Miserable World 3 Official Tutorial [TMC3] Tragic World 3 (Tragicmc 3) Minecraft Game

This tutorial is set by the author's setting without permission.

The following content is adapted from the Chinese -after game built -in Wiki (MOD version: 1.57), which does not guarantee that it must be synchronized with the Chinese document. If there is a difference, please refer to the original English text.However, this tutorial does not include all issues. In the future, I will do another tutorial as a supplement.

Basic article:

The colorless factor is the "energy" system of the module.It allows you to use strong capabilities, but too much reduction will cause you to fall into potential corruption, which will cause damage to you and prevent your ability to use.

Divine power is your superpowers.Each ability has different effects, with different duration, costs and conditions.They are associated with other abilities in blessings.Effective use of skills can be upgraded.

Blessings are the "family" of abilities.They are connected on the theme, but have different effects.They share the same knowledge requirements, but they are different in most other aspects.You will be blessed when you use a sacrifice.

Divine power can be upgraded from i to M.Their processes are as follows: I-> II-> III-> M.Generally, the number upgrade is an improvement in some aspects.M (or proficient) upgrade can provide greater improvement or additional privileges.Even the blessing upgrade is permanent.

Change the divine power is through the use of sacrifice.The influence can change which ability to use.You cannot apply the ability that does not meet the requirements of use.

Knowledge is to measure how you can use colorless factor.Frequent use capabilities can improve it faster, allow you to improve your knowledge level and allow you to use various skills and upgrade other abilities.Having a higher level of knowledge than skills can allow you to use it with less cooling time.

The sacrifice is a carefully made of your divine power.Use blessings and influence together, so you can choose the ability you want.You must meet the prerequisites of ability to use it.

The influence is ... Well, to affect a thing in some way.For the upgrade of weapons, it can upgrade it to different branches.For sacrifice, they change your ability to use.For BOSS summons, they will determine you summon boss.Players have their own complex influence.Players' influence will affect their various characteristics.The potential impact of adapting to a certain ability will reduce their costs.Nearly appropriate weapons or armor will increase it to get the chance of colorless factors through combat.

When their colorless factors are lower than zero, players will face corruption.This will prevent the use of skills and cause damage over time, and will cause stricter damage punishment for players with higher knowledge levels.Players who are sacrificed will not have it, but will become the players who are sacrificed to restore their colorless factors to the "normal" level, and will face the ring.This maintains the same negative effects as corruption, prevent the use of skills and cause damage over time, and has higher punishment for players with higher levels of knowledge.

Players who accidentally find humanitarian sacrifice may become a victim.The victims used the surrounding corruption land to obtain almost endless power.The price must continue to fight to prevent the symptoms of abstinence.Pure support can restore players to normal.

Equipment:

Some weapons and equipment can be promoted, provided that they have sufficient colorless factors, as well as appropriate influence and appropriate catalyst.Promotion will add a piece of irrigation threshold and attack damage, and can also change its prototype and give it new special abilities, usually as enchantment.

Weapons are usually made through core.The most basic of these is the core of Mero Kate.Use colorless factor injection to use the catalyst to upgrade it.Some equipment called artifacts require special catalyst and victims.Some weapons may have multiple evolution branches, which depend on their influence.

Artifacts are higher -level evolutionary weapons.Artifacts have the opportunity to fall from a more difficult copy.They need special catalysts and/or victims (hints in their personality text).These weapons have grown into powerful excellent weapons and have their own unique skills and prototypes.They may have specific catalyst requirements and hint in their personal text.

The role of excellent weapons is the same as that of ordinary evolutionary weapons, but additional unique capabilities are added.These can only be found or made through BOSS or other difficult copies.

Weapons and armor have specific grades.For example, Melo Kate 3 and Sitica 2.These will affect the damage and attack speed value of the weapon, and the overall armor that affects the armor suit when it is used as a full set.These are obtained by evolving and flying in the game, otherwise players cannot get it.

The armor suit has a special combat skill that they are in a available state when wearing.You can get a single reward in any one in the suit, but you must wear a full set of armor to get a full set of rewards.Even with different levels, single -piece skills from the same series of armor will not be superimposed.A full set is suitable for different levels of armor in the same series, but only the minimum level of the skill is applied.

Weapons have a prototype.The main prototypes in the MOD are: dagger, tiger, samurai knife, staff, sickle, sword and hammer.Each one has different types of sub -types, usually with advantages in damage, balance or speed.The prototype will affect the damage range and movement speed. For example, the dagger is always faster than the sickle, but the damage is low.The prototype also affects the number of split weapons.Excellent weapon maintenance characteristics.Cutting is an additional puncture attack.The overall damage of weapons is divided into normal damage and puncture damage.The higher the puncture damage of the weapon, the better it fights against the enemy.

