The translation may be inaccurate, and I hope you forgive me. Currently, 44 translations (2020/5/30 update)
# Configuration file
############################################## This############################################## This######
# Machine Values
#---------------------------------------------------------------------------------------------------#
# Values for Machines
############################################## This############################################## This######
"Machine Values" {{
# The amount of power the atomic reconstructor can store.
// The energy that the atomic re -structure can be stored
I: "Atomic Reconstructor Power" = 300000
# The coal general's entrance product in CF/Tick While Burning.
// Energy generated by coal generators when burning (unit: CF/T)
I: "Coal Generator Energy Production" = 30
# The size of the facter's faring area. DEFAULT is 9x9, Must be an oadd number.
// Earthworms (probably) The size of the planting area.The default is 9x9, it must be a strange number
I: "Farmer Area" = 9
# By default, the item repairer only repairs items whild are report in anvil. Add an itm's registry general if you want it to repairable.
// By default, items repair machine only repair items that can be repaired in anvil.If you want to repair the items, add the registry name of the item here
S: "Item Repair Extra Whitelist" <
"
# If Energy Laser Relays Shoulder Energy Loss
// Whether energy laser relayrs should have energy loss
B: "Laser Relay Energy Loss" = TRUE
# The size of the leaf generator's harvesting area. Default is 7x7x7, Must be an ODD Number.
// The size of the harvesting area of Tsui Ye generator.The default 7x7x7, must be a strange number
I: "Leaf Generator Area" = 7
# The cooldown between two generation cycles of the leaf generator, in ticks // Tsui -leaf generator two -power generation cycle (unit: Ticks)
I: "Leaf Generator Cooldown" = 5
# The leaf generator's entrance product in CF/Leaf
// Energy (unit CF) of each leaf tap engine generator (unit CF)
I: "Leaf Generator Energy Production" = 300
# The Energy Use of the Atomic ReconStructor's Mining Lens.
// The energy used by the atomic recreation machine and miner lens
I: "Mining Lens Energy" = 60000
# If true, the Minining Lens use Weird Math to Calculating Energy Costs.
// If the miner's lens is turned on, the energy used by some strange mathematical operations (not a certain translation)
B: "Mining Lens Math" = TRUE
# The amount of power that the 4 tiers of the cf/t. OrderEd.
// The energy generated by the four fuels in order (unit CF/T)
I: "Oil Gen: Power Values" <
40
80
100
120
"
# The amount of time that the 4 tiers of the over for in seconds. OrderEd.
// The working hours of four fuels (unit seconds)
I: "Oil Gen: Time Values" <
100
120
280
400
"
# By default, the vertical digger mines everything that starts with 'ore' in the oredictionary. If there is that it can mine, but should be able to, IStry name here. These are the actual registered item names,The one you used, for exmple, when used the/give commit. This configing will apply in body All blocks beginning with Re "EssenceIf there is a block that can be excavated but should not be collected by the mining machine, it should be written here.These are the names of the actual registered items, such as the name used when using the/GIVE command.This configuration option is suitable for two modes (summary: the blacklist of vertical mining machine)
S: "Vertical Digger Blacklist" <
"
# By default, the vertical digger mines everything that starts with 'ore' in the ome. If there is one that min'd mine, the But should be Stry name here. These are the actual registered item names,The one you used, for exmple, when used the /give commit. This configing only application only applies if the minor is in ores only mode.
// By default, vertical mining opportunities are excavated in all blocks that start with "ORE" in Oredictionary.If there is a block that cannot be excavated but allows the mining machine to collect, write its registration name here.These refer to the name of the actual registered item, such as the configuration option used when using the/give command.This configuration option is only applicable to the mining mode (summary: a whitelist list of the mining mode of vertical mining machine)
S: "Vertical Digger Extra Whitelist" <
"
}
############################################## This############################################## This######
# Mobile Drops
#---------------------------------------------------------------------------------------------------#
#Everything Regarding item draps from mobs
############################################## This############################################## This######
"Mob Drops" {
# Should Bat Wings Drop from Bats?
// Should the bat of bats fall?
B: "Bat Wing Drop" = TRUE # If True, Mobs Will Randomly Drop Solidified XP OcCasionally.
// If the monster is opened, the monster will occasionally drop the experience of solidification
B: "solidify XP Drop" = TRUE
# Should Cobwebs Drop from Spiders?
// Will the spider fall the spider web?
