introduction
As a relatively latest batch in the magical metal occupation, the hunter has repeatedly enhanced from the 7.0 full sewer occupation and eventually became one of the strong output occupations of the current version (7.2.9).However, compared to other occupations, there are very few players in this profession, and most players do not know how to master the gameplay of this profession; this tutorial aims to be the skill mechanism of the profession of science pursuit of magic metal players,In addition, we hope to increase the hunters among magic metal players.
Lienning link: I am not early in the pits of my magic metal, and the hunter has only played less than 10 weeks; but it is also a witness to the enhancement process of the hunter since 7.0;But it is enough to be a reference for novices.If you have better gameplay and operation, please point out.
Career position
The positioning of the hunter is a traveler in a single occupation and team battles.For Single Single, Hunter has a high movement speed, a slowdown in the capture network, blood reduction of silver guns, recovery of herbal specialty, magic hunter's injury reduction, and recovery of thorns flying guns.Survival ability; the blood recovery of the magic and herbal specialty of the wilderness at the time of the turn makes this profession has a strong battery life in one turn.Playing hunters alone is almost no pressure during the entire MOD process.It is worth noting that as soon as the hunter has two professional growth BUFF skills as soon as he turns, coupled with high buffs, a single damage will be significantly higher than other occupations.
During team battles, the hunter can provide the control of the hunting net, the strong control of the boundaries of the boundaries, and the reduction of the spiral puncture.During the group brush, the hunter can clean up the enemy and the enemy of the big wave cluster and the enemy, which has a significant role.
Add some profile
Hunters are conventional non -summoning occupations, almost relying on their own output, and relying on skill output extremely. Because of the fullness, skill cooling still does not have the fast charging speed of general attacks. Therefore, choose the most common way to add points-The main attributes of the one -to -full addition (the hunter belongs to the physical remote occupation, and the main attribute is agile DEX); after the second turn, the washing point was changed by 200 points.150 points), the remaining attributes are still added to the main attribute points.The DEX of the main attribute can increase the movement speed, which is convenient for hunters to touch the hunting point more conveniently (hereinafter referred to as the step point).
Standard plus points (the antiquities of the King of the King of the King of God)
When the skill is added, you can choose to add the essence of the herbal medicine first, followed by the skill gun skills; the second turn will give priority to all skills, combat ideas and herbal essence, and then add a javelin skill.After all are full, add dark power and capture network (the wilderness does not need to be added, and the points overflow before adding).
In terms of equipment selection, the initial javelin is recommended-Legend 1-3-Rapda combat javelin-ancient iron benchmarking gun/ancient mausoleum jaunana-holy soul jab.In terms of equipment selection, the renovation route is all recommended for the abyss transformation. The low difficulty is recommended for brutal nightmare sets (dead soul and death), and the high difficulty recommend the abyss goalkeeper set (defense messenger).
In terms of weapon reinforcement, the weapon synthesis is too outrageous; the transformation of the stars is at the level 10, and the effect selection of the basic attack/basic attack/final damage;Read the level above extraordinary.
Close to top weapons
Cruel Nightmare Set
Bullet preparation mechanism and skill mechanism
There are two types of "preparations" of chasing hunters, which are called "general attack" and "skill preparation".Popular attacks are the cast resources of the hunter, that is, the digital value above the magic value.The upper limit of the hunter's bomb is 10, and the two -turn unlock passive skill magic hunter's back -to -player reserve limit will be turned to 20.Each hunter uses a javelin for the right -click shooting, it consumes 1 point -point attack and fire.When the general attack is 0, ordinary attacks and release skills cannot be performed.
Bombs
Skills preparation finger hunters can release the skills again by superimposing a cooling time when the skill is still cooling time, but the cooling time must not exceed the number of skill bombs -1 and skill cooling time.Take a transfer skill silver gun as an example, [this skill silver gun prepares one every 6 seconds, and can hold up to 3]; that is, when the cooling time of the silver gun is less than 12 seconds, it can make this skill cooling time +6Release the silver gun again in seconds.All hunters' gun skills (including super skills) have 2-3-round skills, so the biggest feature of this profession is that "loan" release skills.
