Millénaire MOD tutorial
Note: This tutorial is only applicable to version 6.0.2 of 1.7.10 to 8.1.0 of 1.12.2, and does not involve early version of Raiders. Please forgive me.
The following provides a document version of the strategy, including a more detailed matching picture
Link: https://pan.baidu.com/s/1rshz2frb76uvzdz3wgc_cq
Extract code: D6NH
Base
1. Installation method
I believe that many people put the downloaded decompression bags in the MODS folder and found that it is not successfully installed. This is because the official decompression bag is not the MOD body."The folder can drag all its contents to the MODS folder.
2. Binding hot keys default
For details, please refer to the "binding hot key" entry in "MOD data".
3. Travel book
This feature is added in version 7.1.0 to replace the original cultural scroll. Here players can view various cultural materials, including villagers, village types, building types, and cultural products.The information needs to be exposed to related NPC/buildings/items to unlock the information.
trading
1. Village trade
The trading system has to be understood as one of the core of the MOD.Under normal circumstances, the cultural products purchased from a village will be sold at a higher price in another cultural village, and some original items also have different prices in different villages (such as India, which requires wool but cannot produce itself.Villages are often more profitable than selling wool to Byzantine Village, which are rich in wool), that is to say, this game can be sold for products.But pay attention, each culture only acquires the building materials required by its own culture (such as Norman does not acquire Indian mud bricks), so the building materials are generally from the core villages of Norman and India (some villages are by a core village andThe surrounding small villages are composed of GROS Bourg, and India is MAHAL. The construction resources are sold to the surrounding villages, and the food and tools are sold to another after one cultural acquisition.It should be noted that some products are not acquired in specific cultures (such as Indian villages do not acquire beef products, pork products, and alcohol). These contents can be used in the upper right corner of the village trading interface.Open the travel book directly to check.
2. Market
The market is a special building in the village, and players can conduct special transactions in the market.In the initial stage, the building will only generate one merchant, and the building will increase to 2 to 3 merchants with the upgrade of the building.The inventory of the market is independent and the inventory of the village is independent and will be refreshed simultaneously with businessmen.Generally speaking, the goods in the market are relatively valuable and useful. It is recommended to pay more attention to the market.
3. Gift
The gift function is added in the 6.2.10 version. There are two options in the middle of the transaction interface selling bar and the acquisition bar.Gifts are naturally no money, but it can largely increase reputation. When the funds are not short, you can consider sending some materials, which is particularly fast.However, because the food itself feels faster, it is not necessary to give it away.
develop
Developing villages is the main purpose of the MOD.The growth of the village can make the village's unique product of production culture, and it will also make the village more beautiful.The development of the village is divided into two aspects. One is the expansion and upgrade of the village, and the other is the reproduction of the villagers. The two are indispensable.
1. Village expansion and upgrade
There will be a core building in each newly generated village. Here you can check the needs of village information and building materials. Players can provide villagers building materials to expand the village according to the needs of the notice sign.Although the villagers can also produce the building materials needed by the current building, the efficiency is particularly low, especially the resources of the stone, so try to collect them by themselves.Villagers will also upgrade the original houses. Usually, the upgrade of houses requires building materials (such as wool and bookshelves) that the villagers cannot produce, and the players need to provide themselves.The upgraded houses will not improve the production efficiency of villagers or improve the population limit, but it will look better.
2. Villagers reproduce
Village MOD not only requires the expansion of the village, but also the reproduction of villagers is also important because certain special blocks and cultural products need specific villagers to produce. At that time, the village may not be able to develop or lack of labor and troops.Villagers will not reproduce without corresponding food. The fertility of female villagers requires sweets and drinks, and the growth of young villagers require meat and staple food.Regarding the specific foods, they can be learned by clicking on the "?" Button in the upper right corner of the villagers 'trading UI or through the villagers' information icon.
The most important thing is that villagers will live in a private life only at night, so it is best not to skip the night frequently.
Although the villagers can have any conditions in food permits, they can grow and move into the corresponding building only when they have free buildings in the village.
