[Stop more] A few things that you must know about the simulation colonies simulation of the color of the colonies (Minec

This tutorial is set by the author's setting without permission.

1. The sword required by the Cavaliers has level restrictions (only gold swords and wooden swords, and stone swords can be used at level 1), but there is no bow required by the ranger (you can directly use the Neptune Bow and the lucky square in the aquaculture 2Lucky Bow).

2. Attacks can only be triggered by the number of citizens 4 or more and at night, and they will choose the attack.(For example, there are rivers or oceans nearby, and pirate invasion will be triggered, and the colonies will trigger the invasion of the Jungle Moon in the jungle)

3. The synthetic formula of construction workers and other workers who can support synthetic workers does not support mineral dictionaries and labels.(Because it is given the formula by the player)

4. When a citizen is sick, there will be a dialogue when you right -click the dialogue, and there will be a potion effect (when viewing the jade module, it will be displayed slowly). Only by giving the need for treatment materials can the citizens return to normal.(You can also build a hospital, but you must ensure that the hospital has treatment materials)

5. The box of the supply boat and the box of the supply camp can only be placed, and the placement conditions are different from the prefabricated buildings. You need to clear an open space/pool to place it.(The supply ship or supply camp found in the wild can be placed after placing a supply ship or a supply camp it is placed.)

6. The guards do not attack the vampires in the legend of vampire/blood, so don't think about in this way to resist the invasion of vampires.

7. Building workers need hoe to destroy the grass, and cannot directly destroy the grass directly.

8. Ranger will only use bow weapons, and knights can use sword weapons and shields (need to be studied at university).

9. 1.12.2 The hunger value of citizens of the colonial module is the same as that of players, and in 1.16.5, the hunger value of citizens is twice that of players.(But there is no saturation value)

10. Citizen death will reduce happiness, and citizens except the guards will suspend work the next day, but the number of tourists will temporarily reduce the number of tourists after the death of tourists.

11. Citizens will not have any effect when they touch fake water, but when they contact fake lava, they will be affected by the effect and damage of the lava.

12. Citizens will only use shelves to store items, and they will not use trap boxes, boxes and barrels and the last shadow box to store items.

13. When the citizen was killed, the death information was: (citizen name) was killed, and the killer was MOB (if it was hit by an arrow, the mob was replaced by Arrow)!

14. Citizen's death information will not be displayed by the killer, but will be displayed in the city hall, but the death information of the city hall will not display the citizenship name.(For example, the citizen was killed by zombies, so the death information of the city hall was: Citizen was killed by zombies)

15. When treating zombie villagers near the colony and has a tavern building, zombie villagers will become tourists.

16. fine -tuning of the Quark module -COMPASSSES Work Everywerywhere (available in the lower world/end) function will be added to the compass and clock value after the opening of the function.Essence