Disclaimer: This tutorial was written when I first came into contact with the module, and now it is for reference only (the comment area has more practical value).
First do this thing to set up a tailra condensed board (nonsense)
Then pull a line from your main channel and connect to the ME interface
The ME interface below must be tuned into the direction of the upper direction with a wrench
The ME interface above does not need to be adjusted
The ME interface above must be isolated with quartz fiber, and then connects to the cable
Then put the lattice box directly above the Tyra condensed board (remember one space interval)
Then put the funnel on both sides of the flower box
Put the toss upwards under the funnel, pay attention to the thrower
Then put the third thrower here. Note that the direction is a quasi -box box
Put three ME storage bus behind the buttocks of the three throws
Then use the cable to connect
Three different raw materials are placed in the three storage bus to mark
After that, we put a comparator here to detect the redstone signal of the Tyra condensed board
Here is also a red stone fire handle, so that the tailra condensed board will send out the redstone signal when working
Put a viscous piston here, and then put the detector on it. Pay attention to the direction of the detector. Don't put it wrong.
This detector is used to activate the three throws
Put red stones above the funnel, and the third thrower is placed on the charging rails
The charging rails are used to update the following throws. According to the original BUD, the detector can also activate the toss in the lower right corner after activating the above block
However, the throw device below the funnel is not far from the BUD to activate the bulk of the detector.
(Note: The redstone on the funnel activation below is also used by the BUD, because the funnel is not a capable block)
Now let's do the detection system. When the comparator detects items in the thrower, the machine will start working automatically
Now there are no items in the thrower, so the sticky piston will be activated above. Once the thrower has items, the piston will be recovered, and the three throws are activated.
(Note: Don't worry about locking the funnel. If you think about activating the three throws, the piston must be recovered, and the piston must be recovered. This red stone must be extinguished, so don't worry
Now let's do the magic detection system at the beginning, as long as the magic power is detected less than half of the machine, it will shut down
(Note: It is best to add a gathering plug -in to the spark of this magic pond)
Here we need to use the original comparative machine mechanism. When the comparative signal of the magic pond is lower than the comparator signal in the furnace, the comparator will not send the redstone signal
There are two sets of items here, and the signal sent is 10
Then as shown in the figure
Redstone fire handlebars are stacked high
(Note: This is a problem, it will be corrected later)
Supply energy to Magic Pond, it is best to put it closer
In this way, the nearby magic pond can also accelerate the production of Tella Steel
The magic pond in the machine is mainly used to detect magic reserves
The last step, the most important collection system
Here is a small funnel flower
The items display box next to it must be placed, and Tyra steel must also be placed in the display box to mark the funnel flower
At the end, make a model, and then write a Tyra steel coding as shown in the figure
Then put the coding model into the ME interface with the item display box below
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At this point, you set up it
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If you build it right, then it is like this (cut), in fact, this is wrong
I'm very sorry, when I finished the tutorial, I discovered that after the magic pond was empty, the thrower on the left would be activated.
So please correct according to the following two pictures
Let's test the test now
Be 1 100 Tyra steel first
There is no problem in mass production, and the success rate is 100%