[Node Full Analysis [TC4] Mysterious Age 4 (Thaumcraft 4) Minecraft Game

This tutorial is set by the author to use the CC By-NC-SA protocol.


introduction

"Thaumaturgy ... Which Giveth Certain Order to Make Strange Words, of the Sense to Be Perceived and of Men Greatly at. s.

As we all know, the Thaumcraft series module, known as the "the originator of magic MOD", has been loved and supported by the majority of players in the community since development.The aura node is also an indispensable part of the Thaumcraft4. Among them, the inquiry and use of the nodes have always been a problem that has caused many mysterious troubles.Now, let me reveal the mysterious veil of the nodes for everyone!


Before tutorial

All the data of this tutorial are obtained by testing, computing and searching for root files.The accuracy can be guaranteed.

Tutorial Current Status: Ending

In addition, some of the contents of the tutorial are tested by the author for a long time. It may not be recorded in all the previous materials, and it is also technical. Reading in some parts may be more complicated to cute new players. Please forgive me!If you find obvious errors in the tutorial, please be in the comment area@, thank you for your support for this tutorial.


Introduction to the practical knowledge and related data of the node node

Introduction to Node Node

First of all, many mysterious mistakes are that the nodes and the aura nodes are two different items.

In fact, 其实 nodes are actually a variety of aura nodes. The node with a white fluctuation aperture is a node.

The significant feature of this node is different from other nodes is that it can have a block and entity in the 12 -frame area of ​​12 grids (can only affect the entity of the mobile collision boxThe creatures that cannot move in the box will not be affected), which will cause strong gravity to attract the entity. After devouring, it will be transformed into its own elements, and the block within the range of utility will be destroyed and swallowing it.

The attractiveness of the nodes for the entity will be from weak to strong because of the distance from far and near. If you enter areas with a radius of the node itself, you can move away from the attraction of the node;In the 6 areas, most entities cannot escape.In the range of 3 square meters of the radius of the node itself, the gravity is the strongest. If any entity cannot escape this range, this range is called the "vision" of the node node.

It is worth noting that players in the creation and observer model cannot be affected.

Of course, the node cannot devour the entity with special NBT tags, and most of the items in the unparalleled greedy module.

When the nodes are attracted to the range of the range of physical creatures, the radius is 2 cells, and it will cause high void damage to it.The player is killed by the node and will be displayed as NAME.

If a player or creature is inhaled into the horizon of the node, it is not killed immediately, then this entity will be launched a short distance when it is exposed to the area with a radius of the node itself.0.1-0.5 grid.The size of this scolding force is greater than the vision of the node node, but because the role of this excuse is only an instant, the entity will be captured again by gravity.However, due to the loopholes in the design of the node model itself, it will cause players to be thrown above the nodes by the scolding force, the gravity of the node will not work, then this entity will be thrown out of the node to the top 24 above 24.Place of grid.

If a entity is in the scope of multiple nodes, the gravitational size of this entity will double in the same direction.

The nodes of the node destroy the block within the range of its function are in the order from nearby to far.Within its scope, the node is often preferred to destroy a block with lower hardness.The node of the node will only destroy one block at a time, and it will not damage other blocks when it destroys the current target block.

The collection accuracy of the other party block of the node node is the same as the iron pick (may not be applicable to some items of some modules), and the blocks lower than the accuracy of the collection accuracy will fall in a physical form.The blocks above the accuracy of the collection will not fall.(In other words, the node of the 是 node can destroy blocks that or higher than obsidian, but the collection speed will be extremely slow)

Of course, the node will not destroy technical blocks with less than 0, such as base rock, guardian glass, and command blocks.

The collection efficiency of the opponent block of the node node is equal and karate.Within the range of its action, each with a relative distance between the block and the node, the collection efficiency of the node node is reduced by 1/11.

The absorption and transformation of the items of the node of the node

The node of the node will convert the physical items swallowed into the 6th elements (Aqua, Terra, Ordo, AER, LGSIN and PERDITIO) in Yuanshi and convert them into their own elements in a certain proportion.The calculation method of the conversion of devouring items is as follows: One composite element will be decomposed into two low -level composite elements or meta -start elements that make up this element (different from the Olympic centrifuge, the decomposition of the node will be decomposed two typesOne point is one point).If the composite element is also contained after decomposition, then the node will continue to repeat the process of the decomposed composite element until all the composite elements are completely resolved as the element of the first element.

Here we borrow pictures of WTM4411, thank you!

As shown in the figure, if the items swallowed by a node contain 1 point Fabrico (synthesis), the decomposition factor diagram is as above, and it will get 6 points Terra, 6 Aqua, 2 points AER, 2 points IGNIS, 2 point Perditio, and 3 o'clock order or 3 o'clock order.Elements.

If the nodes of the 点 点 swallow an item containing a built -in GUI, the node will not calculate the sum of the elements of the items in the GUI, but only the elements of the item itself will be transformed.

However, it is worth noting that the node does not convert the elements of the degraded items from the items of the degraded items.Instead, the transformation rate of 1:58 is transformed into its own element (the transformation rate of the element of the node node will be affected by the number of the nodes itself Lucrum element, see the specific data below).For example, the nodes need to absorb the decomposed Yuanshi element AER for 58 points, and the AER element will increase by 1 point.

Of course, if the nodes absorb the same elements of the same type of decomposition, if less than 58 points, this element will be recorded by the node until the absorption of more than 58 points.In other words, the absorption of the elements of the nodes can accumulate, and it does not require a one -time absorption of the same elements to be greater than or equal to 58 points.

