This tutorial is set by the author's setting without permission.
The tutorial will be the content of the configuration file under version 1.15.2-0.4.2 of the translation MOD.
If you do not modify the configuration file, please see the portal.
World configuration
Zombie invasion configuration
#: If you set it to 3, there will be no zombie invasion in the first three days of the world (unless you use instructions).
#IF You Set to 3, then the First 3 Day of the World will not have any zombie attack event.
#Range: 0 ~ 100
Safedaylength = 3
#: After the safety day, the probability indicator of zombie invasion every day, the greater the probability of the value.
#THE CHANCE Related to Zombie Attack Event. The Bigger the More CHANCE It has (CHANCE/100).
#Range: 0 ~ 100
ZombieattackChance = 40
#The weight of the weight of zombies: Over time, the weight of zombies will gradually increase, and set to X, then the maximum value of the x sky will be increased to the maximum value (the value is not increased later).
#How Many Day Will The Spawn Weight of Zombie Increase to Max. If Set to 0, then the initial spawn weight is max.
#Range: 0 ~ 100000
Spawnweightincduration = 100
#Whether to open a large wave of zombies invasion: Set True to open a large wave of zombie invasion.
#IF TRUE, Players Will Be Invaded by Huge Wave of Zombies in Zombie Invasion Day
EnableHugewave = TRUE
#Zombie generates the final maximum weight ratio: When the weight of the zombie reaches the maximum value, what is the proportion of his initial value.The first day value is 50, and this value is X, and it will eventually increase to 50X.
#How Many Times the Final Weight is increased to the initial spawn weight (if initial is 60, value is 3, then final is 3 * 60 = 180).
#Range: 1 ~ 6
Maxspawnweightmultiple = 3
#Whether to display the invasion message: When it is set to True, the zombie invasion will be displayed in the chat bar.
#IF TRUE, You Will Receive Detail Message About EACH EVENT WHEN Zombie Invasion Happy.
ShoweventMessages = TRUE
Probability configuration of invasion
#The weight of the invasion of iron barrel: The greater the value, the greater the probability of an iron barrel invasion when zombies invade.
#The weight to happy bucket invasion when it is a zombie attack day.
#Range: 0 ~ 100000
Bucketttackchance = 100
#The weight of the invasion in the waters: the greater the value, the greater the probability of water invasion when zombies invade.
#The weight to happen water invasion when it is a zombie attack day.
#Range: 0 ~ 100000
Watettackchance = 80
#The weight of the invasion of newspapers: The greater the value, the greater the probability of a newspaper invasion when zombie invasion.
#The weight to happy newspaper invasion when it is a zombie attack day.
#Range: 0 ~ 100000
NewspaperattackChaance = 40
#Infringement: the greater the value, the greater the probability of rugby invasion when zombie invasion.
#The weight to happy food invasion when it is a zombie attack day.#Range: 0 ~ 100000
FOOTBALLATTACKCHANCE = 50
#The weight of Halloween invasion: The greater the value, the greater the probability of Halloween invasion when zombie invasion.
#The weight to have hadn,
#Range: 0 ~ 100000
HalloweenattackChaance = 20
#The weight of random invasion: The greater the value, the greater the probability of random invasion when zombies invade.
#The weight to happy rats invasion when it is a zombie attack day.
#Range: 0 ~ 10000
RandomattackChance = 100
#The weight of jumping invasion: The greater the value, the greater the probability of bungee jump invasion when zombies invade.
#The weight to happy bungee invasion when it is a zombie attack day.
#Range: 1 ~ 10000
BUNGEEATTACKCHANCE = 40
#The weight of the roof invasion: the greater the value, the greater the probability of the roof invasion when the zombie invasion.
#The weight to happy root invasion when it is a zombie attack day.
#Range: 1 ~ 10000
RoofattackChance = 50
#The weight of steel invasion: The larger the value, the greater the probability of the steel invasion occurred when zombies invade.
#The weight to Happy Metal Invasion when it is a zombie attack day.
#Range: 1 ~ 10000
MetalattackChance = 25
#The weight of the giant invasion: the greater the value, the greater the probability of giant invasion when zombies invade.
