Magic Metal -Discussion and Practice about Magic (Powder) Automation [M3] MANAMETALMOD MINECRAFT Game

This tutorial is set by the author's setting without permission.

Precautions

The magic metal version used in this tutorial is 5.5.4. Regarding the content of magic powder automation, refer to Chu Xue · Bing Other references will not be repeated.This tutorial focuses on basic principles, and does not guarantee that the structure of the demonstration is the optimal solution to such problems.

The parameters of some devices in this article are completely measured by manual. Regarding these parameters, it is not mentioned in the encyclopedia entry. These parameters are tested in the world in the world of single -machine mode.Changing, the author cannot guarantee that the difference is pure.

introduction

Regardless of reality or games, energy problems have always been a sword of Damocles hanging above our heads.

Magic powder is the most important resource of the module (equivalent to electricity, RF). Relying on the early digging magic ore and collecting magic flowers, we can unknowingly accumulate enough to spend the previous period.But the collection of magic in this way is ultimately inefficient -a large pile of equipment in the middle and late stages will continue to consume a lot of magic, so we need to produce a large number of magic ourselves.This can usually be achieved by the construction of [Magic Crystal Farm Farm] and using [Totem].This article explains the production of magic and the characteristics of some related equipment.

Text -the idea of ​​magic (powder) automation

Basic: Magic Crystal Farm Farm

When our [farming level] reaches level 3, we can use [farming store] to use [farming currency] to purchase [magic crystal fruit seeds], and plant [magic crystal fruit] to get [magic powder].

We can collect crops through [Growing Crystal], [Energy Crystal: Agriculture], [Energy Crystal: Collection] to collect drops, and at the same time use [Magic Energy Manufacturer] and [Magic Energy to Share Stone Stele] for these equipmentYes, if you have free money, you can place a [energy stimulation block] accelerating the work of these equipment

[Growth Crystal] Similar to [Beehin], there can only be a limited number in the same space. For [Growth Crystal], the size of this space is [25x25x25], which exists most [3].The horizontal ripening range of [Growth Crystal] is a area with a center radius of 10. It can increase the number of ripening frequencies or [efficiency upgrade stone slate] by adding [speed upgrade slate] to increase the number of ripening crops.

A typical [Magic Crystal Farm Farm] is shown in the figure below. Because the structure is relatively simple, it will no longer describe it in detail.We determine the area of ​​the farm based on the radius of the crystal.


Advanced: magic manufacturing machine centered on totem

The core of the totem to produce magic -magic fountain and magic condenser

A magic system can have one [magic fountain], more than one [magic fountain] will reduce efficiency because of "grabbing" [totem] and [magic condenser], as shown in the figure below, a [Magic Fountain] can be able toThe range of effective scanning to [Magic Condenser] and [Totem] is a cubic body with a centered on it, a horizontal radius of 10, and a vertical radius of 2 (21x21x5).For the magic condenser, 20 [unit magic] condense a magic (ball).


About magic (ball) conversion magic powder

In addition to the use of [kinetic crystal: synthesis] to synthesize magic powder, there is no good way (you can also synthesize manpower). We can achieve the purpose of increasing the speed by accumulating the number of [kinetic crystal: synthesis].It is recommended to use [kinetic crystal: moving object] to ensure the speed of supply. The use of funnel supply raw materials may be reduced due to insufficient supply speed and the product blockage.

(Use [King Energy Crystal: Movement] one -to -one supply raw material)

(Use funnel supply, it seems simple and easy to have problems)


Next, let's analyze these totems and explore feasibility.

Yuanshui totem:

Consumption of lapigram can make magic with water around it. Water can be water sources or flowing water magic version of hydropower.This range is centered on it, the radius is 5, and y and totem are in the same height space.Yuanshui totem will create magic at a fixed 50 unit magic/second speed, no matter how much water is.

Qingjinstone is difficult to obtain efficiently. You can generate ore through [Mineral Crystal] to complete automation with [Energy Crystal: Destruction] and [Energy Crystal: Collection], but [Mineral Crystal] The difficult working frequency plus the greening stoneThe low probability obviously makes this method lose practicality.In addition, [Ether Energy Milk Mining Machine] can not be adopted to lapite ore (there is no virtual ore vein containing green stone ore).In summary, it is not recommended to use this totem. The key question is "how to automatically produce sufficient lapisim stone" and "it looks inefficient compared to other totems."