However, the elements of the nodes start from a single element 0, and each increased by 128 points, the conversion rate of this element increases by 5.678%.Here is a calculation formula: a single element conversion rate = 1: (饕 node existing this element point/128) x 5.678% x 58 + 58

When the node swallows physical items, the system will determine how much the elements of this item can be converted into, and this process requires 1.78Tick.In this judgment process, if the node swallows other physical items, it will not be transformed into the element of the Yuanshi. This process is called the "digestion period" of the node.(The "digestive period" of the node of the node will be affected by the number of Fames elements of the node itself, see the specific data below)

Therefore, players try to throw a large number of items at one time and feed the node.

The influence of Fames and Lucrum elements on nodes on nodes

Under normal circumstances, there will be a chance to bring Fames (hungry) lucrum (greedy).

Fames element generates a decrease in each point at the node, and reduces the probability of 2.18%per point.For example, inside a node, the chance of a hunger element is 100%, and the chance of 2 hungry elements is 97.82%.

The Lucrum element must be generated on the basis of the 饕 node containing the Fames element, with a probability of 67.43%.Lucrum elements have also decreased each point at the end of the node, which decreases by 3.32%per point.

Fames factor can affect the "digestive period" time of the node.Each of the number of Fames factor for the node itself increases by 1 point, it will shorten the digestive time of 0.013tick, and the maximum number of Fames element points that can produce this tendency is 128 points.

The Lucrum element affects the transformation rate of the element nodes.Each time the number of nodes itself Lucrum is increased by 1 point, the denominator size of the denominator of the conversion rate will be reduced on the original basis. The calculation formula is: 1/(the existing conversion rate -0.08 x effective Lucrum element points).The maximum number of LUCRUM elements that can produce this tendency is 128 points.

The generation of the node node


The generation mechanism of aura node

The node of the node is a variety of the aura node, but the production mechanism is more complicated.Before that, we must first understand the generation mechanism of the aura node.

A maximum of 3 aura nodes can be generated in 1 block (area of ​​16*16*256), which is the first standard for generating the aura node.When the player generates a world, the system will judge whether the aura node can be generated on a coordinate, and the probability of this judgment is 67.5%per block.If the block where this coordinate is located already contains three aura nodes, this coordinate will not generate aura node; if the number of aura nodes contained in the block where the coordinates are located ≤2, there will be a 37.5%chance to repeat the judgment process.

Secondly, generating aura nodes on a coordinate must meet the 6 planes (X-axis+1, X-axis-1, Y axis+1, Y axis-1, Z axis+1, Z axis-1) corresponding to its attachedOn the coordinates, there are at least 3 noodles (coordinates) without blocking.At the same time, at least one is a physical square in the 8-grid Y coordinate (Y axis +0 to -8) under the aura node.After meeting the above two standards, the aura node will be generated on one coordinate.

When a spiritual node is generated, the system randomly gives this aura node to assign a value to obtain a random node type and node quality.

The probability of giving different assignments of nodes from large to small sorting: standard 70%> Pure 10% = danger 10%> Viole 5%> Pollution 4.25%> 餮 0.75%

Of course, the ruins such as obsidian pillars, evil surgery, and other relics will only generate dangerous nodes; pure nodes will only be generated in the silver tree tree; the right to assign the standards of standard nodes and corruption nodes in the places of corruption will be generated.Except for these special circumstances, the probability of assignment beyond fixed assignments is as above.

Use Create only aura nodes to place the aura node to be assigned to give the probability that the probability is consistent with the aura node generated in the wild.

Observing the above table can be concluded that a node is given 0.75%of the chance of being assigned to the sacrifice.It is the smallest probability of all assignments.

Therefore, players should not blindly look for nodes, and have actual estimates for their luck.

The generation of node elements

The node will contain two elements: Fames and Lucrum (chance) (see above).But in rare cases, the nodes will also contain other composite elements.In the Magic Forest, this chance will be greatly improved.

Because the Fames element is generated 100%in the node, it will not generate a node that does not contain composite elements in the wild. All the nodes generated in the wild will contain at least one composite element.

The appearance of the node node under each view

First person -name perspective (main perspective angle)


When the player sees the aura node, the light emitted by this aura node is a manifestation of magic elements.Of course, in image processing, it is usually called rendering aperture.

The color of the rendering aperture of a spiritual node depends on the corresponding binary color of the corresponding element contained in this node, the brightness depends on the quality of this aura node, the size depends on the number of elements contained in the node, and the number of superimposed layers depends on this aura node nodeTypes of elements.

Because a renonic node can contain a variety of elements, the rendering aperture of the node can also be superimposed in multiple layers.The rendering aperture of the aura node seen at the first perspective will be displayed alternately, and the frequency is 0.8s.

In the first perspective, the player can distinguish the type of the aura node at first glance at the aura node because the difference between the node layer.This layer is default to set off above the rendering aperture.

The layers of different aura nodes are different. The layer of the standard node is a point -like white light group; the layer of the pure node is a white spiral aura; the layer of the dangerous node is black -purple light spots with purple radioactive light; The layer of the rotten node is a chaotic purple light group; the layer of the node node is fluctuating white halo; the layer of the shock node is a flashing white light spot.

Here is a formula:

The maximum rendering aura size of the aura node/node rendering layer size = the maximum number of points of the maximum element/aura node element elements of the aura node (referring to the sum of the number of points of all elements of the aura node/the number of elements of the aura node)

Exemplary example

In fact, the appearance of the node node is due to the maximum element MAX index, and the minimum element MIN index and the number of factors are determined.

The maximum element MAX index (that is, among all the elements of 饕, the number contained in the largest number) determines the size of the outermost circle;The number of elements) determines the size of the inner circle of the 餮, and the number of factors determines the size of the white halo.