B: "Spider Cobweb Drop" = TRUE
}
############################################## This############################################## This######
# other
#---------------------------------------------------------------------------------------------------#
# Everything else
############################################## This############################################## This######
Other {
# Show Advanced Item Info When Holding Control on Every itm.
// Display high -end items information when viewing each item
B: "Advanced Info" = TRUE
# The maximum amount of chapers that is displayed by the nbt view of the ctrl advanced info. Set to a zero to have no limit
// The maximum number of characters displayed by the NBT view of ctrl high -level information, set to 0 without limit
I: "Advanced Info NBT Character Limit" = 1000
# Show the 'Press Control for More Info'-Text on item Tooltips
// Display "Press the button to get more information" Tool information on the item prompt
B: "Advanced Info Tooltips" = TRUE
# The size of the booklet's large font in percent. Set to 0 to use defaults from the lang file.
// The size of the manual large font represented by percentage (uncertain). Setting to 0 will use the default value in the lang file
I: "Booklet Large FONT SIZE" = 0
# The size of the booklet's medium font in percent. Set to 0 to use defaults from the lang file.
// The size of the font in the manual represented by percentage (uncertain). Set to 0 to use the default value in the lang file
I: "Booklet Medium Font SIZE" = 0
# The size of the booklet's small font in percent. Set to 0 to use defaults from the lang file.
// The size of the small font represented by the percentage (uncertain). Set to 0 will use the default value in the lang file
I: "Booklet Small Font SIZE" = 0
# If true, the lens of color will attempt to the omicticticticttical of only using vanilla dyes.
// If you open it, then the colorful lens will try to obtain from the mineral dictionary instead of using the original dye (uncertain)
B: "COLOR LENS ORDICT" = FALSE
# The non-actual additions it are used to configure blocks from the mod. ECOND One is the Compass userd to configure Laser Relays. If Another Mod Overrides usage ofEither one of the it items, you can change the registry name of the user.
// Non -MOD items used to configure a practical expansion block.The first is the redstone firebars used to configure the redstone mode, and the second is a compass used to configure the laser relayr.If other mods rewrite the usage of one of the items, you can change the registry name of the useful items here (cannot use block)
S: "configuration items" <
Minecraft: Redstone_TORCH
Minecraft: Compass
"
# The items that are )t Allowed as outputs from omict crusher recipes. Use this in case a mod, for exmple, Adds a Dust variant that can't't't't't't'TED Into AN . Use registry names, and if metadata is needed, add, addit like so: somemod: some_item@3
// Configuration does not allow items for the mineral dictionary of the crusher.For example, if the MOD adds a dust that cannot be melted into ingots, use this setting.Use the registry name, if you need metadata, you can add: somemod: some_item@3 (uncertain)
S: "Crusher Output Blacklist" <
"
# Ingots, Dusts and Ores that will be blacklisted from Being Auto-Register to be crushed by the crusher. /Steel ingots, powder and minerals can be included in the blacklist, which isAutomatically include.This list only uses the input Oredictionary name (not sure, anyway, the grinding machine blacklist)
S: "Crusher Recipe Exceptions" <
IngotBrick
IngotBricknether
"
# If true, cats drop hairy balls occasionally.
// If the cat occasionally drops the hair ball
B: "Do cat drops" = true
# If true, actually additives checks for updates on world load.
// If you open it, the practical expansion will check the update when the world is loaded
B: "Do Update Check" = TRUE
# The 1/n drop channel, per title, for a fur ball to be dropped.
// There is a chance of falling at a chance of falling at 1/N per tick
I: "Fur Drop CHANCE" = 5000
# If true, The BOOKLOT ShULD Be GIVEN to the Player When He FIRSTS SOMETHING FROM THE MOD
// If you open it, the player first produces a practical expansion MOD to give a manual
B: "Give Booklet on FIRST CRAFT" = TRUE
# The itemfood, iGrowable and iPlantable items that can not be used to craft mashed food. These are the actual registered item names, the one you used, for e xample, when used the /give commit.
// Set up foods that cannot be used to make mashed foods.These are the names of the actual registered items, such as the name used when using the/give command (uncertain)
S: "Mashed Food Cracting Exceptions" <
ActuallyadDitions: item_coffee
"
# The items that are, allowed as bebing generated by the lens of the miner. Use registry names, and if metadata is needed, Add it like so: some_block@3// /It is not allowed to be generated by the miner lens.Use the registry name, if you need metadata, you can add: somemod: some_block@3
S: "Mining Lens Blacklist" <
"
# By default, the mining lens has a set number of ores it can. E weight that it should have (The Higher, The, The Higher, The Higher, The Higher, The Higher,More ... D Cheese Ore with a Weight of 100 that Generatesin Stone.