When launching skills, the hunter needs to press the shooting skills button in advance, and then press the mouse to the right button to transform the ordinary attack into skill launch (after 7.2.8, release skills will also consume the general offensive bombs), and at the same time increase the cooling time of the skill cooling timeOnce; in the case of already holding a skill, there will be no reaction according to other jab skills; therefore, you can prepare a specific skill in advance and then throw it directly at the beginning of the battle.Due to the cooling of the guns, the hunter can only release the skills one by one, and the frequency of general attack is significantly lower than other occupations.
Reading the boundaries in advance
Skill introduction and analysis
Inherent skills
Capture the net -consumes 200 magic, throw a capture net, hit the enemy after hitting the enemy, causing 120% of the physical long -range storm attributes to restraint damage, and exert a slow speed and paralysis effect on the target, last for 25 seconds, 6 seconds of cooling time.This skill is the core control skill of the chaseer. In the case of order, the target that can be hit can hardly move and cannot be transmitted.Rate; the latter can prohibit the BOSS from the boss from the BOSS summoned by the demon king, thereby greatly reducing the difficulty.
Wilderness prepares -consumes 200 magic values, and immediately supplement all the hunter's javelin for ammunition. At the same time, the medical hunter itself is 400 points of life and restore the entire magic value. The skill cooling time is 10 seconds.
The medical effect itself is optional. What is important is the other two effects -restoring all magic power can make the hunters in the early stage of the game be completely worried about the lack of magic.Occasionally, when you step on the point, it is not possible to blast, which is a very powerful effect.After the 7.2.9 version, this skill will make up the bomb preparation to the upper limit, one to 10 points, two to 20 points.
Passive skill
Turning passive -hunter tracking
The hunting point will be generated around the surroundings when holding a javelin. When touching the hunting point, add 3 points to prepare and give themselves 5 seconds and 126 seconds of hunter tracking effects. Each hunter tracks 60%of the damage and 6%The final damage, the maximum 5 layer, when the hunter tracks at least 5 layers, an additional 30%damage is increased, and the direct hit damage of the burst jauret gun will be increased by 1 section.Whenever the hunting point or all hunting points are not triggered within 10 seconds, the existing hunting points are removed and the hunting points are immediately re -generated.
One of the core skills of the hunter, the hunter tracks the maximum of 5 floors, providing 330%of injuries (hereinafter referred to as injuries) and 30%final damage (hereinafter referred to as the final injury), the second turnThe highest 7th floor, providing 450%of injuries and 42%injury, is the highest passive skill in injury.The skill mechanism itself is more reflected in the skills of herbal medicine.
The yellow self -spin circle in the figure is the hunting point
Two turn passive -magic hunter
The number of hunting points increases. Each time you step on the hunting point, the number of replenishment replenishment increases by 2 points, and the number of bombs supplemented by the hunting point can get up to 20 points. To strengthen the hunter's tracking skills, the highest effect level increases 2Wait, give your own magical hunter effect when you touch the hunting point, increase the damage caused by 100%, and have the effect of magic hunter, the number of silver guns increases 3 sections, increases 30%skill damage, and the burst of the benchmarking gun increases 65%Skill damage, reduced damage by 20%.Each time the javelin is fired, there is a 33%probability that the probability is not consumed. When launching a skill spiral javelin, thorns, silver gun, and burst jauret gun, you can ignore the silence effect.
The second largest core skill of the chaser is also the biggest mechanism skill of the hunter.The status of the magic hunter not only enhances the one -time skill, enables it to obtain an additional rate, but also allows the hunter's skills to ignore silent release, and greatly improves its role in extreme environments; it is also integrated and very powerful.
Active skill
A turn -silver gun
Consumption of 200 magic, 150%physical long -range light attributes of long -distance targets in the long -distance target, and improving the target for 60 seconds of hunting marks for the target, increasing the damage of 10%.When the silver gun hit the target, it will reduce the bloody value of 10%of the chaser itself.Laire after firing the javelin.Silver guns will increase skill damage by 70%of the targets of less than 65%, and the target of less than 35%of life will increase 70%skill damage.Silver guns are prepared every 6 seconds and can hold up to 3.