3. Evaluation of various cultures (Note, this evaluation is limited to version 6.0.2 of 1.7.10 and later versions)
Norman Culture (7.0.0 and earlier versions)
Generate blocks: Plain, mountainous fields
Difficulty in development: ★★★ ☆☆
Aesthetics: ★★★★ ☆
Product practicality: ★★★★★★
Recommended level: ★★★★★
Comment: Norman culture is the most modified culture, and the most prominent part of Norman culture is the most practical set of the MOD.The value of Norman is basically equal to the diamond, and it can be forged by only iron ingots. The cost performance is quite high.The most practical thing about the gain of this culture is to provide a bull of one -half of life recovery. After all, it is difficult to brew the original life to recover the potion.Sometimes Norman Village will refresh the Viking merchants in the market, and will sell quite practical fierce wolf amulets (a bit like the one with yin and yang). It can quickly skip the night and night and oppress the people's good helper (laughs).And the architectural style of the culture is also quite beautiful, very medieval and Central European style.(But compared with 1.12.2's revised Norman architecture, it is too inferior).
Norman Culture (Previous version of 7.0.0)
Generate blocks: Plain, mountainous fields
Difficulty in development: ★★★★ ☆
Aesthetic: ★★★★★
Product practicality: ★★★★★
Recommended level: ★★★★★
Comment: The resettlement of Norman culture looks too much, especially the refurbishment of core buildings, which is not a man -made compared to before (the poor fortress or the same).And the apple tree of this culture can finally plant it by itself, and it can also synthesize Western wine, which is very cool.Of course, the cost is that the building materials of the culture are more consumed, especially the monastery of religious villages (not a spectacle), and 3000+ stones are quite dismissed.As for other aspects, there is nothing else except for several more beautiful color glass.
Indian Culture (Previous version of 7.2.0)
Generation block: Desert
Difficulty in development: ★★★ ☆☆
Aesthetic: ★ ☆☆☆☆
Product practicality: ★★ ☆☆☆
Recommendation: ★★★ ☆☆
Comment: Indian culture is difficult to evaluate in terms of development difficulty. If the culture develops (pure brick) in normal ways (pure brick), it will be quite troublesome, but after understanding the "correct gameplay" of the village MODIt's easy to come, because you can completely remove the bricks of the villagers' houses and sell them to them, which can save a lot of bricks.However, it is also limited to agricultural villages. The military village and villages of the culture are more disgusting from the demand for sand and gravel.As for the Curry Chicken, which increases the fire BUFF, the Indian dumplings, which are 2BUFF, and both versions can be superimposed, are also quite practical, but there are no other special products.Another point is that the early version of Indian architecture is particularly ugly, which is a few tofu.
Indian culture (7.2.0 and subsequent versions)
Generation block: Desert
Difficulty in development: ★★★★ ☆
Aesthetics: ★★★★ ☆
Product practicality: ★★★ ☆☆
Recommendation: ★★★★ ☆
Comment: India has evolved directly from tofu style to cake style after the official update. The aesthetic degree is close to Norman, and a variety of exclusive building materials have been added.Regarding the gameplay, it is still as usual, that is, disassembling houses for sale (and this update Indian culture will use thatched houses to build a house, that is to say, the whole home can move him away).The biggest highlight of the Indian culture is up to 57 kinds of building blocks, including the steps of the stairs and walls, which are the gospel of the building party.
Maya culture
Generate blocks: jungle, forest, swamp
Difficulty in development: ★★★★★
Aesthetic: ★★ ☆☆☆
Product practicality: ★★★ ☆☆
Recommendation: ★★ ☆☆☆
Comment: Maya culture is undoubtedly the most difficult to develop in the MOD and the least worthy culture in the early stage.The culture of this culture is extremely demand for stones, and these building materials are very troublesome to collect without adding other mods.The raw materials of the only characteristic tools of this culture are the materials that can only be obtained and collected in the later stage (also more chicken ribs, because at this time, the player has the ability to obtain a better Normandy tool, so that the only advantage of the obsidian tool is that it can dig into the diggingobsidian).However, its gains are more useful. There are chicken rolls and night vision buffs with urgent BUFF (before 6.1.0).At the same time, the development of Mayan culture in the later period is also inevitable, involving the needs of the creation of the gods.
Japanese culture
Mainly generated blocks: coniferous forests, mountains, snowyuan
Difficulty in development: ★★ ☆☆☆
Aesthetic: ★★★★★
Product practicality: ★★ ☆☆☆
Recommendation: ★★★★ ☆
Comment: Japanese culture is the simplest culture in several cultures, and one of the best -looking culture. Its architectural style can be comparable to the reset version of the Norman village, and it is also large in renovation. It is suitable for matching bamboo MODAnd the Wind MOD such as the MOD of Shoufufu.Japanese culture and bow in the 1.7.10 version are the most powerful weapons of the MOD. The high range of fast and high range is high, but the new version is cut into ordinary bows and arrows.The products are very general.There is not much to add jumping and upgrading to gains. Squid in underwater breathing is good, although it is useless in the early stage.
