Norman Creation God Mission "Find the Gold Warlock" Raiders Millénaire Minecraft Game

This tutorial is set by the author's setting without permission.

Warning: It may contain spoilers!

Prepare

In order to start this creation mission, players need:

It was found that at least one Norman village, and the village chief's occupation was a union master, housekeeper or knight;

One of the Norman villages reached at least the reputation of the "friend of the village".

Waiting a little, when the word "Alchemist] appeared on the village chief, right -click the village chief to accept the first mission" alchemy warlock ".

Note: The time mentioned in this article is the game time, not the real time. The one -hour game is equivalent to 50 seconds in reality. [1]

[1] https://minecraft-zh.gamepedia.com/ 替 [[[#minecraft.e6.97.b6.e97.b4.e87.b3.8e.b0.e5.ae.9e.E6.97.b6.e9.97.b4

Detailed task strategy

Chapter 1 Alchemist (time 1000 hours)

This task requires players to go to Extreme Hills biological group to find a special building "Tour de L'Chimiste" living in alchemy warlocks. There will be yellow characters in the lower left corner.It is best to find a small map to find the area without exploration.

There are two houses for alchemy warlock buildings, and large houses are built with stone bricks. There are two NPCs in it, one is the alchemy warlock Guillaume Vif-Agent, and the other is the alchemy warlock assistant Robert Granite.The small house is built with a wooden frame with a workbench, large box, bed for players to live.

After the player finds the alchemy warlock building, the right -clicking alchemy warlock in the big house will be "welcome" for the next task.This is the second chapter task, and it only needs to interact with the alchemy warlock.Then go back to the village to find the village chief and right -click to report the situation.

After the report is completed, go to the alchemy warlock building and wait for a while, the alchemist will give you the next task.After that, every time the player completes the task, it will wait for a while before the alchemy warlock will be issued.

Chapter 3 Collection of Stones (time 1048 hours)

Before doing this task, don't forget to find an assistant to get a Normani and a Normandy.

The alchemy warlock requires players to bring at least one redstone, two iron ore, two greenite, one gold ore and eight coal.

After the task is completed, players will get 960 Denier, 128 reputation, and 4 experiences.

Chapter 4 The Requirements for Burning (time 1048 hours)

Before doing this task, don't forget to find an assistant to receive a group (16) barrels.

The alchemy warlock asked players to install 16 barrels of lava and bring them over.The task process must ensure that the player's own safety and sufficient item bar space.

After the task is completed, players will gain 960 Denar, 128 reputation and 4 experiences.

Chapter 5 Explosion Demand (time 1048 hours)

Before doing this task, don't forget to find an assistant to get a bow and a group (64) arrows.

The alchemy warlock requires players to bring 16 gunpowder, and the way to obtain is not limited. The bow and arrow provided by the assistant are used to kill the reptile more safely.

After the task is completed, players will gain 960 Denar, 128 reputation and 4 experiences.

Chapter VII Dajie Special Digging (Time 1048 hours)

Before doing this task, don't forget to find an assistant to receive a set of red rocks and a set of TNT.

The alchemy warlock requires players to dig a 5x5 square deep pit with a direct rock layer, and each base rock must be exposed to the sun.In order to reduce the player's excavation workload, it is recommended to go to the open -air canyon, the deeper the better.But one thing to pay attention to: don't fall to death!

The size of the deep pit must be 5x5, and one more.Every time a base rock is exposed, a prompt will appear in the lower left corner until it is exposed (the prompt "you have successfully excavated the hole!"At this time, the player can return to the alchemy warlock.

After the task is completed, players will get a alchemy warlock, 128 reputation and 4 experiences.

Chapter 7 Explosives (Time 1048 hours)

Before doing this task, don't forget to find an assistant to receive 16 red rocks, 32 TNT and 32 obsidian.

The alchemy warlock requires players to put at least 20 TNTs in the pit in the pit and cover a layer of obsidian. It appears that "enough TNT has been placed, you can detonate it." After the prompt, TNT is detonated.Of course, before the mission, make sure that no lava flows near the bottom of the pit, so as not to ignite the tNT to cause it to detonate in advance.

When the TNT was successful, and the lower left corner appeared, "You have ignited the TNT, please report the results to the alchemist after observation." After the prompt, the player can return to the alchemy warlock to report.

Note: After the player puts 20 TNTs for 20 TNT, please cover a layer of obsidian at 5 × 5 × 1 flat, so as not to continue the task.After the task is completed, players will gain 960 Denar, 128 reputation and 4 experiences.

Chapter VIII Disdimonial Land (time 1048 hours)

In this task, neither alchemist and their assistants will provide players' items.

The three chapters of the eighth, ninth, and ten will produce a large number of items. Players are best to put them in their own items that are not related to the task, so as not to waste the space bar space.

The alchemy warlock requires players to explore the first abnormal place "Anomalie UNE", which is a underground Kiyan house.The specific location will be displayed in the lower left corner in the form of yellow characters. Press the "V" key to accurately locate.

After finding, the player needs to dig down (never digging the squares under the feet directly), dig the flat base rock layer, and north (whether it can be "north" or the direction of the small map according to the FACING value) until the following is until belowIt's empty.