Hunter's powerful single output skills.Cooling fast, high damage, more bombs; the number of skill paragraphs after the second turn has 8.It can be used to point the tower and clean up the single soldiers with difficulty BOSS, and to output the single BOSS.At the same time, the reduced blood effect of silver guns allows the hunters to rest assured that they have an antiques with blood -sucking effects without worrying about blood value.After the 7.2.8 version, the silver gun increased the extra rate of the low -blood volume, and the output capacity was further improved.
A turn -burst jauret gun
Consumption of 200 magic, causing 320%physical long -range flame attribute blasting damage to the target directly hit, and caused a radius of 6 meters after hitting the range of direct hits damage.When a hunter is tracked at level 5 and above, it will cause additional damage to the target directly hit.After the burst jauret gun directly hit or the explosion spreads to the target, the player will be given the tracking effect of players within 32 meters away from the burst.Explosion wave) Launched after launching a javelin.The burst jauret gun is prepared every 8 seconds, and up to 2 can be held.
Hunter's one -to -group skill.Although there is only one period of AOE, it is very wider to have extra ultimate damage and explosion.When challenging the difficulty of the dungeon, it is quite good right skills.In the case, there can also be 5 sections of outputs. In the case, even the single output of the silver gun is even surpassed; the occupation increase of the explosive gun will be given as long as the explosion wave is generated, so you can use it directly to the BUFF in advance before the start of the battle.
A turn -herbalist specialty
Consumption of 200 magic, giving itself a special effect of herbal medicine for 30 seconds, every time a hunting point is collected during the duration will make the effect of herbal specialty superimposed.Each layer of herbal medicine will make the hunter restore 100 points per second.When the herbal medicine is stacked to the 4th floor, the silver gun and the burst jauret gun immediately replenished.When the herbal medicine is stacked to the 7th floor, all the magic value will be supplemented, and the essence of the herbal essence of the herbal medicine for 30 seconds within 32 meters nearby will increase the career increase by 10%.
When having the effect of herbal medicine, this skill will be reset to the number of layers of herbal specialty. Herbal specialty is superimposed to the 10th floor. After 10 floors, the collection of hunting points will only reset the duration of the herbal specialty.In addition, the duration of the herbal medicine and the essence of the herbal medicine is increased by 3 seconds per liter.Cooling time is 40 seconds.
After learning specialty herbal medicines, when the herbal medicine is superimposed to the 7th floor, the herbal specialty effect will be removed and a temporary life is given for 3,000 points, which lasts up to 300 seconds. At the same time, the silver gun and the burst gun are added.
The BUFF skill of the chaser is also the most troublesome of all BUFF skills.If you want to get these 10%of your career, you must step on 6 points after launching skills, and you can only start the skill again and then step on 6 points.However, the high life recovery provided by this skill (1500 points per second at full level) allows the hunter's battery life to be able to reach a very powerful survival skill; after choosing active herbal medicine,You can also provide additional output that the hunter is needed for a very needed, and it is very powerful when you actively and pay attention to controlling the timing.(Because it will be triggered when you step on 6 points, and the cooling time of this skill is as high as 40 seconds, the buff has only 60 seconds duration. You need to pay attention to the interval between each point, not too long or too short).
Two -turn skill -spiral javelin
Consumption of 600 magic, penetrate the plural number and cause the 200%physical remote magic attribute fluctuation damage to the target, and apply the spiral puncture effect of the target for 60 seconds, increase the damage of 20%, and reduce the 10 -point penetration defense.Laire after firing the javelin.The spiral javelin is prepared every 8 seconds, and up to 3 can be held.
All the penetrating skills of the magic metal can produce two outputs. Therefore, it is actually a powerful means of a 300%multiplier penetration attack of 10 -segment 300%multiplier.This skill itself is the highest output of all skills, and it is also very capable of single capabilities. It can reduce the additional effect of 10 penetrating defense in team battles to reduce the pressure of teammates, which is very powerful.
Two Turn Skills -Thorns Flying Gun
Consumption of 600 magic, firing the target of thorns flying guns on the front side, causing 130%of the physical remote flame attribute plant damage to the direct hit target.During the duration of 4.25 seconds, the target that attacked at most of the ball -shaped radius 10 times, each attack will cause the range of damage equivalent to direct hit damage. Each thorns will hit the enemy at 100 points of life your own health.The thorns will not repel monsters.Laire after firing the javelin.The thorns flying guns are prepared every 16 seconds, and up to 2 can be held.
