Draconic Addition GAME

File path: DraconicadDitions.cfg under the DraconicadDitions.cfg under.

"Armor Tweaks" {

#An armor modification

# Allows you to adjust how much rf the chaotic armor can hold.

I: "Chaotic -Base Capacity" = 1600000

#Chaos set has the power of power*

# Allows you to adjust the topal shield capacity of a full set of chaotic armor.

I: "Chaotic -Base Shield Capacity" = 1024

#Chaos set has the shield capacity*

# Allows you to adjust how fast chaotic armor is able to recy RF/Tick.

I: "Chaotic -Max recate" = 4000000

#Chaos set Maximum charging speed, unit: RF/T

# Allows you to adjust the amount of rf that chaotic armor requires to recharge 1 shield point.

I: "Chaotic -Shield Recharge Cost" = 2000

#Chaos set restores the power required for a little shield

# Allows you to adjust how fast chaotic armor is able to recover entropy. Value is {this number}% Every 5 Seconds.

D: "chaotic -shield recovery" = 4.0

#Chaos set Shield recovery speed*(the larger the value, the faster the value)

# Specifies How far the chaotic armor can be upgradedany,

# 0 = no Upgrades, 1 = Basic, 2 = Wyvern, 3 = DRACONIC, 4 = Chaotic

I: "Chaotic -Upgrade level" = 4

#Required for the injector of the chaos set

#0 = Unable to upgrade, 1 = foundation, 2 = Feilong, 3 = Shenlong, 4 = Chaos

# Allows you to adjust how much rf the portato armor can hold.

I: "Energized Potato -Base Capacity" = 100000

#Power owned by potato suits

# Allows you to adjust the topal shield capacity of a full set of potato armor.

I: "Energized Potato -Base Shield Capacity" = 16

#The shield capacity of the potato suit

# Allows you to disable the portato Armor Breaking when it runs out of rf and shield.

B: "Energized Potato -Break on Exhaust" = TRUE

#The potato suite is damaged when the electricity consumption is exhausted

# Allows you to disable the porta armor dropping it's components where. Requires 'break on exhaust' to be true.

B: "Energized Potato -Drop on Exhaust" = TRUE

#Whether the potato suite is damaged or does the synthetic material dropped

# Allows you to adjust how fast potato armor is able to recy RF/tick.

I: "Energized Potato -Max Record" = 0

#Maximum charging speed, unit: RF/T

# Allows you to adjust the amount of rf that potato armor requires to recharge 1 shield point.

I: "Energized Potato -Shield Recharge Cost" = 1000

#Required for shields

# Allows you to adjust how fast potato armor is able to recover entropy. Value is {this number}% every 5 sex.

D: "Energize Potato -Shield Recovery" = 1.0

#Recovery speed (the larger the value, the faster the value)

# Specifies How far, the portato Armor can be upgraded hafting.

# 0 = no Upgrades, 1 = Basic, 2 = Wyvern, 3 = DRACONIC, 4 = Chaotic

I: "Energized Potato -Upgrade Level" = 0

#Required for potato suits

#0 = Unable to upgrade, 1 = foundation, 2 = Feilong, 3 = Shenlong, 4 = Chaos

# Allows you to adjust how much rf the hermal armor can hold.

I: "Hermal -Base Capacity" = 800000000

#Inject the power owned by Longli Potato Set

# Allows you to adjust the topal shield capacity of a full set of hermal armor.

I: "Hermal -Base Shield Capacity" = 512 #Shield capacity owned by Dragon Power Potato Set

# Allows you to adjust how fast hermor is able to recy RF/Tick.

I: "Hermal -Max Recief" = 0

#Inject the maximum charging speed of Longli potato set, unit: RF/T

# Allows you to adjust the amount of rf that hermor requires to recharge 1 shield point.

I: "Hermal -Shield Recharge Cost" = 2000

#Injecting the power required for the shield to restore the shield

# Allows you to adjust how fast hermor is able to recover entropy. Value is {this number}% every 5 sex.

D: "Hermal -Shield Recovery" = 10.0

#*(The larger the value, the faster the value)