Ice totem:


When the temperature is low enough, the magic is manufactured (the temperature threshold is difficult to measure, but it can work normally in the [Low temperature group], [ice storage]), similar to solar generator.You can put the ice (must be [Minecraft: Ice], and it does not support ice.[Unit Magic].In other words, adding ice is useless.You can use [Energy Stimulation Block] to accelerate to make it double.

Regarding automation, we do not need to build a complex structure. By accumulating a large amount of this totem in the ice storage and low temperature in the ice bank, we can obtain a considerable capacity, just like solar generators.

Regarding the operation of [Ice Studio], we can use [Snow Pupa] snowmaker to brush the snow (Note, take the grassland biological group as an example, Y can produce snow under the feet at least 66 o'clock), [kinetic energy crystal: damage: damage] Harvest, [kinetic energy crystal: collect] collect snowball, (unnecessary) [kinetic energy crystal: synthesis] synthesis [snow], then use [kinetic crystal: moving] to move the snow into the [ice store core] to achieve the direction[Ice Store] The purpose of [Ice Product] is automatically added.

In summary, it is recommended to cooperate with [Ice Store] to use this totem. Compared with the magic crystal fruit farm, it covers a smaller area and a higher energy density.

Flame totem:


Consumption of [Flame Powder] and [Fuel] to create magic, similar to the firepower generator, the efficiency of magic production is second only to [Grand Totem].

[Flame Totem] The [Unit Magic] produced by a single variety of conventional [fuel] is as follows.

Charcoal Coal Coal Fast Pattipable Pattipure Blough Blough Blough Crystal Carbon Campaign Charcoal Charcoal Block 1601603506035035060350350 Compared with [Magic Crystal Farm] and [Bing Totem], the automation of [Flame Totem] is feasible but complicated.In the occasion, the energy density density of the flame totem is greater and more advantageous.The problem of Flame Totten Magic is converted into "how to automatically produce enough [Flame Powder] and [Lingba]" and "what kind of fuel spitting mechanism".Conversion device (after all, magic powder, magic ingots and magic blocks are often used).

For [Flame Totem], the number of [fuel] that consumes units [flame powder] is certain, and a [Flame Powder] can support [4] [fuel] combustion.Therefore, choosing the right [fuel] can help us save [Flame Powder]. The same [Flame Powder], burning 60 units of magic that can only be obtained by 1 spirit charcoal, and burning 1 spirit charcoal can get 350 units of magic.Maybe you will ask that a spirit charcoal can be decomposed into 9 capsules to get 540 units of magic, but the flame totem can only consume one fuel per second.In order to obtain the highest efficiency, this fuel usually chooses charcoal.

Production of Flame Powder -The production and collection of lava centered on lava crystals and condensate crystals


Basic: A simple flame powder production device

In the original version, it is not easy to obtain [Flame Fan] — you need to brush the [Flame Man], get [Flame Stick], or do it with a torch flame man [brush the monster cage] to make [brush the monster tower].In the magic metal module, Strawberry Dragon adds a simple way to us -destroying [lava] drop [flame powder].[Lava] can be obtained by cooling [结] cooling [magma].

[Lava Crystal] [magma] can be created within its working range, and [condensed crystal] can condense the fluid (water-> ice-> ice-> olive-> lava) within its working range.For [lava crystal] or [condensate crystal], their default work scope is based on the area (8 square blocks) with a radius of 1 (8 squares).Each [Efficiency Improvement Slate] can increase the work radius of [1], or you can also increase the operating frequency (not obvious) by adding [speed upgrade slate].Next, we need to determine a suitable method -usually use 2 [Costric Crystal] to cover a [lava crystal], and the working speed is limited by [kinetic energy crystal: destruction]. I chose to give [lava crystal]Put on one [Effective Upgrade Slate], and install two other two [Credit Crystal], so that the range of work is a 5x5x1 area -one [kinetic crystal: destruction] can exactly the next time the magma is generated before the destruction is finished.[25] [lava].In fact, this set of machines produce [flame powder] is fast. In fact, we don't have to install [Lava Crystal] [Effective Upgraded Slate]. The generating frequency of 8 [lava] is enough for us to use it.

Then, we need a [precise collection] enchanting pick, accessing magic energy, collecting some [lava] to mark [Damage] for [King Energy Crystal: Destruction].Otherwise, this stuff will destroy anything within the scope of its work.To be a matter of saying, [King Energy Crystal: Destruction] can be controlled by the redstone signal. When there is a redstone signal, it can be turned off. It must be opened when there is no.switch.