#The weight to happy giant invasion when it is a zombie attack day.
#Range: 1 ~ 10000
GiantattackChance = 25
#The probability of fog comes: the larger the value, the smaller the probability of the fog invasion when zombies invade.
#The related value to happen fog event when it is a zombie attack day (if the value is x, then the channel is 1/x).
#Range: 1 ~ 10000
Fogattackchance = 12
#The probability of stealth zombies comes: the greater the value, the smaller the probability of the invisible zombie when zombies invade.
#The related value to happen invis event when it's a zombie attack day (if the value is x, then the channel is 1/x).
#Range: 1 ~ 10000
InviseVentChance = 15
#The probability of mini zombies: the greater the value, the smaller the probability of a mini zombie when zombies invade.
#The related value to happen mini event when it is a zombie attack day (if the value is x, then the channel is 1/x).
#Range: 1 ~ 10000
Minieventchance = 10
Configuration
#: The larger the value, the farther the interval.
#The distance value between dave villa.
#Range: 1 ~ 1000
Davevilladistance = 40
#: The larger the value, the farther the interval.
#The distance value between bucket house.#Range: 1 ~ 1000
Buckethousedistance = 32
#The distance index between the dolphin hut: the larger the value, the farther the interval.
#The distance value between dolphin house.
#Range: 1 ~ 1000
DOLPHINHOUSEEDISTARE = 32
#: The larger the value, the farther the interval.
#The distance value between grave house.
#Range: 1 ~ 1000
Gravehousedistance = 28
#: The larger the value, the farther the interval.
#The distance value beti house.
#Range: 1 ~ 1000
Yetihousedistance = 28
#: The larger the value, the farther the interval.
#The distance value between sun temple.
#Range: 1 ~ 1000
Sungtempledistance = 40
Entity generating weight configuration
#: The greater the value, the greater the weight.
#Spawn weight of sun.
#Range: 1 ~ 200
Sunspawnweight = 50
#Zombie dolphin entity generating weight: the greater the value, the greater the weight.[Unable to generate it for the time being]
#Spawn Weight of ZombiedOlphin.
#Range: 1 ~ 200
Zombiedolphinspawnweight = 1
#: The greater the value, the greater the weight.
#Spawn Weight of Foodiezombie.
#Range: 1 ~ 200
FOODIEZOMBIESPAWNWEIGHT = 1
#: The greater the value, the greater the weight.
#Spawn Weight of lavazombie at nether.
#Range: 1 ~ 200
LavazombiesPawnweight = 15
#The weight of the tombstone entity in the main world: the greater the value, the greater the weight.
#Spawn Weight of Tombstone at Night Invasion.
#Range: 1 ~ 200
TombstoneSPAWNWEIGHT = 5
#: The greater the value, the greater the weight.
#Spawn Weight of Yetizombie in Overworld.
#Range: 1 ~ 200
YetizomombiesPawnweight = 1
Other configurations in the world
#Whether to generate the original monster: If for FALSE, the main world will cancel naturally generate the original monster.
#IF FALSE, There will have no monster of default mc spawn in overworld.
CANSPAWNDEFAULTMONSTER = TRUE
#Give the initial plant card help: Set to True. For the first time, players will get some basic plant cards (sunflower cards, pea shooter cards, etc.).
#IF You Set It True, you will get some basic plantcards when you first job world.
Givebeginnerreward = false
Physical configuration
#Can the plants judge the enemy by the team: If it is True, the plant will attack all the teams (including players) of all teams but different teams from their owners.
#IF TRUE, When Plant's Owner is in a Team, The Plant Will Attack the Entity from Other Team (Include Players).
Plantattackteam = false
#: The larger the value, the greater the probability of energy generated by energy bean zombies.
#The Spawn CHANCE of Zombie with Plant Energy (The Bigger, The More CHANCE It Spawn).#Range: 0 ~ 50
Zombiesuperchance = 1
#: The larger the value, the greater the probability of energy generated by energy bean zombies.
#The Spawn CHANCE of Zombie with Sun Layer (The Bigger, The More CHANCE It Spawn).