Let ’s take a look at a few pictures to help you understand the above concepts:

These are nodes that only contain AER (wind) elements. The size of them is obviously different. This is because their maximum element MAX index is different. One is 58 and the other is 42.The size depends on this.

Still comparison between nodes, there is an extra node this time.It contains two elements: AER (Wind) and PERDITIO (Chaos), which are 42 points of AER element and 31 points of Perditio elements.Its size is not the same as the second node. This is because their minimum factor MIN index is different. One is 42 (the same as the maximum element MAX index, because it only contains Aer one element), and the other is31, the size of the node looks like this depends on this.

This time I used two nodes to compare (the second puppet looks slightly larger, but it does not affect the results), and the careful players can see that the first outer circle of the first 饕The size of the two puppet white apertures is not much different, which means that the ratio of the outer ring size/white halo size of the second node node is larger than the first (equivalent to the aperture with the outermost circle.Compared with, the size of the white halo of the second node is relatively smaller than the first 餮), because the second 餮 node has more Victus (life) and LUX (light) than the first node node.The impact of species, the number of elements on the nodes of the nodes is also here.It can be confirmed that the type of elements of the aura nodes is not as good as possible. The more the aura nodes with the more elements, the smaller in the first perspective. Players should not blindly pursue the aura node with many types of factors.

The second and three people call the perspective

The second -person perspective refers to the appearance of the first player to place the node in the tank, and the appearance of the aura node seen by the second player.The appearance is no different from the first -person perspective, but the size is 0.75 times that of the first -person perspective.

The third person's perspective refers to the appearance of the node in the cylinder or in the item bar.The appearance and first -person perspective are undoubtedly 0.4 times the size of the first person.

Capture of the node node

The skills of this article are all exercised by the author for a long time. If you want to master it, you need to work harder to practice.Of course, each player's capture method is also different.The method provided in this chapter is for reference only.

Single mode capture


Preparation:

When most of the mysterious nodes are found, most of the heads are hot, and the excitement often does not think of what to do. Everything needs to be prepared. Players need to prepare the following items before capturing the node.

(necessity)

1. Poster or more of 70 points of magic elements (VIS).

2. Core for a staff: more replacement (because the craftsman's core cannot be loaded with the core of the staff, it is recommended to bring a staff or a cane).

3. Some obsidian (not less than 26).

4. Some wooden steps (the original wooden steps, the silver tree steps of TC4, and magnificent wooden steps) (not less than 9).

5. Some glass (not less than 26, and not dyed glass).

(Optional item)

1. Items with high hardness (can be used to block the gravity of the node).

2. One or more armor that can immune to the void (such as the God armor series of TT, IC2's quantum armor series).

3. Some last shadow pearls or items that can be used for transmission.

Capture process:

After preparing the above items, players can start to capture the nodes.

1. Core for the staff: more for the staff.

Hold the staff, hold down the f key (there may be a key conflict, pay attention to the change). After the ring appears on the screen, after the ring shown in the figure, the mouse clicks on the core of the staff: more replace the icon.On the stick.

Note: None

2. Mark more glass

Holding the core of the staff: more replaced, facing a glass shift+right -click, you can mark the square block as glass.

Note: None

3. Place Seikate

Be careful to put obsidian at 26 grids around the nodes, and keep a distance from the node to prevent the gravitational capture of the node.If necessary, you can place some squares to prevent you from being captured by the gravity of the node.

Note: The distance between the nodes and the node needs to be kept at least 4 square meters.

4. Place the steps

Players need to jump on the top of obsidian. At this time, the nodes of the nodes cannot destroy the outside orthopedics, but the gravity of the node still exists.Slowly place the steps on the top of obsidian.

Note: Although the node will not destroy the square at this time, it cannot be deadlocked for too long. Obsidian will be destroyed after 360s.

5. Replace the glass

Place a sufficient amount of glass in the backpack, pick up the staff, and right -click against any obsidian, the obsidian will be replaced by the glass.

Note: After right, there will be a delay of 0.8s. Note that the glass will not be destroyed.6. Capture node

After completing the replacement, right -click the glass and complete the capture of the node.

Note: The node will destroy the first glass after 0.8s.

Capture in the server

Many players say that they have been caught in the single -player mode. What is really distressed is to capture the nodes in the server, because most servers have already burned the core of the staff: more replaced, the following content is directly capturing the node.

Preparation:

Bring the following materials. If the player feels that his skills are not skilled enough, you can bring a few friends to assist in the capture, but the division of labor must be clear, otherwise it will be clumsy.

Except for the core of the staff, the items required are the same as above.

Capture process:

Players need to directly place the glass to omit the core operation of the staff, but this is also a technical work.

Due to the poor screenshot, the 饕 node will be replaced with the ordinary aura node in this section.

1. Place the fit glass.Put two glass in the direction of the player's own nodes. Among them, the glass near the player is the most important in the capture process. Players can place the glass around this glass.

Note: This step is very dangerous. Pay attention to replenishing the glass and not captured by the gravity of the node.

2. Place the surrounding glass

Players are against the glass near their own, and put the remaining glass into the appearance as shown in the figure. If the node destroys the glass, it should be supplemented in time. The difficulty coefficient is high and has luck.If the glass of the player is destroyed, the player will be captured by the gravity of the node.

Note: At this time, it is especially useful to wear immune void damage.

3. Place the glass above

Plan 1: Next, the player needs to retreat, at least the distance from the node of the 餮, and then run.Jumping close to the place with 2 grids. Because the strongest part of the gravity of the node is where the radius is 4 cells, the player will be thrown to the top 5 grid above the 餮.At this time, the player needs to immediately let the viewing angle down, and place a piece of glass directly above the node.And quickly place the glass.The insurance measure is to hold down the Shift key.

