This tutorial is from MC Encyclopedia (MCMOD.CN) using the CC By-NC-ND protocol.
As we all know, Gray Technology is extremely complicated.The result of random construction, the result of connecting the wrong wire is -the machine explosion and the wire burning.So this tutorial is to help you know how to play GT safely.
① About wire:
Do not stick or stand on the wire without parcel insulation skin and pass electricity. Whether it is 1x or 16X, it will be harmed.As long as you don't enter the wire square, you will not shock even if you stick it.
Do not make the wires over voltage and exceed the upper limit of Ampel, otherwise the wire will be burned. If the fire is not extinguished in time, the machine will also explode.
② About the generator:
The power generation facility determines the current and voltage of the output. Carefully check your output wires, but if there is no electricity at the electrical end, the generator will not be transported.But when the machine is just put down, it will still be generated because it must fill the machine cache.
③ About machine:
Any blocks that store electricity will explode, and the judgment of the rain is not just the upper surface of the block. If there is any rain in all 6 noodles in the square, it will be determined as the rain, so you are the most you best.To build a large fishing shed or dig a hole directly, do not want to use the covered version to prevent rain.(Do not use a vector transformation interface)
The machine's overvoltage will explode, and if a rated voltage power package higher than the machine is reduced to the rated voltage of less than equal to the machine before entering the machine (for example, a 128EU package takes 50 cells and 1x annealing copper undesilation cable (consumption loss 2 2EU/A*P) Enter a low -pressure machine), and it will still explode the machine!
Do not use a wire with a maximum current of less than 4A as a transformer output wire, because the voltage output is 4A current.
There is a fire block next to the machine that will explode, and of course lightning is the same.(You can also change it in the configuration file)
Try not to make the machine jump power during working, otherwise it is not only electricity, but also your material!If it is a single machine jumping, use a soft hammer to turn off the machine with a soft hammer. After the electricity is enough, use a soft hammer to right -click the machine. Do not remove the machine, then your raw materials are really gone;Machine power jumping is a loss of raw materials and electricity. Therefore, it is strongly recommended to supply power to multi -party machines independently, and use high voltage energy warehouses. Pay attention to the energy warehouse to accept up to 2A, and the overcurrent will not explode.
Do not put any blocks in front of the sound warehouse of multi -square machine. The machine will stop because it cannot be discharged, but if the block is removed, it will turn on it by itself.
④ About steam
Do not put any squares in front of the exhaust emissions, otherwise the machine can only work once, and then strikes because it cannot be exhausted.At this time, adjust the exhaust holes so that it can exhaust or remove the square, and the machine will exhaust and continue to work.
Don't stand behind the discharge port, otherwise you will be hurt when exhausting.IC anti -chemical service can block damage.
Do not let the steam machine jump steam. If you jump, use a soft hammer to stop and wait for the steam and then turn on.
Except for the other unilateral block boilers except the simple solar boiler, there is an output port on the side of the simple solar boiler. Except for the front and the exhaust holes, the steam machine cannot be turned off.Where to go in and block the pipeline.
Do not think of adding water after the boiler is burned. When the boiler temperature is 100 °, adding water will explode directly.
Do not use wooden pipes to guide steam. It will leak air density, and it will be on fire because it exceeds temperature.