Blood Altar Automation for API (suitable for Blood Magic 2, 3) [BM3] Blood Magic 3 (Blood Magic 3) Minecraft Game

Although it is not difficult to design a stable blood altar automatic synthesis scheme, it is not easy to operate stably.

So many excellent automation solutions have been designed.

However, if you have carefully studied the blood dyeing letter ("red stone and automation" chapter in the blood altar chapter), you can find that the blood altar supports three red stone control modes: (the three functions are mutually exclusive, and you can only choose to choose to chooseOne of them)

If you read directly to the comparator, the comparator will output signals according to the proportion of the original quality of life in the altar

Putting (large) bloodstone bricks under the altar and the binding qi blood orb is placed in the altar, the altar will output the corresponding signal according to the LP and the capacity of the orb in the owner of the Orb, the corresponding signal.

The focus of this article: When placing red stone lamps under the altar, when the blood altar is completed, it outputs the redstone pulse.

With the characteristics of 3., you can easily know when the blood altar is completed.

Therefore, the scheme made with AE2 can easily automatically synthesize arbitrary formulas in the condition of ensuring that the blood volume of the altar is sufficient: below:

If it is based on exquisite storage schemes, because its input bus does not detect the rising rising along the signal, the function of pumping into the item.

And if you need to avoid excessive reactions to the signal, you can consider using other methods that can detect rising signals to draw items, such as modular routers.

In the end, although the blood magic 2 manual was not mentioned, the actual measurement also had the above three functions.

Blood Magic 1 has no such characteristics anymore