Get ability through amulets.These are made in various ways and use influence to switch between the "capable family" of the amulet.Ability can also be applied to weapons and armor in the form of expertise.Experts can only be obtained through the challenging version of BOSS.Excellent weapons also have their own innate ability.

Boss:

BOSS enemies are regarded as creatures in the module that display the boss life bar when fighting them.Any other enemies, regardless of their health or mechanism, are considered small boss.Due to the number of BOSS in the MOD, BOSS is divided into various types.These sub -types are: guardians, instances, roaming, Alpha, chief.

The chief BOSS is a higher difficult version of some bosses.It is usually an instance, a guardian or Alpha BOSS.They may have changed the mechanism, strengthening the existing mechanism or adding an additional mechanism above the mechanism.They usually have more health and armor than non -chief enemies.They have a reward target related to them. If they are defeated when they meet this goal, they will get additional chief BOSS special drops.These drops include specialized materials related to each BOSS and special materials for making special armor and unique items.The chief BOSS is summoned by time cracks, but requires specific BOSS drops or cursing tributes with corresponding influence to summon.

Roaming BOSS usually has a very simple mechanism and will be generated with ordinary monsters in normal games.However, these BOSS usually does not give players a chance to deal with other monsters that interfere in the battle.Each roaming BOSS has a summoned scroll that belongs to them, so that you don't need to wait for it to naturally generate a natural generation to force a summoning one.

Example BOSS needs to be summoned in a certain location.Time cracks or altars.Generally, an influential call is required to summon.They need players right -click the time and space cracks to summon, and the nearby area is empty.Because their mechanism is more flexible, players need to focus more on more energy.

The guardian BOSS is more difficult to deal with than the example BOSS.They usually appear at the end of the special dungeon, in their own miniature dimensions.Crossing these dungeons may be difficult because they are not allowed to be transmitted directly or placed or destroyed.The guardian BOSS will continue to evolve.

Alpha is the most difficult BOSS type in the module.They have multiple mechanisms and usually have multiple stages.A lot of energy is required to defeat, but it will also get advanced rewards.These BOSS usually rule a dimension and only release natural mobs after they are defeated.

Mini BOSS is more difficult to variant of ordinary monsters.When monsters absorb enough corruption, they may become one of them.Although they are more powerful, their mechanisms are usually limited, and they can be defeated without much effort, although their combat groups may be dangerous.

Advanced equipment:

Colorless factor irrigation is a process of equipment to obtain colorless factor.You can apply the colorless factors to a piece of equipment through an anvil.The equipment in the left slot obtains colorless factor and is affected by the equipment on the right.In this case, some special items have special interaction.Residual materials are the main consumables of colorless factors irrigation. They can be obtained by killing monsters or using Milo Kate ore.

Evolutionary weapons require a catalyst.It is necessary to further refine it to evolve higher -level weapons.For example, Melo Kate 0 requires a catalyst, and Merlose 1 may need a collision catalyst to evolve, except using normal catalyst.The higher levels of evolution require more and more refined catalyst.

Feisheng was completed through Assusia.After reaching the maximum evolution level, this will differentiate weapons.For example, Melo Kate 3 is the highest level of Merlotter's weapon.Feisheng will increase the weapon by two levels, but it requires more colorless factor irrigation to achieve the maximum attack damage at this level.

Joining article:

MOD progress starts with the gatekeeper.It allows you to enter the collision.Step 2, find time cracks and use them to summon instance BOSS to collect drops.The third step is to use drops and special items to allow you to enter the Aegis dimension and dungeon.Defeating Zeng will be awarded you with an item to generate solid corruption, which is the key to make the synapse.

The gatekeeper is a special transmission device that can transmit you (and any player in 4 square blocks) to its target dimension.Different goalkeepers have different "tracking", and they point to different dimensions.

Time cracks are common in the dimension of time unstable, such as collision.When giving appropriate catalysts, they can pull out the entity from other dimensions according to the impact of the catalyst.They may also become unstable and become abnormal space, allowing to go to these dimensions when using certain special items.Time crack is also the way you use a cursed tribute with appropriate influence to summon the example BOSS of the challenge version.These are basically the instant delivery door that takes you to a specific dimension.Created through time cracks, their destinations depend on the catalyst you who have provided it to the cracks before.

One complicated impact is two influences and two.For example, combined with preface and evil will create an influence of evil compound effects.Appeal can store it, and other items will automatically convert it into a simple impact.You can use questions to do something, such as summoning an instance BOSS from time cracks.

Destiny:

The collision is the first hub dimension you entered in the module, and you need to be a gatekeeper (tracking: collision) to reach.It is formed by a series of biological groups colliding together.Each biological group has its own world generation, monsters and wild animals, and roaming bosses related to each series.

