In front
Statement from the author of the module: This data package/resource package is tested under the latest pure version of the Minecraft environment (including snapshot).None of the recovery problems will be supported.
*Optifine sometimes causes problems.
Don't uninstall the birth point block, otherwise some functions of this module may fail, because the packet is driven by the original command, and many commands need to be executed at the birth point block.
This tutorial is only written by players, not the official tutorial, and there may be shortcomings. Please refer to the official tutorial. Address: https://anc.dubhe.dev/
What new items and squares are added
This module currently adds four blocks and several types of weapons/tools/equipment, namely:
1. Magnet: You can get it by letting lightning hit the iron block. A lightning can make all iron blocks in the range of 3X*4Y*3z in the range of lightning.
magnet
Magnetic blocks can suck the anvil (pictured) in the four square blocks directly below when the redstone signal is activated.
Magnet activated by the redstone signal can suck an anvil
Magnet blocks can be used to decompose to nine magnets ingots with a block segmentation function (introduced below), and 8 magnets ingot+1 iron ingot can be synthesized in the synthesizer (orderly synthesis, see the figure below)It is equivalent to another magnetic block regeneration method), 2 magnet tablets+2 last shadow pearls+1 red stone powder can be synthesized in the synthesizer (orderly synthesis, see the figure below), right -click with the handheld magnet, you can right -click.It will attract all the drops of the player as the center radius 12 grid -shaped range (can be attracted across the square).
*Note 1: Magnetic blocks can only be decomposed into 9 magnets ingots, but 9 magnets cannot be combined into 1 magnet block.
*Note 2: Using a large number of magnet cubes will increase the MSPT sudden increase, so starting from version 0.5.0, this module adds a switch item to the magnetic block, which can modify the file data/anc/function/config.mcFunction in the data packet., Set the ANCCONFIG score board of $ Ancmagnetuseful to 0 to 0 to disable the magnet block, set it to 1 to enable the magnet block, or use the command book to adjust this setting.
*Note 3: Starting from version 0.5.4, the magnetic block can be sucking the anvil entity that is being where the fall. You can modify the file Data/ANC/FUNCTIONS/Config.mcFunction in the data packet.Set up to 0 to turn off this function, set to 1 to turn on this function, or use the command book to adjust this setting.
Synthetic handheld magnet
The synthetic table of magnet block
2. Synthetic: Throw the 8 workbenches and 1 intact iron into the refining pot, and then obtain it with the falling pills that fall.Otherwise it will not trigger synthesis.The synthesizer can only be used to make some special items added by this module. It cannot be used as the original workbench. For details, please refer to the "resource regeneration" section.
Synthesizer
3. Interactive machine: Throw 1 transmitter and 1 intact iron intake into the refining pot, and then obtain it with the falling pills that falls.Will trigger synthesis.After the interactive machine is placed, the particle effect of the enchanting table will be emitted.Interactive machines can use the protocol to interact with the entity in the world, and see the "physical interaction" section in detail.
Interactive machine
4. Bamboo steps: This block is added in version 0.6.0. Two bamboo can be placed in the two bamboo steps in the workbench (or the 2*2 synthesis column of the player's own).Putting two lines can synthesize 8 bamboo steps (as shown below). The bamboo steps can be used in the synthetic table of any wooden steps, such as: wooden barrels, compost barrels, sunlight detectors, podium.
The bamboo steps are actually the original petrochemical oak steps. It can be collected using picking or ax. The speed of karate collection is very slow and there will be no drop.
The synthesis table of the bamboo step (1)
The synthesis table of the bamboo step (2)
5. Amethyst tools and weapons: Add from version 0.6.1, use amethyst and bamboo to synthesize in the synthesizer. The amethyst is used as a tool head, and the bamboo is used as a handle. The synthesis table is the same as the synthesis table of the original tool.All parameters of the amethyst tool are the same as the original stone tool.
Amethyst tool
6. Order: Add from version 0.6.0. OP items can only be obtained by entering the command/loot give Command Book-Page 2 7. Space Capsule: Added from version 0.6.3. At present, it can only be obtained by the reward of the shadow sealing stones at a very low probability. The 0.6.5 version was a disposable item before., Throwing space capsules to creatures can capture a creature (cannot capture BOSS creatures), throwing out space capsules equipped with creatures can release the creatures, and can be used for remote or transit.On the right is a space capsule equipped with creatures. 8. Fire knife: Joining from version 0.6.4, currently can only be obtained by the reward of the flame sealing stones at a very low probability. It is a very powerful weapon with 8 o'clock attack damage.The attacking creatures will continue to burn for 12 seconds (240tick). The body is the original version of the firestone, so right -click can also be ignited. This item can be used unlimitedly, and durability will not decrease. Fire knife 9. The pick of the response: Join version 0.6.4, and currently can only be obtained at a very low probability of rewards that can only be obtained by the toxic sealing stones.The enchantment of the efficiency VI, with two modes of time transport and silk touch, you can press the F key to switch mode. When it is in the time of transport mode, it is equivalent to the effect of timely VI. When it is in the silk touch mode, it is equivalent to accurately collecting II.It is the time -to -time mode, and on the right is the silk touch mode. *Note: The accurate collection of II will be introduced in the "enchant" section of this tutorial. Star 10. Ocean helmet: Join version 0.6.4, and currently can only be obtained by rewards that can only be seal printing stones at a very low probability. The body is the original lower alloy helmet. ThereforeIn addition, it also comes with an enchantment of underwater breathing IV, protecting VI, and digging II underwater. The durability of this item will not decrease. Because the armor material is not made, the player will still show the appearance of the lower alloy helmet after wearing it. Ocean helmet In addition, this module also adds a number of new synthetic