In the default, the miner's lens can generate a certain amount of ore. If there is an ore that it can generate, add its OD name, follow the@+weight (the higher the weight, the higher the generated frequency), and then follow the follower, and then follow the followers.Write a@, then if it is s, it means that it is generated in the stone. If n means generating in hell, such as orecheese@100@s will add a cheese ore with a weight of 100.
S: "Mining Lens Extra Whitelist" <
"
# If you want to be really boring and lay, you can turn on this setting to disable Colored names on action additions items. s to look pretty anyways, right?
// If you are really boring, you can open this settings and disable color names on the actual added items, because why do you make things look beautiful?Right?
B: "no colord item names" = false
# The its that are av't't Allowed to be put in the repairrr. Use registry names, and if metadata is needed, Add it like so: some_block@3
// The items that are not allowed to be placed in the item repair machine, the registration name is used, if metadata is required, you can add: somemod: some_block@3
S: "Repair Blacklist" <
"
# The items that are on't allowed to be put in the traveleler's sack. Use registry names, and if metadata is needed, add it like so: somemod: some_block@3 // No Allow items in a sack.Use the registration name, if you need meta -data, you can add: somemod: some_block@3
S: "Sack Blacklist" <
"
# If true, solidified experience will alway alway alway, grow for regular players.
If it is True, then solid -state experience will always produce sphere experience, even players
B: "Solid XP ORBS" = FALSE
# By default, The Spawner CHANGER Alows Every Living Entity to be put insto a spawner. If there is that should't be able to,
// By default, the brushing cage control tool allows each biological entity to put each biological entity into a brushing cage.If you want you can't write its name here
S: "Spawner Changer Blacklist" <
Minecraft: Villager_golem
"
# TURN this on to make recipes for items from the model hard. Ulfn'TERELLY THIS on as it makes the model unplayable.Cure
// Open this option to make the synthesis of items in the MOD very difficult (this is a joke function, in order to make fun of the game style of the entire FTB expert mode. You should not really open this, because it will make the MOD completely unavailable at all.Cure
B: "Super Duper Hard Recipes" = false
# The amount of ticks waited before a tilentity sends an adDitional update to the client
I: "Tile Entities: Update Interval" = 5
# Should Tiny Coal and Tiny Charcoal Be Craftable
// Whether it can make small coal pieces wood carbon pie
B: "tiny coal" = TRUE
# If true, Actually Additions' Update Checker Searchs for UPDATES for the Minecraft Version You CurrenTly Play On.// If it is True, the AA update check will search for Minec you are playing. Raft version update
B: "Version Specific Update Checker" = TRUE
# Should Actually Additions Loot Generate in Dungeons?
// Generate extra torrential products in the dungeon
B: "Village and Dungeon Loot" = TRUE
# Should Right-CLICKING A Bowl on Water Blocks Create a Water Bowl?
// Use a bowl mouse to right -click the single machine water to make a bowl of water
B: "Water Bowl" = TRUE
# Should the Water Bowl Spill if you do sneak while user?
B: "Water Bowl Spilling" = TRUE
# 11?
I: "What is 11" = 11
# The amount of ticks it takes for a world to die. When at 0 ticks, it will not die.
I: "WORM Death Time" = 0
# If true, the world will drap from tilling the sOIL.
// If True, earthworms will fall when cultivated land
B: Worms = TRUE
}
"Tool Control" {
# This will disable the black quartz aiot. It will not be register. [DEFAULT: FALSE]
B: "Disable: Black Quartz Aiot" = false
# This will disable the black quartz axe. It will not be register. [Default: false]
B: "Disable: Black Quartz Axe" = false
# This will disable the black quartz boots. It will not be registered. [Default: false]
B: "Disable: Black Quartz Boots" = false
# This will disable the black quartz chestplate. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Black Quartz Chestplate" = False # This Will Disable the Black Quartz Helmet. It will not be registered. [Default: False]
B: "Disable: Black Quartz helmet" = false
# This will disable the black quartz hold. It will not be register. [DEFAULT: FALSE]
B: "Disable: Black Quartz Hoe" = false
# This will disable the black quartz pants. It will not be register. [DEFAULT: FALSE]
B: "Disable: Black Quartz Pants" = False
# This will disable the black quartz pickaxe. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Black Quartz Pickaxe" = false
# This will disable the black quartz shovel. It will not be register. [Default: false]
B: "Disable: Black Quartz Shovel" = false
# This will disable the black quartz sword. It will not be register. [Default: false]
B: "Disable: Black Quartz Sword" = False
# This will disable the diamatic crystal aiot. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Diamatine Crystal aiot" = false