The Aegis dimension is a miniature dimension that contains a dungeon and BOSS Aegis.Setting space abnormalities to the only way to reach here is the only way to reach here.It cannot be reborn in this dimension.As long as you have time to get sick, you cannot dig or place the square.The initial instance of the BOSS is special and requires additional drops to evolve.If you defeat the BOSS, you will place a altar so that you can summon it in the future.After defeating, a new time crack will be placed in the BOSS area.

Sanda is the dimension of Alpha BOSS, which contains a single biological group and Alpha. It will be generated immediately when you enter the dimension.Setting space abnormalities to the only way to reach here is the only way to reach here.You will be born on a platform above it (not within the scope of monster sight).Defeating BOSS will generate monsters for dimensions and allow natural monsters to generate.If you defeat the BOSS, you will also place a altar for you to summon it in the future.

BOSS Raiders:

Yeluo is a roaming boss in the main world.It can be generated in any main world biological community (at least the main world and this MOD biological community).Its mechanism is that it will be treated every time it is successful, and it will stop from time to time to launch missiles to the target.It will accelerate the movement as the value of life is reduced, and it will not slow even if it restores the rate of life.

Motidel is a roaming boss in the lower boundary.Its mechanism is that it will launch a new star that has exploded in place, and if you stay in their explosion range, it will be harmed.It will stop for a period of time after a period of time. It is the most vulnerable time at this time.When its health is reduced, it will launch an additional small fireball.

Echo is the roaming boss of the last ground.Its mechanism is that it is immune to damage unless it is dizzy.The first flash will make it transmitted and get additional optical immunization in a short period of time. The second flash will dodge it and make it more likely to hurt.It transmits and has puncture damage.

Lammas is a roaming BOSS in collision and generates in the barren biological group.Its mechanism is that it only hurts 1 point from (almost) the source of each damage.The damage effect over time will be very helpful in battle.In addition, it will randomly compress itself to move quickly and explode when the impact target.

Kagal is a roaming BOSS in collision and is generated in corrosive biological groups.Its mechanism is to slam the ground, leaving a piercing gas area.It also suspends its nuclear bomb launcher and fired a nuclear bomb after a short time, and the nuclear bomb will cause fatal damage to the player.Players can give priority to destroying their vision and avoiding.

Selafis is a roaming BOSS in collision, which is generated in the Star Election Biological Group.Its mechanism is to store crystal bombs that use it when you need to hurt it.These bombs can cause high damage, and also cause a scalar spike to make additional troubles.It will hover in the air above you, and can only attack with its bomb.

Alacne is a roaming BOSS in collision and is generated by eroding biological groups.Its mechanism is to jump to the target after launching a cobweb bomb to the target, or to launch a poisonous thorns to the target and attack normally.

Koser is a roaming boss in collision and generates in the ashes biological group.Its mechanism is that it will cocoon and heal after a large amount of damage in a short time. You need to adjust the frequency of damage.

Sala is a roaming boss in collision and generates in the dark biological group.Its mechanism is that it will be suspended after a certain period of time and fills the laser energy, and the laser can cause fatal damage in a short period of time.Players can give priority to destroying their vision.In addition, it will launch a powerful shadow shock wave.

Papume is a roaming boss in collision and generates in the painting biological group.Its mechanism is that it continuously jumps to the target and causes repellation and damage during impact.

The photoplaven is a roaming BOSS in collision, which is generated in the light biological group.Its mechanism is that it will leave its own statue in a short time after being hit, and use magic to destroy things that intersect with the residual portrait.

Fayst is a roaming BOSS in collision and generates in the anxious biological group.Its mechanism is to spread the mortar that scattered around it.A stable small fireball will be attached when the health is low.It becomes more fragile in a short time when it is preparing to release the mortar.Clay are an instance BOSS in the collision, sacrificing the good summary of the preface through the time fissure.Its mechanism is that it can turn its form into other creatures it has ever seen.Cause enough damage to these forms can dodge it and cause additional damage.If you do not cause enough harm to it, it will become another form and treat it.Shock it forced it to enter the "ultimate" form in a short period of time, and to immune damage during the period.In the final battle, it can enter the susceptible version of this "ultimate" form.

Enparia is an instance BOSS in a collision, sacrificing the preface to the evil summary through the time crack.Its mechanism is that it will continue to firing cold bombs, if a certain number of hitting can freeze the target.After a certain period of time or injury, it will growl, briefly dizzy the target and summon the helper.When the helper is still alive, Enparia can be immune to damage.Enparia will also repel the target near it.

