This tutorial is set by the author's setting without permission.
The configuration file involved in this article is 1.16.5-1.1.8-Beta. If there is update ... It is estimated that it is a lifelong series (dog head).
Personal translation, please point out if you have any errors.
I opened a game by myself, and now the difficulty is 150.0, and then I can't get up again.However, we did not find related settings in the configuration file ...
(Update, the difficulty of the difficulty needs to pass the command,/Apocalypse Diffical Max @a ***, *** defines it by yourself)
After the game starts, there will be this stuff on the center of the screen
Show the current difficulty value.This stuff is also directly linked to the evolution of monsters.I mentioned in the next configuration modification instructions.
The configuration file of the module is in config/apocalypse-compom.toml, and the notepad can be opened.I will explain them one by one in the order.
rain
This part is used to configure the impact of rain on players (Xiao Hei:?)
[Rain]
#Determines the Interval in WHICH RAIN DAMAGE ShULD Be DEALT in Seconds. A value of 2 Will Inflict Rain Damage on Players Every 2 Seconds.
#Range: 1 ~ 1000
RainTickRate = 3 damage interval, the unit is second
#Set to false to disable rain damage, or to true to turn it on.
enableraindamage = whether False activate the damage to rain (False/True)
#The amount of damage that should be dead to players on rain tick.
#Range: 1 ~ 10000
raindamage = 1 damage of 1 rain point
Difficulty
This part is configured about global settings about difficulty.
[Difficulty]
#A list of diarynsions that should give differently.
DimensionPenaltyList = ["Minecraft: The_nether", "Minecraft: THE_END"] which dimensions are difficult to punish.
#(Currently Unused) If Enabled, Players that are close to each Other by the Average of their Diffical Added Together USED of the Next Yer with the Highest Diffical.
AVERAGEGROUPDIFFICULTY = FALSE is not enabled for the time being.The original role was whether their difficulty would be calculated average when players with different levels in the server approached.
#If Enabled, World Diffical Will Increased by the Configured Multiplier
MultiplayerDifficultyScaling = True multiplayer whether it is difficult to adjust according to the number of online people.
#ONly Relevant If Multiplayer Diffical Scaling is Enabled. For Example, A value of 0.05 Will Apply An additive +5% Diffical Increment Perine Player (i F only one player is online this multiplier will not be active) #range: 0.0 ~ 10.0
DifficalMultiplayerrateMult = 0.2 If the previous setting is effective, the difficulty of each online player will not take effect when one person will not take effect.(0.05 = 5%, so on.
#The Diffical Rate Multiplier Use a Player Enters A Dimension with Diffical Penality.
#Range: 0.0 ~ 1000.0
DimensionPenality = 1.0 dimension is difficult to punish the value.This is the case at 1.0, pay attention to the percentage after the difficulty.
Lower boundary
End boundaries
#Sets The Multiplier Used to Increase World Diffical When Players Sleep Through A Night or ThundersStorm.
#Range: 1.0 ~ 1000.0
Sleeppenalty = 2.0 The difficulty of increasing the difficulty when the player sleeps (compared to spending night/thunderstorms).
Full moon
There will be a full moon every few days in the game, similar to the blood month in other mods, every 8 days every 8 days (according to the instructions of the CurseForge page, it cannot be changed by itself.To.You cannot sleep on the night of the full moon, the monsters will be strengthened, and the special monsters will be refreshing the module according to the difficulty, and the siege incident will occur.But my own experience is the original monster's action mode or the same as before. Only module monsters participating in siege.
[Full_moon]
#HOW MANY Levels of Diffical Must Pass Before the Additional Full Mob Counts Increases. For Example, A Value of 30.5 Will Increase the Number OF FULL MOON OBS Spawning During Sieges for Every 30.5 Levels of Diffical Passed.
#Range: 0.1 ~ 100000.0
Difficaluntilnextincrease = 50.0 In the offensive city incident, it is difficult to increase the number of monsters participating in the siege.
#The Maximum Amount of a Specific Full Moon Mob that Can Spawn During Siege. These value that should be carefully considerd. TOO Many Mobs Will Definitely Cauty Privems.
In the full moon siege, the maximum refreshing number of module monsters.This should be set at the initial value, because the final number will also increase with the difficulty of the previous setting.So please configure it carefully.
[full_moon.max_spawn_count]
#Range: 0 ~ 100
breecher = 20
#Range: 0 ~ 100
ghost = 0 <=== Yes, I don't want to see this product
#Range: 0 ~ 100
Seeker = 8
#Range: 0 ~ 100
destroyer = 8#RANGE: 0 ~ 100
grump = 18
#The Additional amount of a spiecific full moon mob that can spawn during a full moon size. Increases with disfliculty.