# This will disable the diamatic crystal axe. It will not be registered. [Default: false]
B: "Disable: Diamatine Crystal Axe" = false
# This will disable the diamatic crystal boots. It will not be register. [DEFAULT: FALSE]
B: "Disable: Diamatine Crystal Boots" = false
# This will disable the diamatic crystal chestplate. It will not be registerEd.
# This will be disable the diamatic crystal helmet. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Diamatine Crystal Helmet" = False
# This will disable the diamatic crystal hoe. It will not be registered. [DEFAULT: false]
B: "Disable: Diamatine Crystal Hoe" = false
# This will disable the diamatic crystal pants. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Diamatine Crystal Pants" = false
# This will disable the diamatic crystal pickaxe. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Diamatine Crystal Pickaxe" = false
# This will disable the diamatic crystal shovel. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Diamatine Crystal Shovel" = false
# This will disable the diamatic crystal snord. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Diamatine Crystal Sword" = false
# This will disable the diamond aiot. It will not be register. [DEFAULT: false]
B: "Disable: Diamond Aiot" = FALSE
# This will be disable the emeradic crystal aiot. It will not be registered. [DEFAULT: FALSE]
B: "Disable: EMERADIC CRYSTAL AIOT" = False
# This will disable the emeradic crystal axe. It will not be register.
# This will be disable the emeradic crystal boots. It will not be register. [DEFAULT: FALSE]
B: "Disable: Emeradic Crystal Boots" = False
# This will be disable the emratic crystal chest. It will not be register. [DEFAULT: FALSE]
B: "Disable: Emeradic Crystal Chest" = false
# This will be disable the emeradic crystal Helmet. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Emeradic Crystal Helmet" = False
# This will disable the emeradic crystal hoe. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Emeradic Crystal Hoe" = false
# This will be disable the emratic crystal pants. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Emeradic Crystal Pants" = false
# This will be disable the emeradic cr -stal pickaxe. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Emeradic Crystal Pickaxe" = false
# This will be disable the emeradic crystal shovel. It will not be register. [DEFAULT: FALSE]
B: "Disable: EMERADIC CRYSTAL SHOVEL" = false
# This will be disable the emeradic crystal snord. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Emeradic Crystal Sword" = False