The player came to the entrance after jumping down the empty hole. The entrance was locked by the iron gate. The player needs to destroy the iron door or open the iron door with a tile to enter the first room.After entering, you will see two brushing boxes on the left: one brushing skeleton (no bow) and the other brushing cave spider.It was surrounded by iron railings outside and there was a gap.This kind of monster box is specially transformed, including the latter two chapters:

Monsters can ignore brightness generation;

The spacing of the monster is short;

Monsters can only be generated in areas surrounded by base rocks and iron railings, and will not be generated across the wall.

In order to pass the monster, the player can block the gap on the iron railing to prevent the monster from running out. When the monster is not brushed out, the brush box is destroyed.

There is also a closed iron door in the first room, leading to the second room.After entering, you will find an empty box and two workbenches. At this time, green characters will appear in the lower left corner. "You have explored a building: Anomalie UNE." Now the player can return to the alchemy warlock to report.

After the task is completed, players will gain 960 Denar, 128 reputation and 4 experiences.

Chapter 9 The Second Flash (time 1048 hours)

After the player receives this task, the alchemist will give the player a Normandy sword and two beef belly.

The alchemy warlock requires the player to explore the second abnormal place "Anomalie Deux". It is also a base rock house like the previous chapter.Players only need to dig down after finding, dig the flat base rock layer before digging north, and finally jump out of the empty cave and come to the entrance.

The first room was the hell wart culture room, without monsters.However, after entering the second room, you will find that there are three cave spiders in front of it, and the connected channel is only one high.At this time, the player needs to use a square to block the channel to prevent the spider from climbing out, or use the last shadow pearl (at least two) to instantly go in to destroy the brush box and kill all the spiders, but the latter is more dangerous.

The iron gate of the second room leads to the third room. In the third room, there are five brewing stations, two alchemy pots, boxes and one of the workbench. There are 16 hell warts in the box.There will be no prompts in the lower left corner. Players only need to take the 16 hell warts inside and return to the alchemy warlock safely.

After the task is completed, players will get 960 Denar, 512 reputation, 16 points of experience, and a bottle of apple wine.

Chapter 10 must have the third time (1048 hours)

In this task, neither alchemist and their assistants will provide player items, but players are best to bring lever and gunpowder.

The alchemy warlock requires players to explore the third abnormal place "Anomalie Trois", and it is still a base rock house like the first two chapters.Players only need to dig down after finding, dig the flat base rock layer before digging north, and finally jump out of the empty cave and come to the entrance.

There are four monster boxes in the first room: two skeletons, a spider, and a cave spider.On the right is a skeleton + spider, and on the left is a skull + cave spider.After cleaning up the strange object, turn left and open the iron door to enter the second room. The second room is displayed with red stone, diamond, gold, iron, coal, coal and greening stone ore, as well as stones, soil and gravel, and an iron door lead to the door.The third room.

The third room is the lava chamber. Before entering, drink anti -gunpowder, jump forward and go forward, turn back and go forward.After walking to the transmitter, put the lever on the base rock attached to the redstone line, and pulled down the lever to take out the unknown powder inside the transmitter.Of course, it is okay not to use a trolley. Players can stand on the side to right -click to the position of the transmitter and take it out.You can return to the alchemist with unknown powder.

After the task is completed, players will get 960 Denar, 512 reputation, 16 points of experience, and a bottle of apple Bailan wine and a black sausage.

Chapter 11 Dissemination Knowledge (time 1048 hours)

The alchemy warlock will give the player a book, hand over the book to the village chief and then return.After arriving at the village, the village head will not immediately appear a task prompt, and the player needs to wait patiently.It is best to go to the village that has opened the mission of the creation.

After the task is completed, players will gain 64 reputation and 2 experiences.Chapter 12 Experiment (time 1048 hours)

After some research by alchemy warlocks, it is found that unknown powder found in Chapter 10 is actually one of the materials for making alchemy explosives. This explosive needs to use explosion to detonate it, and the strong explosion it produces can destroy the base rock.

The alchemy warlock will give the player a alchemy warlock explosive, and don't forget to find an assistant to receive a TNT and 48 redstone.

Before doing this task, players must not take precious items to the mission venue. Except for TNT, alchemy warlock explosives, blocks, pickups, buckets, and items used to detonate TNT.Because this task can easily cause players to die.

After the player reaches the 5x5 pit dug in Chapter 6, first use a bucket to make a water pillar to the bottom of the pit, then place the alchemy warlock explosives as close to the base rock as possible, and then place the TNT against the alchemy warlock explosive.Finally, the TNT was evacuated to the safe area.Regarding the detonation method, there is a safe way to choose from:

Shoot the TNT with fire vermica;

Put a wooden pressure board next to the TNT, shoot the pressure board with a bow, please do not trigger in advance;

Throwing down and igniting TNT with a transmitter requires TNT to be close to alchemy warlock explosives before the explosion.

After the explosion, and with the short stutter, players will see that Kiyan is successfully destroyed. Now you need to look down at the pillar of the water to trigger the task progress. Do not lose your foot to the void!When the "You are staring at the void!" When the lower left corner appears, the player can return to the alchemy warlock to report.

After the task is completed, players will get 960 Denar, 1024 reputation and 16 points of experience.

Chapter 13 Spirit and Material

This task only requires the player to interact with the alchemy warlock.In addition to getting a Danir gold coin (4096 Denar), 1024 reputation, 16 -point experience, and 9 diamonds, he also won the title of leader of Norman.At this time, players can create their own Norman village with the summoning scepter.

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