This tutorial is from MC Encyclopedia (MCMOD.CN) using the CC By-NC-SA protocol.
Note: The content recorded in this tutorial contains 5.09.00+ CFG, please eat it objectively!
Note: This explanation only provides translations, and does not provide testing for 5 minutes at a time.Different versions may have different sorting and functions. There are still many traces of linkage and magic reform in this example. Please eat objectively.
Gregtech.cfg:
Features {part of the items stack the upper limit}
General {
AFK_HUNGER = FALSE will not be hungry
Disableic2cables = FALSE disable IC wires
Disablevanillaores = TRUE disable the original mineral production other than emerald
Enableae2integration = true allows AE2 linkage
EnableAllmaterias = False allows items made of all materials
EnableimmersivengineeringRSupport = True allows immersion process linkage
EnableMagneticraftSupport = True allows magnetic field process linkage
Ensuretobeloadedlast = TRUE keep the last one loaded
Explosionitemdrops = False explosion can not fall
GTBees = TRUE Forestry Liection allows adding GT bee
HiderecyClingRecipes = True Hidden Repair Synthetic
Hideunusedores = TRUE hidden unused minerals
IncreaseDungeonLoot = True to increase the probability of the dungeon's treasure
Itemdespawntime = 6000 item disappear time (T)
MaxequalentitiesatoneSpot = 255 to 255 a block can accommodate the maximum number of entities, default is 3 (that is, 1.11 that MaxentityCramming)
SkeletonsShootgtarrows = 16 about how many skeletons will have a settings to shoot you GT arrows
TEMACHINERECIPES = FALSE allows the relevant items of the thermal expansion machine to synthesize GT
WoodneedssaWForCrafting = True without seeing the wood to reduce the wood plate production
HarderMobspawners = TRUE more hard brushing cage
HARDERSTONE = FALSE more stones
Online = TRUE supports online or not
Show_all_metaitems_in_Creative_AND_NEI = False displayed all materials in the creative mode and NEI
SmallervanillatoolDurability = True weaken the original tools durable
}
Machines {explosion series
Colored_guis_when_paIinted = TRUE machine whether the GUI is followed by color explosions_on_nonwrenching = false explodes without a wrench.
FIRE_CAUSES_EXPLOSIONS = false flames cause the machine to explode
Lightning_capes_explosions = false lightning machine explosion
Machines_explove_damage = whether the explosion of the False machine will cause damage
Machines_flammable = whether the machine is flammable
Rain_causes_explosions = false machine drizzling rain explosion
Wirefire_ON_EXPLOSION = FALSE cable fire caused the machine to explode
}
Pollution {pollution system, it seems that it cannot be used because of unknown bug
EnablePollution = TRUE enable pollution
PoisonLimit = 750000 Poisoning effect trigger line defaults to 75W point pollution
Smoglimit = 500000 smog effect trigger line defaults to 50W point pollution
SourceInLimit = 2000000 acid rain effect trigger line defaults to 200W point pollution
VegetationLimit = 1000000 Plant withered effect trigger line defaults to 100W point pollution
}
Supplement: additional parts under 5.09.33:
GT6STYLEDPIPIPIPIPIPESCONNECTION = TRUE
Gt6StyledWireSconnection = FALSE
Whether to connect the pipe/cable in the form of GT6 in the form of GT6
MoreComplicatedchemicalRecipes = false
More complicated chemical reactions (the petrochemical line returns to version 5.09.31 (yes, this is TRUE in 5.09.33 epoxy resin synthesis requires bisphenol A and epoch chloropenene.Correte+phenyl is made, and for True, calcium acetate powder will appear in the game (when the default is false, the calcium acetate powder is hidden)))
B: EasierivplusCables = false
Cable insulation above IV is simpler (you can use melting rubber insulation)
B: Hardmachinecasings = TRUE
More complicated machine shell synthesis (no polyethylene/forged iron/polytetrafluoroethylene synthetic machine shell is required for FALSE)
IDS.CFG
Set the digital ID (1.7.2 has been fully switched to the text ID)
Machinestats.cfg
Various types and levels of power generation efficiency are not translated.As for why there are two lines, I do n’t understand, it may be a difficult mode or something.
Disablercblastfurnace_false = false disable RC blast furnace
UUA and UUM are UU -related, not translated.
