Assassin's Creed: Many of the contents of the block legendary module are related to configuration files. This tutorial will explain the content in the configuration file.
What is configuration file?
The configuration file allows players to make some personalized settings to the MOD by modifying the configuration file of the MOD. MOD will read the information in the configuration file to change the logic and attributes of some code, so that each player can meet different needs as much as possible.The configuration file is the service terminal, so you don't need to imagine that you can modify the configuration file of the client and change the game logic of the server.Because many logic has been set when archived, please be sure to set the content of the configuration file before establishing a new archive. Otherwise, after the creation of the archive, even if the content of the configuration file is modified, it will not really play its role (Most are the settings of the world).Personal opinion.
How to modify the configuration file?
The path of the configuration file of this module: .mineCraft/Config/ACBL.CFG (the first time after the module was launched, the game is automatically generated.Just open it.The modified content is the content on the right of each equal number. After the modification is completed, save the closing configuration file, and take effect after starting the game again.Among them, the line that starts with#is the explanation of this item, which will not affect any game content.There are no fixed sorting.
What does the capital letter in front of each colon mean?
I: INT type (integer) data, please set at the right side of the equal number to -2147483648 ~ 2147483647 (-2 31 ~ 2 31 -1))Integer.
D: DOUBLE type (dual -precision floating -point) data, please set it on the right side of the equal number to decimal when modifying.
B: Boolean type (Boolean type, mostly used for logical judgment) data, please set it on the right side of the equal number to TRUE (true) or false (fake).
There are other data types in the configuration file, because the configuration file of this module is no longer used in detail.
Detailed description:
# If Set to True, Armor Stand Will Not Be Geneated in the Dungeon But Chest.
# If it is set to True, the armor frame will not be generated in the dungeon.
Please modify this before creating the world.
This item is used to set up armor frames or boxes in the heritage. If the server's cleaning plug -in, etc., the armor frame will be automatically cleaned up, please change the item to TRUE.
A total of 1 item:
B: IsgenerateChes = false
# Set the maximum number of eACH PIECES of Eden that this world can generate.
# Set the maximum number of each Eden fragment in the world.
Please modify this before creating the world. When the number of modifications is smaller than the default number, if the number generated in the old archive has reached the upper limit, even if the configuration file is modified, the extra generated items will not disappear from the world (for example (example: Modify the maximum generation number of Eden Apple to 3 to open the archive that has generated 5 Eden Apple Treasure chests, which still exists in the world with 5 treasure chests).
A total of 7 items (corresponding to each Eden fragment):
I: Edenapples = 5 (the maximum generation of Apple Apple)
I: Edenshroud = 2 (the maximum generation number of Eden wrapped corpse cloth)
I: Edenswords = 1 (the maximum generation quantity of the Eden Sword)
I: Saffofhermes = 1 (the maximum generation quantity of the Hermes's stick)
I: Spearofleonidas = 1 (the maximum generated quantity of the disconnected spear of Leenidas)
I: PoseidonStrides = 1 (the maximum generation of the trident of Poseidon)
I: mjolnir = 1 (Miaolnier's maximum generation quantity)
# SET WHETHER Items Will Drop When USING The Apples of Eden.
# Set the item if it drops when using the Eden Apple.
This item is used to set up the backpack of players within the influence after using Eden Apple.
A total of 1 item:
B: ISDROP = TRUE
# Set the Probility of Each Chunk Trying to Generate A Templar Camp.
# Set the chance of trying to generate the Knight camp of the temple.
When each new block is loaded, it will try to generate the Templar Camp (it is not guaranteed to be successful). This item is used to set the probability of triggering each block to trigger the attempt.If the set number is less than equal to 0, the attempt will not be triggered. If the set number is greater than or equal to 1, the attempt will be triggered.
A total of 1 item:
D: GenerationProbability = 0.8# set the number of Attempts to Generate A Templar Camp Each Chunk.
# Set the number of times of each block to try to generate the Cavaliers of the Temple.
This item is used to set up the number of attempts to generate the Templar Cavalry Camp.
A total of 1 item:
I: Times = 3 (modified to i: camptimes = 3)
# SET WHETHER the SPEAR of Leonidas Will Destroy The Block When It Explodes.
# Set whether the explosion when using Leona Da Spear will destroy the block.
This item is used to set whether the explosion that occurs when the entity/block of the entity/square is hit by the right -button to shoot the disconnected spear (it has been removed in the 0.21.3.5.0A version).
A total of 1 item:
B: Isexplode = TRUE
# SET WHETHER the TEMPLARS Will Spawn in the Wild.
# Set whether the Templar Cavaliers will be generated in the wild.
This item is used to set up soldiers in the wild.
A total of 1 item:
B: ISSPAWNINTHWILD = TRUE
# SET WHETHER the TEMPLARS Will Attack Monsters.
# Set the Templars Knight if it will attack the monster.
This item is used to set the Templars to attack most monsters.
A total of 1 item:
B: ISTEMPLARSATTACKMONSTESTES = false
# SET WHETHER the Sword of Eden Can Attack Players in Creative Mode.
# Set whether the Eden Sword can attack the player in the creative mode.
This item is used to set up the Eden sword that can hurt the players in the creative mode.
A total of 1 item:
B: CanattackCreateModePlayer = TRUE
# Set the number of attempts to generate a drinker and a wine barrel each chunk.
# Setting each block to try to generate the number of times the player and the wine barrel.
This item is used to set the number of times of each block to try to generate the number of liquor players and wine barrels (adjacent to the two).
A total of 1 item:
I: WineBarreltimes = 10
# SET WHETHER DRINKERS and WINE BARRELS will spawn in the world.
# Set whether the wine player and the barrel will be generated in the world.
Please modify this item when generating the world.Because some strange bugs make the wine -fighting game unable to play in the server normally, it is recommended to modify this item to False before opening.
A total of 1 item:
B: IsgenerateWineBarrel = TRUE