# This will disable the emerald aiot. It will not be register.
# This will disable the emerald axe. It will not be registered. [Default: false]
B: "Disable: EMERALD AXE" = false
# This will disable the emerald boots. It will not be register. [DEFAULT: FALSE]
B: "Disable: EMERALD BOOTS" = false
# This will disable the emerald chestplate. It will not be register. [DEFAULT: FALSE]
B: "Disable: EMERALD Chestplate" = false
# This will disable the emerald helmet. It will not be register. [DEFAULT: false]
B: "Disable: EMERALD Helmet" = false
# This will disable the emerald hoe. It will not be register. [DEFAULT: false]
B: "Disable: EMERALD HOE" = false
# This will disable the emerald pants. It will not be register. [Default: false]
B: "Disable: EMERALD PANTS" = false
# This will disable the emerald pickaxe. It will not be register. [DEFAULT: FALSE]
B: "Disable: EMERALD PICKAXE" = false
# This will disable the emerald shovel. It will not be register. [DEFAULT: false]
B: "Disable: EMERALD SHOVEL" = FALSE
# This will disable the emerald sword. It will not be registered. [Default: false]
B: "Disable: EMERALD SWORD" = FALSE
# This will disable the Engineer's Goggles. It will not be register.
# This will disable the Engineer's Infrared Goggles. It will not be registered. [Default: false]
B: "Disable: Engineer's Infrared Goggles" = false
# This will disable the enori crystal aiot. It will not be register. [DEFAULT: FALSE]
B: "Disable: Enori Crystal Aiot" = false
# This will disable the enori crystal axe. It will not be register. [DEFAULT: FALSE]
B: "Disable: Enori Crystal Axe" = false
# This will disable the enori crystal boots. It will not be register. [Default: false]
B: "Disable: Enori Crystal Boots" = false
# This will disable the enori cr -stal chest. It will not be register. [DEFAULT: FALSE]
B: "Disable: Enori Crystal Chest" = false
# This will disable the enori crystal helmet. It will not be register. [Default: false]
B: "Disable: Enori Crystal Helmet" = false
# This will disable the enori crystal hoe. It will not be register. [DEFAULT: FALSE]
B: "Disable: Enori Crystal Hoe" = false
# This will disable the enori cr -stal pants. It will not be register. [DEFAULT: FALSE]
B: "Disable: Enori Crystal Pants" = FALSE
# This will disable the enori crystal pickaxe. It will not be register. [DEFAULT: FALSE]
B: "Disable: ENORI CRYSTAL PICKAXE" = False # This Will Disable the Enori Crystal Shovel. It will not be registered. [Default: False]
B: "Disable: Enori Crystal Shovel" = false
# This will disable the enori cr -stal sword. It will not be register. [DEFAULT: false]
B: "Disable: Enori Crystal Sword" = false
# This will disable the Golden aiot. It will not be register. [Default: false]
B: "Disable: Golden Aiot" = false
# This will disable the iron aiot. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Iron Aiot" = FALSE
# This will disable the obsidian aiot. It will not be register. [Default: false]
B: "Disable: Obsidian Aiot" = FALSE
# This will disable the obsidian axe. It will not be register. [Default: false]
B: "Disable: Obsidian Axe" = FALSE
# This will disable the obsidian boots. It will not be register. [DEFAULT: FALSE]
B: "Disable: OBSIDIAN BOOTS" = false
# This will disable the obsidian chestplate. It will not be register. [Default: false]
B: "Disable: Obsidian Chestplate" = false
# This will disable the obsidian helmet. It will not be register. [DEFAULT: FALSE]
B: "Disable: Obsidian Helmet" = false
# This will disable the obsidian hoe. It will not be register. [DEFAULT: false]
B: "Disable: OBSIDIAN HOE" = false # this will disable the obsidian pants. It will not be registered. [Default: false]
B: "Disable: Obsidian Pants" = FALSE
# This will disable the obsidian pickaxe. It will not be register. [Default: false]
B: "Disable: OBSIDIAN PICKAXE" = false
# This will disable the obsidian show. It will not be register. [DEFAULT: FALSE]
B: "Disable: Obsidian Shovel" = false
# This will disable the obsidian sword. It will not be register. [DEFAULT: false]
B: "Disable: Obsidian Sword" = FALSE
# This will disable the palis crystal aiot. It will not be register. [Default: false]
B: "Disable: Palis Crystal Aiot" = false
# This will disable the palis crystal axe. It will not be register. [Default: false]
B: "Disable: Palis Crystal Axe" = false
# This will disable the palis crystal boots. It will not be register. [DEFAULT: FALSE]
B: "Disable: Palis Crystal Boots" = false
# This will disable the palis crystal chestplate. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Palis Crystal Chestplate" = false
# This will disable the palis crystal Helmet. It will not be register. [Default: false]
B: "Disable: Palis Crystal Helmet" = false
# This will disable the palis crystal hoe. It will not be register. [Default: false]
B: "Disable: Palis Crystal Hoe" = false # this will disable the palis crystal pants. It will not be register. [Default: false]
B: "Disable: Palis Crystal Pants" = false
# This will disable the palis crystal pickaxe. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Palis Crystal Pickaxe" = false
# This will be disable the palis crystal shovel. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Palis Crystal Shovel" = false
# This will disable the palis crystal sword. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Palis Crystal Sword" = false
# This Will Disable The Restonia Crystal Aiot. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Restonia Crystal Aiot" = false
# This will be disable the restonia crystal axe. It will not be registered. [Default: false]
B: "Disable: Restonia Crystal Axe" = false
# This will disable the restonia crystal boots. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Restonia Crystal Boots" = false
# This will be disable the restonia crystal cheatplate. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Restonia Crystal Chestplate" = false
# This will disable the restonia crystal Helmet. It will not be register. [DEFAULT: FALSE]
B: "Disable: Restonia Crystal Helmet" = false
# This will disable the Restonia Crystal Hoe. It will not be register.
# This will be disable the restonia crystal pants. It will not be registered. [Default: false]
B: "Disable: Restonia Crystal Pants" = false
# This will be disable the restonia crystal pickaxe. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Restonia Crystal Pickaxe" = false