Option 2: If the player is not confident enough about his own technology, you can place some squares around the node to assist himself on the upper part of the node.The next steps are as above.

Note: The selected square must be greater than equal to obsidian. Be careful not to be captured by the gravity of the node.

4. Place the steps

Place the steps on the top, you can add the glass below by the way.Don't worry about the destruction of the steps, the hardness of the steps is much greater than the glass, but the time cannot be deadlocked for a long time, otherwise the steps will be destroyed.

Note: Fast speed, don't panic and cause the steps to let go wrong.

5. Supplement glass

Players need to go back below to supplement glass.Just leave a space that is facing the player.After completing this step, players should not be excited, and they must not seal the glass directly.In this process, if the player does not activate multiple block structures in time, the node may destroy other glass, thereby wasting the player's time.It should be waiting for a piece of glass to destroy a piece of glass, wait for 0.95 seconds to destroy another piece of glass. At this time, the player is needed to immediately add the glass destroyed by the 餮, then block the glass in front of the player, switch the staff, complete the completeCapture.

Note: Quickly accurate.Patient.

Tips

Players may encounter the glass at the bottom or side of the glass during the capture process, and they need to destroy the glass above to make up.There will also be a situation where there is no way to attach the square to the glass, so the author recommends that players who are not skilled can capture a small number of obsidian auxiliary players to capture the nodes to reduce the capture time.

Players can also invite friends to help capture. The model standing in the picture stands to assist the player.However, it must be clearly divided, otherwise it may be more effort to do with half the time.

At the same time, the position of the red -dyed glass marked in the figure is the location where the node is prioritized.

Replenishment

These techniques are derived by the author's own practice. Perhaps it is not the best solution, but it is the best solution at present, for reference only.

Emergency measure

Some unknown players accidentally encountered a node in the wild, and did not know how to deal with or was attracted to escape.The following ways may be useful for you.

Carry out emergency blocks with you

When encountering a node, players often lose their ability to judge nervously. If the player does not want the node to affect the nearby terrain, they can use high -strength blocks to surround the node to prevent the node from destroying the terrain.


The recommended block is obsidian, but the nodes of the nodes will also destroy obsidian and its equivalent hardness blocks in a long period of time.The best solution is the guardian glass.

Using the six planes of the guardian glass to surround the nodes, it can block the node of the 餮 nodes to destroy the peripheral block, thereby achieving the effect of protecting the terrain.If the guard glass cannot be obtained in the server, you can also use obsidian to surround the periphery of the node. The best distance is to place obsidian from the position of the 3 -cell of the node.This can avoid the attraction of the strongest gravity of the nodes to escape.

Escape measure

If the player is unfortunately entered the gravity range of the node, or if you want to avoid such situations, the following way will help you.

Players need to carry the last shadow pearl (example as an example). This type of items that can be used for transmission. When the gravitational range (4-11 cells) of the nodes is mistakenly entered, the last shadow pearl is thrown towards the opposite direction of the node.Help players escape.

Of course, this method has great limitations. If the player has been inhaled into the vision of the node (1-3), at this time, the gravity of the node is greater than the throwing force of the pearl of the last shadow, so that the node can capture the nodes to captureIn the last shadow pearl, the player killed Huang Quan.

It is recommended that players use non -throwing methods, and the transmission distance is far from the gravity range of the nodes, such as: the core of the staff: the core of flashing the staff: flashing, twisted eyes, Tianyi eye and other items.If players play in the server, of course, use/TPP,/TP,/HOME -class instructions are better.If the speed of the player or the entity exceeds 425%of the standard flight speed, the size of the force exceeds the gravitational size of the node vision.At this time, you can directly escape the attraction of the node.

If the player is carrying a sword, then using the QUICK RUN sprint can escape the gravity of the node, this method also takes effect in the horizon of the node.

Processing method

If the player does not carry similar items in emergency situations, and can only escape through destroying nodes, the following way will help you.

When entering the gravitational range of the node by mistake, the player needs to immediately destroy the block from the 2 grid in front of him, and press the Shift key to attach it to the square to avoid being captured by the gravity of the node.At this time, the player can destroy the node, but it will be very long, 28s.Therefore, if the node has the opportunity to destroy the block of the player's feet, the player can first destroy the 2 square blocks at the two cells in front of him, and place a high hardness of a higher hardness to avoid such situations.

If the player thinks that the node is useless for himself, it can also be destroyed directly to remove the harm.

The value -added of the node node

hint

Some players will feel difficult because of the large consumption of resources when breeding nodes.It will also be affected by the breeding device and delay, making the results very slow.Therefore, players will want to breed a high -quality node to reduce the consumption of resources. This content will help you.

By reading the above content, players will understand that Fames element will increase the digestion of 饕 nodes.Therefore, the digestion speed of FAMES with high content content will be faster, thereby reducing the speed of feeding items twice, and then the purpose of increasing the breeding rate.The conversion rate of nodes with high content content of Lucrum will be small, thereby achieving the purpose of reducing resource consumption.

However, the only way to improve the Fames/Lucrum element content of wild nodes is to resonate with the magic resonance between nodes, so that larger nodes deprive the elements of smaller nodes.


Universal way

See the magic resonance between nodes, and place two aura nodes with different attributes in the range of up to 5x5x5. Large nodes will deprive the elements of small nodes until the elements of the smaller nodes are dry until its collapse and disappear.

However, the nature of the node to destroy the block makes it more difficult to value the node.Inadvertently causes nodes to be directly destroyed rather than absorb elements.

The nodes can be prevented from being destroyed by placing a block with a large hardness between the node and the target node.Usually choose obsidian or guard glass.

