Living Enchantment Game

At the beginning, I am not an expert, so I may not understand some. If anyone understands, you can propose in the comment area, and I will change it.

# Configuration file

General {

General {

# Changes WHETHEL LIVING Is Incomposition with Vanilla Damage/EFFICIENCY Enchantments, LIKE Sharpness. Protection is all incompative with living, for armor. Whether the living enchantment is compatible with the original enchantment {such as sharp})

B: "Allow Damage/EFFICIENCY/Protection Enchantments" = false (allowed damage/efficiency/protection, etc.)

# When or not you can enchant armor with living.

B: "Allow Living Armor" = True (By default)

# If true, and not mending-style xp handling, adDitional block break xp will scale with block hardness.

# If False and Not Vanilla XP Style, BLOCK BREAK XP Will AlwayS Be 1 * BlockXPMultiplier

B: "Dynamic XP (Block)" = True (this is not clear, it should be the acquisition of upgrade experience)

# If true and not mending-style xp handling, additional kill xp will scale with mobile.

# If False and Not Vanilla XP Style, Kill XP Will AlwayS Be 1 * Killxpmultiplier

B: "Dynamic XP (KILL)" = True (the experience obtained is related to the blood volume of the creature, and the experience will increase with the amount of biological blood)

# Changes WHETHER or Not Effectiveness Affects Non-Tool-Effective Blocks.

B: "Effectiveness Affects all blocks" = false

Please note: The following is the enhanced value of the items of Living per level, but because the editor has changed the value in advance, the default value may be incorrect

# Changes How much Damage Reduction You Gain Per Level. 0.285 is the default.

# The default will reach 80% Armor Reduction Around Level 14. (The default will reach 80% of the armor at level 14) # This number is then divided by 4, SINCE You Can Wear 4 Pieces of Armor. (This value will be removedTo 4, because you can wear 4 pieces of equipment)

# Becaue of math, no matter what number you pick, you'll never exceed 100% damage reduction, event. (No matter what the value you choose, it will not exceed 100%)

# Min: 0.0

# MAX: 10.0

D: "Effectiveness Per Level (ARMOR)" = 0.285 (the defense of each level, it should be calculated by percentage, that is, 0.285 = 28.5%)

# Changes How much Faster The TOOL MINES/Chops/DIGS PER Level. 0.032 (ROUGHLY 3%) is the default.

# Min: 0.0

# MAX: 10.0

D: "Effectiveness Per Level (TOOL)" = 0.032 (Evaphysics per level {mining speed, etc.})

# Changes How Large the Damage Increase Per Level is. 0.032 (ROUGHLY 3%) is the default.

# Min: 0.0

# MAX: 10.0

D: "Effectiveness Per Level (weapon)" = 0.032 (damage per level of weapon)

# When to give a custom name to generated house.

# They're not sex in nature, but some people might not like having their name consider "hoe" name.

B: "Hoe names" = false (customized name, closely closed)

# Changes How much xp is required for each level.

# 0.05 is the min, and will be very fast leveling. 100 is the max, and would take forever to level. g level xp amounts,as in this: actualXPTOLEVEL = XPTOLEVEL * levelxpmodifier

# Min: 0.05

# MAX: 100.0

D: "Level XP Modifier (Larger is Slower)" = 1.0 (the more experience, the larger the upgrade, the slower)

# Sets the max level cap.

# Min: 0

# MAX: 999999

I: "max level" = 999999

# Changes Who or not the model alert you Ingame to new updates for your version.

B: "Show Ingame Update Notifications" = True

#Change the Whole Underlying XP Function.

# Options: 0 = D & D (Original), 1 = Gen 1 (From Pokemon).

# Both Reach Level 14 Around the Same XP Count.

# GEN 1 has a much STEEPER CURVE AFTER 26, but starts out faster.

# Min: 0

# MAX: 1

I: "XP Function" = 1

# Determines how xp is gained.

# 0 -Mending -style: Living works like mending, absorbing XP ORBS (absorption experience)

# 1 -Original: Gain XP on Breaking Blocks with Tools or Killing Mobs, (destroy the square/kill monster to get)

# 2 -Original With orBS: Like Original, But Breaking Blocks/Killing Drops XPS Just For Living Enchantments.

# MAX: 2

I: "XP Handling Style" = 2 (the default method is 2)

# Changes How much xp block break gives.

# Min: 0.0

# MAX: 100.0

D: "XP Multiplier (Block)" = 1.0

# Changes How much xp Each Kill Gives.

# Min: 0.0

# MAX: 300.0

D: "XP Multiplier (Kill)" = 3.0

# Determines who or not living items will share gaiined XP (or if it will all just go to one) (experience sharing)

B: "XP Share" = FALSE (Turn off by default)

# Changes How Loud The XP Added by this Mod is.

# Min: 0.0

# MAX: 200.0

D: "XP Volume" = 0.15

}

The following is an enchanting item, it is recommended not to change

LOOT {

# Changes WHETHER Spawned Chests (DUNGEONS, Blacksmith, ETC) Can Spawn Living Enchantment Loot.

# Requires Minecraft Restart to take Affect.

B: "Chest Loot" = TRUE

# CHANGES CHANCE of Getting Living Enchantment Loot from Chests, 1 in [value]. Default is 1 in 3. 3.

# Requires Minecraft Restart to take Affect.

# Min: 1

# MAX: 10000 I: "Chest Loot CHANCE" = 9

# CHANGES What TYPE of Loot Can Spawn in Chests. 0 -Just Random Unique Items, 1 -Uniques and Enchanted Books, 2 -Just Enchant Books.

# Requires Minecraft Restart to take Affect.

# Min: 0

# MAX: 2

I: "Chest Loot Type" = 1

# Changes WHETHER FISHING REWARDS LIVING Enchantment Loot.

# Requires Minecraft Restart to take Affect.

B: "Fishing Loot" = TRUE

# CHANGES CHANCE of Getting Living Enchantment Loot from Fishing, 1 in [Value]. DEFAULT is 1 in 750.

# Requires Minecraft Restart to take Affect.

# Min: 1

# MAX: 10000

I: "Fishing Loot CHANCE" = 1000

# CHANGES What TYPE of Loot is rewarded when Fishing. 0 -Just Random Unique Its, 1 -Uniques and Enchant Books, 2 -Just Enchant Books.

# Requires Minecraft Restart to take Affect.

# Min: 0

# MAX: 2

I: "Fishing Loot Type" = 1

}

Personalities {

# Changes the minimum delay between (in MilliseConds) Times the item will talk (change the minimum dialog delay)

# Min: 0

# MAX: 900000

I: "Minimum Dialogue Delay (MS)" = 9000 (minimum dialogue delay) # Changes Who or not living items will talk to you. On by default.

B: "Show Dialogue" = TRUE (By default)

# Changes Who Personalities Show up in Tooltip.

B: "Show Personality" = True (open default)

}

}

Finally: The review is so slow.