Foreword:
Compared with the 1.12 version of Woot, version 1.16 is very different. The block material is fully refurbished, and the factory construction method has also changed greatly, so this tutorial has been generated.(Even the energy used is changed)
This tutorial is just describing the construction method and operation method of the most basic factory in the new version of the new version of the new version of the Woot. The part of the formula involves the formula of the items is slightly over.Item synthesis method, please bring yourself Jei when eating.
The most basic factory construction method:
First of all, you need to make a Layout Guide (the new version has no official translation for the time being, and the items involved directly use the original name).
After the Layout Guide is released, it will projected the construction method of factories at all levels for us. Right -click to switch the factory level. If the HWYLA mouse is installed to point to this block, it will display what materials this factory needs.
This is the shape of the first -level factory ↑
Next, make a Mob Shard to bind the creatures to be brushed, hold Mob Shar to bind the left mouse button you want to choose.(I think Jei said that the specified number of the specified number of the creature can be used to make the controller with this fragment, but I don’t need to try it myself. I hope there are big guys to see me.)
Place the Mob Shard, Stygian Iron Plate and PRISM, which has been binded in sequentially on the STYGIAN Anvil of this module. Finally, right -click Stygian Anvil with Ya Hammer to get the Mob Controller, which has been bound to the corresponding creature. Stygian anvil must put a magma block.(The following synthesis table is Stygian Anvil, Stygian Iron Plate, Prism and Ya Hammer)
I casually bind only cattle ↑
Finally, the construction of the first -level factories can be completed according to the projection of Layout Guide.
Factory GUI:
Right -click the Heart block in the multi -block structure to open the GUI interface of the factory.
Factory: Show the factory level.
Conatus Fluid: Number of connected connected to the containing object each time.(About how to import it, it will be said later, see Jei for details of the production method)
Spawn time: time required for each production.
Progress: The progress of the production.
Controller: Show the controller in the current multi -party structure of the factory.
Precks: Upgrade used by the factory.(Take the corresponding upgrade right -click the Perk Slot in the multi -block structure and add upgrade)
Item/Fluid INGREDIENTS: The items required for each production.
LOOT POOL: Show what drops and probability of the current factory will get.
Blue liquid groove: Show as much Conatus Fluid in the factory.
The operation method and export of the factory:
The produced Conatus Fluid is introduced through the Basic Conatus Cell at the bottom of the factory's multi -square structure to the factory and factories. In order to facilitate MEK's creation storage tank in order to facilitate the convenience of MEK.
A container is placed next to the LOOT Exporter in the multi -square structure of the factory. After each production is completed, the produced drop is exported to the container next to the block.
Such a simple and practical first -class factory is ready.I miss the factory that can be producting the goods in the past, ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah
Some are not:
The multi -square structure of the redstone signal factory on the Heart block will stop working.
Upgrade components must be added step by step, and low -level factories cannot use advanced upgrades.(If you want to stop the second level, you must put it on the first level)
The amount of liquid ingredients consumed by the factory each time is proportional to the amount of biological blood brushed.
Right -click Heart block using the "THE Intern" of this module can quickly build a multi -square structure, but you have to add the controller and storage tank "Cell" that you want to brush the creature. Right -click the factory level by taking a hammer.