Multiblockmachnes.damageFactorlow_5 = 5 Multi -square machine damage coefficient
Multiblockmachnes.disableMaintenance_false = False multi -square machine does not need to maintain a warehouse
Materialcomponents.cfg
GlobalComponents {Allow the synthesis of unused materials, which may be limited by {general}
Materialproperties.cfg
Blastfurnacerequirements {Material that can be burned in industrial melting furnace}
BlastinductionSmelter {Materials that can be burned in blast furnaces (real or false?)}
Harvestlevel {GraniteharvesstLevel_3 = 3 Granite Hardness
MaxharvesstLevel_7 = 7 GT maximum hardness
}
Materials {The content of the Source of Gray Wan Evil is unknown. Checking Changelog may be 5.09.25
ORE {Each item here is estimated to have OD ← mineral dictionary, there are a large number, incomplete translation, only a few examples
Cooperite {platinum ore
B: addgas_false = false gas
B: addplasma_false = false plasma
B: BlastFurnacerequired_false = false blast furnace burning ingots
I: Blastfurnacetemp_0 = 0 blast furnace temperature
S: ChemicalFormula_pt3nispd = PT3NISPD ingredients
I: DENSITYDIVIDER_1 = 1
I: Densitymultiplier_1 = 1
D: DENSITY_3628800.0 = 3628800.0
S: Dyecolor_Dyeyellow = Dyeyellow I said this is the filter of the MFR laser brush machine, do you believe it?
I: EnchantmentLevel_0 = 0 Tools Magic Level
S: Enchantment_ = Tools Magic Type
I: fuelpower_0 = 0 fuel thermal value
I: Fueltype_0 = 0 fuel type, related to recipes.cfg
I: GASTEMP_0 = 0 Gas Temperature
B: Hasparentmod_true = TRUE
D: Heatdamage_0.0 = 0.0 burns
S: "ListMaterialByproducts_, Palladium, Nickel, Iridium" =, Palladium, Nickel, Iridium by -products
S: "ListMaterrereReRegistrations _," =, registered any category OD S: "ListSubtags_, has_color, washing_mercury" =, has_color, washing_mercury display tag
S: "Listtcaspectamounts_, 1,1,1" =, 1,1,1 TC element quantity
S: "Listtcaspects_, Metallum, Nebrisum, Ignis" =, Metallum, Nebrisum, IGNIS TC element category
S: "MatRGBA_255, 255,200,0," = 255,255,200,0, RGBA rendering items
S: MateriaLCSMELTINTO_COOPERITE = Cooperite Machining
S: MaterialdIRECTSMELTINTO_PLATINUM = Platinum Violence Mine Except for the main ingredients, there is nothing left (this type is commonly used in minerals with more impurities)
I: Materialid_828 = 828 material ID
S: Materialmacerateinto_Cooperite = Cooperite powder
S: MaterialName_sheldonite = Sheldonite Material Name
S: Materialtintinto_Cooperite = Cooperite Molicine Moving Furnace Processing Reboning (Common Alloy Materials for this category)
I: Materialtypes_9 = 9 material type, see Note
I: Meltingpoint_1677 = 1677 melting point
I: OrebyproductMultiplier_1 = 1 ore output multiplied rate, associated with overPoweredstuff.cfg
I: Oremultiplier_1 = 1 ore output ratio
I: olsmeltingMultiplier_1 = 1 furnace output ratio
I: orevalue_5 = 5 mineral value
I: TOOLDURABILITY_0 = 0 Tools durable
D: Toolspeed_1.0 = 1.0 Tool Speed B: Transparent_false = False Whether transparent
}
}
}
P.S.'s description of Materialtype, first change into two -in -production, each digits corresponding to the following rows (from 5.09 a version of Changelog)
* @param Atypes Which Kind of items Should Be Generated. Bitmask as Follows:
* 1 = dusts of all kinds.
* 2 = Dusts, Ingots, Plates, Rods/Sticks, Machine Components and Other Metal Specific Things.
* 4 = Dusts, GEMS, Plates, LENSES (if transparent).
* 8 = dusts, IMPure Dusts, Crushed Ores, Purified Ores, Centrifuged Ores ETC.
