Form and data source: sf_chipan
This tutorial has obtained the consent of the original author before using the original author data
This tutorial is the inventory and interpretation of the original table and data of the original work
Reproduced without permission!
▲ 01-Bee gene
1) Life (data is the data of the beehive): Early Dream (4:35), shorter life (9:10), short life (13:45), less than life (16:02), Pushou (18:20) (18:20) (18:20) (18:20) (18:20)), Foot life (20:37), longevity (22:55), longevity (27:30), the longest life (32:02).
2) Work speed: slower (0.3), slower (0.6), slow (0.8), ordinary (1.0), fast (1.2), faster (1.4), fastest (1.7).
The probability of production products in the first round (27.5S/550T): production base (see 07 for details) × working speed × production probability (can be query here).
Early dying can be used for mutation to save time, and longevity can be used for brushing products (so that the bee of genes will be introduced below).The faster work is generally better.
3) Mid -picking object:
Display in the analyzer
cactus
Endless shadow
gourd
jungle
mushroom
Lower boundary
wheat
Flower
Snow
significance
cactus
Dragon egg
Watermelon/pumpkin
Vine/grasshopper
Red/brown mushroom
Hell wart
wheat
The original 10 kinds of dwarf+4 kinds of high flowers
Table 01-1
1.4 kinds of high blooms can be considered to be considered.
4) Fertility (the number of males): 1 × to 4 ×.
In order to stabilize genes, you can wash 4 × fertility in order to stabilize genes.
5) Scope of activity:
Display in the analyzer
average
big
Larger
maximum
significance
9 × 6 × 9
11 × 8 × 11
13 × 12 × 13
15 × 13 × 15
Table 01-2
*This value is the range of special effects (just below).The range of new flowers, perceived flowers, and the scope of pollination for trees are all 3 ×. For example, the "average" pollination range is 27 × 18 × 27.
6) Special effects:
Display in the analyzer
significance
Aggress (aggress)
Surrounding creatures
Both Beatific (Beatific)
Give player life to restore BUFF
Explosion is art (Creeper)
Cause explosion damage to players
Drunkard
Give player nausea DEBUFF
Explorer (Explorer)
Growth player experience
Freezing (freezing)
Water
Fertile
Ripe crop
Warrior (Heroic)
Monster around the damage
Flammable
Ignite the surrounding creatures
Table 01-3-1
Ends
Players around
Poison
Give player poisoning Debuff
Mycophilic (mycophilic)
Earth/Grassmine Mermidis; Niu becomes mushrooms; mushrooms are urged
Radioact
Destroy the surrounding creatures/squares
Reanimation
Bone/arrow resurrected the skeleton; the carrion resurrected zombies; the flame stick resumed the flames
Repulping
Keep the monster away from the player
Resurrect
The gunpowder is resurrected and scared; the last shadow pearl is resurrected to the last shadow; the line/spider eye resurrected the spider/cave spider;
Snow (SNOW)
Cumulative snow
Table 01-3-2
Exploration is a very good gene and is worth a lot of cultivation.
7) Bee with excellent genes:
Early dysfunction: Cultivated;
The longest life: Phantasmal, Avenging;
Fast (work speed): Cultivated;
The fastest (pollination speed): secluded, Hermitic (Hermitic);
4 ×: 4 ×: Majestic, Wintry, MiRY (MIRY);
The most scope of activity: Vindics, VengeFul, Avenging;
Temperature ↑ ↓ (2) (what does this mean later): Leporine, Merry, Tipsy, Tricky, Edenic;
Humidity ↑ ↓ (2): Agrarian (Agrarian);
Nights: Steadfast, Valiant, Heroic, Merry, Tipsy, Tricky, MiRY, Boggy, Sinister(Fiendish), Demonic (Demonic), Modest, FRUGAL, Austee, Ender, Spectral, Phantasmal; rain -resistant flying: Forest (Forest), troublesome(Tricky), miRY, boggy;
Acupoints: Steadfast, Valiant, Heroic, Monastic, SECLUDED, Hermitic.
