This tutorial is set by the author to use the CC By-NC-SA protocol.
Update: The author adds visual GUI to the deformation editing interface in 1.2.2. It is recommended that everyone updates to 1.2.2, but the basic ability and action are similar to my list.
(This tutorial is translated and adapted by the author's "Configuration Deformation" chapter in Wiki on GitHub)
First, we must find the configuration file first.Find your .minecraft folder, then find the config folder, click in and find the Metamorph configuration folder, click in and find Morphs.json.In addition, you must use English punctuation when editing.
Click in the Morphs.json file, you can find that it is empty inside, only two parentheses are waiting for you to change.This file is mainly used to create new deformation, not modifying deformation.(But mainly overwritten)
Creating a new deformation, there are the following items to be written:
Abilities (ability, string array) -This ability to set this deformation can have multiple abilities.There are the following items: abilities:
Climb -Allow players to crawl like spiders.This ability also prevents players from being damaged by falling.
Fire_proof -Leaves players from being damaged by flames (such as all lower biological creatures)
Fly -Allow players to fly in the survival mode (similar to bats, etc.)
Glide -allows players to fall slowly like chickens.You can also press the Shift key, which will make you fall normally (of course, it will be damaged by falling).
hungerless -Make players from being hungry.(Satisfaction and hunger will still decline)
Jumping -Let players jump when walking like rabbits and slime.
Night_vision -Let players automatically get permanent night vision effects.(bat)
Prevent_fall -It is not damaged by falling when it falls.
Snow_walk -Makes players like Xuepu, leaving snow when walking.
sun_allergy -Players are damaged by flames during the daytime open -air.(Similar to undead creatures)
SWIM -enables players to move freely in the water (similar to squid, guards, etc.), but when the player is not in the water, it will hurt the player.(Similar to squid)
Water_Breath -Gives players permanently underwater breathing effect.(Similar to the guardian, squid and other underwater creatures)
Water_allergy -When the player is in the water or in the rain, the player will be harmed (similar to the flames and the last filmmaker)
2.Aattack (attack method, string) -et the deformed attack method.Only one attack method can be set.There are three types of attack methods:
POISON -Give the effect of attack target poisoning state (such as cave spider)
Wither -Give the attack target to wither (such as withering skeleton)
knockback -will attack the target (such as iron puppets)
mob -unknown
3.ACTION (Action, String) -et the effect that when the player presses the action key (default "V" key).Only one action can be set.There are several types of action:
Explode -Let players explode as if I was afraid of bitterness.At the same time, it will kill players.(Interestingly, it will not be killed in the creation mode, and in the survival mode, players are suffered from void damage rather than explosion damage. The death information is "XXX has fallen out of this world")
Fireball -Launch an explosion fireball (evil soul)
Fire_breath -Launch Dragon (Last Shadow Dragon)
JUMP -Jump to Sange Ga (Slaim)
Potions -Throw a random negative effect splash pills (witch) (witch)
Small_fireball -launched a small fireball (flame man)
Snowball -Launch a snowball (snow puppet)
Teleport -Transmit the player to the block he watched (a certain range) (the last film)
4.Health (health, numbers) -The default is 20, setting becomes the maximum health of the player during the camouflage.
5.Speed (speed, number) -The default is 0.1, set the speed when the player becomes the camouflage.(Unknown unit)
6. Hostile (pretending to be hostility, Boolean value) -et the player will be attacked by attacking biological attacks.If it is set to true, all attacking creatures will be regarded as neutral creatures, and they will only counterattack after being beaten by players.
7. Hamds (whether to render the hand, Boolean value) -et the set of biological arms when the player is in the first-person perspective.There may be errors.
Well, we will look at the example next.If we want to make the wolf more powerful, for example, let him have twice the value of the player, as fast as the leopard cat, at the same time without falling damage, can fire a fireball.By the way, I want to change the bat, such as balanced the health, so that he can skate, not affected by the effect of hunger, can explode and hostility, we should fill in this: {
"Wolf": {{
"Abilities": ["Prevent_fall"],
"Action": "Small_fireball",
"Health": 40,
"Speed": 0.15
},
"BAT": {
"Abilities": ["Glide", "Hunger"],
"Action": "Explode",
"Health": 20,
"Hostile": true
}
}
If you are using 1.11.2 Metamorph, you should use Minecraft: Wolf to replace Wolf and use Minecraft: Bat to replace BAT.