More biological Config Sinicization --- Configuration File Articles [MOC] More creatures

# Configuration file

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# Creature-General-Settings [Biological Routine Settings]

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Creature-General-Settings {

# Allows Creatures to Attack Horses.

B: Attackhors = false

# Allows creatures to attack wolves. [Allow biological attack wolf]

B: Attackwolves = false

B: Destroydrops = false

# Makes horse breeding simpler.

B: EasyBreeding = false

B: Elephantbulldozer = TRUE

# Allows Creatures to Attack Other Creatures. Not Recomgended If Despawning is Office.

B: ENABLEHUNTERS = TRUE

B: Killallvillagers = false

# A value of 33 Means mother wyverns have a 33%channel to drop an Egg.

I: Motherwyverneggdropchance = 33

# A value of 3 Means OSTRICHES HAVE A 3%CHANCE to Drop an Egg.

I: OSTRICHEGGDROPCHANCE = 3

# A value of 25 Means Horses/OSTRICHES/ETC. Have A 25% CHANCE to Drop its such as a heart of darkness, bone when killed. Raise the e if you want her drop rate. [Horse,The probability of losing rare objects during death, etc. ostrich, scorpion, etc. The rare objects refer to the heart of darkness, the heart of flames, etc., available range: 1-100%, default: 25%]

I: RareItemDropChaance = 25

B: Staticbed = TRUE

B: StaticLitter = TRUE

# A value of 10 means wyverns have a 10%channel to drop an Egg.

I: Wyverneggdropchance = 10

# The percent for spawning a zebra.

# The maximum light level threshold use to determine when it or not to design a farm animal. Note: Configure this value in CMS IS Installed. The maximum brightness you want, if you install CMS, please configure in CMSThis option, default: 2]

I: DespawnlightLevel = 2

}

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# CUSTOM-Id-Settings [Custom ID settings]

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Custom-Id-Settings {

# The starting id use for mo -Creaters items. Each it is all increment this number by 1 for its id.

I: Itemid = 8772 【Item ID】

I: Wyvernlairbiomeid = 207 【Biological Group ID】

I: Wyvernlairdimensionid = -17 [dimension ID]

}

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# Global-settings

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global-settings {

# Allows you to instantly spawn mocreaters from gui.

B: AllowInstaspawn = FALSE

# Animate Textures [Set the material animation]

B: AnimateTextures = TRUE

# TURNS on Verbose logging [Open the log record]

B: DEBUG = FALSE

# Shows Pet Health [Show the status of pets]

B: DisplayPethealth = TRUE

# Shows pet emotes [Show the expression of pets]

B: DisplayPeticons = TRUE

# Shows Pet name [Show the name of the pet]

B: DisplayPetName = TRUE

# If True, it will force despawns on All Creatures Including Vanilla for a More Dynamic Experience WHILE Exploring World. If False spawn to prevent Other Creatures from TAKING OVER. Note: If you Experience Ises with Farm Animals Despawning,Adjust DespawnLightLevel. If cms is installed, this setting mustide if you want mocreaters to despawn.

I: ParticleFX = 3

}

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# MONSTER-GNERAL-SETTINGS

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Monster-General-Settings {

# The channel percentage of spawning care ogres at depth of 50 in the overworld [The probability of y <50 to generate holes and cavities.

I: Caveogrechance = 75

# The block destination radius of care ogres [Cave food people magic destruction blocks]

D: CAVEOGRESTRENGTH = 3.0

# The channel percentage of spawning fire ogres in the overworld [probability of generating flames of human beings]

I: Fireogrechance = 25

# The block destination Radius of Fire Ogres [The radius of the Flame Food Demon Destroyer Block]

D: Fireogrestering = 2.0

# The block radius where ogres 'sMell' Players [The scope of the player to show the player]

I: OGREATTACKRANGE = 12

# The block destination radius of green ogres [The radius of the Green Foods Demon Destroyer]

D: OGRESTRENGTH = 2.5

# Allows big Golems to Break Blocks.

B: GolemDestroyblocks = TRUE

}

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# OWNERSHIP-SETTINGS

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ownership-settings {

#ASSIGNS PLAYER As Owner for Each Creature the Tame. Only the owner can interact with the scene. [The owner of each creature specified by the player can interact with the tamed biology.】 B: EnableOwnership = False

# Allows Players to Remove a Tamed Creatures Owner Essentially Untaming It..

B: EnablesetOWNerscroll = False

# Max takes an op can have. Requires EnableOwestership to be set to true.

I: maxtamedperop = 20

# Max takes a player can have. Requires enableOwnership to be set to true.

I: maxtamedperplayer = 10

}

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#Water-Mob-General-Settings

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Water-Mobile-Settings {

# Allows water creatures to Attack Dolphins.

B: Attackdolphins = false

}