Configuration file illustrates life improvement (Level Up HP) Minecraft Game

# Configuration file

General {

# Base HP-XP LOST on Death (Base + Scale*Level).

I: dethxppenaltybase = 0

Basic life experience when death.

# Scaling HP-XP LOST on Death (Base + Scale*Level).

I: dethxppenalTyscale = 0

Lost expansion of life experience when death.

#WHETHER The Player Should Heal When HP is Leveled Up

B: HealonLevelup = TRUE

Whether the player is treated at the upgrade.

# Starting hp offSet in Half-Hearts.

I: hpoffset = -10

Reduce initial health.

The health of the original version is 20. If this value is -10, the life is 10 when the game starts the game.

If it is used with other mods to modify the maximum health, such as Scaling Health, it is the maximum health of other mods+this value.

# HP Gain Per Level in Half-Hearts

I: hpperlevel = 2

The maximum health each time of upgrade.

# XP GAINED from Killing Livestock

I: livestockgain = 1

Killing the life experience obtained by killing animals (such as pigs, sheep, cows).

# Maximum HP Level.

I: maximumlevel = 20

The maximum life level (maximum number can be increased).

# XP GAINED from Killing Monsters

I: Monstergain = 3

Life experience of killing monsters.

# Base HP-XP Needed to Advance to Next HP Level (Base + Scale*Level).

I: NeededXpbase = 100

Basic life experience.

# Scaling HP-XP NEEDed to Advance to Next HP Level (Base + Scale*Level).

I: NeededXpscale = 50

Expand life experience.

When the basic life experience is H, the extended life experience is E, the number of upgrades has been X, and the experience of rising to the next level is H+X*E.

For example: the basic life experience is 200 and the extended life experience is 100. Then when you enter the archive for the first time, you need to save enough life experience of 200+0 to obtain the first upgrade.Upgrade, you need to get more than 200+1*200 experience to obtain the third upgrade (so and so on).

#WHETHER The PLAYER's HP Level and XP Should Reset on Death

Whether to reset HP experience when the player dies (if you open it, you will reset the red bar and the life that improves).

B: Resetondeath = false

#WHETHER to Display the Custom HP-XP Bar Overlay

Whether to display the XP bar under the XP bar (the red bar under the original green bar indicates existing life experience).

B: ShowcustomXpbar = TRUE

}