# Configuration file
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# Creature-General-Settings [Biological Routine Settings]
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Creature-General-Settings {
# Allows Creatures to Attack Horses.
B: Attackhors = false
# Allows creatures to attack wolves. [Allow biological attack wolf]
B: Attackwolves = false
B: Destroydrops = false
# Makes horse breeding simpler.
B: EasyBreeding = false
B: Elephantbulldozer = TRUE
# Allows Creatures to Attack Other Creatures. Not Recomgended If Despawning is Office.
B: ENABLEHUNTERS = TRUE
B: Killallvillagers = false
# A value of 33 Means mother wyverns have a 33%channel to drop an Egg.
I: Motherwyverneggdropchance = 33
# A value of 3 Means OSTRICHES HAVE A 3%CHANCE to Drop an Egg.
I: OSTRICHEGGDROPCHANCE = 3
# A value of 25 Means Horses/OSTRICHES/ETC. Have A 25% CHANCE to Drop its such as a heart of darkness, bone when killed. Raise the e if you want her drop rate. [Horse,The probability of losing rare objects during death, etc. ostrich, scorpion, etc. The rare objects refer to the heart of darkness, the heart of flames, etc., available range: 1-100%, default: 25%]
I: RareItemDropChaance = 25
B: Staticbed = TRUE
B: StaticLitter = TRUE
# A value of 10 means wyverns have a 10%channel to drop an Egg.
I: Wyverneggdropchance = 10
# The percent for spawning a zebra.
# The maximum light level threshold use to determine when it or not to design a farm animal. Note: Configure this value in CMS IS Installed. The maximum brightness you want, if you install CMS, please configure in CMSThis option, default: 2]
I: DespawnlightLevel = 2
}
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# CUSTOM-Id-Settings [Custom ID settings]
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Custom-Id-Settings {
# The starting id use for mo -Creaters items. Each it is all increment this number by 1 for its id.
I: Itemid = 8772 【Item ID】
I: Wyvernlairbiomeid = 207 【Biological Group ID】
I: Wyvernlairdimensionid = -17 [dimension ID]
}
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# Global-settings
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global-settings {
# Allows you to instantly spawn mocreaters from gui.
B: AllowInstaspawn = FALSE
# Animate Textures [Set the material animation]
B: AnimateTextures = TRUE
# TURNS on Verbose logging [Open the log record]
B: DEBUG = FALSE
# Shows Pet Health [Show the status of pets]
B: DisplayPethealth = TRUE
# Shows pet emotes [Show the expression of pets]
B: DisplayPeticons = TRUE
# Shows Pet name [Show the name of the pet]
B: DisplayPetName = TRUE
# If True, it will force despawns on All Creatures Including Vanilla for a More Dynamic Experience WHILE Exploring World. If False spawn to prevent Other Creatures from TAKING OVER. Note: If you Experience Ises with Farm Animals Despawning,Adjust DespawnLightLevel. If cms is installed, this setting mustide if you want mocreaters to despawn.
I: ParticleFX = 3
}
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# MONSTER-GNERAL-SETTINGS
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Monster-General-Settings {
# The channel percentage of spawning care ogres at depth of 50 in the overworld [The probability of y <50 to generate holes and cavities.
I: Caveogrechance = 75
# The block destination radius of care ogres [Cave food people magic destruction blocks]
D: CAVEOGRESTRENGTH = 3.0
# The channel percentage of spawning fire ogres in the overworld [probability of generating flames of human beings]
I: Fireogrechance = 25
# The block destination Radius of Fire Ogres [The radius of the Flame Food Demon Destroyer Block]
D: Fireogrestering = 2.0
# The block radius where ogres 'sMell' Players [The scope of the player to show the player]
I: OGREATTACKRANGE = 12
# The block destination radius of green ogres [The radius of the Green Foods Demon Destroyer]
D: OGRESTRENGTH = 2.5
# Allows big Golems to Break Blocks.
B: GolemDestroyblocks = TRUE
}
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# OWNERSHIP-SETTINGS
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ownership-settings {
#ASSIGNS PLAYER As Owner for Each Creature the Tame. Only the owner can interact with the scene. [The owner of each creature specified by the player can interact with the tamed biology.】 B: EnableOwnership = False
# Allows Players to Remove a Tamed Creatures Owner Essentially Untaming It..
B: EnablesetOWNerscroll = False
# Max takes an op can have. Requires EnableOwestership to be set to true.
I: maxtamedperop = 20
# Max takes a player can have. Requires enableOwnership to be set to true.
I: maxtamedperplayer = 10
}
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#Water-Mob-General-Settings
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Water-Mobile-Settings {
# Allows water creatures to Attack Dolphins.
B: Attackdolphins = false
}