Right -clicking the node with pearls at the beginning of the Yuan can make the node marked, so that the node of the 餮 nodes increases the speed of absorbing other node elements, and the node will not be absorbed by other nodes.

However, ordinary nodes contain Fames and Lucrum less elements, and it is difficult to obtain such nodes. Therefore, you can use 饕 nodes to absorb the factors.

Point

If in the server, the node loses the ability to destroy the block, you can place a high -end node stabilizer below the node.This makes the nodes from being absorbed by other nodes, only the elements of other nodes, and at the same time, there is a probability to improve the quality of the node.However, such a node will not restore the elements, please handle it carefully.

Secondly, if multiple 节 nodes are used to absorb each other, the gravity of the nodes will be superimposed.

Replenishment

The use of 相 nodes to absorb each other to cause a considerable node consumption, please handle it carefully!

Improve the quality of nodes

Although the quality of the nodes is improved, it does not have the effect of reducing the transformation rate of factor.But just because of the beauty or attempt to make strong energy supply nodes, many players want to improve the quality of nodes.Some players still retain the wrong ideas of the quality of nodes that cannot be changed, but in fact, this is traceable.The following content will provide a way to improve the quality of nodes.

Plan

Reading the magic guidance manual, players can find relevant content in the introduction of the mysterious "Advanced Node Stabilizer"."Advanced node stabilizers have a greater probability to change the characteristics of nodes withered and unstable (shock)."

This makes the high -level node stabilizer be placed below the node (35%of the time when placed one) to transform the node of the nodes of withering or unstable quality, but it cannot increase the node to the pale quality.And due to the nature of the special destroying blocks of the node, the high -level node stabilizer placed below the node will be quickly destroyed, resulting in the advanced node stabilizer being swallowed by the node.Therefore, this method has great limitations and cannot meet the needs of a considerable part of the players, so this method is not recommended.


Second

In the study of the "second -order" of evil surgery and scanning the pearl at the beginning of the Yuan Dynasty, there will be a study of the "starting node manipulation".By colliding with the two powerful energy sources of the aura node and the Yuanshi Pearl (right -click on the right -clicking node of the Yuanshi Pearl), a severe explosion and curse pollution will occur.At the same time, the aura node will also be affected, and it will randomly obtain 1-3 points of one or more elements of the element 6 (this impact on the nodes that are close to the balance of various elements), and at the same time change the quality of the node.The probability is as follows.The changes in the current quality of the node have been increased/shock to the pale quality (75%) without changing (25%)

The pale improvement to the standard quality (55%) does not change (35%) to reduce the standard (10%) standard (10%) standard (20%) without changing (70%) to be reduced to the pale quality (10%)Bright

No change (90%) reduces to standard quality (10%)

The quality of the existing node is 25%that does not change during the withering/vibration, which contains 5%of the possibility of reducing quality, but the first level of withering/vibration is the lowest quality of the node, so it does not take effect; and the existing node quality is the quality of the node.90%of the changes are not changed, which contains 10%possibility of improving quality, but the bright first is the highest quality of the node, so it is not effective.

Because this behavior will cause the pearls of the Yuan Dynasty to be consumed, there is also a probability damage node; but this is the most effective and fastest way to improve the quality of nodes, players usually use this method.

hint

Improving the quality of the nodes does not play a effect of reducing the transformation rate of factor. It is not recommended to blindly improve the quality of the node!

Breeding of nodes

For players, after obtaining the node, they try to improve the types and points of the elements of the node.But blindly feeding items to the nodes will only achieve more than half of the effect.Therefore, reasonable breeding nodes are particularly critical. The following content will introduce how to breed nodes.

Choose an excellent node

By improving the points of the elements of the 餮 nodes and the Lucrum elements (see above), the length of the "digestive period" can be effectively shortened and the consumption of resource consumption can be reduced.Players should choose Fames and Lucrum with higher number of nodes before breeding nodes, or cultivate the nodes (see above).It is an unwise choice to directly carry out the time -costing resources of the node that is different from the product.The picture shows the choice of the most perfect breeding node.

Choose the right feeding item

Different items contain different source elements, and the types of elements that can be provided to the nodes are different.When feeding the node, the most reasonable choice is to choose the right feeding items according to actual needs.


Require

First, a large amount can be obtained and produced.The consumption of the node for the node is very amazing. If it is not used to feed the nodes that are easy to obtain, the supplies will soon be consumed, so this is crucial.

Secondly, after being converted, the key points of the right to factor can be provided.Choose as much as possible to provide more and more important number of items to feed on items, which can effectively reduce the consumption of resources and the speed of elements of nodes.There are many items that can meet this condition, but there are fewer items that can meet the previous conditions at the same time.So this is secondary.

Finally, it contains as many elements as possible after being converted.If the selected feeding item contains only one or two elements of the element, then the player wants to make the elements of the nodes a balanced improvement, and must choose a variety of items for feeding.Of course, if the player uses a variety of items that can be obtained in large quantities, after the conversion, the elements of the Yuanshi 6 can be improved, and it can also achieve the effect of feeding an item containing a variety of elements.Therefore, this condition should be determined according to the actual situation.

List

1. The workbench can provide IGSIN, Aer, Perditio, Aqua, Ordo, Terra, 6 elements, but relatively few weight points provided.This item can be obtained in large quantities by building a large -scale logging field.

2. Bone, you can provide Aer, Perditio, Aqua, Ordo, Terra, 5 elements, but the relatively few weight points are provided.This item can be obtained by constructing a bristle tower.

3. Rotten meat can provide Igsin, Aer, Perditio, Aqua, Ordo, Terra, 6 elements, and you can get this item in large quantities by building a monster tower.

4. Wool, you can provide Igsin, Aer, Perditio, Aqua, Ordo, Terra, 6 elements. You can get this item by building large wool pastures.