materials and foods. The following introduces the introduction when these items are involved. It will not be listed one by one, or you can also go to the "item/block" page of this module.Synthetic and usage methods. All newly added items and squares need to be displayed after installing the material package. *Note: Do not use any item bar in the synthetic and interactive machine to organize the MOD, otherwise it may cause the GUI chaos of the machine. The magnetic cubes are actually the original magnet, and can even be bound to the compass. Holding the magnet is actually the original carrot fishing rod, and can even use it to ride a pig.Identification is a working block. This is because the packet module cannot add the original items/squares that the original version does not exist. It can only make them look like new things and achieve new functions by modifying the data, models and materials of the original items/blocks. What functions This module currently includes 16 avil -related gameplay, an empty island gameplay, elite monster system, and some original adjustments. This tutorial only introduces the gameplay other than the empty island mode. For the empty island mode, you can refer to another of me.Tutorial. At present, there are 16 methods related to the anvil: crushing, squeezing, compression, items compression, items cutting, equipment recycling, roller pressing, bulking, squares, and cubes damage, better transmitters and throws, smashed creatures, enchantment, enchanting magic, Resource regeneration, physical interaction, red stone EMP, cooking. 1. Original adjustment (Added from version 0.6.0) The synthetic table is added to the cracking anvil and the damaged anvil (see the figure below, which can be synthesized directly in the original workold). (Added from version 0.6.0) Slim, which is strike, will become magma monsters. (Added from version 0.6.1) When a stray merchant refresh, there will be sound and text prompts. (Added from version 0.6.1) Digging the amethyst buds will now drop the amethyst fragmentation. The four growth stages of the amethyst buds (clusters) will drop 1, 2, 4, and 8 themes of the amethyst.Fragments can also be excavated with bare hands, and the number of drops is the same. (Added from version 0.6.3) The bats killed by the player have a probability that the magic wing film is dropped. (Added from version 0.6.3) There is a chance to fish for wings, purple pornographic, purple pornographic flowers, and lattice stones in the last ground. *Note: Starting from version 0.6.5, the sound effect of the reminder of the stray merchants has increased the switch, and the file data/anc/function/config.mcfunction in the data packet is modified to modify the data of the ANCCONFIG score board of $ AnCreminderVoice to 1 means opening the stray wandering.The merchant reminds the sound effect that the setting is 0 to represent the closing sound.Synthetic cracking anvil synthesized and damaged iron anvil 2. Smake When the anvil that falls is hit in some blocks, it can be smashed. Through this method, some original unavailable blocks can be turned into renewable resources. See the table below for details: The smashed block products of the stone sand, gravel sand, sand, sand, granite grinding granite, granite, granite grit mill, long rock flashes long rock mill, Anshan Yanan rock granite, red sand flashes long rock, stone and lithite brick brick Crack stone brick Deep lobe brick brick deep plate rock brick deep lan rock tattoa crack deep lan rock tile lower brick block cracks below brick block grinding blackstone brick crack grinding black stone bricks Crushed block 3. Squeeze Place some "liquid -rich" squares above the pillow pot. When the square above the refining pot is smashed with an iron av, you can squeeze the square into its corresponding "dry state". At the same timeIt will be squeezed into the alcohol pot below. See the table below for details: *Note: The refining pot filled in this way cannot be detected by the redstone comparator across the square, unless the piston push/pull the pill or the square. The probability of by -products in the smashed block products produce by -products to produce by -products to wet sponge sponge 1/3 water 100%water lids below the rock lava 25%snow ice floating 1/3 fine snow 100%fine snow 100%snow 100% Smashed square product Why do not add three -level filling levels to the lava refining pot!Intersection 4. Item compression Throwing specific items in the pill pot. When the falling anvil hit the pill, it will compress the items in the refining pot into its corresponding compression form. For details, see the table below: *Note 1: Before version 0.5.0, the number of items thrown in the refining pot must be exactly the number given in the table, otherwise it will not trigger synthesis. *Special circumstances (before version 0.5.0): Taking Yingshi powder as an example, assuming a total of 64 rolling stone powder throwing a total of 64 rolling stone powder, if it is just stacked every 4 rosin powder together to form a drop -off entity, there are many more, there are many more, there are many more, there are more.No longer stacked, then when an anvil is hit, all the synthesis will be triggered, that is, 16 fluorite can be obtained. In fact, different types of items can be mixed because they do not stack each other. *Note 2: In version 0.5.0 ~ 0.5.2, the number of items thrown in the refining pot is not limited. *Note 3: Starting from version 0.5.3, the number of thermal pots to process items is 4/time. You can modify the data of the file Data/ANC/FUNC/FUNC.MCFUNCTION in the data packet, modify the ANCCONFIG score of $ AncprocessingCount for the data packet.The number of panels is used to adjust the number of items per processing. Raw material quantitative product product quantity iron grains 9 iron ingots 1 gold grain 9 gold ingots 1 red stone powder 9 red rock 1 li -Jelly 4 quartz block 1 iron ingot 9 iron pieces 9 copper block 1 gold ingots 9 gold block 1 diamond diamond9 Diamond Plaza 1 Aimu Treasury 9 Emerald Stone 1 Laoshi 9 Lushim Stone 1 Lower Alloy ingots 9 Lower Alloy Block 1 Coal 9 Coal Block 1 Shot Stone Powder 4 Slutter 1 Lower NideIron block 1 thick copper 9 thick copper block 1 thick gold 9 thick gold block 1 mucus ball 9 mucus block 1 watermelon tablet 9 watermelon 9 dry grass powder 9 bone block 1 bone block 1 snowball 1 snowball 4 snow block 1 clay 1 clay 1 clayBall 4 Stusual Block 1 Red Brick 4 Brick Block 1 Brick Brick 4 Brick Brick 1 Sand 4 Sandstone 1 Red Sand 4 Red Sandstone 1 Sea Crystal Frame Crystal Fragrance 9 Sea Crystal Stone Brick 1 Drops of water cone 4 drops of waterStone 1 amethyst Fragrance 4 Amecill Clocks 1 Magnote