* 16 = cells
* 32 = Plasma Cells
* 64 = Tool Heads
* 128 = Gears
CUSTOM {custom material 0-15}
Modularrmor.cfg
GT's own modular armor (seeming to be WIP) puts the attributes of various parts in various parts, incomplete translation
Batteryhvli {HV lithium battery
B: enabled_true = true enable
D: processedused_1600000.0 = 1600000.0 to provide the armor to provide power storage 160weu
S: "Stack_gregtech: gt.metaitem.01: 32538" = Gregtech: gt.metaitem.01: 32538 corresponding items
D: Weight_100.0 = 100.0 The weight of an increase in armor
}
Cell {empty unit
B: enabled_true = true enable
S: "STACK_IC2: ITEMCELLEMPTY" = IC2: ItemCellempty
S: STATTYPE_TANKCAP = TANKCAP function 1 Provides fluid cache
S: Stattype_null = NULL function 2 d: value1_8000.0 = 8000.0 to provide a fluid storage 8000L for the armor
D: Weight_20.0 = 20.0 The weight of the armor increase
}
Circuitbasic {IC2 circuit board
B: enabled_true = true enable
S: "stack_ic2: itmpartcircuit" = IC2: ItempartCircuit
S: Stattype_processingPower = ProcessingPower function 1 provides computing power
S: Stattype_null = NULL function 2
D: Value1_100.0 = 100.0 provides 100 points for armor capacity for armor
D: Weight_10.0 = 10.0 The weight of the armor increase
}
ComponentnightVision {IC2 Night Visiting Instrument
B: enabled_true = true enable
D: Processingused_100.0 = 100.0 The processing capacity consumes 100 points
S: "STACK_IC2: ItemnightVisiongles" = IC2: ItemnightVisionoggles corresponding items
S: Stattype_nightVision = Nightvision function 1 night view
D: Weight_100.0 = 100.0 The weight of an increase in armor
}
pistonlv {LV electric piston
B: enabled_true = true enable
S: "Stack_gregtech: gt.metaitem.01: 32640" = Gregtech: gt.metaitem.01: 32640 corresponding items
S: Stattype_pistoneuusage = Pistoneuusage function 1EU consumption
S: Stattype_pistonjumpboost = Pistonjumpboost function 2 jumping improvement
S: Stattype_processingPowerused = ProcessingPowerused function 3 processing capacity consumption
D: Value1_3.0 = 3.0 consume EU3 points (each?)
D: Value2_200.0 = 200.0 provides jump to increase 200 points
D: Value3_10.0 = 10.0 Consumption Power 10 points
D: Weight_20.0 = 20.0 The weight of the armor increase
}
Plateiron {iron plate
D: ElectricalDef_0.0 = 0.0 Electric shock protection
B: enabled_true = true enable
D: ExplosionDef_0.11999999731779099 = 0.11999999973179099 Explosion Protection D: FALLDEF_0.0 = 0.0 Falling Protection
D: FIREDEF_0.10000000149011612 = 0.10000000149011612 Flame Protection
D: Magicdef_0.10000000149011612 = 0.10000000149011612 Magic Protection
S: ORDICT_PLATEIRON = PlateIron Registration Mine
D: PHYSICALDEF_0.1199999973179099 = 0.1199999997979099 physical protection (melee protection)
D: ProjectileDef_0.1199999973179099 = 0.1199999997979099
D: RadiationDef_0.0 = 0.0 Radiation Protection
D: Weight_200.0 = 200.0 The weight of the armor increase
D: WitherDef_0.0 = 0.0 withered protection
}
Other.cfg
Disableflinttools_false = False disable the vermiculite tool
Enableae2integrating_true = True enables AE linkage, which may be associated with gregtech.cfg
OverPoweredstuff.cfg
General {RF, TC support
100eutorf_360 = 360 100EU conversion 360RF
100RFTOEU_20 = 20 100RF conversion 20EU
Inputrf_false = false allows input RF
Outputrf_false = False allows output RF (unknown mode)
Outputrf_true = true allows output RF (unknown mode)
RFEXPLOSIONS_FALSE = FALSE RF allows explosion (unknown mode)
RFEXPLOSIONS_TRUE = TRUERF allows explosion (unknown mode)
Wireheatingticks_4 = 4
IGNORETCONSTRUCT_TRUE = TRUE ignore the TC structure
}
GregtechRecipes {Allow solar coverage board synthesis at all levels}
OreprocessingoutputMultiplier {Various mineral processing production multipliers}
Recipes.cfg
Whether to allow various machine formulas or processing time
alloysmelting {alloy furnace}
Amplifier {UU increase liquid production machine}
Arcfurnace {arc furnace}
Assembling {assembly machine}
Assemblingline {assembly line, only 5.09+}
AutoCLAVE {high pressure kettle}
Bender {rolling machine}
blastfurnace {blast furnace}
boxing {packing machine}
brewing {brewing furnace}
Canning {Tibetan}
Centrife {centrifugal machine}
chemicalBath {chemical immersion machine}
chemicalReactor {chemical reaction machine}
cnc {}
compression {compressor} cracking {cracking machine}
Crops {Allow GT crops}
Cutting {cutting machine}