Byzantine Culture (Previous version of 8.0.0)
Mainly generated blocks: plains, tropical grasslands
Difficulty in development: ★★★★ ☆
Aesthetics: ★★★★ ☆
Product practicality: ★★★★ ☆
Recommendation: ★★★ ☆☆
Comment: As the first culture to join in an unofficial form, many aspects of this culture are quite good. Byzantine armor with its own characteristics has the same value as Norman equipment, as well as Mal, which can provide resistance to 3 3, 3Vasia.However, there are a lot of shortcomings. The only weapon of the civilization of the Byzantine sector, although the attack power is high, but even lower than that of Stone (it is good to the villagers).Moreover, the development of Byzantine civilization is second only to Maya. In the later period, it basically uses sandstone bricks. Although it looks good.Emphasize it here, do not buy Byzantine's fabrics. This thing can not be sold if it is useless. It is quite lost.
Byzantine Culture (8.0.0 and subsequent versions)
Mainly generated blocks: plains, tropical grasslands
Difficulty in development: ★★★★ ☆
Aesthetic: ★★★★★
Product practicality: ★★★★ ☆
Recommended level: ★★★★★
Comment: After the MOD version 8.0.0 update, Byzantine culture has been renewed, and its architectural style has been further improved, making it more beautiful in the medieval Mediterranean architectural style and it is also more beautiful.Although the Byzantine village needs more stone, sandstone and clay after the update, it needs to be built in the later period, but it has super high production efficiency, and it can be self -sufficient except for white glass plates. It is very suitablePension player.
Inte culture (newly added in version 7.0.0)
Mainly generated blocks: Xueyuan, coniferous forest
Difficulty in development: ★★★★ ☆
Aesthetic: ★ ☆☆☆☆
Product practicality: ★★ ☆☆☆
Recommendation: ★ ☆☆☆☆
Comment: Individuals do not recommend the development of this culture. First of all, because of the construction of Newt culture to the full level, it is not a snow house but a wooden board house. The style is either monotonous or messy, and the aesthetics are not good.Then the specialty of this culture is only a bonfire and the power BUFF, which is highly practical, and the value of the weapon armor is far less than the original iron equipment.Then there is a special demand for building materials in the culture. Sometimes it will allow you to collect hundreds of bones, at least 14 groups of bones. Unless you deliberately build a monster field or rely on the market source, it is difficult to complete.However, because the Newt people can collect carrion, it is a good place to dump the carrion, but it is really worthless if it is developed.And, the culture is actually non -officially produced, but it was later adopted by the official, which means that many bugs will be encountered.
Cales Culture (newly added in 8.1.0)
Mainly generated blocks: desert, tropical grassland
Difficulty in development: ★★★★ ☆
Aesthetic: ★★★ ☆☆
Product practicality: ★★★★ ☆
Recommendation: ★★★ ☆☆
Comment: At present, there is no particularly prominent place in Ceritarian culture, and the overlap with Indian culture and Byzantine culture is high (basically integrating the cultural characteristics of the two).In addition to the difficulty of development, the demand for other building materials in the mud bricks is not much, but because most villages do not have the ability to produce cultural exclusive building materials, it is still more troublesome.The architectural style is relatively monotonous but okay.Although gain food is good, because it is triggered by probability, it is slightly inferior to several other cultures in terms of practicality, only as entertainment.In terms of equipment, it is similar to Norman, and the weapons have no special features.In general, it is a satisfactory culture.
Player reputation
The MOD village will evaluate the player's actions, that is, the reputation of the player.The reputation of each village is independent, but it will change according to your reputation in other villages in the same culture.Only when players have a high reputation in the village, can they have the right to buy high -level cultural products, players, or learn to plant the cultural crops; and when the player's reputation in the village is too poor, players will not enjoy these rights, even even if they even have these rights, even even if they are, even even if the players, even soCan't trade.So the player's reputation is extremely important in the MOD.You can check the reputation of the player in the village through dialogue with the village leader.
Players can increase the reputation of players in the village by selling/gifts to villagers or complete the tasks given by the villagers.At the same time, when a player attempts to attack villagers or fails to complete the task, it will reduce the corresponding reputation.
Related content can be viewed through the thousand -year -old village help menu.