▲ 02-temperature and humidity (no correspondence between temperature and humidity):
Thermometer
Severe cold
cold
ordinary
warmth
Hot
hell
Humidity
Wet
ordinary
drought
Table 02-1
The so -called "↑ X" and "↓ X" are the temperature/humidity of the upper X -grade or the temperature/humidity that can adapt to the lower X -grade.For example, bee armor, ordinary+ordinary, temperature and humidity ↑ ↓ 2, which means that the bee can adapt to the temperature of the normal two gear (severe cold, cold) and ordinary first two gears (warm, hot) and all humidity.
temperature
humidity
ocean
ordinary
ordinary
river
ordinary
ordinary
desert
Hot
drought
High mountain
cold
ordinary
forest
ordinary
ordinary
Coniferous forest
cold
ordinary
swamp
ordinary
Wet
Rain forest mountain
warmth
Wet
Lower boundary
hell
drought
Table 02-2-1
Frozen flow
Severe cold
ordinary
iceberg
Severe cold
ordinary
Mushroom Island coast
warmth
Wet
Rare tree grassland
Hot
drought
Beach
ordinary
ordinary
Plain
ordinary
ordinary
dune
Hot
drought
Alpine edge
cold
ordinary
Forest mountain
ordinary
ordinary
Pheasin
cold
ordinary
Table 02-2-2
Rain forest
warmth
Wet
Pingdingshan
Hot
drought
Frozen
Severe cold
ordinary
Ice field
Severe cold
ordinary
Mushroom island
warmth
Wet
End
ordinary
ordinary
Table 02-2-3
▲ 03-The insect catcher durability is 11 (that is, crushed 11 hives).
▲ 04-Honeycomb birth
Honeycomb
Forest hive
Grasshopper
Mild honeycomb
Tropical honeycomb
Winter Winter Beeper
Swamp honeycomb
Ending shadow honeycomb
Generated biological group system
Forest, forest hills, white birch forests, black forests
Plains, forests, flowers forests, black forests, white birch forests
Desert, sand dunes, tropical grasslands, Pingdingshan
Rain forest
Alpine+, high mountains, icebergs, ice fields, coniferous forests, coniferous forest hills, large coniferous forests
Marsh, rainforest, mushroom island
End
Plide probability ratio
3
1
1
4
2
2
4
Table 04
▲ 05-Falling after crushing the honeycomb
Main World Honeycomb: Honeycomb, Doses: 80%;
Last Shadow Honeycomb: Honeycomb, Doses: 90%;
Human species: the ancestor species = 7: 3;
Brave bee: 3%(therefore, the probability of the brave mazen bee is 3%× 80%= 2.4%);
Princess Bee of Forest Forest: 8%.
▲ 06-beehive and simple bee room (all the beehives are 1.0)
Simple beef
beehive
Production base
0.25
0.1
Mutation base
0
1.0
Life base
3.0
1.0
Following base number
3.0
1.0
Gene recession 3
0
1.0
Table 06
2. mutation base: the possibility of mutation.
3. Genetic recession: Human species will have a 2%chance of death after death at 96 ~ 108 generations.
If you want to cultivate a large amount of bees in the same kind of bee, and do not want to change or disconnect, then simple bee houses are very useful.
▲ 07-centrifugal speed: silk skid propolis 5s, all 20s of others.
▲ 08-analyzer analysis speed: Analyze a princess bee or one/one group (the same attributes) males, consume 100MB of honey, take 2 minutes and 36 seconds.
Portable multi -analyzers can be analyzed instantly, and bees with the same genes stacked will only consume a drop of honey/juice.
▲ 09-framework
Durable recession bases have not been treated
800.9 immersion framework 2400.4 calibration framework
7200.3
Table 09
▲ About one of the 10-per five bees is a purebred bee.
▲ 11-writing Taichung's notes
1) Probability term:
Most: ≥20%;
Very high: ≥15%;
High: ≥12%;
General: ≥10%;
Low: ≥5%;
Minimum: <5%.
2) Increase the chance of increased after use: increase the original chance half, and the maximum increase of 5%.Both conditions need to be met.▲ 12-Specific data of functional beehive square blocks
Temperature changes and humidity changes consumed fans
-0.19 ——10RF/T heater+0.19—10rf/T hydrationer (water)
-0.09
+0.191MB/T
Moisturizer (broken ice)
-0.19+0.380.1MB/t Hypertext (magma)+0.09-0.190.1MB/T
Table 12
The beehive group cloning box generates a square with a side length of 80 blocks (no height limit).
The beehive clone box tries to generate a hive every 50s every 50s.Each cloned box consumes bee jelly is 25S/piece.
A beehive box with a royal jelly can increase the probability of 1%of the movement of the hive per round.
Please see the usage and disadvantages of the beehive clone box.
Written at the end:
It took three days to organize it, and it felt valuable as a tutorial.
Thanks again sf_chipan.