In the full moon attack city incident, the number of special monsters refresh will increase with difficulty.
[Full_moon.adDitional_SPAWN_COUNT]
#Range: 0.0 ~ 100.0
breecher = 3.0
#Range: 0.0 ~ 100.0
ghost = 0.0
#Range: 0.0 ~ 100.0
Seeker = 1.0
#Range: 0.0 ~ 100.0
Destroyer = 1.0
#Range: 0.0 ~ 100.0
grump = 2.5
#The minimum amount of a special moon mob that can spawn during a full moon size.
In the full moon attack city incident, the number of special monsters generated.
[full_moon.min_spawn_count]
#Range: 0 ~ 100
breecher = 4
#Range: 0 ~ 100
ghost = 0
#Range: 0 ~ 100
Seeker = 1
#Range: 0 ~ 100
Destroyer = 1
#Range: 0 ~ 100
grump = 2
#The Difficulty at Which A Specific Type of Full Moon Mobile to Spawn During Sieges
In the full moon siege incident, the minimum difficulty level required for special monsters.
[full_moon.spawn_start_difficulties]
#Range: 0 ~ 100000
breecher = 50
#Range: 0 ~ 100000
ghost = 10000
#Range: 0 ~ 100000
Seeker = 0
#Range: 0 ~ 100000
Destroyer = 100
#Range: 0 ~ 100000
grump = 150
Attribute enhancement
This part involves the relationship between attribute improvement and difficulty and full moon.The subsequent version should also include the effect of medicament.
[attributes_and_potions]
#IF ENABLED, Only Hostile Mobs Will Be Given Attribute Bonuses and Potion Effects.
When the value is True, only the attributes of hostile creatures will increase with difficulty.
mobsonly = true
[attributes_and_potionS.knockback_resistance]
Repel
#A List of Entity Types that do not gain any knockback resision bonuses. Empty by default. Example: ["Minecraft: Creeper", "Abundance: Screecher"]]
KnockbackResBlacklist = [] blacklist.The creatures in the blacklist will not obtain a bonus of repel -resistant resistance.
#The Diffical Value for Each Application of the Below Values.
#Range: 0.1 ~ 10000.0
KnockbackRestimeSpan = 40.0 How difficult it will increase will increase the knock -up resistance of creatures (so -called "time rewards", the same below).
#THE FLAT BONUS GAINED from a Full Moon in Percentage. Default is 0.2 (+20% on Full Moons) #range: 0.0 ~ 10000.00.0
KnockBackreslunarflatbonus = 0.2 The additional retreat resistance obtained by the biology during the full moon.I don't know how to translate from Flat Bonus here ... Just first.(0.2 = 20%)
#The Flat Bonus Given Each "_time_span" Days. Default is 0.05 (+5%).
#Range: 0.0 ~ 10000.0
KnockBackresflatbonus = 0.05 The knock -up resistance obtained from the "time reward" (0.05 = 5%).
#The maximum into bonus that can be given over time. Default is 0.3 (+30%).
#Range: -1.0 ~ 10000.0
KnockBackresflatbonusmax = 0.3 The upper limit of the anti -anti -resistance obtained from "time rewards".
[Attributes_and_potions.damage]
Damage bonus
#The maximumum multiplier bonus that can be given over time. Default is 5.0 (+500%).
#Range: -1.0 ~ 10000.0
Damagemultbonusmax = 5.0 The damage multiple limit and percentage of the damage multiple obtained from "time rewards".(5.0 = 500%)
#The Diffical Value for Each Application of the Below Values.
#Range: 0.1 ~ 10000.0
Damagetimespan = 100.0 The difficulty interval required for "time rewards".
#A list of Entity Types that do not gain any damage bonuses.
DamageBlacklist = [] blacklist.
#The Flat Bonus Gained from a Full Moon. Default is 1.0 (+1 Damage on Full Moons).
#Range: 0.0 ~ 10000.0
DAMAGELUNARFLATBONUS = 1.0 extra damage, value, value.
#The Flat Bonus Given Each "_time_span" Days. Default is 1.0 (+1 DAMAGE)
#Range: 0.0 ~ 10000.0
DamageFlatbonus = 1.0 creatures increased from the "time rewards" to increase and value.
#The maximum into bonus that can be given over time. Default is -1.0 (no limit).
