the magma)
(In addition, be careful that the collision volume on the side of this block is not a whole block, as shown in the figure)
Charcoal group: This is the original carbon in the MOD ... charcoal. He has one -third of the quality of the original charcoal. He can burn 3 things in the furnace, make 3 coal balls, and synthesize 2 torches.
(Overall, non -tobacco coal = 2/1 coal, tobacco coal = 3/2 coal, lignite = 5/8 coal, charcoal group = 3/8 coal, peat = 1/4 coal, coal mines = 9/1 coal))
Peat drying rack: This is the only tool to dry the wet peat. It can work without any energy.You can put and take out the items in the GUI, or use the funnel to enter the items on any side, and output the items below (the working speed is very slow. If you want to use it, it is recommended to make it more).
Basic coal refining furnace: This device improves the work efficiency (molecular structure) of coal by pre -combustion (molecular reorganization).Only lignite and raw coal can be improved to their next level (lignite-> coal-> tobacco coal).It does not require any energy, but it needs to be ignited or heated with magma (the shining light is not possible).This device has GUI.
P16 ~ 26 Iron Mine
The original iron ore was replaced by 8 different iron ores at different heights, which can be melted into different melting metals.Magnet: It can be found at a height of 20 ~ 42 except HOT BIOMES.This is a high -quality iron ore that can smell into a 700MB melting metal.
Red Iron Mine: It will only be found in HOT BIOMES at 14 ~ 34.This is a high -quality iron ore that can smell into 650MB melt metal.
Needle Iron Mine: It can be found at a height of 40 ~ 55 except Sandy Biomes.It is equivalent to the original iron ore, which can smell into a 500MB melting metal.
Brown Iron Mine: It will only be found on the HOT BIOMES surface, where height is 50 ~ 70.It is equivalent to the original iron ore, which can smell into a 450MB melting metal.
Ling Iron Mine: It can be found at a height of 55 ~ 70 except Wet Biomes.This is an iron ore with average quality, which can smell into a 400MB melting metal.
Marsh Iron Mine: It will only be found on the surface of Wet Biomes, where height is 55 ~ 70.This is a low -quality iron ore that can smell into a 300MB melting metal.
Tieli Rock Mine: It can be found in any biological group, a height of 70 ~ 90, and it will appear 100 to 200 in high places.This is a low -quality iron ore that can smell into a 200MB melting metal.
Band -shaped iron ore: He can only be found on a mountain at high altitude 80 ~ 150.This is a kind of poor -quality iron ore, which can smell into a 100MB melting metal.
Forging iron furnace: This is a 2 -grid device, which can smell iron ore into useful products.Each iron ore melted into a certain amount of melting metal, and then forged them to cause ingots.This device requires fuel to smell the iron ore into a dense liquid stored in the device. When there is sufficient melting metal availability, putting in the forged metal will be automatically forged to cause iron ingots (500MB: 1).After the "Drainage Valve" button is turned on, the liquid will be allowed to use it for external equipment (the button in the new version has been replaced with "empty liquid", which will remove the melting metal left in the forging iron furnace, but there is no update in this book..
(In addition, the actual measurement of the ore and forging furnace in the ore subcontracting is not the soul of the craftsmanship)
P15, P27 Notes
① Coal should not appear on the bottom of the sea
② If other synthetic tables need to use the original charcoal, you can use the charcoal group to make charcoal (four -in -one)
③ If the funnel is used under the basic coal refining furnace, you can ignite or use the magma under the funnel of the funnel
(As shown in the figure, the explanation of redness at the bottom can work normally, and there is no color instructions without color)
④ Crafttweaker can modify the processing speed of each synthetic table (that is, the required Ticks, because all machines will be converted into the combustion time when consuming fuel consumption, so the modification process is equivalent to modifying fuel consumption))
⑤ Iron pebble is an iron ore substitute for the survival of empty islands for MOD. It needs to be enabled in the configuration file.There is no way to obtain this item by default.