Hunter's strongest skills.Because this skill will not be repelled now, it greatly improves the stability of the output of the group.If you want to play the highest output, it is recommended to emit the center of the monster cluster after jumping to ensure that all enemies within the range are attacked.Although the volume of the thorns flying gun is only 150, the overall recovery volume is still considerable.
Two -turn skills -combat assembly
The 800 magic is consumed, and an automatic crossbow turret is built in place. The automatic crossbow turret will automatically attack the target within 16 meters at a speed of 16 meters per second, causing 150% physical long -range storm attribute puncture damage for 60 seconds.You can only have one automatic crossbow turret at the same time.Skill cooling time is 60 seconds.After learning the extensive assembly, the attack interval will be shortened from 10tick to 7tick, that is, the attack speed will be increased from 2 times per second to 2.8 times per second.
Hunter's turret skills.Poor performance on the group, but it is very good for single ability.After selecting the special assembly to improve the firing speed of the turret, the output can be further increased.With the use of capture networks, the hit rate of the turret can be increased to nearly 100%; but if you need to pay attention, the hunter’s turret will block the hunter's own barrage. Try not to stand behind the turret of the crossbow turret when attacking, and run awayOutput in another direction.
Super Skills -Broken Blind God Gun
Consumption of 1500 magic, firing the target of the magic javelin attack forward, and summoning a huge javelin after hitting the hit will fall from the sky, causing range damage.The target of the inside causes 450%physical remote storm attribute gravitational damage per second, and the slow II of 60 seconds is applied.Laire after firing the javelin.The Boundar Gun is prepared for one every 300 seconds, and up to 2 can be held.After casting skills, if the labeling gun is not fired in 20, the casting will be automatically canceled and returned to the cooling time.
Although the total number of paragraphs is only 160 sections, it is only the same as thousands of pins. It is slightly higher than the moon shadow/day wheel and the rate is significantly lower.Limit the enemy's movement, so that the hunters and teammates can get the best output environment.The big move itself can hold two for the hunter to prepare skills in advance before the start of the battle, and then release three super skills in the BOSS battle to achieve a very horrible output level.However, after the 7.2.8 version, the broken world god gun no longer has the ability to store energy, which is a weakened.Special selection
The red/blue specialty on the four corners can only choose one.
Active herbal medicine: strengthen herbal medicine, when the effect of herbal medicine reaches 7 floors, eliminates the effect of the hunter's own herbal specialty, and gives the hunter 3000 temporary life for 300 seconds. At the same timeAdd one.
The core specialty of the hunter, one turning must be ordered; after the second turn, due to the full feeling, the additional effect is difficult to cool the axis of the skill, so if you want 1500 life to recover, you can consider it;If the survival ability is strong enough, the life recovery provided by this skill is still recommended.
High -speed tracking: Strengthen the hunter tracking, and double the time and effect level of the movement speed effect given after triggering the hunting point.
The effect changes from 5 seconds to 10 seconds speed 2.It is very chic, and it is useless to have the Awakening War Horn with speed potion/magic gold.
Double magic: strengthen the magic hunter, and give them the effect of two layers of magic hunter when triggered the hunting point.
The skill effect is to make the magic hunter's 100%injury increase to 140%, which causes 40%to cause damage.For the damage of nearly 3000%under full match, the overall improvement is slightly higher than 1%, which should not be stronger than the reinforcement assembly; and the strengthening assembly can make the output more comfortable and stable. You can consider ordering this specialization here to come here.Improve the output of other skills, but personally do not recommend this specialty.
Strengthen assembly: Strengthen combat assembly and increase the attack speed of 30%crossbow turret.
The increased output visible to the naked eye can make the output more comfortable, which is very recommended.
Operating description
Here are only the second -turn hunter. In the case, you only need to pay attention to the skill cooling time, the essence of the herbal medicine and the active herbal medicine, and find the hunting point in advance before the bomb is exhausted.
Because there is a cooling time for the hunter's guns, and it is not easy to grasp the timing, during the BOSS war, it is recommended to hold the right mouse button and press the four javelin skills to ensure the fastest skills.
Brush this situation
When brushing the book, choose the special core of the magic gold.
