This article is subject to the content of galaxies and star modules under MC1.12.2.
1. It is recommended to install the jei module for viewing the synthetic formula.
2. Press the M key in the game to open the galaxy map. Click on the planet to view some of its environmental information.Of course, you can also view the corresponding entry on the encyclopedia
3. Another tutorial on the output of the planet minerals: the distribution table of starry sky minerals.It is necessary to mention that using a universal recycling machine to treat moon rocks, there is a chance to obtain the blue moon gemstone, which is a good way to obtain modern wafer raw materials.
4. The planet and the rocket are not directly binding. The planet currently accessible by players is only related to the number of rockets they take rockets and the distance between the player and the target planet.This means that it can use lower -order rockets to go to a far planet by stopping other planets.In fact, only 3 -order rockets can be unobstructed in every corner of the solar system. For exampleThe order rocket only needs a third -order rocket, as long as the rocket order is enough to go to the nearest transit planet.Of course, higher -order rockets still have its own effects. The first is that the higher the order, the faster the rocket, which is more important to introduce the "time required for the time of the rocket flight" in the starry sky.The time for setting is not reality. For example, it takes about 35 seconds to take the 1 -order rocket to the moon, the time required for the high -end rocket is the "1 / order number" of that time; the second is to avoid repeatedly landing and launching when it is suspended.The trouble, especially when the planet with a long landing time is needed, can save a lot of trouble; the third is that if only the starry sky module rely on the 6 -order rocket with special engines to go outside the solar system, you can go outside the solar system.Essence
5. The starry sky module defaults to replace the original third -order rocket drawing in the second -order treasure chest into the drawing box, and its generation mechanism is still consistent with the original drawings.
6. Starting from the third -order rocket, the CNSA workbench can only create various components of the rocket. The assembly of the entire rocket needs to be carried out in Taichung in the rocket.(This item can be adjusted by the configuration file)
7. The atmospheric planet has atmospheric pressure. In the starry module, the atmospheric pressure of the earth is 1P, and players who are under the high -pressure environment will be slow, blind, and nausea.At present, this phenomenon will only appear on Venus with an air pressure of up to 92P. Equipped in full -sets of the Astronomical Server can balance the impact of air pressure elimination.
8. Starry module transforms the fixed temperature system of the original galaxy module into a dynamic temperature system, so the environmental temperature on some thin and thin planets will change over time. After midnightThe highest temperature is reached (the clock can work in accordance with the specific day long); it gradually decreases after the sunset, and the minimum temperature is reached at midnight.With a thicker atmosphere (such as the earth) or where there is no distinction between day and night (such as asteroid belt), the ambient temperature will remain unchanged throughout the day.When the temperature changes to the value that can hurt the player, it is necessary to equip the thermal protective clothing to maintain the body temperature, otherwise it will receive an invalidation of thermal protection and continue to be injured.When the environmental temperature exceeds the protection range of the highest level of thermal protection clothing, only the oxygen supply machine with an ambient temperature controller can be used to maintain a suitable temperature for a closed space.
9. The wind energy coefficient determines the efficiency of the wind wheel generator in the star module on a planet. The higher the value of the wind wheel generator, the more electricity generates for each TICK.This value can be viewed at the planet information in the star chart. This value on the earth is 1, and only 0 on the planet without atmosphere (this value does not affect the work of other modules such as industrial wind generator).Similarly, the solar coefficient and solar wind coefficient affect the working efficiency of solar wind generators and various solar panels, respectively.(The work efficiency of solar panels on Mercury closest to the sun is 15 times that of the earth).
10. Fuel generator can use oil, fuel, ethylene-methane mixed solution, and hydrogen hybrid hybrid solution to generate electricity, which makes it meaningful to produce various fuels using some planet resources. You can specifically view fuel generator machines.Encyclopedia to understand the power generation ability of a kind of fuel.However, after a certain version, the fuel generator cannot interact through the pipeline. It can only manually add fuel, which is a regrettable defect.
11. When installing other technology modules, you can go to the configuration file to modify the conversion ratio of GJ and other module energy units more reasonably. Otherwise, the cost performance of the generator machines of each module may be disordered, affecting the fun of the game.When installing with other interstellar exploration modules, first refer to the tutorial of "Partial Possible Crash and Solution" and other information processing to complete the fatal conflict, and then determine some overlapping game content and setting. In most cases, in most cases, in most cases, in most cases,Starry modules can be compatible with other modules by modifying configuration.
12. The energy module can reduce the energy consumption of some machines to 0 or even negative, so that players can easily deploy them without wiring, such as liquid extractioner.