Eunville is an instance BOSS in the collision, sacrificing chaos and evil calls through time cracks.Its mechanism is to be greatly reduced by the damage of most damage sources, but a large number of attacks in a short period of time will dodge it and force it to hang down.Destroying this eye will cause high damage to Ennivir and forcing it to enter the state of "blindness". In this state, it will suffer more damage than usual.If you fail to destroy your eyes after the dodge, it will enter the "attraction" stage and pull the target to it, which will cause high damage to it.

Fox God is an instance BOSS in the collision, sacrificing chaos neutral summoning through time cracks.Its mechanism is to immune to most damage except at a certain time.It will begin in the form of "small" and transmits to the target to launch a fireball.Rotating this fireball to the Fox God is the only way to force it out of this state so that you can hurt it when it rushes to you.Later status needed more fireball hit.If there is not enough fireball in a short time, it will feel bored and attack you in normal forms while maintaining damage immunity.

The Son is an instance BOSS in the collision, and he sacrifice the good summary through the time cracking.Its mechanism is that it will create a powerful strange point, and you must avoid it before killing you.It will alternate the normal battle and "rotation" stage before entering the entanglement stage.Dodge the strange point during the rotation phase will cause it to fall into the "freezing" stage, and it will cause paradox at this stage.Destroy the paradox and obtain a belief BUFF, and get 3 that can be superimposed into a new buff. This buff allows you to cause a lot of harm to the sage.Failure to prevent entanglement from being killed by fatal magic.Failure to obtain the new BUFF belief will cause you to suffer the upcoming doom damage.

Minos is an instance BOSS in the collision and sacrificed neutral evil summary through time cracks.Its mechanism is to get a rebound shield in some cases.It will switch between the two states, one is a sprint state, it chasing you and attacking, and the other is that it will stand up and fasten the passive state of shooting bullets.After a certain period of time or injury, it will make a slam, you must avoid it to prevent it from being successful and get a rebound shield.Shock it will make it coma for a short time.

The Arctic Star is an instance BOSS in the collision.Its mechanism is invisible and uses various forms of magic.When it approaches the goal to attack, it will be invisible and briefly visible.After the duration of this "hiding cat" stage, it will stagnate and summon the elves to attack you.Arctic stars must be shocked at this stage to prevent calling.Successful shock will hide it and cast a demon about the target.It must be hit at least once to break the concentration of building demon.

Skeleton bone is an instance BOSS in the collision, which sacrifice the preface to the neutral summary through the time fissure.Its mechanism is to switch between aggression and passive state.The invasion state will continue to attack the target, and the passive state is to continuously escape the target, and at the same time leave the withered gas and launch a projectile.After causing sufficient damage, it transmits a distance and starts to emit a glare, consumes the health and causes high damage to the target.Please pay attention to avoid it, but you can also shock it to break the state of "惚".

Aegis is the guardian BOSS in his micro -dimension, which can be reached through space abnormality.The Aegis will wait at the end of the dungeon. This dimension is based on the theme of the maze and parkour.Its mechanism is that it uses shields at different power levels, as well as laser, slamming and bomb -to -air bombs to maintain a full -scale threat.Its regulator maintains its stability and forced re -integration can temporarily close it.It has a variety of states: idle, active, threatening detection, standby and resetting.Activity is its normal stage. A bomb attack and hit the enemy close to it.After losing enough "power" in active state, it will enter the standby state charging and release unstable energy, which can be collected and stacked.Once it returns to the activation state, this unstable energy can reintegrate the damage of the projection to it.After sufficient unstable damage, its regulator will fall off, forcing it to enter the emergency threat control mode.Forced re -integrated regulators forced it to enter the cold start state, making it fragile when the system was re -launched.The emperor is its hometown -synapses, a Alpha BOSS in it.Defeating it can naturally generate synapse monsters.There are many mechanisms, and it has 3 different mechanism stages.The first stage is the form of a cocoon, using the firewall to protect yourself.You must quickly defeat these firewalls to get the anti -virus BUFF, and then you can hurt the emperor.After sufficient damage, it will become a combat form.This form will use rotors to harass the target, while constantly moving to the target and causing a lot of damage.After a short duration, it will start super charged. After successful interruption, it will transfer the energy.Using this power to cause the emperor's overload to trigger the damage stage of this form.The third form is the core.This uses the modified version of the first two formal mechanisms and uses the gun weapons obtained from the searcher monster at the beginning of each mechanism.Another mechanism is the seed stage, the seed forced and the overlord re -assimilation, and the stagnation phase, apply a large amount of damage throughout the process to prevent its supercharged trigger.A new mechanism was introduced later, that is, the dead bee colony, which must be avoided before the hegemon becomes fragile. At once it can start the damage stage.After its health is too low, it will start the "Backwater World War" stage. Before the completion of this stage, the emperor will kill all the nearby entities and completely restore the health value.Good luck.