5. Line, you can provide IGSIN, Aer, Perditio, Aqua, Ordo, Terra, 6 elements. You can get this item in large quantities by building a monster field.

6. The zombie brain can provide IGSIN, Aer, Perditio, Aqua, Ordo, Terra, 6 elements, and you can get this item in large quantities by building a monster field or a dangerous node.7. Spider -eye can provide Aer, Perditio, Aqua, Ordo, Terra, 5 elements. By building a monster tower or using a cave spider brush cage, you can get this item in large quantities.

8. Baked potatoes can provide Igsin, Aer, Perditio, AQUA, Ordo, Terra, 6 elements, but relatively few weight points provided, and this item can be obtained in large quantities by building potato farms.

9. Leather, you can provide Igsin, Aer, Perditio, Aqua, Ordo, Terra, 6 elements, but relatively few weight points provided, you can obtain this item in large quantities by building large -scale pastures.

Of course, according to the different situations of the player, there will be feeding items that are more suitable for different players. The above items are for reference only.

You can also feed a variety of items to achieve the same effect, and the specific columns are no longer provided.

Design a suitable breeding machine (on the premise of logistics system or class AE2 module)

Reasonable design machines, although it cannot reduce the consumption of resources, it can improve the efficiency of farming nodes and reduce waste of resources, so it is also crucial.

The first thing to note is that the premise of building a breeding machine is to choose a block that cannot be destroyed by the node (the server and the magic can be ignored), or the subject of the node cannot destroy the machine.The best choice is: Guardian Glass.

At the same time, delaying control is a vital step in the breeding machine. In combination with the points of Fames elements of the nodes, first calculate the "digestion period" of the node of the node of the breeding node (see above), and then design the appropriate machine.Try to fit the duration of the digestive period to control the interval between the machine two times.

Basic structure

The basic structure of a breeding machine is as follows: including shells, port ports, delay control systems, logistics systems, switches.

Course: It is generally made of hard materials to protect the internal structure of the machine.

Putting port: The structure used to deliver items to the nodes, and there can be multiple port ports in a machine.Usually, object grille, checkered box or thrower.

Delay control system: It is used to control the interval between the items, which can control the entire machine, or it can be designed to regulate the form of different portal ports by itself.

Logistics system: Provide feeding items to the port port.The ME network of the AE2 module, the Pipeline of the BC is used.

List

Because the points of the Fames elements of each node are different, they also need to design different machines or control the interval between feeding. The best solutions are proposed one by one here, only a few machine types and lists are provided.

Machine demonstration

1. Pulse red stone circuit+thrower+AE2 network

Advantages: You can use the redstone circuit to freely regulate the latency of the launch, and you can freely switch the machine.

Disadvantages: The interval between the two time is long, which does not meet the needs of most nodes.

2. Throwers+suspended hourgap (BOT)+AE2 network

Advantages: You can use the adjustment of the number of sand to freely adjust the delay. Compared with the use of the redstone circuit to save the occupation space, it can be freely switched by the magic pulse.

Disadvantages: The interval between the two time is long, which does not meet the needs of most nodes.And the switch machine wasted MANA.

3. BoT Box+AE2 Network

Advantages: The investment speed is faster, and there is very little space.

Disadvantages: The switching machine is more troublesome, and it is greatly affected by the delay of the game.

4. Fully+item grille (TC4)+AE2 network

Advantages: The investment speed is faster, and additional savings can be provided in the funnel to prevent AE network power out of power.The item grille can be controlled by the redstone.

Disadvantages: Affected by the delay of the game.

5. Item grille+AE2 network

Advantages: The speed of the items is extremely fast, the occupation space is very small, and the speed can be used to regulate the acceleration card.

Disadvantages: Affected by the delay of the game.

Scheme

1. Wiring structure

The use of multiple distribution ports into one line of launch can be delayed by using the gravitational strength differences of 饕 nodes, so as to achieve the purpose of accelerating the efficiency, and the number of portals that can be freely regulated.You can also perform unified switches, but this method will also be greatly affected by game delay.It is recommended to work at the same time not more than 8.

2. ring structure

Using multiple portal ports around the node to form a ring, it can generate a very fast placement speed, but some of the distance from the port to the center of gravity of the node may be equal.It can be put in order in turn.This method is less affected by the delay of the game, but poor control can cause serious waste of resources.

3. Irregular structure

This structure is relatively casual and simple, and there is no fixed portal arrangement shape.There is no need to interfere with too much. You only need to let each of the gravitational center of each portal point be the same distance, and there will be no waste of resources.However, this will cause the machine to be affected by the delay of the game and may affect the efficiency of the machine.4. Multi -threading structure

Similar to the linear structure, the use of multi -row support port ports can greatly improve the efficiency of the launch. However, there will be a part of the distance from the distance from the "Pythagorean theorem" to the "Pythagorean theorem", which requires the player to regulate.

Of course, the above examples are only the most basic types, and there are more. The machines that adapt to different situations are not given here.

If you have a better and widely accepted machine design, you can display it to everyone in the review bar of this tutorial.The author will choose some excellent designs to display in the tutorial, thank you for your cooperation!

The breeding method of no AE2 logistics module

Some players who are pursuing the original may not install AE2 modules (of course, it is recommended to install).It is obviously unimalible in manpower feeding, which makes them feed the nodes and the machines that look complex and redundant, and need a complex structure.The following machines may help these players.

1. Swipe the Tower -shaped machine

In fact, this large machine is a monster tower.However, a node to be cultivated at the bottom, which makes the monster automatically killed by the node, thereby falling directly by the node.But this makes some resources because the "digestive period" is wasted.Of course, if you modify it, you can also install the material collection system and feed uniformly, which makes resources more reasonable.Due to the different needs of everyone, there are not many narratives here.