Coupled with a [kinetic crystal: collection], we get the simplest [flame powder] production system. As long as you pass enough magic energy, the energy source is continuously produced [flame powder].As shown below.

Advanced: Intelligence of flame powder production -standardization and energy saving control of input and output

Regarding the production problem of [flame powder], the above machines have been solved, but there are still some flaws -although it will hardly cause us any trouble, it is still trying to solve it.This stuff can't stop (as long as the road will continue to extend the road) -even if the product bursts, the machine continues to work, waste magic, and the products are scattered.Of course, if you want to avoid excessive drops, you can also use a more direct method -give magma for the following.


(This is the problem of solving the excess drops -we call it efficient)

But we have other choices -more artistic choices, we can solve all similar problems with a simple redstone circuit.

We can use [Red Stone Comparison] to detect [the number of items] in [container] (the amount of items] (Redstone comparator cannot detect magic metal containers!), So we use a [box] as [cache], this [box] No. 1Received [Product] (in this example is located below the crystal).When more than a certain amount, a redstone signal is issued. In order to complete this calculation, we need to input a suitable redstone signal for the side of the redstone comparator (subtraction mode), and the output signal strength is to minus the signal generated by the original comparator minus the signal minus the signal of the original comparator minus the signal.This signal (when the result is negative, the output signal is 0).

In this way, we can decide how many [items] in [cache box] are issued when there are [Items] [Red Stone Signal] [Strong Charging Energy] [Block in front of the comparator]. In this case[5x64+50] an item is placed in the device, that is, the output signal when the items in the box exceed half.During the signal output, we can design it at will to turn the signal to the [Destroyer] and [Magic] [Magic] [Magic] for [Magic Energy Manufacturer].

In this example, I chose a [sticky piston] to promote [Red Stone] to control the switch of these two devices.When [item] exceeds a certain amount in [cache box], a signal is issued to activate [viscosity piston], push down [red stone], affected by the redstone signal, [omnidirection] stop input [magic], [kinetic energy crystal:Destruction] also stopped working.We can add a [output container], and use the [Product] in [Caches] in [Caches] to [output container] in [cache box]. In this way, only when [output container] is filled, the [cache box is filled, and [cache box is filled, the cache box is filled.] Only when [Products], when [Product] is exported to a certain extent, starts the [ommelling] and [kinetic energy crystal: destruction] of the supply [Magic Energy].In this way, we can achieve the purpose of automation control.It is worth mentioning that in this system, the location of [Fully] is essential.If you use [King Energy Crystal: Move] directly to [Magic] to [Magic Expedition], then control the crystal through the redstone signal, and after running to the first shutdown, the crystal [energy cache] may be used up.As a result, [Magic] to [Magic Energy Manufacturer] can not be transported when booting, resulting in the failure of the power.

Production of Ling Carbon -Magic Fuel Reactor

Basic: Simple input and output

Reference to the magic fuel reactor entry, in order to improve the efficiency of [Lingba] manufacturing, we choose to enter [Magic powder ingot] and put the [Energy Stimulation Block] accelerated the operation of the device.Input and output directly use [kinetic crystal: migrant], which can be repeatedly constructed to accelerate the manufacturing of [Ling Carbon].


(If you are troublesome, you can not output, and the by -product will not block the machine)

Advanced: The configuration and intelligent control of the magic fuel reactor array

For the production of flame flour, for [Lingyan], we can also adopt the same control method. At the same time, [Magic Fuel Generator] and [Energy Stimulation Box] is more obvious in waste of magic energy when valid work does not perform valid work., Make us have to pay more attention to energy saving issues.As shown in the figure, for such a device, we can stack the number of [Magic Fuel Reactor] at will.Use [kinetic crystal: migrant] to input and output, all [magic fuel reactors] share a [input container] and a [output cache].It is also turned on and shut down the entire set of equipment through cache, and also uses [Motor Crystal: Move] to transport the [Product] in [Caches] to [output container].

As shown in the figure below, a comparator that enables the subtraction mode has another redstone signal input on the side, and this signal is also obtained by the comparator detect the container.The comparator that enables the subtraction mode will calculate the difference in the number of items in the cache container detected by the cache container] The difference between the signal signal strength in which the side input is [0]), To complete the purpose of the [when the item in the cache box reaches a certain amount].


