This tutorial is set by the author to use the CC By-NC-SA protocol.
CRT version support
The particle collision is only compatible with CRT 4.1.20.582 and above. If a CRT below this version is installed, the game will crash.
Crystal nucleus and metal generator
Crystal nucleus' magic reform is not implemented by CRT, and the crystal nuclear data is specific.
Gem generator
Added items: Mods.Collision.GemSPAWNER.ADDDITEM (IITEMSTACK Stack, int Wight);
Delete items: Mods.Collision.GemSPAWNER.RMOVEITEM (IITEMSTACK Stack);
Delete all items: mods.collision.gemspawner.removeal ();
example:
mods.collision.gemspawner.additem (
mods.collision.gemspawner.removeitem (
Particle collision
General formula add
MODS.COLLIISION.COLLIDER.Addrecipe (int level, IItemstack Out, absorber [] [] absorbers, @Optional INT SuccessChance)
Level is the collision device level used
OUT is the formula output
ABSORBERS is an absorption carrier used
SuccessChance is the probability of formula success, that is, the chance of producing the finished product, which can be omitted without filling, the default value is 100.
example:
Import Mods.Collision.absorber;
Import mods.Collision.collider;
Val p as absorber = absorber.proton (); // proton
valry n as absorber = absorber.neutron (); // neutron
Collider.addrecipe (3,
Normal formula removal
mods.collision.collider.removerecipe (IItemstack Stack); // Delete the formula of the specified item
mods.collision.collider.Removeall (); // Delete all formulas
Special formula added
The particle collisher allows other blocks to be used as input at the same time.
mods.collision.collider.addcustomRcipe (int level, IItemstack Out, IINGREDIENT [] []], @optional INT SUCCESSSSSSSSSSSSSSSSSSSSSSS, @Optional int , @Optingal youingredient [] [] [] ConversionBlocks);
Level is a collision device elevator
OUT is a formula finished product
Blocks is an input block, where the parameters are EINGREDIENT, so you can use mineral rhetoric, even Ingredientor
Successchance is the chance of success, that is, the chance of generating a formula, the default is 100
ConversionChance is the chance of changing the surrounding cubes after activating the collision, and the default is 100
ConversionBlocks is that the surrounding block will change why, and the default is all air.Although the parameter is ingredient, the internal processing is considered IItemstack, so try to use only items or minerals as much as possible.
example
VAL BS =
Val G =