There are also many ways to produce monsters, and you can also reasonably select the generated monsters based on the elements of the monster's drop.The usual way is to brush the monsters, or use a monster cage; of course, some players choose to create a dangerous node to brush the monster tower to provide a steady stream of red -eyed zombie giants.

In addition, it should be noted that the main material of the construction of this machine (the part that is closely contacted with the node) must also be unable to be destroyed by the node. The guardian glass is a good choice.

If the player wants to recover the experience of the monster drop, you can also install the brain or other experience containers in the tank.This not only plays the role of feeding nodes, but also provides experience with players.

Of course, the node can also be directly recycled by the player by the player as a tool to kill monsters.

This machine has a strong variant, and it is necessary to design according to the needs of the player.The display here is only an example.

2. Farm -style machine

Adding material collection devices to ordinary farms (take the puppet as an example, not only can play a role in harvest/sowing, but also collect crops by yourself), uniformly collect harvested materials, and then install feed (of course, it can also be transformed into it intoMultiple), you can make this simple feed machine.There are very few resources in this method, but the efficiency of crops is very low. If it rely on the natural growth of crops, in order to ensure the feeding efficiency of the nodes, it is necessary to build and its huge farmland to supply nodes;Crops are installed on the farmland to urge the device, which are usually used for birth lights, rural carnations, and so on.

The choice of crops is also important. The selected crops must meet the standards mentioned above, such as carrots and potatoes.If the selected crops can be melted (such as potatoes) or simple steps to provide more items providing more elements, you can also choose to feed after processing.

This kind of machine and 点 nodes need to be built with a block that cannot be destroyed by nodes that cannot be destroyed, and it is best not to be too close to the farmland.Gravity movement, not the gravity of the node; the gravity of the node may affect the crop being collected normally.

You can also choose to build a number of small farmland to provide feeding items for nodes.Of course, the high -shaped farmland machine is also a good choice.

3. Fish pool -shaped machine

This machine depends on the items generated by fishing to the nodes.However, the limitations are very strong, because the "tools" that can actively fish are usually puppets; and it is necessary to use this device to supply nodes to make a lot of puppet fishing to provide resources, so the author does not recommend this kind of machine.Of course, players can also choose to use this machine when there is sufficient resources.

You can choose to add an item classification system to this machine, such as the raw fish and garbage obtained from fishing (maybe including water lilies? But strictly speaking, this is a treasure -level harvest?!) Feed to the node and leave the treasure.Use it yourself, so this kind of machine can also produce a large number of by -products, which can be obtained in one stone.

This kind of machine and 点 nodes need to be built with a block that cannot be destroyed by nodes that cannot be destroyed, and it is best not to be too close to the fish pond.Gravity movement, not the gravity of the node; the gravity of the node may affect the harvest of the harvest and the fishing efficiency of the puppet.

4. The last shadow tower -shaped machine

Different from the previous machines, the machine with the last shadow tower must be built in the end.Similar to the first type of monster tower machine, this machine also uses the gravity of the nodes and the damage of the last filmmaker to directly kill the last shadow, thereby swallowing the last shadow pearl.

Of course, if you are an informal person, you can try to install the material classification system, because the last filmmaker may have some precious drops, such as (TT's) last shadow fragments.

Naturally, the parts of this machine and the tightly contact with nodes also need to be built with a block that cannot be destroyed by 餮 nodes, otherwise the main structure of destroying the machine will likely cause the last filmmaker.

Of course, the above examples are only the most basic types of the case without logistics systems. These machines can also draw some essence of logistics machines.There are more machines that adapt to different situations, and they will not be given here.

The use of node nodes

The player's everything to do with the node is to make it reasonably.However, some players are not clear about the role and use of nodes, and the following content will help these players.

Concentrated item

Among the large -scale harvesting equipment built by players, it is often lacking to concentrate items that can be used somewhere to collect, and the gravity of the nodes can meet this requirement.The gravity of the node node can concentrate a large amount of items into the gravity center of the node.Players can use this feature to concentrate a large number of items somewhere, but it is worth noting that the nodes of the 餮 will also destroy these items, so you need to separate the nodes from the outside world from the outside.The ability to devour external items to achieve the purpose of the player.

Destroy garbage

The characteristics of using nodes to devour items and transform into their own elements can use the node to destroy a large amount of useless waste. This will not only destroy the garbage, but also increase the number of elements of the node and get two birds with one stone.However, there is also a danger of using the nodes as a tool to destroy garbage. The node does not return the items that are investing by mistakes, and must be handled with caution.The gravity generated by the node of the node will also cause unnecessary trouble for the player. It is best not to deliberately treat the node as a way to destroy garbage.Just for this purpose, magma and cactus will be a better choice.

Make large -scale charge nodes

Because the energy generated by ordinary energy nodes is CV (Centi-VIS, that is, centimeter magic, one percent of magic) as the basic unit, many players are not satisfied. Some large devices need a lot of magic to support it.Players need to build multiple charging nodes to provide the required magic.A large -scale charge node can solve this problem, and the use of 饕 nodes can enhance the characteristics of its own elements, and it can be used to make charge nodes.


How to make

Utilizing the characteristics of 点 nodes to enhance their own elements, players can make large nodes.However, the ability of the node to destroy the block is not needed by players, because this will cause the node stabilizer under the node and the node converter above the node to be destroyed, resulting in the unable to activate the energy charging node, which has caused players to greatly cause a lot ofPassion.Converting nodes into pollution nodes can just solve this problem.Placing the nodes in the biological group into a place where the biological group can be transformed into pollution nodes within a time of about 10-20min (real time) about 10-20min.The pollution node loses the gravity of the node, the ability to devour the items and destroy the block, and it becomes the ability to produce corruption.Control the pollution node, and place a little sky domain flower or pure node around the surroundings, which can inhibit its ability to generate corruption places, thereby creating energy nodes.After the corruption node becomes a filling node, it will lose its ability to generate corruption. After that, it can withdraw items such as Tianyu flowers.