# Specifies How far the hermor can be upgraded using fusion crafting.

# 0 = no Upgrades, 1 = Basic, 2 = Wyvern, 3 = DRACONIC, 4 = Chaotic

I: "Hermal -Upgrade level" = 0

#Required for the dragon potato set

#0 = Unable to upgrade, 1 = foundation, 2 = Feilong, 3 = Shenlong, 4 = Chaos

# Allows you to set when the infused potato armor will transform upon droping it.

B: "Infused Potato -Drop Transform" = TRUE

#When the potato set is thrown out, whether to turn into a dragon potato suit in injection

# Allows you to set when the infused potato armor will transform upon right-call.

B: "Infused Potato -Right Click Transform" = True

#The potato suit right -click whether to transform into a dragon potato set

# Allows you to set when the infused potato armor will transform upon hitch it.

B: "Infused Potato -Smack Transform" = TRUE

#Whether the monster is turned into a dragon potato suit in the dragon potato set

}

*1. This value is the initial value before the upgrade, and it becomes 5 times after the full level. 2. The problems currently encountered are: (1) After modifying the shield valueSticker error

(2) After modifying the amount of nails, enter the game for the first time, there may be a power error (such as negative numbers)

(3) After modifying the shield recovery speed, the first enters the game may have a shield recovery problem (if the shield cannot be restored)

3. 2. The problems in the occurrence can be solved by restarting the game again

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"BaUBLE TWEAKS" {

#Modification

# Allows you to adjust how much rf the right can hold.

I: "Inrtia Ring -Base Capacity" = 200000

#Ingredients offset the power owned by the ring

# Allows you to adjust how fast the raing is able to recy RF/tick.

I: "Inrtia Ring -MAX ReCieve" = 10000

#Ingredients offset the ring charging speed, unit: RF/T

# Allows you to adjust how much rf/tick the raing uses that the player is flying.

I: "Inrtia Ring -RF usage" = 40

#Player's power consumption of the ring when flying, unit RF/T

# Allows you to adjust how much rf the basic next time. Note: this value doubles every upgrade.

I: "Necklace -Base Capacity" = 50000

#Shielding necklace has RF.Each upgrade value becomes 2 times the original

# Allows you to adjust the shield capacity of the basic note. Note: this value doubles everything.

I: "Necklace -Base Shield Capacity" = 4

#The shield value given by the necklace.Each upgrade value becomes 2 times the original

# Allows you to adjust how fast the basic next "

I: "Necklace -MAX Recief" = 2500

#Necklace charging speed, unit: RF/T.Each upgrade value becomes 2 times the original # Allows you to adjust the amount of rf that NextLaces Require to Rechargy 1 Shield Point.

I: "Necklace -Shield Recharge Cost" = 500

#The power of the necklace to restore a little shield value

# Allows you to adjust how fast the basic Next to recover entropy. Value is {this number}% Every 5 Seconds. Note: This value doubles every ade.

D: "Necklace -Shield Recovery" = 1.0

#The shield recovery speed.Each upgrade value becomes 2 times the original (the larger the value, the faster)

}

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"Misc Tweaks" {

#Miscellaneous modification

# Allows you to adjust the Multiplier on Fusion Crafting. Mainly Intended for Modpack Authors; this config is not Automatic, ERVER, and You Must Restart Minecraft for this config to take effect.

