This tutorial is set by the author's setting without permission.
This tutorial will briefly introduce how to use the Ears module to add various components to the skin, mainly how to modify the skin, and not mentioned other issues such as painting skills.
start
After the self -module version 1.2.0, the official produced a skin production reference website. This website can better help us understand how different components are added.
If you can understand some English, you just need to follow the introduction of the website. If you feel a headache for English, let me talk about the use process.
First click LOAD A SAMPLE SKIN to create a model skin. If you want to draw the skin of a slim arm, you need to hook the Slim ARMS option.
After pulling the page, you can start customized various components after checking Enabled.
Each option is roughly used
Ear Mode = Add Ear, Ear Anchor = Ear Position
Protrusions = Add protruding (claw/corner)
Tail mode = add tail, tail segments = tail number
Tail bends = adjust the tail curvature
Unlock = adjustment limit of unlocking tail curvature
Snout = Add protruding object similar to the nose
Wings mode = add wings
Wing Animations = Wings Animation
Now you already know that these options are roughly used. You only need to choose your favorite parts in the white box next to each option. When you choose the part, the villain on the right will show the effect of the selected parts in real time in real time(At present, there is a small bug, the CLAWS parts in Protrusions are not aligned with a model skin. But rest assured, its display in the game is normal).
After selecting the parts and adjusting, pull the page up and right -click to save the adjusted model skin. This is the reference when we modify our skin.
Here I chose to add a tail and a nose. Do n’t rush to turn off the webpage here. First to minimize the webpage, then use painting software to open the model skin and your skin at the same time.Use other tools, as long as you can draw a pixel diagram.
Left: Right of the model skin: My skin then needs to copy the pixels that are not available on the general skin in the model skin to the skin you want to modify. These extra pixels should not be less.This step is critical, determining whether your modified skin can be displayed normally.
After confirming that there is no missing step, you can close the model skin, and then open the previous minimized webpage, and you can modify the skin with the model doll in the webpage.You can clearly know what positions should be drawn through constant flipping and magnifying model dolls.
After the painting is completed, save your modified skin as the original and copy a copy as a copy (for why you want to do this, please see the next step).
Back to the webpage again, click the file in the webpage, upload the copy of the copy, and you can see the preview of the skin (why not upload the original, because this website will wipe the extra pixels in love when you upload your skin, you will be passionate.It will cause changes but not completely changed ...).
Tail
nose
If everything is normal, you only need to upload the original skin to the official starter or the skin station you use, open the game, enjoy!
Additional content
After the 1.4.3 version of the module, the pixel glowing support was added.(Note that this function is currently in the experimental stage, and various accidents may occur)
The specific method of use is shown below:
Take the model skin as an example, add an orange pixel to the position pointed to the left arrow. The hexadecimal color code of this orange pixel is#D87823, and then add the color you want to glow in your skin in the 4x4 area where the right arrow is directed.Support up to 16 pixels of pixels.
Sample skin
You can use this feature to achieve cool effects such as glowing eyes.