Cream 4 Magnarous Block 1 Honey Spleen Block 1 Honey Bottle 4 Honey block Glass bottle 1 4 Line 4 Wool 1 dry kelp 9 dry sea belt block 1 Ivillery compressed thermal pots The compressed items 5. Item cutting Throw the items on the door to any goal. When the falling anvil hit the items, the item will be decomposed as its corresponding decomposition form (similar to the original unprinted items such as brick blocks, magma blocks, but the quartz block canDecomposition), see the table below for details: *Note 1: Before version 0.5.0, the number of items thrown on the door must be exactly one, otherwise it will not be triggered.If the items are single instead of stacking forms, the decomposition of all items can be triggered. Different items can also be mixed, and the principle is the same as above. *Note 2: In version 0.5.0 ~ 0.5.2, the number of items thrown in the refining pot is not limited. *Note 3: Starting from version 0.5.3, the number of thermal pots to process items is 4/time. You can modify the data of the file Data/ANC/FUNC/FUNC.MCFUNCTION in the data packet, modify the ANCCONFIG score of $ AncprocessingCount for the data packet.The number of panels is used to adjust the number of items per processing. *Note 3: Smooth stones are not necessary, only for labeling the position of the living door. *Note 4: In theory, any material can achieve this function, but the wooden living door may be smashed by an anvil. If the anvil is hit on the product, it may be smashed. Please use it as much as possible.Iron live pulling the door.*Note 5: (Before version 0.5.0) The glass bottle must be stacked together when the honey block is broken down, otherwise it will not work. *Note 6: (Starting version 0.5.0) The cooking function will also be used. The specific formula will be introduced in the "cooking" section, which will not be listed here. Raw material quantitative product product quantity iron ingot 1 iron grain 9 gold ingot 1 gold, 9 red rock 1 red stone powder 9 quartz block 1 below the quartz 4 iron block 1 iron ingot, 9 copper, 9 gold block 1 gold ingot 9 diamondsBlock 1 Diamond 9 Emerald 1 Aimu Treasury 9 Laogan Stone 1 Laoshi 9 Lower Alloy Block 1 Lower Alloy ingots 9 Coal Cubes 1 Coal 9 Shot Stone Powder 4 Coarse Iron 9 Coarse Iron 9 Coarse Copper 1 1Rough copper 9 thick gold block 1 thick gold 9 mucus block 1 mucus ball 9 watermelon slices of watermelon slices 9 dried grass 1 wheat 9 bone powder 9 snow ball 1 snowball 4 clay block 1 clay ball 4 Honey block Glass bottle 1 4 Honey bottle 4 dry sea belt block 1 dry kelp 9 magnet*1 magnet ingot*9 Both iron and gold have corresponding grains. When do the hemp sauce make copper (funny)? Iville The items that have been decomposed 6. Equipment recycling You can decompose any of the equipment and tools above the chain level and above, and return a certain amount of raw materials. Throw the equipment on the forging platform and let the falling anvil smashed into the forging table. *Note 1: The equipment that is thrown near the forging table may also be decomposed. Please pay attention when using this function. *Note 2: The cyplasia can also be decomposed, and the returned materials and uses will be introduced in the section of "Resource Regeneration". *Note 3: Skin multiple equipment at the same time will make the extra equipment disappear directly without returning the material. Please pay attention when using this function. Equipment/tool material returned raw materials returned quantity of chain chain iron railing 2 ~ 3 iron iron ingots 1 ~ 2 gold ingots 1 ~ 2 diamond diamonds 0 ~ 1 lower alloy subordinate alloy fragments 0 ~ 2 Iville Returned raw materials 7. Rolling You can press some items into thin slices and throw a item on the piston on the upper head of a piston head. When the falling anvil hit the Pistons, the items will be pressed into a thin piece. Use this method to synthesize it can save raw materials. See the synthetic formula.Table below: *Note 1: It must be an ordinary piston that shrinks back, and the piston and viscous piston extended out of the state are not good. *Note 2: (Starting version 0.5.0) The cooking function will also be used. The specific formula will be introduced in the "cooking" section, which will not be listed here. *Note 3: The formula of the slurry roller is added from version 0.6.4, and the pulp is obtained by the bark. Raw material quantitative product product quantity iron ingot 1 iron sheet heavy measurement pressure board 1 gold ingot 1 gold tablet light measuring pressure board 1 sugarcane tablets 1 snowball 1 snowball 1 pillar slurry*1 paper (Note 3) 1 Roller The iron ingot was pressed into an iron piece 8. hairstone You can "soak the hair" in the alcohol pot and throw a specific item in the alcohol pot equipped with water. When the anvil that falls hitting the pills, the items inside will be "soaked".And it will consume 1/3 of water (before the 0.3.3 version (inclusive), the first swelling item will consume the water in the refining pot to only 1/3 of the water, and it will not consume the water since then), The synthetic table is as follows: *Note 1: Different from synthesis and decomposition, even if multiple items are lost at one time, only one will be swollen. If multiple items are stacked, it cannot be processed. *Note 2: When bulging corals, you can only use ordinary corals without loss. The loss of coral and coral fan cannot be swollen. *Note 3: (Starting version 0.5.0) The cooking function will also be used. The specific formula will be introduced in the "cooking" section, which will not be listed here. *Note 4: The alchemy pot modified in this way cannot be detected by the redstone comparator across the square, unless the piston push/pull the pill or the square. *Note 5: The four hairpin formulas are added from version 0.6.4. *Note 6: The bark can be peeled with all the raw wood, wood, stalks, and fungal cores with ax. Each peeling can get 2 bark. Material products of mud clay blocks of crimson bacteria, wart block strange fungus strange wart block spider eye fermentation spider eye various corals Corresponding coral block (Note 2) Brown Mushroom Brown Mushroom Block (Note 5) Red Mushroom Red Mushroom Block (Note 5) Purple Polys and Purple Plusal (Note 5) Bark*Purple Purch*(Note 5, Note 6) Items in the puffy refining pot Already expanded items 9. Block pressing The avic of the landing can be composed of the two squares below the other square, which makes some blocks be placed in the position you want without precise collection (not to get the item form of the block).It must be closely attached. It cannot be empty or separated by other blocks in the middle, and the upper and lower order of the two