After entering the copy, before the start of the battle, launch the special skills of the herbal medicine in advance, and step on 6 points to obtain the 7 -layer hunter tracking, the magic hunter and the essence of the herbal medicine; then launch a burst jauret gun under the feet to obtain the broken film tracking, and then enter the room to enter the roomStart brush the monster.After the herbal specialty reaches more than 7 floors or after being removed by the active herbal medicine, it can be released again to renew the BUFF in advance.BUFF of Hunter's BUFF
When cleaning up the miscellaneous soldiers, you can first use the crossbow turret to assist the output, then run forward and throw the thorns flying gun to attack the cluster enemies, and then move to the place that can make the enemy and itself on the same line.maximize.After these skills entered the cooling, they used burst jauret guns to attack group attacks, and used silver guns to kill enemies with thicker blood volume.On the way to the next room, a thorns can be stored in advance.
After entering the BOSS room that enters the copy, use the boundaries of the boundaries directly, and use all other skills to output the boss that cannot be moved to the unable to move.
BOSS battle situation
For the difficult BOSS battle (such as the Doomsday Black Dragon War or the Legend BOSS battle), you can consider preparing a cut -off god gun in advance; before the war, the grass medicine specializes in advance and supplement the BUFF and put down the crossbow turret.After the BOSS appears and can be attacked.Right -click to release the broken world gun, release the burst javelin to make up the occupation increase, release the spiral javelin cutting and penetrating defense, and then use various skills to output according to the conventional play.
Release the cut -off god guns that are prepared in advance
When fighting with BOSS, the hunter recommends that the distance with the BOSS is at least 5 square meters to avoid attacking the paralysis ball.In order to maintain the skill hit rate, the capture network needs to be released frequently to limit enemy actions.After capturing the net, you can consider pulling the distance of more than 10 square meters for output to facilitate avoiding attacks such as heavy ball balls, and make the hunting point more easily in the field of view.
Tip
Finally, the author feels useful tips when using the hunter, hoping to be a reference for new players.
During the battle, you can consider opening F3+B to open the collision box display.In this case, you can see the actual size of the BOSS launching barrage, which is convenient to avoid attacks; more importantly, the hunting point will be displayed as a small square shape, which is more convenient to find the hunting point in the chaotic BOSS battle.
After version 7.2.9, the material of the hunting point was modified, making it easier to be discovered in a bright environment, reducing the difficulty of finding hunting points.
Open the hunting point after the collision box display
Although it is very important to step on the hunting point, there are not many situations that the two -way hunters need to step on the point in the battle.Keeping front and back, left and right in battle, can basically achieve BUFFs that have a specialty on the herbal medicine.The thorns flying gun can be used in advance. When the copy of the mobs is not generated, it can be directly cleaned up to the center of the monster square.
It is best not to remove the tower with a burst javelin, but choose a silver gun and a spiral javelin.In the case of Difficulty 3, the burst javelin may leave a little blood for the tower, and the silver gun and spiral javelin are almost completely killed.
It is highly recommended to use the horns of the awakening war of the perfect yellow Baoyu. The speed 3 can greatly increase the movement speed and easier to step on the point.
When BOSS releases the company, it is recommended to hold down D or A. The quasi -star releases the BOSS rotation to release skills. It can avoid the BOSS barrage and ensure that it can be output without the point.