D: "Fusion Crafting Cost Multiplier" = 1.0

#Each aggregate upgrade set and tool value increases multiple

#Example: When "Fusion Crabing Cost Multiplier" = 1.0, the shield capacity is 200, upgraded to 400 once, and twice to 800; when "Fusion Crafting Cost Multiplier" = 2.0Two times are 1800.Other values ​​are the same

# Modifies How much RF/T Hermal Provides.

I: "Hermal -RF Generation" = 1000

#

}

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"Tool Tweaks" {

#Tool modification

# Allows you to adjust how many buckets of liquid chaos the chaos container can store.

I: "Chaos Container -Chaos Capacity" = 1000

# Allows you to adjust how much rf the chaos container can store.

I: "Chaos Container -RF Capacity" = 2000000

# The chaos solution that can be stored in the chaos container # Allows you to adjust how much rf the chaos container can recyrve per title.

I: "Chaos Container -RF ReCieve" = 100000

#Chaos container maximum charging speed, unit: RF/T

# Allows you to adjust how much rf is drained per bucket of liquid chaos inside the chaos container.

I: "Chaos Container -RF/Chaos" = 10

#In the chaos container, the power consumption of the chaos solution in the chaos container

# All you to adjust the base mining aoe for all chaotic tools.

I: "chaotic base -mining aoe" = 2

#The initial excavation range of the chaos scepter

# Allows you to adjust how much rf the chaotic tools can hold.

I: "Chaotic Base -RF Capacity" = 20000000

#

# Allows you to adjust the damage that the chaotic staff of Power Does to moves.

D: "Chaotic Staff of Power -Attack Damage" = 120.0

#The attack damage of the chaos scepter

# Allows you to adjust the speard at other

D: "Chaotic Staff of Power -Attack Speed" = - 2.0

#The attack speed of the chaos scepter

# Allows you to adjust the speard at a which the chaotic staff of power mines at.

D: "Chaotic Staff of Power -Mining Speed" = 120.0

#

}

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[

#, Modification of the square, if it is changed to FASE, they will not display in the game

Items {

B: basic_shield_necklace = true

B: Chaos_Container = TRUE

B: chaos_heart = true

B: chaotic_boots = true

B: chaotic_bow = true

B: chaotic_chester = true b: chaotic_nergy_core = true

B: chaotic_helm = true

B: chaotic_legs = true

B: chaotic_staff_of_power = true

B: draconic_shield_necklace = true

B: Hermal = false

B: Hermal_Boots = false

B: Hermal_chest = false

B: Hermal_helm = FALSE

B: Hermal_legs = FALSE

B: Inert_potato_boots = TRUE

B: Inert_potato_chest = TRUE

B: Inert_potato_helm = TRUE

B: Inrt_potato_legs = TRUE

B: Inrtia_cancel_ring = TRUE

B: Infused_potato_Boots = TRUE

B: Infused_potato_chest = TRUE

B: infused_potato_helm = true

B: Infused_potato_legs = TRUE

B: Overload_belt = TRUE

B: portable_wired_charger = true

B: Potato_Boots = TRUE

B: potato_chest = true

B: potato_helm = TRUE

B: potato_legs = TRUE

B: Vampiric_shirt = TRUE

B: wyvern_shield_necklace = true

}

Blocks {{

B: Armor_genrator = TRUE

B: CAPACITOR_SUPPLIER = TRUE

B: chaos_crystal_stable = true

B: Chaos_liquefier = TRUE

B: chaos_stabilizer_core = true b: chaotic_armor_genrator = true

B: Item_drainer = TRUE

}

#Find the English name in encyclopedia or the game, so I won't go into details here

"Loader Settings" {{

# If Set to True Blocks and Items Will Be Completely Removed from the Game When Disabled.

# When Set to SoftDisableMode they Will Just Have their Recipes Removed and Will Not Show Up in Nei or The Creative Inventory.

# SOFT MODE Is Recominged. Only Use Hard Mode if you know what you are doing.

B: HarddisableMode = false

#Difficult mode switch, when it is changed to True, the items and squares that are changed to FALSE above will be truly deleted

#When it is changed to FALSE, that is, only when the simple mode will only delete their synthetic tables and are not visible in the NEI/JEI or creative mode item bar

#Suggestion is set as a simple mode, unless you know what you are doing

}

]

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