Village interaction
1. Diplomacy
In the GUI of the village leader, you will find a diplomatic column. The column will show the relationship between the village where the player is in and other villages. When the player has a certain reputation in the village, players can also actively interfere with the village diplomacy. There are 5 players every day.A diplomatic point decides the relationship with other villages, and the villages will also randomly improve or deteriorate with other villages during dusk.Villages are generally divided into three relationships: friendly (blue name, green name), neutral (black name) and conflict (red name, brown name).Friendly relations will cause trade between villages, and conflict relationships will lead to war between villages.
2. Trade between villages
When the two villages are friendly relationships, there will be trade between the villages (provided that there are hotel suppliers in the village), and the two parties will sell the resources in the inventory to each other.If the relationship between the two cultures of villages is very good and has a bazaar, the markets of the two places will brush out the businessmen of another culture (the price will be much more expensive than the price in the cultural area, so it is recommended to buy it from the cultural area.To.In particular, there will be a guest store for internal transactions in the Norman village in the Normandy GROS Bourg.
3. War
If a village is evil or there is a bandit camp with a strong village with another military force, then another village or bandit camp will have a certain probability of planning war on the target village every evening.Invasion (the probability of intrusion is based on the setting of the player).Players need to help the village resist the invaders, or join the invasion.Successfully resisting invasion is not rewarded (if the invaders are better, they can be picked up by the way), but the invaders will capture some resources after the invasion is successful, and all boxes are in a unlocking state, so players can also take the opportunity to catch some benefits.By the way, because sleeping will jump directly in the early morning, many times players cannot wait for the invaders, so if you want to wait for the invasion, you need to stay up late or skip the night with a fierce wolf.
Creation and destruction
1. Create a scepter
When the player reaches a certain reputation in the village, you can buy a scepter in the village.You can use the creation scepter right -click obsidian/gold block to generate normal villages or players to control the village. The difference is that obsidian can only generate random villages, and the right -clicking gold block will open the village selection interface. At this time, you can generate the corresponding corresponding according to the needs of the player's needsvillage.At the same time, creating a scepter is also an indispensable tool for developing players to control the village. The specific content of the player's control of the village will be mentioned below.
2. Negative cable
When all men in a village die, all the boxes in the village will be unlocked.Under normal circumstances, even if the villagers are completely destroyed by the villages, they can still be reborn on the night, but at this time, the negative scepter can be found in the box of the core building. At this time, right -click the village block to decide whether to destroy the village.After the destruction, the village will no longer become villagers (BUG will still be resurrected in the early versions, but the villagers cannot make effective actions).
Build your own village
If the player's prestige in a village reaches the "natural leader", he can apply for leadership status from the village lord, and at this time he can develop his own village.The reputation of the "natural leader" can be achieved by brushing the sense of favorability or completing the main line of the corresponding culture.After becoming a village leader, you can control the village to generate a player village by using the kick -right -to -right -clicking gold block and selecting a player who corresponds to civilization.
Like various simulated business games, you can build the building you need in the player village. You can choose the project you want to build as long as you use the right -click on the ground to create a rod.In the core building, you can check the building plan, decide whether to upgrade or destroy the building, and conduct diplomatic or mobilization of other villages through right -click notice.
Specific operational sign:
In the core building of the player control the village, players can directly decide the relationship with other villages, and at the same time, they can also determine the construction of the project.Although the boxes in the core building are locked, the village founders can freely open the boxes in the core building.
If you want to add projects to the village, you need to use the open space within the village to open the open space to open the construction project interface and select the project you want to build.And in the latest version, it is also divided into custom buildings and millennial village design buildings (Similarly, players also have such a category to control the village). Millennium village design buildings are buildings generated in normal villages, and custom buildings can be designed according to players' preferences.Architectural style, just place the corresponding items on the ground according to the needs list.
When the project arrangement is successful, it will be prompted that "the project has been added to the construction list, and 4 announced signs will be generated in the selected place selected by the player, indicating that the block has been selected as the construction area, and some villagers will come to build.
About the current version (8.1.0) some problems existing from the Village of the Player:
① The self -built village occasionally pops up an error message;
② The diplomatic system of the Indian village cannot be used (other cultures seem to have no such problems);
③ Some custom farm buildings (rice fields, vineyards, corn farms, etc.) cannot work properly (currently known that customs sugarcane garden can work normally); ④ player village will develop in the later stageBUG.