If the player cannot find a place of corruption, or the node is not easy to relocate.By throwing rotting bottles, the effect of corruption can also be achieved, and the effect is the same as above.

However, it is worth noting that after the converted nodes are transformed into pollution nodes, they can no longer be transformed back from the pollution node back to the node. If players still want to continue breeding nodes, please transform it carefully.

If the player has changed the configuration file or played in the server, the node loses the ability to destroy the block, and you can also use the node to create a charge node directly, which omit the steps of the transformation of pollution nodes.After converting into a energy -filled node, the node will lose its damage to the block, devouring items and the ability to generate gravity, which can be used by the player.

hint

After using the charging node manufactured by the nodes, most players also want to convert the charging node into a node of the node to continue breeding or use it for him, but this will cause permanent damage after the transformation of the converted node, the node is drawn to be smokedFor the empty shell; and waiting for the node to slowly recover to normal size, it will spend a lot of time and change it.

But in fact, if the node is in the element response period, that is, the number of element points of the 餮 node did not return to the upper limit.At this time, if you feed the items to the nodes, the weight of the element converted by the items will be converted to the element point of the converting rate of 5: 1 into a puppet node.It is not until the element of the node reaches the upper limit of the current recovery, and it will become a factor conversion rate in normal circumstances.That is to say, at this time, it is quite a few items, and the node can be converted to the original size, which can save a lot of time.And once the player does not feed the item and directly capture the node, the upper limit of the element node will be fixed to the current value, and it cannot be restored to the original upper limit.I believe this prompt will be helpful to players.

Decoration or for showing off

Because the elements of the node can grow freely, players can deliberately feed it to the items specified by the node to control the number of elements and the ratio of other elements of the node, so as to create a special appearance of the node of the special appearance.Watching value.However, the nodes captured in the wild will inevitably contain one or two of Fames and Lucrum elements, and sometimes even contain other composite elements. These elements exist in the nodes of the nodes will seriously affect the appearance of the nodes, or the node nodeThe size of the aperture.Therefore, many players try to remove these two elements in the nodes, but they are suffering from nothing to follow.

But in fact, there are two methods to remove these composite elements.

1. Made into a energy node method

First of all, the nodes of the elements must be withered, so that a certain element can not be recovered and permanently disappear.If your nodes are not withered, capture it as a 75%probability of a 75%probability of a quality level, repeat multiple times, and you can turn the node of the node into withering quality.

Then, use the withered node to manufacture the filling node. After converting it into a recharged node, the energy node is converted into a node again. At this time, the node of the 餮 is turned into a node empty shell. All the elements are 0.

Then feed a little item, so that the element of the meta nodes restores to the upper limit.Stay for a period of time until the elements to be eliminated completely disappear from the node.

2. Compound charging base drawing method

The puppet charging base will extract the elements of the nearby nodes as their own energy, and after the core of the composite charging energy is installed, the pumping element in the node will be transformed into the element of the node.able.

However, each time it is kept 1 element for this element to keep it in the node. The inferior staff of the iron rod or the wooden rod handle can solve this problem, which will cause the element to be dry.The working order of the staff charging base is to extract the elements of the meta -start first, and then the composite elements are extracted.So players are best to prepare more wands for energy.

Then feed a little item, so that the element of the meta nodes restores to the upper limit.Stay for a period of time until the elements to be eliminated completely disappear from the node.

It is worth noting that these two methods will lead to the complete disappearance of the composite elements of the nodes, please handle it carefully.

If the purpose of the player to breed the node is only to show off, the author is nothing and no advice.

Of course, for the characteristics of the node, I believe that every player can find what they are useful to be useful.Here the author does not describe more, only provides the above ideas, for reference only.

The configuration file of the node node changes

The content of this chapter is not helpful for most players, and only provides a server option for high -end players to set the configuration file and server manager.Players who are not interested can skip the content of this chapter directly.

1. Open the .minecraft folder you want to modify the version.

2. Find Config. Folder in the next level folder list.

3. Find the THAUMCRAFT.CFG entry in the next level folder.

4. Open this entry with the right software.

5. Find the "General {in line 43, and find the following content in line 86, 87 in its category:

"# Negative nodes like hungry, tainted or dark nodes will have additional, much nastier, effects.

B: Hard_mode_nodes = TRUE "

6. Change the "B: Hard_mode_nodes = TURE" in line 87 to "B: Hard_mode_nodes = False".

7. Save the modified file to THAUMCRAFT.CFG.

8. Complete the modification configuration file.If it is a server manager, you need to re -release the modified .minecraft folder to facilitate your players to complete the update.


After the player modify this entry, it will make the node lose all its properties and become the same as the standard node.But it is worth noting that this will also make the dangerous nodes and pollution nodes also lose its nature, please modify it carefully!In the server, the area protected by the territory and the land plug -in under normal circumstances will not be destroyed by the node. Please pay attention to the server manager.

If you just want to modify the nature of the node nodes without involving the dangerous nodes and pollution nodes, you need to write a related plug -in.However, because the TC4 author A did not release the source code of the TC4, it was impossible to directly modify it on the basis of the original work.

Conclusion

The good time is always short, this is the end of this tutorial, thank you all for your long -term support!If you think this tutorial is helpful to you, please register the MCMOD account and click "Recommend" and "collection" below, and thank you again!