In this example, I also set the items in [5x64+50] detected by [Side Input Redstone Signal] in the [Side Enter Redstone Signal], when [cache box] [item] reached a certain number of quantities, when reaching a certain number of quantities, Send out the redstone signal to close the [funnel] supplying magic, thereby achieving the purpose of automatic shutdown and saving energy.At the same time, when the product is consumed to a certain degree, no redstone signal is issued, and [ominy] is turned on to the [Magic Maker] to provide [Magic] to automatically turn on.For the entire system, we only need to enter [Magic] and [Magic Fangson] to continuously produce [Spirit Carbon], and there will be no waste of [Magic].

Design of fuel spitting mechanism -how to trigger your launch/thrower?

For [transmitter/throwr], its trigger mode is triggering to rise (must be redstone signals from 0 to positive, from positive to a larger strength will not trigger the device, such as 1-> 2).For [Flame Totem], we need to allow [fuel] to be used in the form of [drop object]. [Flame Totem] can be used in the range (including the X Y Z axis, 17x17x17) with its centered radius 8,And the nearest one is the closest to it (so some precious items with fuel labels are thrown around here, such as pulling a knife).According to its scope characteristics, we can design a variety of spit modes.

In other words, in the range of flame totems, we can freely design the structure of the transmitter/thrower. As long as the fuel falls within this range, this structure is available.


The control structure of a small -scale single transmitter/thrower

The trigger structure in this tutorial is an example.As shown in the figure, use a [Red Stone Comparison] to detect a [container] (in this example is a transmitter/thrower). When there are a small amount of items in this [container]Stone signal, [Red Stone Reeper] amplify the signal, transmits the signal to [Red Stone] and decrease in order (15-14-13-12), [Red Stone] with a signal with intensity 12 from the side of the [comparator] side sideEnter, when [container] Chinese items are not enough to detect a redstone signal greater than 12, the [comparator] compares the size of the rear signal and side signal. When the rear signal is smaller than the side signal, the [comparator] output is returned to the return.zero.At this time, the [comparator] no longer output signal, the side signal is zero, [comparator] to detect [container] and output a redstone signal, this signal is input from the side of the [comparator], and the output of the [comparator] is returned again.zero.In other words, when [number of items in the container] does not exceed [the number of items that can be detected by the redstone comparator to detect the intensity of 12], the device will always be [shock].

At this time, we entered this shock signal to [transmitter/thrower], and we also completed the purpose of "when the container was cleared when the container was emptied when the container was cleared when the container was empty".

This device is simple and convenient, but there are still some flaws: the container cannot be filled, and it contains a small amount of high -frequency red stone to cause a little server burden.

We can improve it, according to the above principles.Replace the redstone and use other redstone components instead.As shown in the figure below, the [Red Stone Reexter] instead of and using [Agent Pistons] instead can solve the problem of not working and high -frequency redstone in the device full container.

Note that the following two structures use the redstone middle relay strong charge transmitter, and the use of funnel input functions may be locked.

(First, use relayr instead of redstone)

(Second, use sticky piston+red stone instead of redstone)

Large -scale transmitter/thrower array

When you need to expand production capacity, stacking a single structure is feasible, but it is also quite troublesome.We need uniform control to achieve the functions we need to deal with large -scale occasions.

In the scene of a small scale and a single transmitter/thrower, we can directly connect a [magic fuel reactor] on each [transmitter/thrower].With enough magic production, it is acceptable to waste this magic.

But in large -scale, centralized occasions, we hope that the supply of fuel can be controllable -instead of baldness in one breath.We can use a clock to decide whether to spit fuel by controlling or closing by controlling the clock. We can also choose to let each totem correspond to a special launch or separate.


A simple funnel clock, in order to avoid the stutter caused by the top of the funnel detection, we can use a square to block, and put a item in any funnel.An arbitrarily funny redstone signal can be closed.

One controlled clock with piston characteristics, the principle will not repeat it

(closure)

(Open)

In order to avoid stuttering, we do not use redstone (de -reded), and in this way, the trigger method of [transmitter/thrower] is very limited.We can use [Red Stone Reexter], [Red Stone Firebars], [Agent Pistons and Red Stone] to trigger [transmitter/thrower].Use [Redstone Reex] to [Strong Charged] A [transmitter/thrower] can be connected to the closer [transmitter/thrower], as shown in the figure below, as shown in the figure shown in the figure, as shown in the figureEssence

Using [Agent Pistons+Red Stone] can complete the trigger from top to bottom, or combine the structure in the figure above.Note that too fast red stone pulses will cause the piston to pull back the block.

