More background dummy instruction file carpets (Carpet) Minecraft Game

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Foreword: In addition to digging obsidian pillars in the background, there are many wonderful uses. Here are some commonly used documents.

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1. Preparation instruction files of the number of regulatable people and position direction pre.sh

The text is as follows: SVI and coordinates are examples

#!/bin/sh

#

name = SVI

#准 准 准 准

number = 100

#Or

dispnse = overworld

#The initial generated coordinates x is the east and west reference y is the upper and lower reference Z is the north and south reference

x = -221

y = 66

Z = -650

#Is more than 3

d = 3

#

l = 10

#1 direction 1 Southeast 2, northeast 3 southwest 4, northwest

to = 2

#Please do not modify the following content

dx = 0

dz = 0

if ((to == 1))

then

Dx = 1

Dz = 1

FI

if ((to == 2))

then

Dx = 1

Dz = -1

FI

if ((to == 3))

then

Dx = -1

Dz = -1

FI

if ((to == 4))

then

Dx = -1

Dz = 1

FI

For ((i = 1; I <$ Number+1; i ++))

DO

Screen-Dr $ name-x stuff "/execute in mincraft: $ Dimension Run Player $ I Spawn in Survival

"

Screen-Dr $ name-x stuff "/execute in mincraft: $ Dimension Run TP $ i $ x $ y $ z

"

If ((i%l == 0)))

Then

Let Z = Z+D*DZ

Let x = x-l*d*dx

Sleep 1

FI

Let x = x+d*dx

Done

Sleep 1

Screen-DR $ name-x stuff "/say completes the preparatory fake generation

"

2. The execution instruction file of the number of people can be modified Kill.sh

The text is as follows: SVI is an example

#!/bin/sh

#

name = SVI

#处 处

number = 100

#Please do not modify the following content

For ((i = 1; I <$ Number+1; i ++))

Do screen-Dr $ name-x stuff "player $ i kill

"

Done

Sleep 1

Screen-DR $ name-x stuff "/say completes the dummy cleaning

"

Third, arrange into straight line mining instruction file line.sh

The text is as follows: SVI and coordinates are examples

#!/bin/sh

#

#

name = SVI

#Is reference y is the upper and lower reference Z is the north and south reference

x = -23

y = 66

z = 32

#1 East 2 East 2nd 3 West West 5th Northerly 6 Southeast 6 Northeast 7 Southwest 8 Southwest

to = 5

#

length = 3

#Or

dispnse = the_end

#Please do not modify the following content

dx = 0

dz = 0

if ((to == 1))

then

Dx = 1

FI

if ((to == 2))

then

Dz = 1

FI

if ((to == 3))

then

Dx = -1

FI

if ((to == 4))

then

Dz = -1

FI

if ((to == 5))

then

Dx = 1

Dz = 1

FI

if ((to == 6))

then

Dx = 1

Dz = -1

FI

if ((to == 7))

then

Dx = -1

Dz = -1

FI

if ((to == 8))

then

Dx = -1

Dz = 1

FI

For ((i = 1; I <$ length+1; i ++))

DO

Screen-Dr $ name-x stuff "/execute in mincraft: $ Dimension Run Player $ I Spawn in Survival

"

Screen-Dr $ name-x stuff "/execute in mincraft: $ Dimension Run TP $ i $ x $ y $ z

"Screen-Dr $ namey-x stuff" player $ i look downn

"

Let x = x+dx

Let Z = Z+DZ

Done

Sleep 3

For ((i = 1; I <$ length+1; i ++))

DO

Screen-DR $ name-x stuff "player $ I Attack Continuous

"

Done

Sleep 1

Screen-DR $ name-x stuff "/say completes the work dummy generation

"

Fourth, arranged into a square -shaped downward instruction file fang.sh

The text is as follows: SVI and coordinates are examples

#!/bin/sh

#

#

name = SVI

#Is east -west reference y is the upper and lower reference Z is the north and south reference

x = -221

y = 66

Z = -650

#What corner 1 Southeast corner 2 Northeast corner 3 south south corner 4 northwest corner

to = 1

#

d = 10

#Or

dispnse = overworld

#Please do not modify the following content

dx = 0

dz = 0

if ((to == 1))

then

Dx = 1

Dz = 1

FI

if ((to == 2))

then

Dx = 1

Dz = -1

FI

if ((to == 3))

then

Dx = -1

Dz = -1

FI

if ((to == 4))

then

Dx = -1

Dz = 1

FI

For ((i = 1; I

DO

Screen-Dr $ name-x stuff "/execute in mincraft: $ Dimension Run Player $ I Spawn in Survival

"

Screen-Dr $ name-x stuff "/execute in mincraft: $ Dimension Run TP $ i $ x $ y $ z

"Screen-Dr $ namey-x stuff" player $ i look downn

"

Screen-DR $ name-x stuff "player $ I Attack Continuous

"

Let x = x+dx