At the beginning, I am not an expert, so I may not understand some. If anyone understands, you can propose in the comment area, and I will change it.
# Configuration file
General {
General {
# Changes WHETHEL LIVING Is Incomposition with Vanilla Damage/EFFICIENCY Enchantments, LIKE Sharpness. Protection is all incompative with living, for armor. Whether the living enchantment is compatible with the original enchantment {such as sharp})
B: "Allow Damage/EFFICIENCY/Protection Enchantments" = false (allowed damage/efficiency/protection, etc.)
# When or not you can enchant armor with living.
B: "Allow Living Armor" = True (By default)
# If true, and not mending-style xp handling, adDitional block break xp will scale with block hardness.
# If False and Not Vanilla XP Style, BLOCK BREAK XP Will AlwayS Be 1 * BlockXPMultiplier
B: "Dynamic XP (Block)" = True (this is not clear, it should be the acquisition of upgrade experience)
# If true and not mending-style xp handling, additional kill xp will scale with mobile.
# If False and Not Vanilla XP Style, Kill XP Will AlwayS Be 1 * Killxpmultiplier
B: "Dynamic XP (KILL)" = True (the experience obtained is related to the blood volume of the creature, and the experience will increase with the amount of biological blood)
# Changes WHETHER or Not Effectiveness Affects Non-Tool-Effective Blocks.
B: "Effectiveness Affects all blocks" = false
Please note: The following is the enhanced value of the items of Living per level, but because the editor has changed the value in advance, the default value may be incorrect
# Changes How much Damage Reduction You Gain Per Level. 0.285 is the default.
# The default will reach 80% Armor Reduction Around Level 14. (The default will reach 80% of the armor at level 14) # This number is then divided by 4, SINCE You Can Wear 4 Pieces of Armor. (This value will be removedTo 4, because you can wear 4 pieces of equipment)
# Becaue of math, no matter what number you pick, you'll never exceed 100% damage reduction, event. (No matter what the value you choose, it will not exceed 100%)
# Min: 0.0
# MAX: 10.0
D: "Effectiveness Per Level (ARMOR)" = 0.285 (the defense of each level, it should be calculated by percentage, that is, 0.285 = 28.5%)
# Changes How much Faster The TOOL MINES/Chops/DIGS PER Level. 0.032 (ROUGHLY 3%) is the default.
# Min: 0.0
# MAX: 10.0
D: "Effectiveness Per Level (TOOL)" = 0.032 (Evaphysics per level {mining speed, etc.})
# Changes How Large the Damage Increase Per Level is. 0.032 (ROUGHLY 3%) is the default.
# Min: 0.0
# MAX: 10.0
D: "Effectiveness Per Level (weapon)" = 0.032 (damage per level of weapon)
# When to give a custom name to generated house.
# They're not sex in nature, but some people might not like having their name consider "hoe" name.
B: "Hoe names" = false (customized name, closely closed)
# Changes How much xp is required for each level.
# 0.05 is the min, and will be very fast leveling. 100 is the max, and would take forever to level. g level xp amounts,as in this: actualXPTOLEVEL = XPTOLEVEL * levelxpmodifier
# Min: 0.05
# MAX: 100.0
D: "Level XP Modifier (Larger is Slower)" = 1.0 (the more experience, the larger the upgrade, the slower)
# Sets the max level cap.
# Min: 0
# MAX: 999999
I: "max level" = 999999
# Changes Who or not the model alert you Ingame to new updates for your version.
B: "Show Ingame Update Notifications" = True
#Change the Whole Underlying XP Function.
# Options: 0 = D & D (Original), 1 = Gen 1 (From Pokemon).
# Both Reach Level 14 Around the Same XP Count.
# GEN 1 has a much STEEPER CURVE AFTER 26, but starts out faster.
# Min: 0
# MAX: 1
I: "XP Function" = 1
# Determines how xp is gained.
# 0 -Mending -style: Living works like mending, absorbing XP ORBS (absorption experience)
# 1 -Original: Gain XP on Breaking Blocks with Tools or Killing Mobs, (destroy the square/kill monster to get)
# 2 -Original With orBS: Like Original, But Breaking Blocks/Killing Drops XPS Just For Living Enchantments.
# MAX: 2
I: "XP Handling Style" = 2 (the default method is 2)
# Changes How much xp block break gives.
# Min: 0.0
# MAX: 100.0
D: "XP Multiplier (Block)" = 1.0
# Changes How much xp Each Kill Gives.
# Min: 0.0
# MAX: 300.0
D: "XP Multiplier (Kill)" = 3.0
# Determines who or not living items will share gaiined XP (or if it will all just go to one) (experience sharing)
B: "XP Share" = FALSE (Turn off by default)
# Changes How Loud The XP Added by this Mod is.
# Min: 0.0
# MAX: 200.0
D: "XP Volume" = 0.15
}
The following is an enchanting item, it is recommended not to change
LOOT {
# Changes WHETHER Spawned Chests (DUNGEONS, Blacksmith, ETC) Can Spawn Living Enchantment Loot.
# Requires Minecraft Restart to take Affect.
B: "Chest Loot" = TRUE
# CHANGES CHANCE of Getting Living Enchantment Loot from Chests, 1 in [value]. Default is 1 in 3. 3.
# Requires Minecraft Restart to take Affect.
# Min: 1
# MAX: 10000 I: "Chest Loot CHANCE" = 9
# CHANGES What TYPE of Loot Can Spawn in Chests. 0 -Just Random Unique Items, 1 -Uniques and Enchanted Books, 2 -Just Enchant Books.
# Requires Minecraft Restart to take Affect.
# Min: 0
# MAX: 2
I: "Chest Loot Type" = 1
# Changes WHETHER FISHING REWARDS LIVING Enchantment Loot.
# Requires Minecraft Restart to take Affect.
B: "Fishing Loot" = TRUE
# CHANGES CHANCE of Getting Living Enchantment Loot from Fishing, 1 in [Value]. DEFAULT is 1 in 750.
# Requires Minecraft Restart to take Affect.
# Min: 1
# MAX: 10000
I: "Fishing Loot CHANCE" = 1000
# CHANGES What TYPE of Loot is rewarded when Fishing. 0 -Just Random Unique Its, 1 -Uniques and Enchant Books, 2 -Just Enchant Books.
# Requires Minecraft Restart to take Affect.
# Min: 0
# MAX: 2
I: "Fishing Loot Type" = 1
}
Personalities {
# Changes the minimum delay between (in MilliseConds) Times the item will talk (change the minimum dialog delay)
# Min: 0
# MAX: 900000
I: "Minimum Dialogue Delay (MS)" = 9000 (minimum dialogue delay) # Changes Who or not living items will talk to you. On by default.
B: "Show Dialogue" = TRUE (By default)
# Changes Who Personalities Show up in Tooltip.
B: "Show Personality" = True (open default)
}
}
Finally: The review is so slow.