# This will disable the restonia crystal shovel. It will not be register.
B: "Disable: RESTONIA CRYSTAL SHOVEL" = false
# This will disable the restonia crystal sword. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Restonia Crystal Sword" = false
# This will disable the stone aiot. It will not be register. [Default: false]
B: "Disable: Stone aiot" = false
# This will disable the void cr -stal aiot. It will not be register. [DEFAULT: FALSE]
B: "Disable: Void Crystal Aiot" = false
# This will disable the void cr -stal axe. It will not be register.
B: "Disable: Void Crystal Axe" = false
# This will disable the void cr -stal boots. It will not be register. [Default: false]
B: "Disable: Void Crystal Boots" = false
# This will be disable the void Crystal Chestplate. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Void Crystal Chestplate" = False # This Will Disable The Void Crystal Helmet. It will not be registered. [Default: False]
B: "Disable: Void Crystal Helmet" = false
# This will disable the void cr -stal hoe. It will not be register. [DEFAULT: FALSE]
B: "Disable: Void Crystal Hoe" = false
# This will disable the void cr -stal pants. It will not be register. [DEFAULT: FALSE]
B: "Disable: Void Crystal Pants" = false
# This will disable the void cr -stal pickaxe. It will not be registered. [DEFAULT: FALSE]
B: "Disable: Void Crystal Pickaxe" = False
# This will disable the void cr -stal shovel. It will not be register. [Default: false]
B: "Disable: Void Crystal Shovel" = false
# This will disable the void cr -stal sword. It will not be register. [DEFAULT: false]
B: "Disable: Void Crystal Sword" = False
# This will disable the wooden aiot. It will not be register. [Default: false]
B: "Disable: Wooden Aiot" = FALSE
}
############################################## This############################################## This######
# Tool Values
#---------------------------------------------------------------------------------------------------#
# VALUES for Tools
############################################## This############################################## This######
"Tool Values" {
# By default, the aiot can mine certain blocks. If there is that it can't mine, but should be avle to, put its registry name cre. em names, the one you used, for exmple,When using the /give commit. s: "aiot extra whitelist" <
TCONSTRUCT: Gravelore
"
# If true, 'Press Key for more information' text should show when the item has a page in the booklet
B: "Booklet Quick Opening Info" = TRUE
# By default, the drill can mine certain blocks. If there is that it can't mine, but should be avle to, put its registry name here. tm names, the one you used, for exmple,When using the /give commit.
S: "DRILL EXTRA Whitelist" <
TCONSTRUCT: Gravelore
"
}
############################################## This############################################## This######
#WORLD GEN
#---------------------------------------------------------------------------------------------------#
#Everything Regarding World Generation
############################################## This############################################## This######
"World Gen" {
# Should black lotus general in the world?
B: "Black Lotus Gen" = true
# The amount of black lotus gendering
I: "Black Lotus: Amount" = 14
# Shold Black Quartz Generate in the World?
B: "Black Quartz" = True # Should Canola Generate in The World?
B: "Canola Gen" = TRUE
# The amount of Canola Generation
I: "Canola: Amount" = 10
# Should Coffee Plants Generate in the World?
B: "coffee geen" = true
# The amount of coffee generating
I: "coffee: amount" = 6
# Should Custom Crop Fields Exist?
B: "Crop Field: Existence" = TRUE
# If Crystal Clusters Should Generate in Lush Caves
B: "Crystal Clusters in Lush Caves" = TRUE
# Should the Engineer Villager and His House Generate in the WORL?
B: "Engineer Villageer: Existence" = TRUE
# Should Flax Generate in The World?
B: "FLAX GEN" = TRUE
# The amount of flax generating
I: "FLAX: Amount" = 8
# Should Caves with Trees and Grass Randomly Generate UnderGround?
B: "Generate Lush Caves" = TRUE
# Should the jam villa and his house gender in the world?
B: "Jam Villager: Existence" = TRUE
# The channels for Lush Caves to Generate. The lower the number, the hIGHER the CHANCES.
I: "Lush Caves: CHANCE" = 20
# If true, the ore geen dimension blacklist will be treated as a whitelist.
B: "ol geen whitelist" = false
# The list of IDS that actually additions oregen (ex: black quartz) is banned in. This Also applies for the Other World Gen Lush Caves. "Oregen Dimension "
"
# The list of IDS of the Dimensions that actually additions plants (Rice for Example) are banned in.
I: "Plant Blacklist" <
"
# Should Rice Generate in the World?
B: "Rice Gen" = TRUE
# The amount of rice gendering
I: "Rice: Amount" = 15
# Should Treasure Chests Generate in the World?
B: "TREASURE Chest Gen" = TRUE
}