This tutorial is set by the author's setting without permission.
Foreword
This tutorial is the various techniques and characteristics of myself when playing Slashblade
All the contents mentioned in this post have been tested by myself with good brothers 12874596
Some conclusions after testing are actually conflict and entry with many people's "personally considers" "personally"
This post is the various factors that explain the PVP influenced in the sword, not simply telling you how to play
This tutorial is suitable for players who have a certain understanding of the sword PVP. If for Mengxin, please click on the novice tutorial post: from Mengxin to the big guy: the swordsman's frost 锷
If there is any error, please point out after testing in the game
Disassemble PVP
If we think of a sword -pulling PVP as a whole, (extreme situation refers to the use of sword pulling swords and exhausting everything to kill each other)
Then all the attacks, defense methods, recovery methods, damage means, injury methods, etc. used during this period, etc.
These different methods are all components that form this complete PVP, but after putting aside the sword unrelated means
The subdivision is clear at a glance:
Block
Phantom Sword attack
Flat A attack
SA attack/reply
SE attack/reply
The attack is to kill the opponent, blocking and replying to protect yourself and improve your survival time
Defense and empty gear
Block and transient
Block: Right -click the mouse, you can defend the phantom sword attack
Transfer: Phantom sword is inserted into the other side and according to the phenomenon of special actions. After a short period of time, it can be immune to the flat A damage.
These two defense methods are usually used at the same time when PVP.
Empty gear
The empty gear is the flaw (also known as the knife)
The unprepared state produced when the defense occurs is stuck or the defense frequency is not fast enough.
This is not difficult to understand
Capture
One party was attacked by the other party during the empty gear, this is the capture vacancy
Most of the against the game are launched at the same time defense and attack, so when one party exposes the gap, it will be captured immediately by the other party
Use sword skills and SA to press and press special actions and blocks, and long pressing will show a very long vacancy
So I don’t recommend using SA and sword skills during the match
attack
Ping A and block
Ping A: Left button of the mouse: you can attack the block
Block: Right -click the mouse, you can defend the phantom sword attack
The rhythm of the mouse will affect the movement of the sword, because the mouse click speed of the mouse in the game is fast,
So there are only three species in the rhythm of swords in the game:
1. The left button is slower than the right button
2. The left button is the same as the right button speed
3. Fast speed of left and right -click
After testing, the advantages and disadvantages of these three rhythms are:
1 > 2 > 3
The click speed of both parties in the test is the same,
So if you want to change your rhythm because of this post, please change without affecting your original click speed.
Phantom Sword
Because the release of the sword skills will grow, the phantom sword used during the game is usually only two types of phantom swords: ordinary phantom sword and transient phantom sword:
Transfer Phantom Sword: Long press Lock and advance, click on special actions
Ordinary Phantom Sword: Press the Phantom Sword button to consume the glorious value, shoot a phantom sword
Phantom sword can attack the transient state, transistor immunohosis A damage
Instant migrants and phantom swords to launch immediately will not expose the gap
Some people like to use sword skills in the game, but ignore the long press gap when the sword skills are launched.
Due to the characteristics of the armor -breaking phantom sword, you can release a broken armor phantom sword at the beginning of the opponent. This feature will be stated at the end of the text
SA's empty gear
It is not recommended to use SA in the bureau. The reason is the same as the sword skills.
SA mobilization needs to press and press the block, and long pressing the empty gear is fatal
SE
SE is a passive skill, no need to press and hold, and it will not affect its own rhythm
Only the attack type and the reply type for the help of the game can help the game
Some SEs do not have substantial help to the game, such as: explosiveness.So I will not be able to help the situation of the game collectively called the miscellaneous SE
Attack SE
Attack SE is divided into: BUFF damage, BUFF interference, injury increases, attachment, etc.
BUFF damage category: ignore the opponent's defense means, and apply the damage -type potion buff, such as: instant injury, poisoning
BUFF interference type: ignore the opponent's defense means, and apply negative potion to BUFF, such as: weak, slow, hungry
Insulation class: Apply for your own potion of potion buff
Attachment: Release the attack of the fantasy sword, explosion, etc.
Reply type SE
The reply type SE is divided into: blood volume response class, durable response class, damage reduction and anti -resistance class, clear negative classes, etc.
Blood volume reply category: Reply to your own blood volume
Durable reply category: Reply to the durable value of the sword itself
Increase damage to the anti -injury: reduce the damage you suffered or increase your own resistance
Clear negative classes: clear your own negative effects, or to offset your existing negative effects
SE's choice
1.12.2 Players should add the blood volume SE and BUFF damage SE simultaneously
A sufficient blood recovery can ensure that the survival will not be interrupted by a small mistake in one or two times or twice
And the BUFF damage class can avoid the emergence of the deadlock (the deadlock is that the two parties do not miss the vacancies, and no one can win) 1.7.10 Players cannot add SE by themselves, then the BUFF damage type SE+vampire enchanting combination combination
Summarize
Attack and defense
Ping A, Phantom sword, transient, block, these four means should be launched at the same time and the faster the better
The frequency of Ping A needs to be a little slower than the block, and the premise is that it cannot disrupt the previous rhythm or affect the previous speed.