In order to trigger the vertical "one" [transmitter/thrower] from bottom to top, we can use the method of [Red Stone Fire Puts+Gas Block]. Note that the clock signal pulse that is too fast will make the red stone fire handle "too late to respond"And make a sound of fire out.If this trigger method is adopted, it is recommended to use [kinetic crystal: migrant] to add fuel to the transmitter. Obviously, with the increase of the number of [transmitter/throwr]/Throwr] The speed of launching fuel.Summarize the role of different components:

Redstone relay can pass the signal horizontally, and strong charging can be able to pass the redstone signal redstone flames+physical cubes from top to bottom.

In this way, we can refer to the above -mentioned triggers to combine our needs to design the launch method applicable to our own.We can choose to allow each transmitter/thrower to correspond to a flame totem, or to establish a separate combustion chamber centered on the transmitter/thrower.

The following figure is an example.

As shown in the figure, we can configure a dedicated launcher/thrower for each flame totem, using a viscous piston -red stone trigger method.

In

We can also centered on the transmitter/thrower, and all the flame totems shared a "burning room".In this case, we should pay attention to controlling the number of transmitters/throws to prevent the speed of flame totem from using the speed of fuel than the speed of the transmitter to transmit fuel, which leads to waste of fuel.

(As shown in the figure, the clock frequency that is too high will cause fuel accumulation)

Referring to the method in the previous article, we can use the [Red Stone Comparator] to detect the number of products in the cache to control the switch of the clock. When the product bursts out, the clock is closed to stop supplying fuel., So as to achieve the effect of intelligent control, it has a detailed description of the principle of the structure before, so I won't go into details here.

Note that the redstone circuit is best placed in the same block to avoid circuit failures caused by block loading or block loading caused by player behavior.For some strange servers, the operation effect of the same redstone circuit may be different from the single -machine mode.

[Combat/Application] Design a smart single flame totem magic manufacturing machine

Design ideas:

1. Realize the automatic control of intermediate products (magic powder, flame powder) and products (magic) to avoid falling drops after the raw materials are blocked.

2. Realize the separation of products and production materials, and give priority to ensuring the magic supply of the production system.

3. Ignore certain acceptable waste ([[Costric Crystal] and [Lava Crystal] Repeated work to waste trace magic energy, and the gallery of the by -products of the [Magic Fuel Reactor] is not treated as a fuel)

4. Make the entire device simple and compact as possible.


Principle description:

This machine consists of three parts, namely the production part of the flame flour and the flame totem, the production part of the spirit charcoal and the launching agency, the magic collection device and the magic powder.There are three cache boxes in this machine, namely [Magic cache], [flame powder cache] and [magic powder cache].

We complete the following control through the redstone circuit:

1. Detect [Magic cache], stop the transmitter's launch fuel when the cache is enough to stop the production of magic, and at the same time let the [kinetic crystal: migrant] work to transfer magic to [output container].

2. Detect [Flame Powder Caches], stop [King Energy Crystal: Destruction] damage [Lava] when the cache is sufficient.

3. Detect [Magic Fan Capture], stop [Magic Crystal: Synthetic] synthesis [Magic Powder] when cache.

Structural construction: First build a magic collection device, use two magic condenser and funnel to enter to [Magic cache], and then use the funnel to enter the magic from the magic cache to the magic manufacturer.Then put a [kinetic crystal: synthesis] on the magic cache to synthesize magic powder.

Then we add red stone control to [Magic cache] to complete the [Principle description: 1.].When the comparator is output, turn off the redstone signal to the [kinetic crystal: migrant], and give a tomber chronograph signal at the same time to stop the transmitter.

(Fill in an appropriate amount of items in a container used to occur with a specific intensity redstone signal. Usually you put the proportion of the total amount of the container, which is to allow the total amount of the number of items in the cache container to detect the total number of items in the cache container exceeds this more than this exceeds this.Send a signal when the ratio)

(Don't forget to stuff a item in the funnel timer to ensure that it runs)

Let's build a fuel production and launch mechanism, as shown in the figure.

Now we add the redstone circuit to send a signal when the magic powder is sufficient in [Magic Fan Capture].

(This container also needs to be placed in an appropriate amount, refer to the previous article)

(We place a [kinetic crystal: collection] for the magic powder cache to collect [kinetic crystal: synthesis] synthetic magic powder)

Next, we set up a flame powder collection device. The side signal of the redstone circuit here shares a container.Specify [kinetic crystal: damage] destruction [lava], [kinetic crystal: collect] collect [flame powder], when the number of [flame powder] in [flame powder cache] is sufficient, red stone signal closure].