#Range: 0 ~ 30
Zombiesunchance = 1
#Player initial camp: 1 is a plant camp, 0 is neutral, -1 is a zombie camp.
#The Group of Player, 1 Means u are in Plant Group (zombie Will Attack u), 0 means u are mid (no plants and zombies attack u), -1 Meanse in zombie (P Lant Will Attack u).
#Range: -1 ~ 1
Playerorigingroup = 1
#The success rate of charm tricks: Player holds the probability of successful charm of charm.
#The value related to the channel to use candy charm trickzombie (if set to x, the channel is 1/x).
#Range: 1 ~ 100
TrickzombieCharmchance = 3
#The range of destruction of the mushroom nuclear explosion: If it is 3, then the destruction mushroom will destroy the horizontal block of 7*7 (does not affect the depth).
#The width range when doom shroom explosion will destroy, 0 means no destroy.
#Range: 0 ~ 10
Doomrange = 3
Physical survival time configuration
#Tick: value is the number of ticks.
#HOW MANY TICKS Can The Sun Entity live.
#Range: 1 ~ 1200
Sunlivetick = 400
#Tick: Value is the number of ticks.
#How Many Ticks Can the Coin Entity Live (Include Gem).
#Range: 1 ~ 1200
Coinlivetick = 400
#Tick: Value is the number of ticks.
#How Many Ticks Can The Jewel Entity live.
#Range: 1 ~ 1200
Jewellivetick = 500
#Tick: value is the number of ticks.
#How Many Ticks Can The Energy Entity Live.
#Range: 1 ~ 1200
EnergyLiveTick = 400
#(Such as pea) survive time Tick: value is the number of ticks.【0.4.2 deleted】
#How Many Ticks Cann Bullet Entity Live.
#Range: 100 ~ 1000
Bulletlivetick = 150
#Tick: value is the number of ticks.
#How Many Ticks Can Plant Entity live.
#Range: 1 ~ 1000000
PlantLiveTick = 24000
#Tick: value is the number of ticks.
#HOW MANY TICKS Can Bowling Entity live.
#Range: 1 ~ 1000000
Bowlinglivetick = 300
#Tick: value is the number of ticks.
#HOW MANY TICKS Can Lawnmower Entity live.
#Range: 1 ~ 1000000
LAWNMOWERLIVETICK = 200
#Tick: value is the number of ticks.
#How Many Ticks Can Yeti Entity Live (How long will it store).
#Range: 1 ~ 1000000
Yetilivetick = 2400
Square configuration
#The probability of the spread of the original essence: It can be understood as the time of the spread of the original essence, the greater the value, the smaller the probability.
#ABOUT The CHANCE You Got Essence_ore from Origin_block.the Bigger The Value Is, The Lower CHANCE You Get (More Specificly 1/X).
#Range: 1 ~ 100
Originchance = 5
#Bone meal to make the large mouth flowers breed the probability: the more the value is, the smaller the probability.
#The CHANCE When You use Meal to Grow Chomper, The Bigger the LESS CHANCE.
#Range: 5 ~ 100
Chompergrow = 20
#The probability of transforming the saplings into the original essence ore: the more the value is, the smaller the probability.
#THE CHANCE When Sapling Turn to Origin Ore, The Bigger the LESS CHANCE
#Range: 2 ~ 100
Saplingturnorigin = 8
Destroy block configuration
#The probability of playing grass to drop pea: the more the value, the smaller the probability.
#The Drop CHANCE of Pea When You Break Grass.the Bigger The Value Is, The Lower CHANCE You get.
#Range: 1 ~ 1000
Drappeachance = 16
#The probability of players to fall off the cabbage of cabbage: The more the value is, the smaller the probability.
#The Drop CHANCE of Cabbage When You Break Grass.the Bigger The Value Is, The Lower CHANCE You get.
#Range: 1 ~ 1000
DropCabbageChance = 32
Item configuration
#: Right -click on the probability of explosion when the doll box is obtained.The greater the value, the smaller the probability (1/x).
#THE CHANCE When Player Got A Surprise When Use Jack Box.the Bigger The Value Is, The Lower CHANCE You get.
#Range: 1 ~ 1000000
JackboxsurpriseChaance = 10