Others are no different from ordinary villages, enjoy this process!
other
1. Independent architecture
The village MOD is not only the village, and sometimes some independent buildings are generated in the wild. Due to the large types of independent buildings and relatively rare, it will not be listed here.
There are three categories about independent buildings:
①, relics
It is uninhabited wild buildings.Under normal circumstances, there will be a box hidden in the ruins, which may have some coins and more useful props, or there may be nothing.
②, the home house
Wild buildings where ordinary villagers live in are usually tradable.The villagers in the building will change their attitude towards you based on the reputation of the player in their belonging. At the same time, the player's behavior of the villagers in the building will also affect your reputation in its culture.
③ Bandit territory
The independent building will generate bandits who are actively aggressive for players. As soon as players enter the scope of the bandit territory, they will attract collective hatred for bandits generated by the bandit territory.The bandits will regularly invade the village (the scope of invasion is based on the setting of the player).Attacking bandits will not reduce the reputation of players in their culture.By the way, some bandits can be hired, but it is useless, and people hit you.
2. Wan Temple
The Temple of Wanda is an egg building of the MOD, and its probability of generating is extremely low.Due to the huge scale of the building, it is easy to cause stuttering, and players may need to re -enter the game to generate normally.The Temple of Wandi will use a large amount of iron and golden blocks as a decoration, which is a major benefit for the author to players.At the same time, the building also comes with a list of production teams and crowdfunders.
3. Other game mechanism descriptions
① The grade of villagers will affect their work efficiency. If you want villagers to produce faster, they should also sell them some tools appropriately.Among them, the liberal worker needs ax, miners need drafts, construction workers need shovel and manuscripts, farmers need hoe, and all male villagers have the ability to equip weapons.
② If the village architecture is destroyed, the villagers will not repair it by themselves, but they may be supplemented during the village upgrade process, and even if it is destroyed, it will not lose its production function. ThereforeDisassembling Japanese civilization and mud -brick walls of Indian civilization to brush money without worrying about the problem of beauty or loss of function.
③ Before the official version 8.1.0 update, players will only reduce the favor of the villages and culture when attacking the villagers or the failure of the task, and the demolition, plunder resources, and refusal tasks will not reduce their favors, but from 8.1.From version 0, players will reduce their reputation because of stealing resources from the villagers or collecting crops in the village.
④ In the difficulty of ordinary and above, when the player attacked the villagers, all male villagers and attacked by the village will attack the player together, and even if it is completely destroyed, it is not a good thing, so it is best not to do this.Essence
⑤ From the 8.1.0 version, the villagers will display the interactive information of the villagers. The wallet icon indicates that the villagers can trade, the copper coin icon indicates that the villagers can hire, and the golden helmet icon indicates that the villagers are the leaders of the village.
Known problem
(This content will continue to be updated)
1. Sometimes the core buildings of the developed villages may be damaged. The specific manifestation is that the inventory capacity of the village becomes the size of only one box. If you try to open the box, the game will collapse, and the sign of the core building cannot update the information.Regarding the problem of the box, it can be created to create the box and restarted it again, but it can only solve the problem that the game will collapse when the box is opened. The inventory cannot be restored. There is no solution.(Currently only 1.7.10)
2. Because of the conflict with Optifine, the village has a certain probability that the current building collectively fails. This bug is basically no solution after taking effect.(Currently only 1.7.10)
3. Villagers sometimes occur in place for various reasons (entry and exit portals, back and forth viewing, etc.). The solution is to restart the game.(1.7.10 and 1.12.2 are available)
4. The villagers have a certain chance that they cannot come back after invading the village. It will always maintain the "invasion" state, which will cause the problem of insufficient troops and the shelter of the logging field. There is currently no solution.(Currently only 1.7.10)
5. The village that is destroyed by the ruins will be brushed out of the villagers after a while, but it will only stay in place. Although it will be more annoying, it is not a vicious bug.(Currently only 1.7.10)
6. Due to conflicts with certain mods, the hanging paintings of the village MOD cannot be displayed, but it is not actually a vicious bug, and the hanging paintings of the village MOD are very scum.(1.7.10 and 1.12.2 are available)
7. Sometimes the carving does not produce Mayan murals and Indian statues. At this time, you need to create the use of the R key to stubbornly stuffed the Maya murals and the Indian statues to the village.(Currently only 1.7.10)
8. Slow block update problem
If the village population is too large and the computer configuration is not good, the update of the biology/block of the block will be quite dull (mainly in the morning villagers' activity time, the block update at night is normal, and at the same timeThe junction and the dawn of the dawn will be abnormally ghosts). You can choose to stay away from the block for a while, or die on the spot, but you will not last long, so you can bear it.(1.7.10 and 1.12.2 are available)
9. In the 1.7.10 version, all the items in the lock box can be collected into the backpack, but the version 1.2.2 has been repaired.
