Norman Culture Introduction Millénaire Minecraft Game

Norman-1st picture

Cultural introduction

Norman (Norman (people in the north ") were originally Viking pirates from Nordic countries such as Denmark and Norway.In the late 19th century, these islands attacked the northern and western coasts of France, and gradually occupied the Normandy area.After the Normans occupied Frank, he quickly assimilated with local culture and began to believe in Christianity, use French, and use cavalry tactics.In the early 11th century, the Duke of Normani, William I invaded the England region and conquered the local Anglo Saxon, the famous Normandy conquest.

Among the Millennium Village MOD, Norman culture is the first culture to be joined and the most comprehensive culture.The Norman people use French communication to produce beautiful wooden frameworks, forge a sophisticated Norman lock armor, and have the only miracle of the entire MOD -Notre Dame.

Full name

Generated biological group system

author

Version

language

Norman Civilization Forest, Plain, River

Kinniken0.1-6.2.10

French

Norman Civilization Forest, Plain, River

Kinniken7.0.0-

French

Cultural review

Norman Culture (Previous version of 7.0.0)

Generate block: Plain

Difficulty in development: ★★★ ☆☆

Aesthetics: ★★★★ ☆

Product practicality: ★★★★★

Recommended level: ★★★★★

Comment: The most prominent part of Norman culture is that it has the most practical set of the MOD.The value of Norman is basically equal to the diamond, and it can be forged by only iron ingots. The cost performance is quite high.The most practical thing about the gain of this culture is to provide a bull of one -half of life recovery. After all, it is difficult to brew the original life to recover the potion.Sometimes Norman Village will refresh the Viking merchants in the market, and will sell quite practical fierce wolf amulets (a bit like the one with yin and yang). It can quickly skip the night and night and oppress the people's good helper (laughs).And the architectural style of the culture is also quite beautiful, very medieval and Central European style.

Screenshot of town:

Norman Culture (7.0.0 and subsequent versions)

Generate block: Plain

Difficulty in development: ★★★★ ☆

Aesthetic: ★★★★★

Product practicality: ★★★★★

Recommended level: ★★★★★

Comment: The resettlement Norman culture has a more beautiful building, and the culture also adds apple trees that can produce green apples, and the original apple wine can also be synthesized by itself.However, the culture of the culture is more consumption than before, especially the monastery of religious villages (non -spectacles) of religious villages with 3000+ stone.As for other aspects, there is nothing else except for several more beautiful color glass.

Unique item

Normandy's unique foods include black sausage, apple wine, apple white orchid wine, green apple, beef belly, etc.

Norman culture unique weapons, tools and armor include Norman ax, Norman Hao, Norman, Norman, Norman Kuanjian, Norman helmet, Norman chest armor, Norman legs, Norman boots, etc.

Norman also has a unique Norman tapestry, apple saplings, apple leaves, horizontal wood frames, oblique wood frames, etc.

Urban introduction

The types of cities and towns owned by Norman Culture are: Village Agricole (Agricultural Village), Village D'Artisans (Handicraft Village), Village Ecclésiastique (Religious Village), Village Militaire (Military Village), and GROS Bourg Town, with three small villages), Bourg Autonome (independent town) and notre dame.

The practical buildings owned by Norman Culture include: the production of the logging farm (producing wood, adding additional green apples before version 7.1.1), farm (producing wheat, carrots), and cattle farms (before 7.0.0 version, only beef, Leather, Belly, 7.0.0 and later versions of additional bone), pig farms (producing pork, leather, black sausage), chicken farms (7.0.0 newly increase, produce chicken, feathers, eggs), sheep farm, sheep farm, sheep farm field(Production wool, producing chicken, eggs, feathers, but not exported), Apple Garden (7.1.1 newly increased, producing green apples), apple winery (7.1.1 new, producing green apples, additional production, additional productionApple apple wine but not exported), tavern (production of apple wine, apple white orchid), bakery (production bread), quarry (production of stones, sand), workshops (production of horizontal wood frame, oblique wood frame), textile factories (textile frames), textile factories (7.0.0 new increase, the production of four kinds of dyes of red, yellow, blue, and white and red, yellow and white), glass factories (7.0.0 newly increased, produced four kinds of dyes and various glass windows of red, yellow, blue, and white)Production of Normandy Tools), Armal Studios (Making Norman Equipment, Normandy Sword, Ordinary Bow), and Market (Generating Merchants).