DisabledRecipes {Acts that can be disabled, including but not limited to IC2 machine synthesis, AE quartz powder silicon, synthetic table synthetic bronze ingots, enchantment, last shadow box}
distillation {distilled machine, can make fish oil}
distillery {distilled tower}
Electrolyzer {electrolytic}
ElectromagneticSeparator {Electromagnetic lyric}
Extractor {extract machine}
Extruder {squeezer}
Fermenting {fermentation machine}
FLUIDCANNER {filling machine}
FLUIDEXTRACTOR {liquid extract machine}
Fluidheater {fluid heating machine}
FLUIDSMELTER {liquid extract machine, melt metal}
FLUIDSOLIDIFIER {fluid curing machine}
Forgehammer {hammer, but here refers to the hammer forged machine}
fuel_0 {Fuel type: fuel}
fuel_1 {fuel type: gas}
fuel_2 {fuel type: item}
fuel_3 {fuel type: biomass}
fuel_4 {Fuel Type: Plasma}
fuel_5 {Fuel type: magic item}
fusion {nuclear fusion}
GregtechRecipes {Allow the synthesis of solar coverage board and energy crystal}
Hammerd allowanceplate {Allow hammer double -layer board}
Hammermultiingot {Allow hammer multi -layer ingot}
Hammerplating {Allow hammer board}
Hammerquadrupleplate {Allow hammer four -layer board}
Hammerquintupleplate {Allow hammer five -layer board}
Hammertripleplate {Allow hammer three -layer board}
HarderRecipes {allow more difficult synthesis}
implove {agglomeration compressor}
INDUCTIONSMELTER {Allow industrial melting furnace}
Laserenraving {laser etching machine}
Lathe {lathe}
liquidtransposermptying
liquidtransposerfilling
MACERATION {Open the synthesis of the IC powder pour machine}
mixer {mixer}
mortar
olwashing {allow mines}
Polarizer {magnetic machine}
Press {molding machine}
Printer {printer}
pulveriser {grinding machine}
pulverization {GM powder ← point out the kind of by -products}
pyrolyse {heat solution machine}
RCBLASTFURNACE {Allow RC blast furnace}
RecipeRePlacements {Modify the synthetic table}
rockCrushing
Sawmill {Allow sawwood}
SCRAPBOXDROPS {Waste probability}
sifter {gem sieve filter}
Slicer {slice machine}
SMELTING {can be treated with a melting furnace}
StorageBlockCrafting {Allow synthetic block}
StorageBlockDeCrafting {Allow block}
thermalcentrife {Allow thermal centrifugal centrifugal}
Unboxing {Allow unpacking}
Vacuumfreezer {copy machine}
Wiremill {tie wire machine}
Unification.cfg
Whether it is forced to replace it with GT version items (classified by MOD)
WorldGieRATION.CFG
Mineral production correlation
EndasterOIDS {Midtime asteroid maximum specifications, minimum specifications, probability, whether to enable}
gcasteroids {GC asteroid maximum specifications, minimum specifications, probability, whether to enable}
general {pFAA support}
WorldGen {Custom ore vein, the number of customs ores, whether to enable [Main World/Below/Last].
Overworld/Nether {The number, height interval, weight, size}}}
{{{
Smal {The formation of barren ore, not fully translated
Copper {copper ore i: amount_32 = 32 quantity
B: Asteroid_false = False asteroid
B: Mars_true = true Mars is generated
I: maxheight_120 = 120 high interval
I: minheight_60 = 60 height range
B: Moon_true = True High range
B: Nether_true = whether the boundary below the boundary is generated
I: ol_35 = 35 Use ID
B: Overworkd_true = True The main world of the main world is generated
S: RESTRICTTOBIOMENAME_NONE = None Limit the Biological Group
B: Thend_true = TRUE The last land is generated
}
}
MIX {ore vein generation method, incomplete translation
Naquadah {Silicon Rock Mine
B: Asteroid_true = True Star Is it generated?
I: Density_5 = 5 density
B: EndasterOID_TRUE = TRUE Whether the last small asteroid generates
B: Mars_true = true Mars is generated
I: maxheight_60 = 60 high interval
I: Minheight_10 = 10 High range
B: Moon_false = whether the moon is generated
B: Nether_false = whether the boundary below the boundary is generated
I: oreprimarylayer_324 = 324 Grassroots ore ID
I: Oresecondarylayer_324 = 324 top ore ID
I: ORSPORADICLELYINBETWEEN_324 = 324 Mid -layer ore ID
I: ORSPORATICLYAROUND_326 = 326 Passion of ore ID
B: Overworkd_false = whether the main world of the main world is generated
I: Randomweight_10 = 10 weight
S: RESTRICTTOBIOMENAME_NONE = None Limit the Biological Group
I: SIZE_32 = 32 size
B: Thend_true = TRUE The last land is generated
}
}
Dimensions {Control some ore/rocks to generate in the main world and lower bounds}