10. Sometimes the villagers will be stuck in the door and need to take the initiative to open the door. Some even directly stuck on the wall, and they need to dismantle the wall, which is stupid.(1.7.10 and 1.12.2 are available)
11. The villagers may be dull when working, and they need to hit them to continue their work.(1.7.10 and 1.12.2 are both, but 1.12.2 will be relatively good)
12. In the 1.12.2 version, if the /time function is used, the village MOD will be error, which is manifested as the villagers' stop operation, but the restart can be restored below.
13. The merchants in the MOD have always had a serious bug. Sometimes they can replicate themselves inexplicably, causing the game to load Keton, and most of the time they cannot be attacked.There is currently no solutions except Tagura.(1.7.10 and 1.12.2 are available)
14. Deleting or adding certain MODs while installing the MOD and being loaded into the game may cause MOD errors (block ID errors, villagers' information loss, etc.), it is best to backup the archive.
Personal suggestion
(This content will continue to be updated)
① In 1.7.10, the option of attacking the village attack is 0%. First, the villagers invading will produce the above -mentioned various bugs, which is difficult to solve.No, although the village that invades itself can fish a wave, it is really unnecessary.
② It is recommended not to put Jia'an in the village. One is that the player space given by the village is not large, and it is also very expensive.The construction of other buildings is built; the third is that if the computer is not good, the above -mentioned problems mentioned above will occur slowly, which especially affects the game experience.Therefore, it is recommended to find another empty land to settle down. From time to time, it is enough to go to the village to keep the village loading.
③ Do not take the entire village as their own home. Villagers are likely to replace important facilities such as your box when building/upgrade houses.If you really want to settle in a temporary residence in the village, you can consider placing items such as box beds in the areas of the staircase of the village building. This area is used to connect with the surrounding terrain. Villagers will not build any buildings on it.Can be placed with peace of mind.Or you can also find a area surrounding area according to the village map. It will not generate a building due to the restriction of the venue, but it may be replaced by small buildings such as wells (but laid wooden boards and other artificial artificial artificials in advance willBlocks are generally not possible).
④ When creating the village, it is best to keep a certain distance between the two villages. Otherwise, some buildings in the village (farmland, logging field, stone building, etc.) will be covered by another village.
⑤ If you are the previous version of 7.0.0, when you are developing Norman, it is recommended not to put the ground too clean. If the venue may be in the later period, it may be given priority to the fortress, that is, the land and the material are very time -consuming.It is not very useful (although there are weapons, but basically no one can wait for someone to stay, it is better to develop the fortress village directly), so it is recommended to leave a few more lakes to ensure that other buildings are free to build.
⑥ If the previous version of the 6.2.0 version of the money is the most cost -effective. One is that the two can be produced by themselves, and the raw materials are convenient.The most expensive amount is undoubtedly the most cost -effective because its renewable food.Although the 6.2.0 and the subsequent version of the curry chicken and chicken rolls are still fast, because the cultural foods of the 6.2.0 and the subsequent versions are not stacked, mass production will be more troublesome, and it may cause the village to burst.So cool, of course, dumping to wild villages is a good choice. You can bring ginger rice and corn with you to find a village and sell them to them.
⑦ Personally recommend the order of the task of creating the god of creation is saints → alchemy warlock → king.The mission of the Indian saints is basically just running legs. Although it is more troublesome, it is relatively simple.The Norman Alchemist has the task of digging the foundation in the later period. The amount of engineering is relatively large and more dangerous.King Maya is particularly hard -core. Not only is it troublesome and strange to operate, it is best to prepare a magic cover and a few foods with gain.
⑧, the preparation of the copy of the copy is personal suggestion: protect the 4 diamond set (if there is no way to use the Norman/Byzantine set, but the toughness of the armor), the sharp 3 diamond sword/Norman Kuan sword (one by one, a one by one, a one by oneLifting flames are not useful for humanoid monsters), strength 4, any bow, white orchid wine (life recovery), Malvasian wine (resistance increase 3), Intete stew (strength 5), milk tofu dumplings (speed 2 2 2 (speed 2 2)), There are props with fire BUFF (some tasks involve magma and hell creatures).
-- over --