Appendix: Version update log (hunter)
7.0.0
-The hunter tracking (passive) timeliness: 120
-Stidimer Gun (Active) Damage: 225.0% Section: 200 Cooling: 600 Magic Consumption: 1500 Effect: 60 Rand: 5
-Lodification hunter (passive) timeliness: 10
-Cathe.com (active) damage: 100.0% Paragraph: 1 Cooling: 6 Magic consumption: 200 time Effect: 20
-Bucking javelin (active) Damage: 300.0% Paragraph: 1 Cooling: 8 Magic Consumption: 200 Effect: 60 Rand: 4
-Caoya Supreme (Active) Cooling: 40 Magic Consumption: 200 Effect: 30 Treatment: 100
-On Wilderness Preparation (Active) Cooling: 16 Magic Consumption: 200 Treatment: 400
-Pattlement assembly (active) damage: 50.0% Paragraph: 60 cooling: 60 Magic consumption: 800 time Effect: 605 range: 16
-Silver gun (proactive) damage: 325.0% Paragraph: 1 Cooling: 6 Magic consumption: 200 time Effect: 60
-Plebar javelin (active) damage: 150.0% Paragraph: 1 Cooling: 8 Magic Consumption: 600 Effect: 60
-Neper flying gun (active) damage: 50.0% Section: 30 cooling: 16 Magic consumption: 600 Rand: 2 Treatment: 100
7.0.4
Strengthen the effect of hunter tracking, 40%→ 50%per layer, and ultimate damage 4%→ 5%
7.0.6
Change the damage of the silver gun 325%> 340%
Change the damage of the spiral javelin 150%> 165%
7.0.7
Wilderness preparation for cooling time 16 seconds> 14 seconds
Capture network skills damage 100%> 120%
Capture network skills slow and paralysis effect 20 seconds> 25 seconds
Hunter tracking effect Each layer increases 5%final damage/50%causes damage> Each layer increases 6%final damage/60%causes damage
Silver gun skills damage 340%> 375%
Burning javelin damage 300%> 330%
Spiral javelin damage 165%> 180%
Thorns of thorns marked gun damage 50%> 55%
7.0.8
Change the number of damage paragraphs of silver gun skills, 1 section> 2 sections
Change the number of damage segments of the burst jab skills, 1 paragraph> 2 paragraphs
Change the damage of the spiral javelin skills, 180%> 200%
Strengthen the effect of the hunter's tracking status. When the five -layer effect is obtained, an additional 30%increase in damage and the number of attacks on the burst jauret gun increases by 1
Strengthen the effect of magic hunter skills. When the effect of magic hunter, the number of silver guns increases by 1
7.1.4
Silver gun skills: damage multiplier 375%> 250%, 2 sections of the attack segment> 3 sections
Battle assembly: damage multiplier, 50%> 75%
Broken Blind God Gun: Cooling time, 600 seconds> 500 seconds
Thorns flying gun: damage multiplier, 55%> 65%
Magic Hunter: Magic Hunter has a long effect, 10 seconds> 60 seconds
Wilderness preparation: cooling time, 14 seconds> 12 seconds
Hunter tracking: new effect, the number of replenishment supplemented by the hunting point every time increases by 2 points, and can get up to 20 points by replenishment by the hunting point, strengthen the hunter tracking skills, the highest effect level is improved by 2 and so on.
7.1.6
Silver gun: damage multiplier, 250%> 150%, number of attacks, 3 sections> 5 sections
Broken javelin: damage multiplier, 330%> 220%, scope of action, 4 units> 6 units
Breaking jauret gun: new effect, increase the final damage to the target of the non -demon king
Magic Hunter: Increase 1 segment of the attack segment of the silver gun> The number of silver gun attacks increases by 3
Magic hunter: New effect, the skill damage of the silver gun increases by 30%, the skill damage of the burst jauret gun increases by 65%
Wilderness preparation: cooling time, 12 seconds> 10 seconds 7.2.4
Spiral javelin: 1 section 1 paragraph> 4 paragraphs, 200% damage> 100% damage, spiral puncture can now reduce the target 10 points penetrating defense
Thorns Flying Gun: The thorn clump no longer causes a repellation
Magic Hunter: Removal effect: When hit by chaos, it will consume the magic hunter effect to resist the damage and new effect: reduce the damage of 20% when possessing the magic hunter effect
Broken Blind God Gun: Cooling time 500 seconds> 300 seconds
7.2.5
Spiral javelin: 4 paragraphs> 5th paragraph, 100%> 200% damage
Thorns flying gun: 65%> 130%, 3 of thorns> 4> 4
Battle assembly: damage 75%> 150%
Broken Blind God Gun: damage 225%> 450%
Magic hunter: increased by 20%> 40% per layer of damage
7.2.8
The new effect of the broken world gun: After the skill is cast, if the labeling gun is not fired within 20, the casting will be automatically canceled, and the cooling time will be returned
New effect of magical hunters: strengthening silver guns, the target of silver guns on the value of less than 65%of the life will increase the skill damage by 70%, and the goal of lower than 35%of the life will increase the 70%skill damage