Can be found in the Config folder, full name Manametalmod.cfg.
As the configuration file of this module, its importance is self -evident.
This article will introduce some of the commonly used in Config files, or more important settings.
Save the file after the modification is completed, and use/m3config load to re -load or restart the server.At the beginning of version 6.1.4, the relevant items in the Config file no longer distinguish between lower and lower cases.
In addition to directly modifying the file, you can also modify the/m3config instruction.
Excessive modification will seriously affect the game experience, please consider as appropriate according to your needs!
Single mode
Related value: solomode
Preset value: false
When the single -player mode is enabled, the guardian snake responds to 40%of the health every second. The dungeon BOSS will limit the number of deaths without death.
Long -term business model
Related value: longtermmode
Preset value: false
Version 5.6.4 increases.After opening, upgrading XP demand will increase, the probability of various drops will be reduced, and the appearance of treasure chests will be reduced. The servers that are suitable for long -term operation (non -season servers can also be selectively opened).
Can the weapon can be thrown out
Related value: Preventdropweapons
Preset value: true
Version 5.7.5 increases.After opening, the player cannot get the weapon Q or pick it up.Can't press Q to release the sword gas (x
Player's maximum damage upper limit
Related value: GlobalMaxDamage, GlobalMaxDamage2
Preset value: 9999/99999
The former is the maximum damage value before the second turn, and the latter is the maximum damage value after the second rotation
5.4.3 Edition and the previous value are bound when creating a role, and the modification in the later period is invalid for the characters that exist in the archive
5.4.4 After the version is updated, the maximum damage base value is completely referred to the Config setting, that is, after setting, the player will take effect immediately
Global experience multiplier
Related value: baseexp
Preset value: 1.0
The experience of experience when killing monsters
Global Bao Duple
Related value: Basetreasesure
Preset value: 1.0
The drop rate of rare drops when killing monsters; this value will not affect the emergence rate of multi -word entries in the appraisal of Orb
The maximum value of boss treasure chest
Related value: MaxTreasureBox
Preset value: 5
The largest number of reward boxes when killing the demon king
BOSS reward box prevention
Related value: OnecheStmode
Preset value: false
After the BOSS dies, a holy grail will be dropped. The holy grail contains the corresponding reward box, instead of directly distributed to the player's backpack
Nutrition system
Related Value: UseBalancedDietSystem
Preset value: true
Nutrition system, you will not increase your nutrition when you eat food
Trauma system
Related value: UsedamageSystem
Preset value: true
Trauma system, will not be traumatically traumatic after closing
The nutritional value of serious injury/loss during death
Related value: DeadbalanceDDIETCONSUMPTION
Preset value: 5
The nutritional value of the most loser every time the player enters the serious injury
Health reduction during death
Related value: DeadfatiguEconsumption
Preset value: -200
The health value lost every time the player died in a non -dungeon
Elite Monster Relations
Attack force multiplier: EliteMobattack, defaults to 2
Life value multiplier: EliteMobHP, defaults to 5
Probability: EliteMobProbability, defaults to 3, represents 3%
Elite monsters will not be generated in the dungeon
Serious injury status CD
Related value: NeardeathCD
Preset value: 120
After the player enters the state of serious injuries, there will be a certain CD time. If you enter the seriously injury again during this time, you will not be pulled up.
The amount of water during rebirth
Related value: Respawnwater
Preset value: 300
The amount of water owned after the rebirth of the player is included in the dungeon
Survival factor system
Related value: SurvivalFactor
Preset value: true
It will affect fatigue value, temperature, health, and moisture.It can be set to turn off.After closing, the relevant red treasure jade will not be effective
Weight system
Related value: WeightSystem
Preset value: true
It will affect the load.The player's default load is 64 points. When overweight, it will slow down, unable to jump, or even be unable to move.
Dungeon refresh time
Related value: dungeonresettime
Preset value: 72000 (tick), official service is 18000
Refresh time, the unit is engraved, the general server defaults to 60 minutes.The refresh time starts from the player's right click to enter the calculation
Dodge the maximum health efficiency
Related value: D: maxavoid
Preset value: 60
The maximum dodge rate, whether the container that does not take effect by more than 60%defaults to more than 60%is protected (that is, it cannot be damaged directly)
Related value: ProtectiteMContainer
Preset value: true
When opening, items in the container will not be destroyed.After closing, the container containing items will be like the original, and all items are sprayed out.Note that if it is closed, it can cause the server stuck or even collapse when it is destroyed by destroying a large amount of items (such as a rune cabinet).