(Note, [kinetic energy crystal: damage] must be available below to work)

Next, build a lava generated structure at the bottom, and two [Costric Crystals] each put a [Effective Upgrade Slate].

Don't forget to place [Magic Fountain] at the right position, give [Magic Fuel Reactor] and [Magic Energy Manufacturer] as initial investment, your machine can start workingThe one that doesn't come down)

Finally, we find a suitable place to place [output container] (the capacity is as large as possible) to configure [kinetic crystal: migrant], and your machine is completed.We treat the entire device as a machine. This machine is a permanent motor that does not need to be maintained and constantly outputs magic.

(Note: You can use the flame powder and magic powder produced by this machine, but excessive use will cause the production data chain to break and stop the driver. If you want magic powderMagic synthesis Saves, I can't help you with it without it)

Bright totem:

Consumption of fluorite powder and work to create magic during the day, which is equivalent to solar generator. The magic can make the speed of [8] unit magic/second.It can be automated with fluorescent grass farms to produce fluorite powder.

In summary, it is not recommended to use this totem because "it is very inefficient compared to other totems."

Dark totem:

Consumption of the last shadow pearl, work to create magic at night, similar to the bright totem.Magic can make the speed of [8] unit magic/second.It can be matched with [Little Black Tower] to produce [Last Shadow Pearl] to achieve automation.But the current version of the generation mechanism is no longer suitable for building a small black tower.

In summary, it is not recommended to use this totem because "it is very inefficient compared to other totems."

Storm totem:


Consumption of feathers and working in a high place to create magic, which is equivalent to wind turbine. The unit magic manufacturing speed collection is affected by the height of the Y -axis. With the increase of linear increases, the relationship between the speed of the output of the storm totem magic and the height is shown in the figure below.

It can be automated with a grilled chicken machine to generate feathers, or use dark replication to generate a large amount of feathers for consumption.

(As shown in the figure, the feather produced by a grilled chicken machine is not enough)


In summary, it is not recommended to use this totem because "it is very inefficient compared to other totems."Big Totem:

Consumption of diamonds and gems or metal ingots to make magic, refer to TE's currency energy furnace.The big totem is the most efficient totem among all totems. Players who are too lazy to be a machine usually use the Great Totten Totem to get a lot of magic at one time.

Regarding production capacity, all available metal ingots can provide [400] [Unit Magic/One] magic, and all available gems can provide [600] [Unit Magic/One] magic.


We can build Diamond Farm through the construction of a diamond flower farm to realize the automation of the Totten Totten Totten Totten Totten Totem through the structure similar to the flame totem automation, but it is clear that the value of the large flood totem automation is small under the existence of flame totem.

(As shown in the figure, do I use this spicy farm to use this? Is it not fragrant to make a magic crystal fruit farm?)

In summary, the totem is suitable for one -time manual obtaining a lot of magic, but the automation value is low.

Natural totem:

Consumption of emeralds, destroying [grass] or [fern] to create magic as the same height, this range is centered on it, with a radius of 8 (17x17x1).Every time a [grass] or [fern] is destroyed, [50] [unit magic] is generated.Note that this stuff is not eaten by [Gao Cao: Gao Cao] and [Large Fern].


The totem of quite chicken ribs, low -efficiency production capacity is a waste of emerald, picky eaters, and difficult to automate.

In summary, the totem is not recommended.

Lightning Totten Team:

Consumption of gold ingots, attracting lightning when it rains or thunderstorms, is made of magic by thunder, similar to an immersive process lightning needle.Each lightning can provide [5000] [Unit Magic], but obviously, it is often not necessarily chopped once in a rain.

Automation can be achieved through the Golden Farm.However, the totem capacity is unstable and the automation value is low.Although there are many magic production in a single time, the working cycle is only rainy days, and it has to look at the face by lightning.

In summary, it is not recommended to use this totem because "it is very inefficient compared to other totems."


Towel -patient research

The tutorial sacrificed the author's game time (Kermit face) for a week. I have already written all the thoughts about the topic, and there is no way to think of it.The principle of the stinky and long principle of this tutorial is to facilitate players who want to go further. If you don't like it, you can jump directly to the [Combat/Application Part] to learn and build a device.But some boring things we have to face sooner or later, this is a further price.If you can see the tail from the beginning, thank you, make my work make sense.