For example, the original overall frequency was originally 1 second 10 times, then Ping A was reduced to 1 second 9. Several times, and it could not affect the speed frequency of the phantom sword, transient, and block
Ping A attack block → block defensive phantom sword → phantom sword attack transient movement → transient immunohistosa A
Sword skills and SA
It is not recommended to use sword skills and SA, because sword skills and SA need to press pressing
And long pressing will expose the empty gear
SE and reply
The reply type SE and reply type are particularly important.
After the amount of recovery is sufficient, you need to consider adding an attack -type SE
And the attack -type SE needs to ignore the opponent's defense means and directly apply
If it is 1.7.10, players are recommended to use attack -type SE+vampire enchantment
Talk
The "betrayal" of the armor -breaking phantom sword
The instantaneous injury of the armor -breaking phantom sword is very high. Under normal circumstances, it may not be able to do it when the opponent's vacant gear is caught.
But if the opponent’s vacancy is caught by our armor -breaking Phantom Phantom Phantom Sword,
Can you kill the other party with a high instant injury?
It is true, but because of the existence of "betrayal", this probability is only 50%
"Betrayal" in detail
Because this characteristic text description is more troublesome, it is described by triggering the process, and the bold characters focus on
Player A releases the armor fantasy sword to player B,
When the armor -breaking phantom sword flew to the player B, or when the two players posted very close, the player B's block swept the nail Phantom Phantom Sword,
The armor -breaking phantom sword will be suspended on both sides of the player B, (the suspension method when you release the nail phantom sword are generally the same)
And player A can't see the phantom sword at this time, player B can see
When the armor -breaking phantom sword, when the player B launch the armor -breaking phantom sword, go to attack the player A
At this time, if the block of player A swept through the armor -breaking phantom sword, the broken armor phantom sword would suspend the side of the player A,
At this time, neither players can see the broken armor phantom sword,
And the broken armor phantom sword will attack the player B when the player A releases the broken armor phantom sword or after a certain period of time,
If this phantom sword continues to be blocked by the two sides, it will always jump repeatedly by the two players
Although both sides can not see this broken armor phantom sword, this phantom sword can cause damage
Due to the existence of this characteristic, the armor -breaking phantom sword suggested that at the beginning of the opponent's start, then start playing ping -pong
But it is not recommended to use it during the game
Extreme situation: Undead set
God's head, gravity chest armor, God pants, God shoes
Very extreme match, the opponent who can't fight
If you played a sword -pull server in the 1710 era, most of them should have encountered this kind of game
Do you believe it: In 2021, there are still some cute new clothes that have not been repaired. This bug
The method of breaking the game is not complicated
The limit damage of the sword has been damaged, and the amount of gravity breast armor is consumed using the dimension SA
If SA successfully captures the opponent's vacancy, you can kill it directly
Due to multiple stages of damage in the dimension, it will be applied to the opponent in a very short and very short period of time.
After SA damage consumes the power of gravity chest armor, before the opposite battery is used to fill the chest armor, the next harm has already killed it
The impact of damage and forging on PVP
In normal facing the game, the number of sections of the sword is not too high, because the overflowing damage cannot cause damage income.
You only need to ensure that Limit damage minus the equipment reduction and BUFF damage, the damage to the opponent's body is greater than or equal to the maximum health value of the opponent
Fox Moon Sword Easter
The line under the fox moon blade panel of the creation mode:
is demo item. Is wooden sword trition performance: please crafting
The idea is: This is a display knife. His real power requires you handmade
The fox moon knife in the original version is divided into two categories.
The phantom sword damage of the sword pulling sword of ordinary forces V is 5 points ( ) Create a backpack fox moon sword phantom sword damage under power V enchantment,The damage is the same as the ordinary sword pulling the sword
The damage of the fox moon sword fox fox fox fox will be 2 points higher than ordinary swords (), under the enchantment of Power V, the damage is 7 points ( ))
Godless and Death Nostalgia
Godless "Bladeless" attack speed
A godless "Bladeless" knife is translucent, giving a subjective feeling extremely lightweight
Therefore, many players subconsciously believe that the speedless speed of the godless "blade" is extremely fast, but in fact this is just an illusion.
The suppression of the purgatory knife "death thought"
The basic enchantment of the Purgatory Knife "Death Thinking" is extremely excellent, and the excellent and balanced combination makes many players feel surprised by the feel of this knife.
However, many people have strongly strengthened the credit of the enchantment on the body of the purgatory knife "dead thoughts"
—— end