blocks cannot be wrong. The synthetic formula is as follows: *Note 1: The conversion of soul sand and soul soil is added from version 0.6.3. *Note 2: The mushroom handle and soil compression synthetic mycelium is added from version 0.6.4. The product (block shape) of the upper block of the block (block) of the moss block of mud, the moss block of the moss block, the moss moss tiles of the brick ice, the ice, floating blue ice, the lower bound of the rock of the rock of the rock strange bacteria rock stone of the rock stoneStone deep lampoo mushroom handle dirt mud (Note 2) Soul earth sand dirt (top)+soul sand (below) (Note 1) Dirty soul sand Soul Earth (top)+sand (bottom) (Note 1) Block pressure blending complete block 10. Block damage Put a square with 1 grid above the stone cutting machine. When the falling anvil is hit at this square, the square will be destroyed and drops items according to the loot.Precise collection), can only destroy the upper surface height of one block, similar to the lower half -brick, box, soul sand, enchantment table, etc. The insufficient surface of the surface can not be destroyed (the anvil will become a drop first to fall into a drop.Things), fences and stone walls of various materials can be destroyed, blocks without collision boxes (torches, open fence doors, etc.) cannot be destroyed.Blocks, etc.) Can not be destroyed, and destroying the brushing cage will only drop experiences. When the following blocks are destroyed, the degree of damage of the anvil must increase one level: obsidian, crying obsidian, ancient wreckage, lower bound alloy blocks, and rebirth anchors. Because the upper surface of the stone cutting machine is less than 1 square, the anvil will become a drop when it falls on the stone cutting machine. With the magnet and the timing of the magnet, it can be automated. Iville 11. Better transmitter and thrower The original transmitter cannot use the pills or feed animals. After installing this module, let the transmitter align with a pill -refining cooker (as shown in the two ways in Figure). Use the falling anvil to smash the transmitter. If the latch's No. 1 grid (that is, the grid in the upper left corner) includes water bottles, buckets, lava barrels, and fine snow barrels, the transmitter will put the liquid in the container into the refiner potAt the same time, a vacant container will be returned in the transmitter. If there is already a liquid in the pills, and there is a vacuum container that can be filled with the liquid in the latch's No. 1 grid, the transmitter will put the liquid in the refining pot into the container and return the finished product to the transmitter 1In the number grid, if there is more than one vacuum in the latch No. 1 grid, the finished product will appear in the pills in the form of items. Starting from version 0.5.4, when there is an empty barrel in the No. 1 grid of the launcher, and there are cattle in front of a grid, you can use the falling anvil to smash the transmitter.Give the goat's milk), the milk barrel will be returned to the No. 1 grid of the transmitter. If there is more than one empty barrel in the latch No. 1 grid, the finished product will appear on the ground in the form of a drop. Starting from version 0.5.4, when there are correct foods in the No. 1 grid of the launcher, you can feed the animal in front of the latch with an anvil that falls.Essence *Note 1: This function only detects the latch's No. 1 grid, and the items are not effective in the 8 other grids. *Note 2: The refining pot filled in this way cannot be detected by the redstone comparator across the square, unless the piston push/pull the pill or the square. (Before version 0.3.3 (including), no matter how many items are placed in the lattice of the launcher, only 1 finished product will be returned after interaction) Better transmitter The location of the items cast by the original thrower is relatively random. Sometimes it is more troublesome to use the thrower to achieve perfect automation. You can use an anvil to smash a throw device with an exit.How many plaids are filled in, how many items will be cast at one time. Wheat seeds will not be thrown. Wheat seeds can be used as a placement symbol of the space grid. With the above functions, simple automation can be achieved. *Note: Sometimes the invested items are single instead of stacking state. If you want to get automatic synthesis, you may need to appropriately increase the delay of the redstone signal to wait for the drop -off. Better thrower 12. Smil creature Smoil creatures with the falling anvil (do not have to be smashed), and will drop the drops of the creature according to the loot watch. The anvil needs to drop from the 6th frame above the cube of the smashed creature.Essence (Before version 0.3.3 (including), when the anvil that is sucked by the magnet, the creature will not cause damage to the creature) Iville smashed creatures to get drops 13. Enchanting New enchantment: This data packet is added with 3 new enchantment. At present, it cannot be obtained through the enchanting table. It can only be obtained by the way to seal the sealing stone, and then uses the enchanting enchanting method. Beheading -Joining version 0.6.3, the chance of creating a cranial drop; Vampire-Join version 0.6.3, you can return your blood when attacking creatures, and attack at 8 points for each attack ( )( ));Keep items with this enchanting in the item bar; In fact, these three enchanting books also have the corresponding enchantment effects. The new enchantment book will not appear in the creative mode item bar. The creation mode player can only enter the command/loot give *Note: Due to the soul binding, 0.6.5 and above the version of the data packets are installed.The file Data/ANC/FUNCTIONS/Config.mcfunction in the bag is set to set the ANCCONFIG score board of $ avataPinventory to 1 means that the death will be opened., Or use the command book to adjust this setting. Compulsory enchantment: Throw the items to be enchanting with the enchanting book on the anvil, and use another anvil to press the anti -avil. The probability of success is related to the punishment. The higher the punishment, the lower the probability.It can be upgraded on the existing entry and cannot be upgraded on the existing entries (for example, to give a pick that has been enchanting durability 1 and forced a durable 1 durability 1, only two durability 1 instead of one durability 2, whether the enchanting effect will be superimposed will be superimposedDepending on the original enchanting mechanism), the same item can only be superimposed at most 8 enchantment.Forced enchantment will also repair the