Regarding the specific introduction of various cities and towns:

7.0.0 Previous version:

Village Agricole

Type of town: Agricultural Village

Core architecture: Manor

Town leader: steward

Development tendency: planting, animal husbandry, handicraft industry

Practical buildings: logging farm, farm, cattle raising field, pig farm, sheep farm, tavern, bakery, quarry, workshop, military database (affiliated to fortress), market

Screenshot of town:

Norman-No. 2 picture

Village d'artisans

Type Town: Handicraft Village

Core architecture: union

Urban Leader: President of ICBC

Development tendency: animal husbandry, forging industry

Practical buildings: logging farm, cattle raising field, pig farm, shepherd farm, quarry, workshop, blacksmith shop, weapon, market

Screenshot of town:

Norman-3rd Picture

Village Ecclésiastique

Town type: religious village

Core Architecture: Monastery

Urban Leader: Dean of the Monastery

Development tendency: planting, animal husbandry, handicraft industry

Practical buildings: logging farm, farm, cattle raising field, pig farm, sheep farm, tavern, bakery, quarry, workshop, military database (affiliated to fortress), market

Screenshot of town:

Norman-4th picture

Village Militaire

Type of town: military village

Core architecture: Fortress

Town leader: Cavaliers

Development tendency: animal husbandry, handicraft industry

Practical buildings: logging farm, cattle raising field, pig farm, tavern, quarry, workshop, weapon, market

Screenshot of town:

Norman-5th picture

Group Bourg

Town type: Mixed town

Core architecture: Fortress

Town leader: Cavaliers

Development tendency: handicraft industry, forging industry

Practical buildings: tavern, workshop, blacksmith shop, weapons (affiliated to fortress), market

Screenshot of town:

Norman-6th picture

Hameau agricole

Town type: Agricultural Village (GROS Bourg)

Core architecture: Manor

Town leader: steward

Development tendency: planting and animal husbandry

Practical buildings: logging farm, farm, cattle farm, pig farm, bakery

Screenshot of town:

Norman-7th picture

Hameau indullrieu

Town Type: Handicraft Village (Groups Bourg)

Core architecture: union

Urban Leader: President of ICBC

Development tendency: infrastructure

Practical architecture: logging field, quarry field

Screenshot of town:

Norman-8th picture

Hameau Abbata

Town Type: Religious Village (Affiliated to GROS Bourg)

Core Architecture: Monastery

Urban Leader: Dean of the Monastery

Development tendency: animal husbandry

Practical buildings: logging field, bull farming field, sheep farm

Screenshot of town:

Norman-9th picture

Bourg autonome

Town type: Mixed town

Core architecture: Fortress

Town leader: Cavaliers

Development tendency: planting, animal husbandry, handicraft industry, forging industry

Practical buildings: logging farm, farm, cattle raising field, pig farm, sheep farm, tavern, bakery, quarry, workshop, blacksmith shop, armed meter (fortress affiliated), market

Screenshot of town:

Norman-10th picture

7.0.0 and subsequent version:

Village Agricole

Type of town: Agricultural Village

Core architecture: Manor

Town leader: steward

Development tendency: planting, animal husbandry, handicraft industry

Practical buildings: logging farm, farm, bull raising field, pig farm, chicken farm, sheep farm, apple winery, tavern, quarry, workshop, glass factory, blacksmith shop, market

Screenshot of town:

Norman-11th picture

Village d'artisans

Type Town: Handicraft Village

Core architecture: union

Urban Leader: President of ICBC

Development tendency: Handicraft industry and forging practical buildings: logging farm, farm, bull farming, chicken farm, apple park, apple winery, quarry, workshop, textile plant, glass factory, blacksmith shop, military barriers, military barriers, military barriers, military barriers, military barriers, military barriers, military barriers, weapons, weapons, weapons, merit, weapons, weapons, weapons, weapons, weapons, weapons, weapons, and weapons, meritorious weapons, military barriers, weapons, and weapons, meritorious weapons, military barriers, weapons, and weapons, military barriers, weapons, and weapons, military barriers, weapons, and weapons, military barriers, weapons, and weapons, military barriers, weapons, and weapons.market

Screenshot of town:

Norman-12th picture

Village Ecclésiastique

Town type: religious village

Core Architecture: Monastery

Urban Leader: Dean of the Monastery

Development tendency: planting, animal husbandry, handicraft industry

Practical buildings: logging farm, farm, cattle raising field, pig farm, sheep farm, apple park, apple winery, bakery, quarry, workshop, textile factory, glass factories, blacksmith shop, market

town:

Norman-13th picture

Village Militaire

Type of town: military village

Core architecture: Fortress

Town leader: Cavaliers

Development tendency: animal husbandry, handicraft industry

Practical buildings: logging farm, farm, bull raising field, pig farm, chicken farm, apple winery, tavern, quarry, workshop, glass factories, military barriers, markets

Screenshot of town:

Norman-14th picture

Group Bourg

Town type: Mixed town

Core architecture: Fortress

Town leader: Cavaliers

Development tendency: handicraft industry, forging industry

Practical buildings: chicken farms, apple gardens, apple wineries, taverns, workshops, textile factories, blacksmith shop, weapon (fortune accessories), market

Screenshot of town:

Norman-15th picture

Hameau agricole

Town type: Agricultural Village (GROS Bourg)

Core architecture: Manor

Town leader: steward

Development tendency: planting and animal husbandry

Practical buildings: logging farm, farm, bull raising field, pig farm, apple winery, bakery

Screenshot of town:

Norman-16th picture

Hameau indullrieu

Town Type: Handicraft Village (Groups Bourg)

Core architecture: union

Urban Leader: President of ICBC

Development tendency: infrastructure, handicraft industry

Practical buildings: logging field, quarry field, glass factory

Screenshot of town:

Norman-17th Picture

Hameau Abbata

Town Type: Religious Village (Affiliated to GROS Bourg)

Core Architecture: Monastery

Urban Leader: Dean of the Monastery

Development tendency: animal husbandry

Practical buildings: logging field, bull farming field, sheep farm

Screenshot of town:

Norman-18th Picture

Bourg autonome

Town type: Mixed town

Core architecture: Fortress

Town leader: Cavaliers

Development tendency: planting, animal husbandry, handicraft industry, forging industry

Practical buildings: logging farm, farm, bull raising field, pig farm, chicken farm, sheep farm, Apple park, apple winery, tavern, bakery, quarry, workshop, textile factory, glass factory, blacksmith, blacksmith, blacksmith, blacksmith, blacksmith, blacksmith, blacksmith, blacksmith, blacksmithShop, weapons (bastion attached), market

Screenshot of town:

Norman-19th picture

Notre dame

Type Type: Notre Dame Wonders

Core architecture: warehouse

Town leader: architect

Other: The type of village is not a real village, but a wonderful project of Normandy -the Wonders of the Virgin.After the Master's home is built, it will be chanted every morning and provides players' lucky 2BUFF all day.Because the demand for stone materials for the Virgin does not recommend preliminary development.

Screenshot of town:

Norman-20th picture

other

1. About the problem of basement expansion

It seems that a lot of people like to live in the underground of the village, but they are worried that they will be buried by the village expansion. Here we will say that for the previous version of 7.0.0, except for other core buildings in the town, the basement will be expanded. For 7.0 7.0.0 and subsequent versions, only the estate of the agricultural village, the notice room of the monastery of the religious village monastery, the fortress of the monastery of the religious village (only expanded the soil slope part of the fortress, and the surface will not be expanded below the surface), and the urban and towns will not be expanded), and the urban and towns willFortress, handicraft villages, and the church parts of the monastery of religious villages will not expand the basement.

2. There is a row of villages that start with hameau in the creation of the scepter. These villages are actually an affiliated village of mixed town GROS Bourg. They have no workshops, that is, there is no ability to independently production framework; there is also a NOTRE DAME in it.Village, this is the wonders of Norman's Notre Dame, not a true village. When generating a village, you need to be cautious not to choose these villages.

3. In the 7.0.0 and subsequent versions, the core architectural monastery of Norman religious village is the most resource -consuming architectural type.It is also similar to the agricultural village, so it is recommended not to develop the village in the early stage and even the middle period.

4. Sometimes the blacksmith shop of the Norman Village/Armory will not produce tools or equipment when someone stays. This is a normal phenomenon. The blacksmith shop of Norman culture often needs to touch the fish for a while to start working.At the same time, the equipment produced by the meritorious weapons will be provided to the villagers before they are sold to the players.5. Do not hang out near the church when the villagers pray, and will be swiped by the villagers.

6. Regarding the problem of Nunman villagers who do not go to work, sometimes they are just temporary bugs. They will work in the village for a while, but if so for a long time, they can only consider changing the village.