Whether to use a backpack to be durable
Related value: backpackdamage
Preset value: true
It can be set to turn off.After turning off, the right -click on the backpack will not be durable, so there is no need to patch the backpack.
BOSS anti -end polar weapon ability
Related value: B: CanBossantimagic
Preset value: true
In ancient times, the world and a higher -level BOSS attack had a chance to make the player's ultimate weapon (such as endless greedy universal sword) fell to the ground and set it to false to close
Whether the entity bleeds and blood is left on the ground
Related Value: B: CanentityBLEED
Preset value: true
The blood clot obtained after blood stains can be used for blood magic mod. If you do not install the module or do not like this settings, you can set it to false to close
Whether the food is rotten
Related value: FOODROT
Preset value: true
Whether the food will get tired
Related value: b: tiredofeatingThesamefood
Preset value: true
If there is a greasy condition, different prompts will occur in the lower right corner, and the food recovery is gradually reduced, and the food will eventually deduct.You can recover if you do n’t eat the food for a while
Whether to enable the season system
Related value: B: Seasonsystem
Preset value: true
Seasons will affect temperature, food rotting speed, and the speed consumption of the player's water. It can be set to false to close
PVP mode
Related value: usepvpmod
Preset value: false
When opening, the effect of treatment, BUFF, purification, etc. can only be effective for members of their team
Note: When opening, the above effects are invalid for players without teams. Single people need to team their own teams to be effective
Compatible mode
Related value: Compatibilitymod
Preset value: false
When opening a compatibility mode, the player attribute will be greatly reduced, the bonus effect will be invalid, the monster attribute will be reduced
Wand
Related value:
UseitemwandBlockmove: Block staff
Useitemwandprotection: Guardian Poat
Useitemwandsmooth: Poly -Place Wander
Useitemwandteleport: transmitted staff
Preset value: true
When you turn off, you will remind the server to prohibit the use of the staff when using the rod, and the effect of the staff will not take effect, and the player's magic value will not be consumed.The number of players with a large number of players can consider closing the entire area to prevent some players from maliciously damaging the terrain maliciously
Explosion system
Related value: B: Useeexplosion
Preset value: true
After closing, the TNT will disappear after litting; the gravitational well will not explode when the gravitational well is not placed correctly, but will be automatically destroyed and become a drop; the hardship will not explode, but become a mascot to a mascot.
Serious injury system
Related value: B: Neardeath
Preset value: true
Players will enter the serious injury mode when they are fatal, and they can be rescued in 120 seconds.If the system is turned off, it will die directly like the original version
Collapse system
Related value: B: CollapSysystem
Preset value: false
When the player is excavated, the probability of collapse occurs. A large number of squares will collapse at one time.
Destiny gold medal system
Related value: B: UsenodeadgoldMedal
Preset value: true
World generation
Related value:
Spawnprobility_badguybase: Various relics and forts generated by different groups in the main world
Spawnprobility_crystaldeFense: Crystal Guardian War (the current version canceled the natural generation of the crystal defense war)
Spawnprobability_dungeon: Vientiane Temple
Spawnprobability_ville: Village
Spawnprobility_treaseChest: Ecosystem treasure chest
The construction value of the building is the number, that is, the generated spacing.Increasing the amount can be reduced, and the amount of reduction can be increased.The production of the ecosystem's treasure chest is 1, which is the number of generation.When you increase, more ecosystem will be generated in the world
The correlation value of the world generated block:
WorldGencaveDecoration: Cave decoration (stalactites, stalagmites, etc.)
WorldGenCrystal: Magic Crystal & Life Crystal
WorldGendungeon: Dungeon
Worldgenflower: Flower
WorldGengras: grass
WorldGengrasplant: Plants (vines, corals, etc.)
WorldGenkit: Mini Rites Kit
WorldGenore: The original world mineral
WorldGenorender: Minerous Minerals
WorldGenorehell: Lower Line Minerals
Worldgenoresky: Tiandian mineral
WorldGenpeat: Pats
WorldGenPoorore: Poor ore poverty ore is the harming mining experience!
WorldGenRock: Little Stone
WorldGensPawntower: Rebirth points
WorldgetReaSureChest: Various ecosystem treasure chests