punishment. Enhancement of enchantment: two enchanting books that have the highest level of the original enchantment are compressed on the crying obsidian.They are all the highest levels of the original version, and they can only have a single enchantment. The non -highest -level enchantment books cannot be compressed. There are multiple enchanting books that can only upgrade the first enchantment. Enchant enhancement supports most enchanting books (currently only multiple shooting / disappearing curses / binding curses are not supported). The enchanting effect follows the calculation method of the original enchantment effect. The first -level enchantment book corresponding to the following enchantment is compressed to synthesize the second -level enchantment on the crying obsidian (0.3.3 version and before). -Cimably collect II —— can collect monster cages and amethyst mother rocks; -Forida II -The hit organisms will continue to burn for 10 seconds (200tick); -Infunction II —— potion arrow and lighting arrows can also be infinite; -The experience repair II -enables the equipment to combine the bottle of the enchanting pot in the refining pot to restore durability; -Ti Lei II ——The sunny day can also lead to thunder; -Digging II underwater -you can get an urgent II effect underwater, lose after leaving the water; Remove Demon: This function is introduced in the section of "physical interaction". *Note 1: Starting from version 0.5.1, the use of accurately collecting II excavation brush cages will consume first experience. When you dig the monster cage at level 0, you will not drop the brush cage items.*Note 2: Before version 0.5.4, the experience repair II can only use 32 enchanting bottles to repair 448 points at one time. *Note 3: Starting from version 0.5.4, the experience trimming II supports 0 to 64 enchant bottle between 0 to 64, each enchanting bottle is repaired by 14 points to resist the long value.ANC/Functions/Config.mcfunction, modify the ANCCONFIG score board value of $ AncexperErepair to adjust the durable value of each enchanting bottle repair. (Before version 0.3.3 (including), the forced enchantment will take effect only when the equipment is punished, which means that this equipment must be knocked on the anvil before the iron anvil can be successfully enchanting, even if it is only changed in the anvil, it is only changed to the anvil.The name is also okay, otherwise the enchantment book will disappear, but the equipment is still not attached) (Due to the characteristics of the MC, the brushing cage placed by the player will lose the physical data of the square, which becomes a pig's brushing cage. After the 0.4.1 version, you can use the placement protocol to place it. For details, see the "physical interaction" section) Tools after compulsory enchantment and enchantment 14. Resource regeneration Some practical resources in the original version are non -renewable, and the reserves in the entire world are also extremely scarce. This module provides some relatively simple regeneration methods for some of the non -renewable resources. Ancient wreckage regeneration: Step 1: Throw the star of the lower boundary on the upper door and hit the door with an anvil (try to use the iron work to pull the door), which can be decomposed into 4 lower stars fragments; Step 2: Throwing an ancient wreckage on the forging table and smashing, you can get a fragment of the ancient wreckage, and the ancient wreckage will not be consumed; Step 3: Use a star fragment of the lower boundary and the eight remote ancient wreckage fragments around the synthesizer to synthesize the core of the lower boundary; Step 4: Use a lower boundary core and 8 light quality measurement pressure boards (gold pressure board) to synthesize a lower bound alloy coil in the synthesizer; Step 5: Throw a lower alloy coil on the soul soil and smash with an anvil. It can transform the soul soil into an ancient wreckage (block shape), and the lower alloy coil will be consumed. It is equivalent to using 1/4 of the lower stars+8 golden pressure boards+1 soul soil to change an ancient wreckage (the ancient wreckage fragments are equivalent to white because it does not consume any items). The heart of the ocean: Step 1: Throw the heart of a ocean on the door to pull the door and smash it with an anvil (try to use the iron work to pull the door), which can be decomposed into 4 marine seeds; Step 2: Throw a marine seed into a refiner with water and use iron anvils in the pot with iron. It can be turned into a fruit of a marine. This process will consume all the water in the refining pot.How much water; Step 3: Throw the fruits of the ocean into the empty refining pot and smash with an anvil in the pot to get a ocean core; Step 4: Throw the nucleus of a ocean on the forging table and use an anvil to get a ocean heart+4 sea crystal fragments. It is equivalent to the heart of a ocean to replace the heart of 4 oceans+16 sea crystal fragments (because water is infinite resources, it will not consider the consumption of water). Hydthlea regeneration: Step 1: Throwing a durable spleen on the forging table and smashed with an anvil.Phantom wings); *Note 1: The durable and dissatisfaction cannot be decomposed. *Note 2: The enchantment with enchanting calamus will be kept on the spleen that is durable to zero after decomposition. Step 2: A wing bone+3 fantasy wing membrane can synthesize a wing film (disorderly synthesis) in the synthesizer; Step 3: Two wings membrane+one line+4 feathers can synthesize a spleen in the synthesizer (see the figure below). It is equivalent to two durable spleen+4 fantasy wing membrane+one line+4 feathers to change one durability spleen+two zero -durable spleen. *Note: The space grid of the synthesizer can use wheat seeds to occupy the position, and it can achieve automated synthesis with funnel. Synthetic table Trident regeneration: In fact, the trident is a renewable resource in the original version. It can be obtained by killing the drowning corpse of the handheld trident by naturally generated, but the probability is extremely low. *Note: When the drowning corpse naturally generates a 6.25%chance to hold the trident, this drowning corpse was killed by the player 8.5%(robbing 3 o'clock 11.5%) and dropped the trident.When a drowning corpse was only 0.53%(3 o'clock to 0.71%), the chance of obtaining trident halberds was lower than the chance of falling at 2.5%(3 o'clock to 5.5%) than the withering skull. Step 1: Throw the heart of a ocean on the door to pull the door and smash it with an anvil (try to use the iron work to pull the door), which can be decomposed into 4 marine seeds; Step 2: Throw a marine seed into a refiner