#Range: -1.0 ~ 10000.0
DamageFlatbonusMax = -1.0 creatures have increased the upper limit of damage from "time rewards", -1.0 represents no upper limit.
#The Multiplier Bonus GAINED from a Full Moon. Default is 0.2 (+20% on Full Moons).
#Range: 0.0 ~ 10000.0
Damagelunarmultbonus = 0.2 The damage obtained by biology during the full moon, percentage.#The Multiplier Bonus Given for Each "_time_span" Days. Default is 0.3 (+30%).
#Range: 0.0 ~ 10000.0
Damagemultbonus = 0.3 The damage increased by the "time reward" of creatures, percentage.
[attributes_and_potionS.health]
Life value.
#The Diffical Value for Each Application of the Below Values.
#Range: 0.1 ~ 10000.0
HealthTimespan = 100.0 The difficulty interval required for "time rewards".
#The Flat Bonus Given Each "_time_span" Days.
#Range: 0.0 ~ 10000.0
Healthflatbonus = 1.0 The life improvement and value obtained from each "time reward".
#The Multiplier Bonus Gained from a Full Moon in Percentage.
#Range: 0.0 ~ 10000.0
Healthlunarmultbonus = 0.2 The extraordinary life obtained by creatures during the full moon, percentage.
#The maximum into bonus that can be given over time. Default is -1.0 (no limit).
#Range: -1.0 ~ 10000.0
Healthflatbonusmax = -1.0 creatures from the "time reward" life increase limit, -1.0 represents no upper limit.
#The Flat Bonus GAINED from a Full Moon. Default is 10.0 (+10 Hearts On Full Moons).
#Range: 0.0 ~ 10000.0
Healthlunarflatbonus = 10.0 The additional damage obtained by the creature, value, 10.0 represents 10 hearts.
#The Maximum Multiplier Bonus that can be given over time. Default is -1.0 (no limit).
#Range: -1.0 ~ 10000.0
Healthmultbonusmax = -1.0 The life improvement multiple obtained from the "time reward", -1.0 represents no upper limit.
#A list of entity types that do not gain any health bonuses. Empty by default. Example: ["minecraft:creeper", "abundance:screecher"]
Healthblacklist = [] blacklist.
#The Multiplier Bonus Given for Each "_time_span" Days. Default is 0.8 (+80%).
#Range: 0.0 ~ 10000.0 The life improvement from the "time reward", percentage.
healthmultbonus = 0.8
[Attributes_and_potions.movement_speed]
Move speed.
#The maximum multiplier bonus that can be given over time.
DamageMultBonusMax = 0.2 This should be the wrong file. It feels like SpeedMultbonusmax. The migration speed increased limit and percentage of the creature from the "time reward".
#The Diffical Value for Each Application of the Below Values.
#Range: 0.1 ~ 10000.0
Speedtimespan = 50.0 The difficulty interval required for "time rewards".
#The Multiplier Bonus Gained from a Full Moon in Percentage.
#Range: 0.0 ~ 1000.0
Speedlunarmultbonus = 0.1 The migration speed, percentage of the migration speed obtained by the creature at a full moon.
#A list of entity types that do not gain any speed bonuses.
SpeedBlacklist = [] blacklist
#The Multiplier Bonus Given for Each "_time_span" Days. Default is 0.05 (+5%).
#Range: 0.0 ~ 10000.0
Damagemultbonus = 0.05 feels that it is also written wrong, and it should be a Speed.The percentage is increased from the speed of the "time reward" of organisms.
Miscellaneous item
The last part of the configuration file is the miscellaneous item of the name implies.
[Misc]
#The Explosion Power of Destroyer Fireballs.
#Range: 1 ~ 10
DestroyRexplosionPower = 2 Destroyer's explosion power.
#The Explosion Power of Seeker Fireballs.
#Range: 1 ~ 10
SeekeRexplosionPower = 4 Seeker's explosion power.
#A list of blocks that the desroyer cannot explode. General Speaking this list should be empty sinceroyers are support, but if any PTION Is Absolutely Needed, The Block in Question Can Be Whitelisted Here.
DestroyerProofblocks = ["Minecraft: Bedrolk"] Destroyer cannot be destroyed.There is only Kiyan by default.
#This is the Chang in Percentage for Grumps to Spawn with A Bucket Heelmet Equipped. Grumps with buckets are heavily arm revision agingst arrows.
#Range: 0 ~ 100
GrumpbuckethelmetChance = 5 Grump's chances of wearing a helmet (barrel) can make it better resist the bow and arrow.
above.2021.11.28