with fine snow and smash with an anvil in the pot. You can get a tears of the ocean. This process will consume all the fine snow in the refining pot.How much fine snow; Step 3: Specify a ocean tears+a seabed into the empty refiner with an anvil in the pan, you can get a marine blade; Step 4; use 3 marine blades+two sea crystal fragments to synthesize in the synthesizer, and you can get a trident (see the figure below).It is equivalent to using a ocean heart+3 barrels of fine snow+5 sea crystal fragments to change a trident+excess marine seed, if you turn the extra ocean seeds into a ocean heart+4 sea crystal fragmentsThen it is equivalent to using 3 barrels of fine snow+a sea crystal fragments to replace a three -fork. Synthetic table of trigabinals Sponge regeneration: *Note: This recipe is added in version 0.5.4. Step 1: Throw a wet sponge on the front and pull the door with an iron av (try to use iron live to pull the door), which can be decomposed into two sponge bud balls; Step 2: Throw a sponge bud ball in a refiner with water and smashed it with an anvil. It can be turned into a wet sponge and consumes 1/3 of water at the same time. It is equivalent to producing two wet sponges with a wet sponge. 15. Agreement system Place protocol+corresponding materials in the GUI of the interactive machine can interact with the entity in the working range (the spherical space with 19 cells with the center diameter of the interactive machine). The synthesis table and its corresponding functions of various protocols are as follows: *Note 1: The removal protocol cannot be used in the interactive machine. You need to throw the magic agreement with the equipment to be treated on the wheel, and then use an anvil to smash the sand wheel to achieve the magic. At the same timeThe sand wheel must be placed towards it, because the sand wheels placed in other directions will make the anvil into a drop. *Note 2: Do not use multiple magic protocols at the same time, otherwise it may cause the order of removal. *Note 3: When the display box is in an invincible state, only players who create a model can destroy it. Any survivor player, any explosion, ejaculation, water, and magma cannot be destroyed. *Note 4: When the invincible state of the display box is canceled, the blocks and machines added by other packets may be damaged. This is because the data packet cannot add the original block that the original version does not exist.To render the models and materials of the new block, when the invincible state is canceled, the machine implemented in this way will be destroyed (the magnets, synthesizers, and interactive machines of this module will not occurThis problem, but other packets may have problems). Packages are more likely to have conflicts than modules, so it is not recommended to install multiple packets at the same time. *Note 5: The replenishment agreement is not forced to replenish the villagers, but just refresh the replenishment time, which means that when or the villagers cannot find a way to work at night, the replenishment agreement will not work. *Note 6: The replenishment agreement cannot determine whether the villagers need to replenish. As long as there are villagers who can trade in the range, the interactive machine will consume gold grains for replenishment. ThereforeThat can only cause waste. *Note 7: When the interactive machine is transformed into a monster cage, it will lose all the items inside, including the extra placement protocol. Therefore, remember to clear the items in the interactive machine before using the placement protocol, and do not put multiple placement at the same time.protocol. Agreement name synthesis formula (need to be synthesized in the synthesizer) protocol to the empty protocol 1*paper+1*feather+1*fluorescent ink cyst (Disorderly synthesis) Used to synthesize other protocol repair protocols 1*empty protocol+4*heavy quality measurement pressure board+4*iron ingot (The air agreement is in the middle, the iron ingot is in the four corners, and the pressure board is on the four sides) (Version 0.5.2 (including) was previously disorderly synthesis) When there is a heavy measurement pressure board in the interactive machine -consumed the anvil entity within the repair range of the pressure board Each consumption of a pressure board reduces the damage level of the anvil and reduce the level When there is an iron ingot in the interactive machine -the iron puppet consumption of iron ingot repair range The repair only when the blood volume of the iron puppet is less than 80 points. Absorbing protocol 1*empty protocol+8*glass bottle (Empty agreement in the middle) When there is a glass bottle in the interactive machine -consumed the glass bottle to convert the experience of the experience within the range into the enchanting bottle Each transformation of an enchanting bottle will absorb 9 points of experience (version 0.4.3 (including) before 7 points) Protection protocol 1*empty protocol+8*shield (0.4.4 version (inclusive) before 1 shield) (In the middle, the shield can be arbitrarily durable) When there is a colorless glass plate in the interactive machine -consumption of a glass plate to make all the items display box and the fluorescent items display box in the range become invincible When there is a quartz in the interactive machine -consumed all the items display boxes and the invincible state of all items display box and fluorescent item display box within the range of the lower quartz (See Note 3 and Note 4) Replenishment 1*empty protocol+8*gold block (version 0.4.4 (inclusive) before required 1 gold block) (In the middle) When there is golden grains in the interactive machine -consumption of golden grains to refresh the replenishment time of a villager within the range (See Note 5 and Note 6) Placed protocol 1*empty protocol+8*ordinary piston (0.4.4 version (inclusive) before required 1 piston) (Empty agreement in the middle) Step 1: Putting the protocol in the interactive machine; Step 2: Paste an item display box on the upper surface of this interactive machine (the fluorescence can also); Step 3: Place the brush cage in the display box; (The order of three steps can be exchanged at will) At this time, the interactive machine will be converted into a corresponding brushing cage, and the protocol and interactive machine itself will be consumed.(For details, see 7) Remove the Magic Agreement (random) 1*empty protocol+1*laparus stone (Disorderly synthesis) Randomly deletes a piece of enchantment of the equipment (Consumption of removal protocol) Excusca Agreement (to the first) 1*Remove Magic Agreement (Random)+8*Ying Stone (Remove the magic protocol in the middle) Delete the first enchantment of the equipment (Consumption of removal protocol) Remove the Magic Agreement (to the end) 1*Demon Agreement (random)+8*obsidian (Remove the magic protocol in the middle) Delete the last enchanting of the equipment (Consumption of removal protocol) Remove the Magic Agreement (curse) 1*Demon Agreement (random)+8*Rabbit's feet (Remove the magic protocol in the middle) All curse enchantment of the equipment at one time (Consumption of removal protocol) Demon Agreement (punishment) 1*Demon Agreement (Go first)+1*Demon Agreement (removed)+1*Demon Agreement (curse)+1*Diamond (Disorderly synthesis) Repair penalties for reset equipment (Consumption of removal protocol) 16. Redstone EMP Smoking the red stone with the falling anvil can make the red stone fire handle at the same plane as the red stone at 7 grids, and then the red stone fire handle is extinguished 1tick, and then it is recovered into a light state.The opening of the iron -reactive door to be opened to the red stone can prevent the effect from the effect. (This effect is only effective for the redstone firebars inserted on the ground, and the red stone fire handle inserted on the wall is not affected.) The effect of this effect is similar to the transmission method of the original red stone signal. It can be understood in the following way: The influence range of red stone EMP (pink square) 1. Starting from one side of the red stone, 7 square meters of Yan Shen, number 1 ~ 7 respectively (in the picture in the figure); 2. From these 7 square blocks as the starting point, to the left and right Yanshen (7-n), n is the current block number (the light blue area in the figure); 3. The other three sides are the same. Finally, the pale yellow and light blue grids are added up, which is the influence of the red stone EMP. *Note: This is only used as a demonstration. In fact, there is no need to insert the red stone fire handle to the entire area, nor does it need to be continuously inserted. As long as it is in this area and the red stone flaws inserted on the ground, it will be affected. The detection method of the influence range of red stone EMP Based on this principle, we can know that when the red stones are opened with 1 to 4 sides, the scope of the role of red stone EMP will become as shown in the figure below.The square that is not affected by the redstone EMP): In various cases, the blocking range of red stone EMP 17. Cooking This module adds some new foods made based on the original ingredients. Making these new foods requires three steps: pre -processing, synthesis, and cooking of ingredients. Some of them can be eaten directly after synthesis without cooking.The processing steps will be introduced below. Food pre -processing: It is divided into three types, which corresponds to the three basic functions of this module: items cutting, items rolling, and the bulk of the items. The operation method is the same as the corresponding basic function. synthesis: It can only be synthetic using the synthetic device of this module. Some formulas are finished products, which can be eaten directly, and some are semi -finished products. They also need to cook to eat. cooking: The heat source is placed at the bottom (can be a ignited camp fire/soul camp fire, burning furnace/blast furnace/smoke furnace, flame/soul flame, magma, and magma refining pot), placed on the pill, refining pot, refining potWhether there is water in the cooking method (no water corresponds to fried, fry, fry, baked, etc., there are steaming, cooking, stewing, etc.). The iron avil will perform a cooking cooker once every time you hitWhen there is water inside, each cooking will consume 1/3 of water. *Note: The thermal source below the refining pot can be any block in the brackets above, and the following figure only uses flames as an example. Cooking method Food production process: At present, there are 10 new foods that can be eaten directly. They need to rely on the special cooking system of this module to make. The production process of various foods and the effects after consumption are as follows: *Note 1: Due to the limitation of tutorials, this part of the content may be more tedious. It is recommended to check the official graphic tutorial, which will be easier to understand. *Note 2: If there is no special explanation, the processing method of the items marked by green characters below is the processing method added by this module, not the original. *Note 3: Five poison San is actually equivalent to the original dried kelp, which can also restore satiety and not to eat when eating. Food production process Effective chocolate after edible Step 1: 1*Cocoa beans can get 1*cocoa powder and 1*cocoa butter, and 1*milk barrel roller press 4*cream (return the empty barrel); Step 2: 2*cocoa powder plus 1*cocoa butter to synthesize 1*cocoa liquid block in the synthesizer; (Orderly synthesis, 2 cocoa powder is in the upper left and the left, cocoa butter is in the middle and upper) Step 3: 4*Cocoa liquid block plus 2*cocoa plus 2*cream plus 1*sugar to synthesize 1*chocolate in the synthetic. (Synthetic synthesis, 4 cocoa liquid blocks are in the four corners, 2 cocoa and cocoa are in the middle and bottom, 2 cream in the middle and right in the middle, and the sugar is in the middle) Equivalent to dry kelp (eat in seconds) 1* The satiety is 0.6* saturation Saturated*1S white chocolate Step 1: 1*Cocoa beans can get 1*cocoa powder and 1*cocoa butter, and 1*milk barrel roller press 4*cream (return the empty barrel); Step 2: 6*Cocoa plus 2*cream plus 1*sugar synthesize 1*white chocolate in the synthesizer. (Orderly synthesis, 6 cocoa butter is in the first and third lines, 2 creams are in the middle and right, and the sugar is in the middle) Equivalent to dry kelp (eat in seconds) 1* Catteal degree 0.6* saturation Jumping improvement*60s dark chocolate Step 1: 1*cocoa beans can get 1*cocoa powder and 1*cocoa fat; Step 2: 2*cocoa powder plus 1*cocoa butter to synthesize 1*cocoa liquid block in the synthesizer; (Orderly synthesis, 2 cocoa powder is in the upper left and the left, cocoa butter is in the middle and upper) Step 3: 6*Cocoa liquid block plus 2*cocoa fat plus 1*sugar to synthesize 1*black chocolate in the synthesizer. (Orderly synthesis, 6 cocoa liquid blocks are in the first and third lines, 2 cocoa and cocoa are in the middle and right in the middle, and the sugar is in the middle) Equivalent to dry kelp (eat in seconds) 1* Catteal degree 0.6* saturation Urgent*60s cream bread roll Step 1: 1*Milk barrels to obtain 4*cream (return the empty barrel); Step 2: 1*cream plus 1*bread plus 1*sugar to synthesize 1*cream bread roll in the synthesizer. (This module adds another synthetic method to the bread, see the next line) Equivalent to cooked chicken 6* satiety 7.2* saturation none Bread (original) (Another synthesis method) Step 1: 1*Wheat Meridian item is cut to get 1*flour; Step 2: 1*Flour meridian meridians to get 1*dough; Step 3: 1*The dough gets 1*bread after roasting. Same as the original 5* satiety 6* saturation Non -dumplings Step 1: 1*Wheat Meridian item is cut to get 1*flour; Step 2: 1*flour meridian metering to get 1*dough; Step 3: 1*The dough is rolled with 1*noodle; Step 4: 1*Noodles plus 1*cocoa bean plus 1*sugar synthesize 2*dumplings (raw) in the synthesizer; (Orderly synthesis, cocoa beans, noodles, and sugar are placed in the first line from left to right) Step 5: 1*dumplings (raw) get 1*dumpling after cooking. Equivalent to cooked chicken 6* satiety 7.2* saturation No dumplings Step 1: 1*raw beef (or 1*raw pork) is cut with 2*meat stuffing through the items, and 1*wheat meridian items are cut to get 1*flour; Step 2: 1*Flour meridian meridians to get 1*dough; Step 3: 1*The dough is rolled with 1*noodle; Step 4: 1*Meat filling 1*Noodle sage Symptom 2*dumplings (raw) (disorderly synthesis); Step 5: 1*Dumplings (raw) get 1*dumplings after cooking. Equivalent to cooked salmon 6* satiety 9.6* saturation Non -raw fried bun Step 1: 1*raw beef (or 1*raw pork) is cut with 2*meat stuffing through the items, and 1*wheat meridian items are cut to get 1*flour, 1*Waterfront seeds (or 1*pumpkin seeds) After roller pressing 1*grease (or 1*cooked pork chop after rollers to obtain 8*oil); Step 2: 1*Flour meridian meridians to get 1*dough; Step 3: 1*The dough can get 1*noodles after rolling; Step 4: 1*Meat filling with 1*noodles plus 1*fat to synthesize 2*raw frying buns (raw) (disorderly synthesis) in the synthesizer; (Pay attention to the oil and fat must be put in advance, you can’t put it in the end, otherwise it will become raw dumplings) Step 5: 1*Raw frying buns (raw) get 1*raw frying bag after cooking. Equivalent to cooked pork chop 8* satiety 12.8* saturation Without fried meatballs Step 1: 1*raw beef (or 1*raw pork) is cut with 2*meat stuffing through the items, and 1*wheat meridian items are cut to get 1*flour, 1*Waterfront seeds (or 1*pumpkin seeds) After roller pressing 1*grease (or 1*cooked pork chop after rollers to obtain 8*oil); Step 2: 1*Meat filling with 1*flour plus 1*fat to synthesize 2*meatballs (raw) (disorderly synthesis) in the synthesizer; Step 3: 1*Meatball (Sheng) gets 1*fried meatballs after frying. Equivalent to cooked pork chop 8* satiety 12.8* saturation Stew mushroom without beef Step 1: 1*raw beef plus 1*brown mushroom plus 1*red mushroom plus 1*bowl in the synthetic synthetic 1*beef stewed mushrooms (raw); Step 2: 1*beef stew mushrooms (raw) stewedThen get 1*beef stew mushrooms. It's equivalent to the stew of the fan 6* satiety 7.2* saturation Saturated*60s five poison scattered Step 1: 1*Spider eye plus 1*puffer fish plus 1*poisonous potato plus 1*1*lily plus 1*withered rose to synthesize 1*five poisons (raw) (disorderly synthesis); Step 2: 1*Five Poison Sanda (Sheng) After frying, you get 1*five poison. Equivalent to dry kelp (eat in seconds) (see Note 3) 1* Catteal degree 0.6* saturation When the player has a negative effect: clear the negative effect When there is no negative effect: poisoning*10S 18. Elite Strange System This feature is added from version 0.6.0. In the case of turning off the worry -free mode (or rookie mode), the elite monster will have powerful equipment and entries.The incidents corresponding to each entry are as follows: Dark -When the player attacked the creature or was attacked by the creature, he got blind*5s; Rust -When the player attacked the creature or was attacked by the creature, the durability of weapons and armor would decrease quickly; Sticky -when the player attacks the creature, 10%of the chance will automatically throw out the items on the hand; Weaving -When the player attacks the creature or is attacked by the creature, the player will generate a spider web; The worry -free mode defaults to the open state, that is, the elite monster will not be generated by default. You can modify the file data/anc/function/config.mcFunction in the data packet.Close the worry -free mode, set to 1 to open the worry -free mode, or use the command book to adjust this setting. (Added from version 0.6.3) The player kills the elite monster to drop the sealing stone. The sealing stones can be thrown on the forging platform and smashed it with an anvil to get the reward.surface: *Note 1: The color of the reward items is yellow, orange, purple, and green from rare to common: yellow, orange, purple, and green. *Note 2: Soul binding enchantment books have been added from version 0.6.5. The sealing stone drops the creature (elite monster) reward the flame seal the sealing stone Flame people, magma monsters, bitterness fear Magnolia paste, flame stick, flame powder, gunpowder, flame bomb Lava barrel, enchant book (flame addition III), enchantment book (flame protection V), enchant book (Huaya II), ancient wreckage fragments diamond Fire knife Toxic sealing stone cave spiders, witch, corpse shells, withering skeletons Spider eye, fermented spider eye, poisonous potato, lily of the valley, puffer fish Withered roses, five poisons, enchantment books (beheaded), enchantment books (blood -sucking) diamond The pick of the strain (time transport), the star of the strain (silk touches) Shadow -sealing Shi Lingying, Mo Ying Mitter, Qianying Bishe, Evil Souls, Fantasy Wings, Wanderers, and Annoying Ghost Zisong fruit, last shadow pearl, magic wing film Zisong flower, submarine shell, wing bone, enchantment book (robbing IV), enchanting book (the sea of the sea), enchanting book (time transport IV), enchanting book (loyal IV) diamond Space capsule Dead soul sealing Yinshi zombies, zombie villagers, drowning, corpse, skeleton, wanderer, withered skeleton, zombie pig spirit, zombie wart pigs, fantasy wings Tears of Evil Soul, fluorescent ink sac, soul sand, soul soil Enchanting bottle, dragon breath, star fragments of the lower boundary, enchantment books (durable IV), enchanting book (experience repair III), enchantment book (soul -breaking IV), enchantment book (soul binding) (Note 2) diamond Lower bound alloy ingot Ice Seal Seal Guardian, Ancient Guardians Buckets, cod buckets, salmon barrels, tropical fish barrels, puffer fish barrels, Meixi barrels, sea crystal sand grains (8 ~ 16), sea crystal fragments (8 ~ 16) Turtle shell, marine seeds, sponge bud balls, enchantment books (bait fishing IV), enchantment book (Frost Walker III), enchantment book (deep -sea explorer IV) diamond Ocean helmet